-Add the following modes to synth:
-MODE_SHIFTNSTRETCH 14
-MODE_SHIFTTANGENT 15
-MODE_XMIRROR 17
-MODE_XYMIRROR 18
-MODE_SPHERICAL2 19
-Clamp synth_mode, synth_*_type and synth_*_layer to valid values.
--Bug fixes
-synth was broken due to passing synth_mode to Interpolate, rather than synth_smooth.
-Fix bad include and link path in EmberAnimate project.
-Add post_smartcrop.
--Bug fixes
-Fix bug in crackle.
-Wrong point assignment in hexaplay3D, hexnix3D.
-Improper Z assignment in rblur.
-Fix inconsistency with original in circlecrop.
-Put EMBER_ROOT bakc to ./../../../ in default.pri. This is TBD.
--Code changes
-Convert all enums to class enum to be consistent with C++11 style.
-Convert some if/else statements in filter classes to case statements.
-Add overloaded stream operators to print various enums.
-Optimize crob, nBlur.
-Fix weird assignment statement in falloff3.
-Cleanup in VarFuncs::SimplexNoise3D().
-Replace fabs() with std::abs().
-General cleanup.
-Convert all enums to class enum to be consistent with C++11 style.
-Convert some if/else statements in filter classes to case statements.
-Add overloaded stream operators to print various enums.
-Convert all enums to class enum to be consistent with C++11 style.
-Convert some if/else statements in filter classes to case statements.
-Add overloaded stream operators to print various enums.
-Add new variations: crackle, dc_perlin.
-Make default palette interp mode be linear instead of step.
-Make summary tab the selected one in the Info tab.
-Allow for highlight power of up to 10. It was previously limited to 2.
--Bug fixes
-Direct color calculations were wrong.
-Flattening was not applied to final xform.
-Fix "pure virtual function call" error on shutdown.
--Code changes
-Allow for array precalc params in variations by adding a size member to the ParamWithName class.
-In IterOpenCLKernelCreator, memcpy precalc params instead of a direct assign since they can now be of variable length.
-Add new file VarFuncs to consolidate some functions that are common to multiple variations. This also contains texture data for crackle and dc_perlin.
-Place OpenCL versions of these functions in the FunctionMapper class in the EmberCL project.
-Add new Singleton class that uses CRTP, is thread safe, and deletes after the last reference goes away. This fixes the usual "delete after main()" problem with singletons that use the static local function variable pattern.
-Began saving files with AStyle autoformatter turned on. This will eventually touch all files as they are worked on.
-Add missing backslash to CUDA include and library paths for builds on Nvidia systems.
-Add missing gl.h include for Windows.
-Remove glew include paths from Fractorium, it's not used.
-Remove any Nvidia specific #defines and build targets, they are no longer needed with OpenCL 1.2.
-Fix bad paths on linux build.
-General cleanup.
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
-Add a new dialog for editing QSS stylesheets. Allow for saving, reloading and setting styles as default.
--Include a dark style with the installation called dark.qss.
--Also add support for themes such as Fusion.
--Resize some controls to better fit with the new style.
-Add an option to specify the number of random embers generated on startup. 1 is the minimum and the default.
--Bug fixes
-Properly enable/disable thread priority label in final render dialog in response to enable/disable of the OpenCL checkbox.
-Remove all inline stylesheets.
-Show xaos spinners with 6 decimal places.
--Code changes
-Remove redundant comparisons to nullptr, use ! instead;
-Give some controls valid names instead of the auto generated ones.
-DoubleSpinBoxTableItemDelegate.h: Add virtual keyword to overridden functions.
--User changes
Thread image writing in EmberAnimate and when doing animation sequence in final render dialog.
Add total time output for verbose mode in EmberAnimate to match EmberRender.
--Bug Fixes
Fix incorrect parsing of legacy "symmetry" xform Xml element.
Fix incorrect iters ran/requested percentage in EmberAnimate to match EmberRender.
Fix motion blur being disabled when doing animations in final render dialog.
Allow for boolean command line options which default to true to be set to false.
--Code Changes
Add resource files for Ember and EmberCL.
Capture work since the last release in VersionHistory.txt.
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
-Remove Hue as a saved parameter, as well as animation parameters associated with it. It's now a GUI-only field that is never saved.
-Make histogram, density filter buffer, and all associated fields always float, even when using double. In that case, only the iteration calculations are now double. Suggested by Thomas Ludwig.
-Print all three kernels in EmberRender when the --dump_kernel option is specified.
-Apply variations filter to randoms.
--Bug fixes
-Fix bug where hue was not being preserved when switching controllers and embers. Very hard to repro bug, but mostly overcome by eliminating hue as a saved parameter.
--Code changes
-De-templatized DEOpenCLKernelCreator and FinalAccumOpenCLKernelCreator. They now just take a bool as a parameter to specify double precision.
-To accommodate the buffers being float, introduce a new #define types in EmberCL called real4_bucket, and real4reals_bucket.
-Density and spatial filtering structs now use this type.
-ConvertDensityFilter() and ConvertSpatialFilter() no longer return a value, they just assign to the member.
-Add variations filter/selection dialog.
--Bug fixes
-Fix summary window not properly indicating the presence of pose affine.
-Remove a file named Fractorium.aps which had been erroneously committed a year ago.
--Code changes
-Use qobject_cast instead of dynamic_cast where appropriate.
-Add more override keyword where appropriate.
-Add variations list to settings for filter dialog.
-Add motion support from Simon Detheridge at the ember level instead of just individual xforms:
Add the ability to manipulate camera pitch, yaw and other goodies during flame rotation using a new element specified at the top-level of the flame.
Create a new 'saw' motion function, so that these values can effectively be looped (e.g. yaw -1 to +1) over the course of a rotation.
Add an offset to existing motion elements, to start them partway through their cycle. This would (for example) enable creating circular motion of xform affines, by combining two offset sine waves, one with an offset of 0.25 or 0.75.
Fix loops in EmberGenome (they only had an on/off effect - this was broken in flame-genome as well) and make the loop count floating-point as well. For sequence animations, it's not necessary for clips to loop precisely if they're not designed specifically for the ES project.
Similarly, there's no need for motion_frequency to be an integer value either so this was changed to allow motion that doesn't necessarily start or end at the loop boundary.
I've attempted to keep each bit of functionality in its own commit.
There's an argument as to whether to call the new flame motion elements <flame_motion/> (to differentiate programmatically) or just <motion/> (for consistency within the file) -- I opted for the former because it was easier to modify the xml parser that way.
--Code changes
-Change FlameMotion.h to EmberMotion.h to keep the naming convention consistent.
-Made elements of EmberMotion.m_MotionParams into their own type, MotionParam, which allows for CopyVec() to work.
-Change m_FlameMotionElements to m_EmberMotionElements in Ember.
-Use CopyVec() for EmberMotion instead of manual copy in copy constructors.
-Add exports in Ember.cpp for EmberMotion.
-Format eEmberMotionParam enum with one entry per line since it has many entries.
-Use fabs() in XmlToEmber instead of glm::abs.
-Minor formatting.
-Allow for empty fields in template files.
--Code changes
-When parsing, a boolean is not available to specify whether to use the default values if they are not present. This will be false for template files.
-Allow for continuous update during interactive rendering.
--Code changes
-Make some variation related functions const where appropriate.
-Use auto keyword more.
-Better default/min/max sizes for docks/tabs.
-Add a reset workspace menu item.
--Bug fixes
-Order of affine scale up/down buttons was reversed from what's intuitive.
-Projection was not properly being set when animating flames with 3D parameters.
Allow for detaching of top level tabs in the dock widget so workspaces can be customized.
Save workspace between runs.
Only correct variation names/params during parsing when the source of the Xml file is not from Ember/Fractorium.
Allow for setting rendering thread priorities from the command line and final render dialog. Currently only implemented on Windows.
Show estimated time left on the final render dialog.
Sort palette list by name, instead of by index in the palette file.
Sorting can be flipped by clicking the column headers of the palette table.
--Code changes
Remove unnecessary connect() statement in Variations tab.
Implement copying and pasting xforms between flames.
--Code changes
Make palette filename be a shared_ptr<string> to avoid duplication.
Ensure random seeds in RendererCL have no duplicates and are not zero.
Add the ability to set the current xform by pressing F1 - F32.
Add the ability to toggle an entire row or column of xaos values.
--Bug fixes
Prevent xform index flickering whenever changing the number of xforms.
--Code changes
Remove ForEach() wrappers and replace with range based for loops with auto.
Replace every regular for loop with a range based one where applicable. Note this doesn't work everywhere.
Make event filter application wide.
Add parameter to FillXforms() to specify the index to select, default 0.
Rename some scroll areas and layouts to names that make sense, rather than their designer defaults.
Add the ability to apply operations to a selection of xforms, rather than just the current one.
Update tool tips accordingly.
--Bug fixes
Fix NAN in equalized weight calculation when all weights are set to 0.
--Code changes
Clean up strange nested usage of Update([&]()) calls when changing xform color index via either the spinner or scroll bar. Made no sense.
Make ISAAC RandBit() use RandByte() to be slightly more efficient.
Put FillXforms() in the controller where it belongs, rather than the main window class.
Add UpdateXform() function to the controller to handle applying operations to multiple xforms.
Remove the word "Current" out of most xform related functions because they now operate on whatever is selected.
Properly use Update() for various xform operations whereas before it was manually calling UpdateRender().
Also properly use Update() in places where it was erroneously using UpdateXform() for things that did not involve xforms.
Block signals in FillXaosTable().
Add new file named FractoriumXformsSelect.cpp to handle new xform selection code.
Make xaos display a matrix rather than a single column. This will be moved out into its own tab since it's no longer xform dependent, but that will be in a future commit.
Remove xaos from/to button since it's no longer applicable.
Add test function to Isaac to return just one random byte. Might be used in the future.
Remove unnecessary resize() in Interpolate().
These are from Simon Detheridge's PR:
Set file name padding in EmberRender and
EmberAnimate based on the log10() of how many images are getting rendered, rather than hardcoding it to 5.
Use non-locale-imbued stream for writing filename in EmberAnimate.
Properly cast immediate float value used with pow() in density filter kernel.
Carry logic from this fix to writing Xform Xmls as well.
Motion was not supported on some Xform fields as it was originally copied from flam3. Allow it on all but xaos now.
Fix clamping range for m_ColorSpeed at the end of ApplyMotion() to match the values we accept elsewhere.
-If we change OpenCLWrapper to capture build log errors, we don't need to manually concat them in RendererCL because the overridden ErrorReport() function already concatenates the errors from both classes.
-Do not define T in OpenCL programs. We already have real_t to handle this.
-Do keep the casting to real_t. However this should not be necessary because there is a command line option to do this automatically which we already use: -cl-single-precision-constant. The only reason we do this is because the Apple OpenCL compiler does not follow the standard and obviously ignores this option. Absolutely awful.
-Fix a few improper casts in the CircleTrans1 and GlynnSim1 variations.
-Add an automated OpenCL program build tester to EmberTester, as well as a cast checker.
Add Curves.h, and CurvesGraphicsView.h/cpp to support bezier color curves.
Add Curves member to Ember.
Add curves capability to EmberCL.
Remove some unused variables in the kernel created in RendererCL::CreateFinalAccumKernelString().
Use glm namespace for vec classes if GLM_VERSION >= 96, else use glm::detail.
As a result of using glm namespace, all instances of min and max had to be qualified with std::
Split ComputeCamera into that and ComputeQuality().
Reduce the amount of ComputeCamera() and MakeDmap() calls on each incremental iter that doesn't use temporal samples.
Fix clamping bug with DE filter widths.
Provide functions to return the kernels from RendererCL to assist with diagnostics and debugging.
Prevent extra newline in EmberRender when only rendering a single image.
Add the ability to delete an ember at a given index in EmberFile.
Allow deleting/focusing ember in library tab with delete and enter keys.
Reorder some code in Fractorium.h to match the tabs order.
Add and call ClearFinalImages() to clear buffers in controller to fix bug where previous CPU render would be shown for a split second when switching from OpenCL back to CPU.
Refactor ember library pointer syncing to a function SyncPointers().
Add the ability to save ember Xmls to an unique automatically generated name after the first time the user has specified a name.
This avoids 'ambiguous call' errors on mac.
It's probably not necessary to have changed every single instance, only the ones in functions with multiple signatures. However, it was easier and safer to do this automatically than manually.
-Remove unneeded glFinish() call in GLWidget.
-Remove unneeded AMD_OS_WIN preprocessor in several projects.
-Define NVIDIA in all projects that use the NvidiaRelease build and depend on OpenCL.
--User changes
Thread image writing in EmberAnimate and when doing animation sequence in final render dialog.
Add total time output for verbose mode in EmberAnimate to match EmberRender.
--Bug Fixes
Fix incorrect iters ran/requested percentage in EmberAnimate to match EmberRender.
Fix motion blur being disabled when doing animations in final render dialog.
Allow for boolean command line options which default to true to be set to false.
--Code Changes
Minor changes to enable a Mac build.
Double the memory required for the final output buffer in RendererBase::MemoryRequired() when threading image writing.
Reuse same buffer for RgbaToRgb() in EmberRender and EmberAnimate.
Only resize in RgbaToRgb() if the two vectors are not the same.
Add a final output buffer ping-ponging mechanism to facilitate threaded writes in controllers.
Fix small bug when setting the current ember in the final render dialog when showing it.
Have Wix installer point to proper location for installed vcredist DLLs.
Remove VS2010 builds dir.
--User Changes
None.
--Bug Fixes
Fix broken continuity of randomness in OpenCL when using strips, broken in last build.
Fix broken density filtering dimensions in OpenCL which left black lines, broken in last build.
Fix broken preview update on when the only change is scale.
Update density filtering progress bar to 100% in final render dialog when DE radius is 0 (disabled).
--Code Changes
Make RendererBase::RandVec() virtual.
--User Changes
Remove limit on the number of xforms allowable on the GPU. This was previously 21.
Show actual strips count to be used in parens outside of user specified strips count on final render dialog.
Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml.
Iteration optimizations on both CPU and GPU.
Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively.
--Bug Fixes
Fix severe randomization bug with OpenCL.
Fix undo list off by one error when doing a new edit anywhere but the end of the undo list.
Make integer variation parameters use 4 decimal places in the variations list like all the others.
New build of the latest Qt to fix scroll bar drawing bug.
Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before.
--Code Changes
Pass count and fuse to iterator as a structure now to allow for passing more params in the future.
Slightly different grid/block logic when running DE filtering on the GPU.
Attempt a different way of doing DE, but #define out because it ended up not being faster.
Restructure some things to allow for a variable length xforms buffer to be passed to the GPU.
Add sub batch size and fuse count as ember members, and remove them from the renderer classes.
Remove m_LastPass from Renderer. It should have been removed with passes.
Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified.
Slight optimization on CPU accum.
Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms.
Add SizeOf() wrapper around sizeof(vec[0]) * vec.size().
Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed.
Make some OpenCLWrapper getters const.
Better ogranize RendererCL methods that return grid dimensions.
Change PaletteList Count() member to Size() to be consistent with other code.
Remove PaletteImage option, it's unused. Improve documentation for some other options.
Make ComposePath() always return a unique string.
Add Random Palette and Random Adjustment buttons.
Another attempt at solving the locale bug with the affine adjustment combo boxes.
Make EmberRender and EmberAnimate place their output renders in the same folder of the input parameter file. Previously it was just placing them in the same folder as the executable, which is wrong.
RendererBase: Add ComputeCamera() as a virtual function. Add strips parameter to TotalIterCount().
Renderer: Implement ComputeCamera() as an override.
SpatialFilter: Ensure filters that are too small are made large enough to create.
FinalRenderDialog: Add estimated iters table row and populate on all UI updates.
FractoriumParams: Zoom was not being saved, loaded. Fixed.
GLWidget: Prevent mouse wheel event from being passed to the scroll bars. It should only affect the scale.
Prevent spatial and density filters from returning empty filters.
Another attempt at properly setting the locale for the affine rotate/move/scale combo boxes.
--User Changes
Size is no longer fixed to the window size.
Size scaling is done differently in the final render dialog. This fixes several bugs.
Remove Xml saving size from settings and options dialog, it no longer applies.
Final render can be broken into strips.
Set default save path to the desktop if none is found in the settings file.
Set default output size to 1920x1080 if none is found in the settings file.
--Bug Fixes
Better memory size reporting in final render dialog.
--Code Changes
Migrate to C++11, Qt 5.3.1, and Visual Studio 2013.
Change most instances of unsigned int to size_t, and int to intmax_t.
Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes.
Replace some sprintf_s() calls in XmlToEmber with ostringstream.
Move more non-templated members into RendererBase.
Add CopyVec() overload that takes a per element function pointer.
Add vector Memset().
Replace '&' with '+' instead of "&" in XmlToEmber for much faster parsing.
Break strips rendering out into EmberCommon and call from EmberRender and Fractorium.
Make AddAndWriteBuffer() just call WriteBuffer().
Make AddAndWriteImage() delete the existing image first before replacing it.
Add SetOutputTexture() to RendererCL to support making new textures in response to resize events.
Remove multiple return statements in RendererCL, and replace with a bool that tracks results.
Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium.
Add Size() wrapper in EmberFile.
Make QString function arguments const QString&, and string with const string&.
Make ShowCritical() wrapper for invoking a message box from another thread.
Add combo box to TwoButtonWidget and rename.
--User Changes
Add --yaxisup and --supersample options for command line programs.
--Bug Fixes
Make certain options available only to the command line programs in
which they make sense. Most were good, some were misplaced.
--Code Changes
Include pure render time as part of stats.
Output iters/sec measurement in EmberRender and EmberAnimate.
--Bug Fixes
Spatial filter would not be correctly recreated on subsequent runs of
differing supersample values during final render.
Fix DCBubble, Funnel, SphericalN,
Wrong logic with some usage of DO_DOUBLE. Only relevant for testing.
Use uint64 for iters/sec calculation on final render dialog. int was
overflowing on extremely fast GPU renders.
--Code Changes
Make density, spatial and temporal filters preserve the values they were
created with. This helps in determining when a new instance is needed.
Better NULL checks when copying embers and xforms.
Rename members in FractoriumEmberControllerBase.h to omit duplicating
the members declared in the base.
0.4.0.9 Beta 07/27/2014
--User Changes
Properly set tab order on all controls.
Calculate and report iters/second in the final render dialog.
Immediately draw yellow dot on xform mouse down on previously unselected
xform.
--Bug Fixes
Fix GlynnSim1, GlynnSim2, GlynnSim3 and juliaNab by ensuring the first
argument to pow() is >= 0.
Ensure OpenCL platform and device combo boxes in the final render dialog
expand as needed.
--Code Changes
Make VariationTreeSpinbox take its parent VariationTreeWidgetItem as a
constructor argument. This makes SetupVariationTree() and
VariationSpinBoxValueChanged() more efficient.
Make Interference2 and ho use fabs().
0.4.0.7 Beta 07/26/2014
--User Changes
Color code xforms like Apo does.
Change other aspects of xform color drawing.
Add option to invert the Y axis to both the options final render
dialogs.
Coordinate Y axis setting with preview renders.
Add option to show all xforms when dragging. Previously, only the
current one was shown.
Make final render dialog appear in the middle of the screen.
Immediately draw yellow selection dot on mouse down.
--Bug Fixes
Resize final render dialog vertically if it's taller than the 90% of the
desktop area.
0.4.0.5 Beta 07/18/2014
--User Changes
Allow for vibrancy values > 1.
Add flatten and unflatten menu items.
Automatically flatten like Apophysis does.
Add plugin and new_linear tags to Xml to be compatible with Apophysis.
--Bug Fixes
Fix blur, blur3d, bubble, cropn, cross, curl, curl3d, epispiral, ho,
julia3d, julia3dz, loonie, mirror_x, mirror_y, mirror_z, rotate_x,
sinusoidal, spherical, spherical3d, stripes.
Unique filename on final render was completely broken.
Two severe OpenCL bugs. Random seeds were biased and fusing was being
reset too often leading to results that differ from the CPU.
Subtle, but sometimes severe bug in the setup of the xaos weights.
Use properly defined epsilon by getting the value from
std::numeric_limits, rather than hard coding 1e-6 or 1e-10.
Omit incorrect usage of epsilon everywhere. It should not be
automatically added to denominators. Rather, it should only be used if
the denominator is zero.
Force final render progress bars to 100 on completion. Sometimes they
didn't seem to make it there.
Make variation name and params comparisons be case insensitive.
--Code Changes
Make ForEach and FindIf wrappers around std::for_each and std::find_if.