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https://bitbucket.org/mfeemster/fractorium.git
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0fbea6002633cfe9f2b7726579131dc82cd3cbf3

-Edits will not save back to the file in memory on render completion when preview renderer is running. --Bug fixes -dc_perlin was crashing on Nvidia when using SP. -Duplicate images were randomly getting added to the file in memory. -Crash when opening an Xml with less than 2 flames in it. --Code changes -Use raw array of floats in OpenCL for perlin noise, rather than float3/double3. -Add some default cases to dc_perlin. -Redo singleton pattern yet again. Deriving from a templated Singleton<T> class was creating a separate instance per module. Now only one instance of each type will ever be created and it will be wrapped in a shared_ptr which guarantees its deletion as main() exits.
Fractorium
A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.
Install
Windows
Download: Fractorium_Beta_0.9.9.5.msi
Linux
Install from PPA
Enable universe
in the Ubuntu Software Center:
- open the Edit menu
- select Software Sources...
- enable "Community maintained ...
universe
"
Add the Fractorium Ubuntu PPA and install:
sudo apt-add-repository ppa:fractorium/ppa
sudo apt-get update
sudo apt-get install fractorium
Install from .deb
Download: fractorium_0.9.9.5-0ubuntu1_amd64.deb
cd ~/Downloads
sudo dpkg -i fractorium_0.9.9.5-0ubuntu1_amd64.deb
Mac OS/X (10.9+)
TODO
Building from git
All builds are 64-bit.
Windows
Build Guide for Visual Studio 2013 or Qt Creator
Linux
Mac OS/X 10.9+
Languages
C++
87.3%
C
9%
Rich Text Format
1.5%
QMake
1.1%
Shell
0.4%
Other
0.6%