-Remove the option --intpalette to format the palette in the xml as ints. If they are not hex formatted, then they should always be float. This option was pointless.
-Cleanup some options text for the command line programs.
-Allow for dragging around flames in the library tab. This is useful for setting up the order of an animation.
-Make the opening of large files in Fractorium much more efficient when not-appending.
-Make the opening of large files in all EmberRender and EmberAnimate more efficient.
-Better error reporting when opening files.
--Bug fixes
-Get rid of leftover artifacts that would appear on preview thumbnails when either switching SP/DP or re-rendering previews.
-Filename extension was not being appended on Linux when saving as Xml, thus making it impossible to drag that file back in becase drop is filtered on extension.
--Code changes
-Move GCC compiler spec to C++14. Building with 5.3 now on linux.
-Use inline member data initializers.
-Make a #define for static for use in Utils.h to make things a little cleaner.
-Make various functions able to take arbitrary collections as their parameters rather than just vectors.
-Make library collection a list rather than vector. This alleviates the need to re-sync pointers whenever the collection changes.
-Subclass QTreeWidget for the library tree. Two new files added for this.
-Remove all usage of #ifdef ROW_ONLY_DE in DEOpenCLKernelCreator, it was never used.
-Add move constructor and assignment operator to EmberFile.
-Add the ability to use a pointer to outside memory in the renderer for the vector of Ember<T>.
-Make a lot more functions const where they should be.
-Better handling of crossed min/max DE filter values on the GUI.
-Changes to spatial and density filter values will no longer restart the entire render.
-Support reading cam_zoom from xml as zoom since JWildfire uses cam_zoom.
-Change drag n drop behavior: the default is now to append, hold Ctrl to overwrite.
-Set max value of zoom to 25 because it will crash with values around 28 or 29 due to numeric overflow when scaling quality.
-Update links in About Dialog.
-Rename some controls in Options Dialog.
-Move the color curves control to the Palette tab.
--Bug fixes
-Remove extra space in info tree text when dealing with a linked xform.
-Update summary xform name field whenever xform name changes.
-Get rid of selection border on summary tab xform tree cells.
-Only add variations from Xml that have a non-zero weight. There seemed to be spurious flattens coming from Apo with a weight of 0.
--Code changes
-Gutters are now a fixed size of 8 * supersample.
-Use stl data() member to get pointer to first element instead of &vec[0].
-Eliminate extra calls in renderer to ComputeBounds(), CreateSpatialFilter() and CreateTemporalFilter() to only be done at the start of a render.
-Another attempt at vectorizing LogScaleDensityFilter(). Vectorizes, but not sure if it helps.
-Some other loop optimizations in Renderer.
-No longer check temporal samples in response to some control changes, they are always 1 in the interactive renderer.
-Make usage of VarFuncs more consistent by moving some global functions there.
-Make CircleTrans1 a little safer by calling Zeps() on m_Sc during precalc.
-Begin prepping for 0.9.9.5 release.
-Really fix locking of affine scale.
--Code changes
-Remove dependency projects from the solution. Move to a project design where they are built once via command line and stored in a /Deps folder.
--Because of this, libpng is built as a static lib instead of a dll because that's what its command line makefile supports.
--Remove libpng16.dll from Wix installer.
-Remove all configs except for debug and release.
-Remove all platforms except for x64.
-Add #define __TBB_NO_IMPLICIT_LINKAGE 1 to prevent tbb from locking for tbb_debug.lib by default on debug builds.
-Put Ember.rc in a filter folder in the project.
-Place pragma warning disable statements in PCH files rather than in projects. This makes it easier when using Qt Creator.
-Move all resource files to the MSVC folder.
-Set all targets in QtCreator project to their lowercase names to be more *nix friendly. Set -l link statements to use these new lowercase names for ember and embercl.
-Rework projects to favor shadow builds.
-Remove the symlinks.sh file and all references to it. It was never needed. Instead, just specify multiple include and link paths in the .pro files.
-Change WIN32 to _WIN32.
-Fix a few code warnings.
-Split VariationList into .h/cpp files.
--Make VariationList.cpp the only place where the variations files are included from. This speeds up the build, but variations can no longer be directly instantiated.
--Variations are no longer exported.
-Add 4 new possible arguments to EmberGenome:
--allvars: Print the names of all supported variations.
--regvars: Print the names of all supported regular variations.
--prevars: Print the names of all supported pre variations.
--postvars: Print the names of all supported post variations.
-Allow for pausing the renderer in the main window. This makes is more efficient when entering many parameters, such as when following a tutorial.
-Add support for new variations: erf, gamma, jac_cn, jac_dn, jac_sn, logDB, pressure_wave, pRose3D, splits3D, w, waves2b, x, xerf, y, z.
-Inform user of the start and stop of file parsing in EmberAnimate because the files could potentially be very large.
-Move the follwing fields to a new table called Animation: Interpolation, Affine Interpolation, Temporal Samples, Temporal Filter Width, Temporal Filter Type.
-These currently have no effect on the interactive renderer and instead are used when running flames through EmberGenome to generate sequences, and then animating them in Fractorium or EmberAnimate.
-Add new parameter overrides for EmberRender and EmberAnimate which directly assign values to all flames being rendered, rather than scale:
--quality
--demin
--demax
--Bug fixes
-Left pad instead of right pad names of sequence outputs from EmberGenome.
-Unique file naming was broken for files which already had an underscore in them.
-Properly report that png is the default format of EmberRender and EmberAnimate output instead of erroneously claiming it was jpg.
-Make command line programs search these folders in this order for the palette file:
./
~/.fractorium
~/.config/fractorium
/usr/share/fractorium
/usr/local/share/fractorium
-Fix possible bad values in hexes.
-Better assignment of Z variables.
-Fix boarders due to use of poorly implemented rint() function from flam3. Use std::rint() now.
-wedge_sph was completely wrong due to having accidentally swapped the mapping of two parameters.
-Make juliascope juliascope_power parameter be of type REAL_NONZERO since it's used as a denominator.
-Make Z assignment compatible with the originals in:
-arch, bcircle, bCollide, bent, bent2, bisplit, blob, blur_linear, blur_square, bMod, boarders, boarders2, bSwirl, bTransform, butterfly, cardioid, cell, circleblur, circlize, circlize2, circus, collideoscope, cos, cosine, cosh, coth, cpow, cpow2, crescents, cropn, csc, csch, curl, curve, dc_gridout, deltaa, diamond, disc2, eclipse, eCollide, edisc, eJulia, elliptic, eMod, eMotion, ennepers, epispiral, ePush, eRotate, eScale, eSwirl, ex, exp, expo, exponential, fan, fdisc, fibonacci, fibonacci2, fisheye, flipcircle, flipy, flower, flux, funnel, glynnia, GlynnSim1, GlynnSim2, GlynnSim3, gridout, handkerchief, heart, hole, idisc, julia, julian2, juliaNab, kaleidoscope, lazyTravis, Lissajous, mask, MobiusN, mobius_strip, modulus, murl, murl2, npolar, ortho, oscilloscope, parabola, perspective, petal, phoenix_julia, pie (was also inconsistent between cpu and gpu), poincare, popcorn, popcorn2, power, pow_block, rational3, rays, rblur, rings, rippled, roundspher, sec, secant2, sigmoid, sin, sineblur, sinh, sinusgrid, sphericaln, spiralwing, spirograph, split, squarize, squirrel, squish, sschecks, starblur, stripes, stwin, super_shape, tan, tancos, tangent, tanh, TwinTrian, twoface, unpolar, waves, wavesn, wedge_julia, whorl, xheart, zblur, zscale.
--Code changes
-Generalize Variation::PrecalcHelper() and rename to PrePostPrecalcHelper().
--Do the same for the OpenCL version and rename it PrePostPrecalcOpenCLString().
-Rename Variation::m_AssignType to m_PrePostAssignType since it's only relevant to pre/post variations.
-Add the following modes to synth:
-MODE_SHIFTNSTRETCH 14
-MODE_SHIFTTANGENT 15
-MODE_XMIRROR 17
-MODE_XYMIRROR 18
-MODE_SPHERICAL2 19
-Clamp synth_mode, synth_*_type and synth_*_layer to valid values.
--Bug fixes
-synth was broken due to passing synth_mode to Interpolate, rather than synth_smooth.
-Fix bad include and link path in EmberAnimate project.
-Add post_smartcrop.
--Bug fixes
-Fix bug in crackle.
-Wrong point assignment in hexaplay3D, hexnix3D.
-Improper Z assignment in rblur.
-Fix inconsistency with original in circlecrop.
-Put EMBER_ROOT bakc to ./../../../ in default.pri. This is TBD.
--Code changes
-Convert all enums to class enum to be consistent with C++11 style.
-Convert some if/else statements in filter classes to case statements.
-Add overloaded stream operators to print various enums.
-Optimize crob, nBlur.
-Fix weird assignment statement in falloff3.
-Cleanup in VarFuncs::SimplexNoise3D().
-Replace fabs() with std::abs().
-General cleanup.
-Add new variations: crackle, dc_perlin.
-Make default palette interp mode be linear instead of step.
-Make summary tab the selected one in the Info tab.
-Allow for highlight power of up to 10. It was previously limited to 2.
--Bug fixes
-Direct color calculations were wrong.
-Flattening was not applied to final xform.
-Fix "pure virtual function call" error on shutdown.
--Code changes
-Allow for array precalc params in variations by adding a size member to the ParamWithName class.
-In IterOpenCLKernelCreator, memcpy precalc params instead of a direct assign since they can now be of variable length.
-Add new file VarFuncs to consolidate some functions that are common to multiple variations. This also contains texture data for crackle and dc_perlin.
-Place OpenCL versions of these functions in the FunctionMapper class in the EmberCL project.
-Add new Singleton class that uses CRTP, is thread safe, and deletes after the last reference goes away. This fixes the usual "delete after main()" problem with singletons that use the static local function variable pattern.
-Began saving files with AStyle autoformatter turned on. This will eventually touch all files as they are worked on.
-Add missing backslash to CUDA include and library paths for builds on Nvidia systems.
-Add missing gl.h include for Windows.
-Remove glew include paths from Fractorium, it's not used.
-Remove any Nvidia specific #defines and build targets, they are no longer needed with OpenCL 1.2.
-Fix bad paths on linux build.
-General cleanup.
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
-Add a new dialog for editing QSS stylesheets. Allow for saving, reloading and setting styles as default.
--Include a dark style with the installation called dark.qss.
--Also add support for themes such as Fusion.
--Resize some controls to better fit with the new style.
-Add an option to specify the number of random embers generated on startup. 1 is the minimum and the default.
--Bug fixes
-Properly enable/disable thread priority label in final render dialog in response to enable/disable of the OpenCL checkbox.
-Remove all inline stylesheets.
-Show xaos spinners with 6 decimal places.
--Code changes
-Remove redundant comparisons to nullptr, use ! instead;
-Give some controls valid names instead of the auto generated ones.
-DoubleSpinBoxTableItemDelegate.h: Add virtual keyword to overridden functions.
--User changes
Thread image writing in EmberAnimate and when doing animation sequence in final render dialog.
Add total time output for verbose mode in EmberAnimate to match EmberRender.
--Bug Fixes
Fix incorrect parsing of legacy "symmetry" xform Xml element.
Fix incorrect iters ran/requested percentage in EmberAnimate to match EmberRender.
Fix motion blur being disabled when doing animations in final render dialog.
Allow for boolean command line options which default to true to be set to false.
--Code Changes
Add resource files for Ember and EmberCL.
Capture work since the last release in VersionHistory.txt.
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
-Nvidia OpenCL compilation was broken for density filtering due to ambiguity in the arguments to min(). Fix it by casting.
-Put Nvidia block size in DE back to 24 where it used to be. Nvidia fails when it's 32.
-Fix misspelling of the word "Rendering" in failure messages in final render dialog.
-Put FillSummary() back when loading an ember.
-Properly disable add final xform button when a final xform is present.