Apophysis-AV/Variations/varWedge.pas
2022-03-08 20:25:51 +03:00

184 lines
5.3 KiB
ObjectPascal

{
Apophysis Copyright (C) 2001-2004 Mark Townsend
Apophysis Copyright (C) 2005-2006 Ronald Hordijk, Piotr Borys, Peter Sdobnov
Apophysis Copyright (C) 2007-2008 Piotr Borys, Peter Sdobnov
Apophysis "3D hack" Copyright (C) 2007-2008 Peter Sdobnov
Apophysis "7X" Copyright (C) 2009-2010 Georg Kiehne
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
You should have received a copy of the GNU General Public License
GNU General Public License for more details.
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
}
unit varWedge;
interface
uses
BaseVariation, XFormMan;
type
TVariationWedge = class(TBaseVariation)
private
wedge_angle, wedge_hole, wedge_swirl: double;
wedge_count : integer;
C1_2PI, comp_fac: double;
public
constructor Create;
class function GetName: string; override;
class function GetInstance: TBaseVariation; override;
function GetNrVariables: integer; override;
function GetVariableNameAt(const Index: integer): string; override;
function SetVariable(const Name: string; var value: double): boolean; override;
function GetVariable(const Name: string; var value: double): boolean; override;
function ResetVariable(const Name: string): boolean; override;
procedure Prepare; override;
procedure CalcFunction; override;
end;
implementation
uses
Math;
///////////////////////////////////////////////////////////////////////////////
procedure TVariationWedge.Prepare;
begin
C1_2PI := 0.15915494309189533576888376337251;
comp_fac := 1.0 - wedge_angle * wedge_count * C1_2PI;
end;
procedure TVariationWedge.CalcFunction;
var
r, a, cosa, sina: double;
c: integer;
begin
r := sqrt(sqr(FTx^) + sqr(FTy^));
a := ArcTan2(FTy^, FTx^) + wedge_swirl * r;
c := floor((wedge_count * a + PI) * C1_2PI);
a := a * comp_fac + c * wedge_angle;
SinCos(a, sina, cosa);
r := vvar * (r + wedge_hole);
FPx^ := FPx^ + r * cosa;
FPy^ := FPy^ + r * sina;
FPz^ := FPz^ + VVAR * FTz^;
end;
///////////////////////////////////////////////////////////////////////////////
constructor TVariationWedge.Create;
begin
wedge_angle := PI / 2.0;
wedge_hole := 0;
wedge_count := 2;
wedge_swirl := 0;
end;
///////////////////////////////////////////////////////////////////////////////
class function TVariationWedge.GetInstance: TBaseVariation;
begin
Result := TVariationWedge.Create;
end;
///////////////////////////////////////////////////////////////////////////////
class function TVariationWedge.GetName: string;
begin
Result := 'wedge';
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationWedge.GetVariableNameAt(const Index: integer): string;
begin
case Index Of
0: Result := 'wedge_angle';
1: Result := 'wedge_hole';
2: Result := 'wedge_count';
3: Result := 'wedge_swirl';
else
Result := '';
end
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationWedge.SetVariable(const Name: string; var value: double): boolean;
begin
Result := False;
if Name = 'wedge_angle' then begin
wedge_angle := Value;
Result := True;
end else if Name = 'wedge_hole' then begin
wedge_hole := Value;
Result := True;
end else if Name = 'wedge_count' then begin
if (Value < 1) then Value := 1;
Value := Round(value);
wedge_count := Round(Value);
Result := True;
end else if Name = 'wedge_swirl' then begin
wedge_swirl := Value;
Result := True;
end;
end;
function TVariationWedge.ResetVariable(const Name: string): boolean;
begin
Result := False;
if Name = 'wedge_angle' then begin
wedge_angle := PI / 2;
Result := True;
end else if Name = 'wedge_hole' then begin
wedge_hole := 0;
Result := True;
end else if Name = 'wedge_count' then begin
wedge_count := 2;
Result := True;
end else if Name = 'wedge_swirl' then begin
wedge_swirl := 0;
Result := True;
end;
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationWedge.GetNrVariables: integer;
begin
Result := 4
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationWedge.GetVariable(const Name: string; var value: double): boolean;
begin
Result := False;
if Name = 'wedge_angle' then begin
Value := wedge_angle;
Result := True;
end else if Name = 'wedge_hole' then begin
Value := wedge_hole;
Result := True;
end else if Name = 'wedge_count' then begin
Value := wedge_count;
Result := True;
end else if Name = 'wedge_swirl' then begin
Value := wedge_swirl;
Result := True;
end;
end;
///////////////////////////////////////////////////////////////////////////////
initialization
RegisterVariation(TVariationClassLoader.Create(TVariationWedge), true, false);
end.