"symmetry" renamed to "color_speed" (almost...)
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05f959e837
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1b0e2c0570
@ -292,7 +292,7 @@ begin
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begin
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for j := 0 to transforms - 1 do
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begin
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if cps[0].xform[j].Symmetry = 1 then
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if cps[0].xform[j].color_speed = 1 then
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begin
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mutants[i].xform[j].Assign(cps[0].xform[j]);
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{
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@ -329,7 +329,7 @@ begin
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if cps[0].HasFinalXForm = false then
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begin
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cps[i].xform[cps[i].NumXForms].Clear;
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cps[i].xform[cps[i].NumXForms].symmetry := 1;
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cps[i].xform[cps[i].NumXForms].color_speed := 1;
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end;
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end;
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Interpolate;
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@ -354,7 +354,7 @@ begin
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finally
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Registry.Free;
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end;
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if cps[0].xform[0].density <> 0 then begin // hmm...!?
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if cps[0].xform[0].weight <> 0 then begin // hmm...!?
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Interpolate;
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ShowMain;
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ShowMutants;
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@ -484,7 +484,7 @@ begin
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begin
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for i := 0 to transforms - 1 do
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begin
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if cpt.xform[i].Symmetry = 1 then
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if cpt.xform[i].color_speed = 1 then
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begin
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cps[0].xform[i].Assign(cpt.xform[i]);
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{
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