2015-07-23 21:16:36 -04:00
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#include "FractoriumPch.h"
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#include "VariationsDialog.h"
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/// <summary>
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/// Constructor that takes a parent widget and passes it to the base, then
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/// sets up the GUI.
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/// </summary>
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/// <param name="settings">Pointer to the global settings object to use</param>
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/// <param name="p">The parent widget. Default: nullptr.</param>
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/// <param name="f">The window flags. Default: 0.</param>
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FractoriumVariationsDialog::FractoriumVariationsDialog(FractoriumSettings* settings, QWidget* p, Qt::WindowFlags f)
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: QDialog(p, f),
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m_Settings(settings),
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m_VariationList(VariationList<float>::Instance())
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2015-07-23 21:16:36 -04:00
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{
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ui.setupUi(this);
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auto table = ui.VariationsTable;
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m_Vars = m_Settings->Variations();
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Populate();
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OnSelectAllButtonClicked(true);
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table->verticalHeader()->setSectionsClickable(true);
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table->horizontalHeader()->setSectionsClickable(true);
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table->verticalHeader()->setSectionResizeMode(QHeaderView::ResizeToContents);
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connect(table, SIGNAL(itemChanged(QTableWidgetItem*)), this, SLOT(OnVariationsTableItemChanged(QTableWidgetItem*)), Qt::QueuedConnection);
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connect(ui.SelectAllButton, SIGNAL(clicked(bool)), this, SLOT(OnSelectAllButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.InvertSelectionButton, SIGNAL(clicked(bool)), this, SLOT(OnInvertSelectionButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.SelectNoneButton, SIGNAL(clicked(bool)), this, SLOT(OnSelectNoneButtonClicked(bool)), Qt::QueuedConnection);
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}
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/// <summary>
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/// A wrapper to iterate over every table widget item and perform the passed in function on it.
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/// </summary>
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/// <param name="func">Function to call on each object</param>
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void FractoriumVariationsDialog::ForEachCell(std::function<void(QTableWidgetItem* cb)> func)
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{
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auto table = ui.VariationsTable;
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auto rows = table->rowCount();
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auto cols = table->columnCount();
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table->model()->blockSignals(true);
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for (auto row = 0; row < rows; row++)
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for (auto col = 0; col < cols; col++)
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if (auto cb = table->item(row, col))
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func(cb);
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table->model()->blockSignals(false);
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table->model()->layoutChanged();
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}
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/// <summary>
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/// A wrapper to iterate over every selected table widget item and perform the passed in function on it.
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/// </summary>
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/// <param name="func">Function to call on each object</param>
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void FractoriumVariationsDialog::ForEachSelectedCell(std::function<void(QTableWidgetItem* cb)> func)
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{
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auto table = ui.VariationsTable;
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QList<QTableWidgetItem*> selectedItems = table->selectedItems();
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table->model()->blockSignals(true);
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for (auto item : selectedItems)
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if (item)
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func(item);
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table->model()->blockSignals(false);
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table->model()->layoutChanged();
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}
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/// <summary>
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/// Copy the values of the checkboxes to the map.
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/// </summary>
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void FractoriumVariationsDialog::SyncSettings()
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{
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QMap<QString, QVariant> m;
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ForEachCell([&](QTableWidgetItem * cb)
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{
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if (!cb->text().isEmpty())
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m[cb->text()] = cb->checkState() == Qt::CheckState::Checked;
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});
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m_Settings->Variations(m);
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}
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/// <summary>
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/// Return a const reference to the map.
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/// This will contains the state of the checkboxes after
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/// the user clicks ok.
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/// </summary>
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const QMap<QString, QVariant>& FractoriumVariationsDialog::Map()
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{
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return m_Vars;
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}
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/// <summary>
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/// Check all of the checkboxes.
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/// </summary>
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/// <param name="checked">Ignored</param>
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void FractoriumVariationsDialog::OnSelectAllButtonClicked(bool checked)
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{
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ForEachCell([&](QTableWidgetItem * cb) { cb->setCheckState(Qt::CheckState::Checked); });
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}
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/// <summary>
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/// Invert the selection state of the checkboxes.
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/// </summary>
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/// <param name="checked">Ignored</param>
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void FractoriumVariationsDialog::OnInvertSelectionButtonClicked(bool checked)
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{
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ForEachCell([&](QTableWidgetItem * cb)
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{
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if (cb->checkState() != Qt::CheckState::Checked)
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cb->setCheckState(Qt::CheckState::Checked);
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else
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cb->setCheckState(Qt::CheckState::Unchecked);
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});
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}
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/// <summary>
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/// Uncheck all of the checkboxes.
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/// </summary>
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/// <param name="checked">Ignored</param>
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void FractoriumVariationsDialog::OnSelectNoneButtonClicked(bool checked)
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{
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ForEachCell([&](QTableWidgetItem * cb) { cb->setCheckState(Qt::CheckState::Unchecked); });
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}
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/// <summary>
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/// Create all checkboxes and check them according to the map.
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/// </summary>
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void FractoriumVariationsDialog::Populate()
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{
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auto table = ui.VariationsTable;
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int size = int(std::max<size_t>(std::max<size_t>(m_VariationList->RegSize(), m_VariationList->PreSize()), m_VariationList->PostSize()));
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table->setRowCount(size);
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for (auto i = 0; i < size; i++)
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{
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if (auto pre = m_VariationList->GetVariation(i, eVariationType::VARTYPE_PRE))
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{
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auto cb = new QTableWidgetItem(pre->Name().c_str());
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table->setItem(i, 0, cb);
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SetCheckFromMap(cb, pre);
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}
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if (auto reg = m_VariationList->GetVariation(i, eVariationType::VARTYPE_REG))
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{
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auto cb = new QTableWidgetItem(reg->Name().c_str());
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table->setItem(i, 1, cb);
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SetCheckFromMap(cb, reg);
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}
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if (auto post = m_VariationList->GetVariation(i, eVariationType::VARTYPE_POST))
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{
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auto cb = new QTableWidgetItem(post->Name().c_str());
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table->setItem(i, 2, cb);
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SetCheckFromMap(cb, post);
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}
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}
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}
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/// <summary>
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/// Called when a checkbox changes state.
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/// There is a slight hack here to apply the change to all selected checkboxes
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/// if ctrl is pressed.
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/// Otherwise it will only apply to the checkbox that was clicked.
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/// </summary>
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/// <param name="item"></param>
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void FractoriumVariationsDialog::OnVariationsTableItemChanged(QTableWidgetItem* item)
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{
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bool ctrl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
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if (ctrl)
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ForEachSelectedCell([&](QTableWidgetItem * cb) { cb->setCheckState(item->checkState()); });
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}
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/// <summary>
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/// Called when the user clicks ok.
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/// Copy the state of the checkboxes to the map.
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/// </summary>
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void FractoriumVariationsDialog::accept()
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{
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GuiToData();
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QDialog::accept();
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}
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/// <summary>
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/// Called when the user clicks cancel.
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/// Reset the state of the the checkboxes to what the map previously was
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/// when the dialog was shown.
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/// </summary>
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void FractoriumVariationsDialog::reject()
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{
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DataToGui();
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QDialog::reject();
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}
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/// <summary>
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/// Copy the state of the map to the checkboxes and show the dialog.
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/// </summary>
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/// <param name="e">Event, passed to base.</param>
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void FractoriumVariationsDialog::showEvent(QShowEvent* e)
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{
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DataToGui();
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QDialog::showEvent(e);
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}
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/// <summary>
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/// Copy the values in the map to the state of the checkboxes.
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/// </summary>
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void FractoriumVariationsDialog::DataToGui()
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{
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ForEachCell([&](QTableWidgetItem * cb)
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{
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if (auto var = m_VariationList->GetVariation(cb->text().toStdString()))
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SetCheckFromMap(cb, var);
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});
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}
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/// <summary>
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/// Copy the state of the checkboxes to the map.
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/// </summary>
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void FractoriumVariationsDialog::GuiToData()
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{
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ForEachCell([&](QTableWidgetItem * cb)
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{
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if (auto var = m_VariationList->GetVariation(cb->text().toStdString()))
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m_Vars[cb->text()] = (cb->checkState() == Qt::Checked);
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});
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}
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/// <summary>
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/// Set the state of the passed in table item checkbox based on the boolean contained
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/// in the map for the passed in variation.
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/// </summary>
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/// <param name="cb">The checkbox to check</param>
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/// <param name="var">That variation to be looked up in the map</param>
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void FractoriumVariationsDialog::SetCheckFromMap(QTableWidgetItem* cb, const Variation<float>* var)
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{
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if (!m_Vars.contains(var->Name().c_str()))
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{
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cb->setCheckState(Qt::Checked);
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}
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else
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{
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bool chk = m_Vars[var->Name().c_str()].toBool();
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cb->setCheckState(chk ? Qt::Checked : Qt::Unchecked);
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}
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}
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