184 lines
5.3 KiB
ObjectPascal
184 lines
5.3 KiB
ObjectPascal
{
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Apophysis Copyright (C) 2001-2004 Mark Townsend
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Apophysis Copyright (C) 2005-2006 Ronald Hordijk, Piotr Borys, Peter Sdobnov
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Apophysis Copyright (C) 2007-2008 Piotr Borys, Peter Sdobnov
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Apophysis "3D hack" Copyright (C) 2007-2008 Peter Sdobnov
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Apophysis "7X" Copyright (C) 2009-2010 Georg Kiehne
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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You should have received a copy of the GNU General Public License
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GNU General Public License for more details.
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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}
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unit varWedge;
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interface
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uses
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BaseVariation, XFormMan;
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type
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TVariationWedge = class(TBaseVariation)
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private
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wedge_angle, wedge_hole, wedge_swirl: double;
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wedge_count : integer;
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C1_2PI, comp_fac: double;
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public
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constructor Create;
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class function GetName: string; override;
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class function GetInstance: TBaseVariation; override;
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function GetNrVariables: integer; override;
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function GetVariableNameAt(const Index: integer): string; override;
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function SetVariable(const Name: string; var value: double): boolean; override;
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function GetVariable(const Name: string; var value: double): boolean; override;
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function ResetVariable(const Name: string): boolean; override;
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procedure Prepare; override;
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procedure CalcFunction; override;
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end;
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implementation
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uses
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Math;
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///////////////////////////////////////////////////////////////////////////////
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procedure TVariationWedge.Prepare;
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begin
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C1_2PI := 0.15915494309189533576888376337251;
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comp_fac := 1.0 - wedge_angle * wedge_count * C1_2PI;
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end;
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procedure TVariationWedge.CalcFunction;
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var
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r, a, cosa, sina: double;
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c: integer;
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begin
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r := sqrt(sqr(FTx^) + sqr(FTy^));
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a := ArcTan2(FTy^, FTx^) + wedge_swirl * r;
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c := floor((wedge_count * a + PI) * C1_2PI);
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a := a * comp_fac + c * wedge_angle;
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SinCos(a, sina, cosa);
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r := vvar * (r + wedge_hole);
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FPx^ := FPx^ + r * cosa;
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FPy^ := FPy^ + r * sina;
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FPz^ := FPz^ + VVAR * FTz^;
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end;
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///////////////////////////////////////////////////////////////////////////////
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constructor TVariationWedge.Create;
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begin
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wedge_angle := PI / 2.0;
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wedge_hole := 0;
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wedge_count := 2;
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wedge_swirl := 0;
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end;
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///////////////////////////////////////////////////////////////////////////////
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class function TVariationWedge.GetInstance: TBaseVariation;
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begin
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Result := TVariationWedge.Create;
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end;
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///////////////////////////////////////////////////////////////////////////////
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class function TVariationWedge.GetName: string;
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begin
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Result := 'wedge';
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end;
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///////////////////////////////////////////////////////////////////////////////
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function TVariationWedge.GetVariableNameAt(const Index: integer): string;
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begin
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case Index Of
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0: Result := 'wedge_angle';
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1: Result := 'wedge_hole';
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2: Result := 'wedge_count';
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3: Result := 'wedge_swirl';
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else
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Result := '';
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end
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end;
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///////////////////////////////////////////////////////////////////////////////
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function TVariationWedge.SetVariable(const Name: string; var value: double): boolean;
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begin
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Result := False;
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if Name = 'wedge_angle' then begin
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wedge_angle := Value;
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Result := True;
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end else if Name = 'wedge_hole' then begin
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wedge_hole := Value;
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Result := True;
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end else if Name = 'wedge_count' then begin
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if (Value < 1) then Value := 1;
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Value := Round(value);
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wedge_count := Round(Value);
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Result := True;
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end else if Name = 'wedge_swirl' then begin
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wedge_swirl := Value;
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Result := True;
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end;
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end;
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function TVariationWedge.ResetVariable(const Name: string): boolean;
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begin
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Result := False;
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if Name = 'wedge_angle' then begin
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wedge_angle := PI / 2;
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Result := True;
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end else if Name = 'wedge_hole' then begin
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wedge_hole := 0;
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Result := True;
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end else if Name = 'wedge_count' then begin
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wedge_count := 2;
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Result := True;
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end else if Name = 'wedge_swirl' then begin
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wedge_swirl := 0;
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Result := True;
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end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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function TVariationWedge.GetNrVariables: integer;
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begin
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Result := 4
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end;
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///////////////////////////////////////////////////////////////////////////////
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function TVariationWedge.GetVariable(const Name: string; var value: double): boolean;
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begin
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Result := False;
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if Name = 'wedge_angle' then begin
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Value := wedge_angle;
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Result := True;
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end else if Name = 'wedge_hole' then begin
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Value := wedge_hole;
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Result := True;
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end else if Name = 'wedge_count' then begin
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Value := wedge_count;
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Result := True;
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end else if Name = 'wedge_swirl' then begin
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Value := wedge_swirl;
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Result := True;
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end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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initialization
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RegisterVariation(TVariationClassLoader.Create(TVariationWedge), true, false);
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end.
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