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https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-06 00:06:00 -04:00
Serialise FlameMotion elements to/from XML
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@ -998,6 +998,112 @@ private:
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editNode = xmlCopyNode(childNode, 1);
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xmlDocSetRootElement(currentEmber.m_Edits, editNode);
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}
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else if (!Compare(childNode->name, "flame_motion"))
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{
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FlameMotion<T> motion;
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att = childNode->properties;
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if (att == nullptr)
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{
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m_ErrorReport.push_back(string(loc) + " : <flame_motion> element has no attributes");
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return false;
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}
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for (curAtt = att; curAtt; curAtt = curAtt->next)
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{
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attStr = reinterpret_cast<char*>(xmlGetProp(childNode, curAtt->name));
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if (ParseAndAssignFloat(curAtt->name, attStr, "motion_frequency", motion.m_MotionFreq, ret)) { }
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else if (!Compare(curAtt->name, "motion_function"))
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{
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string func(attStr);
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if ( func == "sin" )
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motion.m_MotionFunc = MOTION_SIN;
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else if ( func == "triangle" )
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motion.m_MotionFunc = MOTION_TRIANGLE;
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else if ( func == "hill" )
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motion.m_MotionFunc = MOTION_HILL;
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else if ( func == "saw" )
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motion.m_MotionFunc = MOTION_SAW;
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else
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{
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m_ErrorReport.push_back(string(loc) + " : invalid flame motion function " + func);
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return false;
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}
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}
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else if (!Compare(curAtt->name, "zoom"))
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ret = ret && AttToFlameMotionFloat(att, attStr, FLAME_MOTION_ZOOM, motion);
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else if (!Compare(curAtt->name, "cam_zpos"))
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ret = ret && AttToFlameMotionFloat(att, attStr, FLAME_MOTION_ZPOS, motion);
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else if (!Compare(curAtt->name, "cam_persp"))
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ret = ret && AttToFlameMotionFloat(att, attStr, FLAME_MOTION_PERSPECTIVE, motion);
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else if (!Compare(curAtt->name, "cam_yaw"))
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ret = ret && AttToFlameMotionFloat(att, attStr, FLAME_MOTION_YAW, motion);
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else if (!Compare(curAtt->name, "cam_pitch"))
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ret = ret && AttToFlameMotionFloat(att, attStr, FLAME_MOTION_PITCH, motion);
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else if (!Compare(curAtt->name, "cam_dof"))
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ret = ret && AttToFlameMotionFloat(att, attStr, FLAME_MOTION_DEPTH_BLUR, motion);
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else if (!Compare(curAtt->name, "rotate"))
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ret = ret && AttToFlameMotionFloat(att, attStr, FLAME_MOTION_ROTATE, motion);
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else if (!Compare(curAtt->name, "hue"))
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ret = ret && AttToFlameMotionFloat(att, attStr, FLAME_MOTION_HUE, motion);
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else if (!Compare(curAtt->name, "brightness"))
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ret = ret && AttToFlameMotionFloat(att, attStr, FLAME_MOTION_BRIGHTNESS, motion);
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else if (!Compare(curAtt->name, "gamma"))
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ret = ret && AttToFlameMotionFloat(att, attStr, FLAME_MOTION_GAMMA, motion);
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else if (!Compare(curAtt->name, "gamma_threshold"))
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ret = ret && AttToFlameMotionFloat(att, attStr, FLAME_MOTION_GAMMA_THRESH, motion);
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else if (!Compare(curAtt->name, "highlight_power"))
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ret = ret && AttToFlameMotionFloat(att, attStr, FLAME_MOTION_HIGHLIGHT_POWER, motion);
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else if (!Compare(curAtt->name, "vibrancy"))
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ret = ret && AttToFlameMotionFloat(att, attStr, FLAME_MOTION_VIBRANCY, motion);
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else if (!Compare(curAtt->name, "background"))
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{
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double r, g, b;
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if (sscanf_s(attStr, "%lf %lf %lf", &r, &g, &b) != 3)
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{
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m_ErrorReport.push_back(string(loc) + " : Invalid flame motion background attribute " + string(attStr));
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xmlFree(attStr);
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return false;
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}
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if (r != 0)
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motion.m_MotionParams.push_back(pair<eFlameMotionParam, T>(FLAME_MOTION_BACKGROUND_R, T(r)));
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if (g != 0)
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motion.m_MotionParams.push_back(pair<eFlameMotionParam, T>(FLAME_MOTION_BACKGROUND_G, T(g)));
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if (b != 0)
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motion.m_MotionParams.push_back(pair<eFlameMotionParam, T>(FLAME_MOTION_BACKGROUND_B, T(b)));
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}
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else if (!Compare(curAtt->name, "center"))
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{
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double cx, cy;
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if (sscanf_s(attStr, "%lf %lf", &cx, &cy) != 2)
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{
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m_ErrorReport.push_back(string(loc) + " : Invalid flame motion center attribute " + string(attStr));
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xmlFree(attStr);
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return false;
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}
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if (cx != 0)
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motion.m_MotionParams.push_back(pair<eFlameMotionParam, T>(FLAME_MOTION_CENTER_X, T(cx)));
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if (cy != 0)
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motion.m_MotionParams.push_back(pair<eFlameMotionParam, T>(FLAME_MOTION_CENTER_Y, T(cy)));
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}
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else
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{
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m_ErrorReport.push_back(string(loc) + " : Unknown flame motion attribute " + string(CCX(curAtt->name)));
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xmlFree(attStr);
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return false;
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}
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xmlFree(attStr);
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}
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currentEmber.m_FlameMotionElements.push_back(motion);
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}
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}
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//if (!newLinear)
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@ -1010,6 +1116,32 @@ private:
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return m_ErrorReport.empty();
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}
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/// <summary>
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/// Parse a floating point value from an xml attribute and add the value to a FlameMotion object
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/// </summary>
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/// <param name="att">The current attribute</param>
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/// <param name="attStr">The attribute value to parse</param>
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/// <param name="param">The flame motion parameter type</param>
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/// <param name="motion">The flame motion element to add the parameter to</param>
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/// <returns>True if there were no errors, else false.</returns>
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bool AttToFlameMotionFloat(xmlAttrPtr att, const char *attStr, eFlameMotionParam param, FlameMotion<T> &motion)
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{
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const char* loc = __FUNCTION__;
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bool r = false;
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T val = 0.0;
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if (Atof(attStr, val))
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{
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motion.m_MotionParams.push_back(pair<eFlameMotionParam, T>(param, val));
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r = true;
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} else {
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m_ErrorReport.push_back(string(loc) + " : Failed to parse float value for flame motion attribute \"" + string(CCX(att->name)) + "\" : " + string(attStr) + "");
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}
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return r;
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}
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/// <summary>
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/// Parse an xform element.
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/// </summary>
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