Fixed Randomize gradient in batch bug
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		| @ -280,7 +280,6 @@ var | ||||
|   skip: boolean; | ||||
| begin | ||||
|   Result := TControlPoint.Create; | ||||
|   RandomGradient(SourceCP, Result); | ||||
|  | ||||
|   Min := randMinTransforms; | ||||
|   Max := randMaxTransforms; | ||||
| @ -407,6 +406,8 @@ begin | ||||
|       continue; | ||||
|   until not Result.BlowsUP(5000) and (Result.xform[0].density <> 0); | ||||
|  | ||||
|   RandomGradient(SourceCP, Result); | ||||
|  | ||||
|   Result.brightness := defBrightness; | ||||
|   Result.gamma := defGamma; | ||||
|   Result.vibrancy := defVibrancy; | ||||
|  | ||||
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	 ronaldhordijk
					ronaldhordijk