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https://bitbucket.org/mfeemster/fractorium.git
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0fbea60026
-Edits will not save back to the file in memory on render completion when preview renderer is running. --Bug fixes -dc_perlin was crashing on Nvidia when using SP. -Duplicate images were randomly getting added to the file in memory. -Crash when opening an Xml with less than 2 flames in it. --Code changes -Use raw array of floats in OpenCL for perlin noise, rather than float3/double3. -Add some default cases to dc_perlin. -Redo singleton pattern yet again. Deriving from a templated Singleton<T> class was creating a separate instance per module. Now only one instance of each type will ever be created and it will be wrapped in a shared_ptr which guarantees its deletion as main() exits. |
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.. | ||
DEOpenCLKernelCreator.cpp | ||
DEOpenCLKernelCreator.h | ||
DllMain.cpp | ||
EmberCLFunctions.h | ||
EmberCLPch.h | ||
EmberCLStructs.h | ||
FinalAccumOpenCLKernelCreator.cpp | ||
FinalAccumOpenCLKernelCreator.h | ||
FunctionMapper.cpp | ||
FunctionMapper.h | ||
IterOpenCLKernelCreator.cpp | ||
IterOpenCLKernelCreator.h | ||
OpenCLInfo.cpp | ||
OpenCLInfo.h | ||
OpenCLWrapper.cpp | ||
OpenCLWrapper.h | ||
RendererCL.cpp | ||
RendererCL.h | ||
RendererClDevice.cpp | ||
RendererClDevice.h |