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--Bug fixes:
-Add Zeps to global OpenCL function list for any ember that contains 3D params.
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@ -13,7 +13,7 @@
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<!--
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Change this for every release.
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-->
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<?define ProductCode="{96EEC105-DB40-4453-AD22-ABA8BC03267D}"?>
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<?define ProductCode="{014775A8-6BA5-4C73-A08F-AF0827588C31}"?>
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<Product Id="$(var.ProductCode)" Name="$(var.ProductName)" Language="1033" Version="$(var.ProductVersion)" Manufacturer="$(var.Manufacturer)" UpgradeCode="$(var.UpgradeCode)">
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<Package
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@ -1,3 +1,59 @@
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0.9.9.2 11/22/2015
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--User changes
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-Add a new dialog for editing QSS stylesheets. Allow for saving, reloading and setting styles as default.
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-Include a dark style with the installation called dark.qss.
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-Also add support for themes such as Fusion.
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-Resize some controls to better fit with the new style.
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-Add an option to specify the number of random embers generated on startup. 1 is the minimum and the default.
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-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
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-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
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-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
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-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
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-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
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-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
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-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
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-This wasn't otherwise fixable without writing a lot more code.
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--Bug fixes
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-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
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-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
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-These bugs were due to a previous commit. Revert parts of that commit.
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-Prevent a zoom value of less than 0 when reading from xml.
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-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
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-Unique file naming was broken because it was looking for _# and the default names ended with -#.
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-Disallow renaming of an ember in the library tree to an empty string.
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-Severe bug that prevented some variations from being read correctly from params generated outside this program.
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-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
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-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
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-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
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-Properly enable/disable thread priority label in final render dialog in response to enable/disable of the OpenCL checkbox.
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-Remove all inline stylesheets.
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-Show xaos spinners with 6 decimal places.
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--Code changes
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-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
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-Allow for array variables in variations where the address of each element is stored in m_Params.
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-Qualify all math functions with std::
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-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
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-Redesign how functions are used in the variations OpenCL code.
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-Add tests to EmberTester to verify some of the new functionality.
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-Place more const and override qualifiers on functions where appropriate.
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-Add a global rand with a lock to be used very sparingly.
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-Use a map instead of a vector for bad param names in Xml parsing.
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-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
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-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
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-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
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-Add Contains() function to Utils.h.
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-EmberRender: print names of kernels being printed with --dump_kernel option.
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-Clean up EmberTester to handle some of the recent changes.
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-Fix various casts.
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-Replace % 2 with & 1, even though the compiler was likely doing this already.
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-Add new file Variations06.h to accommodate new variations.
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-Remove redundant comparisons to nullptr, use ! instead;
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-Give some controls valid names instead of the auto generated ones.
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-DoubleSpinBoxTableItemDelegate.h: Add virtual keyword to overridden functions.
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-General cleanup.
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0.9.9.0 Beta 09/21/2015
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--Bug fixes:
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-Fix crash on startup when no GPU present.
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@ -579,6 +579,10 @@ string IterOpenCLKernelCreator<T>::GlobalFunctionsString(const Ember<T>& ember)
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}
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}
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if (ember.ProjBits())
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if (!Contains(funcNames, zeps))
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funcNames.push_back(zeps);
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for (auto& funcName : funcNames)
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if(auto text = m_FunctionMapper.GetGlobalFunc(funcName))
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os << *text << endl;
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