fractorium/Source/Fractorium/VariationsDialog.cpp

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#include "FractoriumPch.h"
#include "VariationsDialog.h"
/// <summary>
/// Constructor that takes a parent widget and passes it to the base, then
/// sets up the GUI.
/// </summary>
/// <param name="settings">Pointer to the global settings object to use</param>
/// <param name="p">The parent widget. Default: nullptr.</param>
/// <param name="f">The window flags. Default: 0.</param>
FractoriumVariationsDialog::FractoriumVariationsDialog(FractoriumSettings* settings, QWidget* p, Qt::WindowFlags f)
: QDialog(p, f),
m_Settings(settings)
{
ui.setupUi(this);
auto table = ui.VariationsTable;
m_Vars = m_Settings->Variations();
Populate();
OnSelectAllButtonClicked(true);
table->verticalHeader()->setSectionsClickable(true);
table->horizontalHeader()->setSectionsClickable(true);
table->verticalHeader()->setSectionResizeMode(QHeaderView::ResizeToContents);
connect(table, SIGNAL(itemChanged(QTableWidgetItem*)), this, SLOT(OnVariationsTableItemChanged(QTableWidgetItem*)), Qt::QueuedConnection);
connect(ui.SelectAllButton, SIGNAL(clicked(bool)), this, SLOT(OnSelectAllButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.InvertSelectionButton, SIGNAL(clicked(bool)), this, SLOT(OnInvertSelectionButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.SelectNoneButton, SIGNAL(clicked(bool)), this, SLOT(OnSelectNoneButtonClicked(bool)), Qt::QueuedConnection);
}
/// <summary>
/// A wrapper to iterate over every table widget item and perform the passed in function on it.
/// </summary>
/// <param name="func">Function to call on each object</param>
void FractoriumVariationsDialog::ForEachCell(std::function<void(QTableWidgetItem* cb)> func)
{
auto table = ui.VariationsTable;
auto rows = table->rowCount();
auto cols = table->columnCount();
table->model()->blockSignals(true);
for (auto row = 0; row < rows; row++)
for (auto col = 0; col < cols; col++)
if (auto cb = table->item(row, col))
func(cb);
table->model()->blockSignals(false);
table->model()->layoutChanged();
}
/// <summary>
/// A wrapper to iterate over every selected table widget item and perform the passed in function on it.
/// </summary>
/// <param name="func">Function to call on each object</param>
void FractoriumVariationsDialog::ForEachSelectedCell(std::function<void(QTableWidgetItem* cb)> func)
{
auto table = ui.VariationsTable;
QList<QTableWidgetItem*> selectedItems = table->selectedItems();
table->model()->blockSignals(true);
foreach (QTableWidgetItem* item, selectedItems)
if (item)
func(item);
table->model()->blockSignals(false);
table->model()->layoutChanged();
}
/// <summary>
/// Copy the values of the checkboxes to the map.
/// </summary>
void FractoriumVariationsDialog::SyncSettings()
{
QMap<QString, QVariant> m;
ForEachCell([&](QTableWidgetItem * cb)
{
if (!cb->text().isEmpty())
m[cb->text()] = cb->checkState() == Qt::CheckState::Checked;
});
m_Settings->Variations(m);
}
/// <summary>
/// Return a const reference to the map.
/// This will contains the state of the checkboxes after
/// the user clicks ok.
/// </summary>
const QMap<QString, QVariant>& FractoriumVariationsDialog::Map()
{
return m_Vars;
}
/// <summary>
/// Check all of the checkboxes.
/// </summary>
/// <param name="checked">Ignored</param>
void FractoriumVariationsDialog::OnSelectAllButtonClicked(bool checked)
{
ForEachCell([&](QTableWidgetItem * cb) { cb->setCheckState(Qt::CheckState::Checked); });
}
/// <summary>
/// Invert the selection state of the checkboxes.
/// </summary>
/// <param name="checked">Ignored</param>
void FractoriumVariationsDialog::OnInvertSelectionButtonClicked(bool checked)
{
ForEachCell([&](QTableWidgetItem * cb)
{
if (cb->checkState() != Qt::CheckState::Checked)
cb->setCheckState(Qt::CheckState::Checked);
else
cb->setCheckState(Qt::CheckState::Unchecked);
});
}
/// <summary>
/// Uncheck all of the checkboxes.
/// </summary>
/// <param name="checked">Ignored</param>
void FractoriumVariationsDialog::OnSelectNoneButtonClicked(bool checked)
{
ForEachCell([&](QTableWidgetItem * cb) { cb->setCheckState(Qt::CheckState::Unchecked); });
}
/// <summary>
/// Create all checkboxes and check them according to the map.
/// </summary>
void FractoriumVariationsDialog::Populate()
{
auto table = ui.VariationsTable;
auto size = std::max<size_t>(std::max<size_t>(m_VariationList.RegSize(), m_VariationList.PreSize()), m_VariationList.PostSize());
table->setRowCount(size);
for (size_t i = 0; i < size; i++)
{
if (auto pre = m_VariationList.GetVariation(i, eVariationType::VARTYPE_PRE))
{
auto cb = new QTableWidgetItem(pre->Name().c_str());
table->setItem(i, 0, cb);
SetCheckFromMap(cb, pre);
}
if (auto reg = m_VariationList.GetVariation(i, eVariationType::VARTYPE_REG))
{
auto cb = new QTableWidgetItem(reg->Name().c_str());
table->setItem(i, 1, cb);
SetCheckFromMap(cb, reg);
}
if (auto post = m_VariationList.GetVariation(i, eVariationType::VARTYPE_POST))
{
auto cb = new QTableWidgetItem(post->Name().c_str());
table->setItem(i, 2, cb);
SetCheckFromMap(cb, post);
}
}
}
/// <summary>
/// Called when a checkbox changes state.
/// There is a slight hack here to apply the change to all selected checkboxes
/// if ctrl is pressed.
/// Otherwise it will only apply to the checkbox that was clicked.
/// </summary>
/// <param name="item"></param>
void FractoriumVariationsDialog::OnVariationsTableItemChanged(QTableWidgetItem* item)
{
bool ctrl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
if (ctrl)
ForEachSelectedCell([&](QTableWidgetItem * cb) { cb->setCheckState(item->checkState()); });
}
/// <summary>
/// Called when the user clicks ok.
/// Copy the state of the checkboxes to the map.
/// </summary>
void FractoriumVariationsDialog::accept()
{
GuiToData();
QDialog::accept();
}
/// <summary>
/// Called when the user clicks cancel.
/// Reset the state of the the checkboxes to what the map previously was
/// when the dialog was shown.
/// </summary>
void FractoriumVariationsDialog::reject()
{
DataToGui();
QDialog::reject();
}
/// <summary>
/// Copy the state of the map to the checkboxes and show the dialog.
/// </summary>
/// <param name="e">Event, passed to base.</param>
void FractoriumVariationsDialog::showEvent(QShowEvent* e)
{
DataToGui();
QDialog::showEvent(e);
}
/// <summary>
/// Copy the values in the map to the state of the checkboxes.
/// </summary>
void FractoriumVariationsDialog::DataToGui()
{
ForEachCell([&](QTableWidgetItem * cb)
{
if (auto var = m_VariationList.GetVariation(cb->text().toStdString()))
SetCheckFromMap(cb, var);
});
}
/// <summary>
/// Copy the state of the checkboxes to the map.
/// </summary>
void FractoriumVariationsDialog::GuiToData()
{
ForEachCell([&](QTableWidgetItem * cb)
{
if (auto var = m_VariationList.GetVariation(cb->text().toStdString()))
m_Vars[cb->text()] = (cb->checkState() == Qt::Checked);
});
}
/// <summary>
/// Set the state of the passed in table item checkbox based on the boolean contained
/// in the map for the passed in variation.
/// </summary>
/// <param name="cb">The checkbox to check</param>
/// <param name="var">That variation to be looked up in the map</param>
void FractoriumVariationsDialog::SetCheckFromMap(QTableWidgetItem* cb, const Variation<float>* var)
{
if (!m_Vars.contains(var->Name().c_str()))
{
cb->setCheckState(Qt::Checked);
}
else
{
bool chk = m_Vars[var->Name().c_str()].toBool();
cb->setCheckState(chk ? Qt::Checked : Qt::Unchecked);
}
}