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10 Commits

Author SHA1 Message Date
74139cc54b Get the interaction delta from egui 2025-03-22 15:08:16 -04:00
58aad8dbab Work in screen space coordinates, and offset circle drawing to improve hover detection 2025-03-22 15:03:39 -04:00
0cddc9d9a1 First attempt at re-writing the transform editor
Still has issues with drag support, hover detection, but making progress
2025-03-22 12:02:45 -04:00
13ba4368aa Basic drag support
Code is... a disaster, but I'm figuring out what works
2025-03-15 15:04:28 -04:00
2dfdea361e Aspect ratio scaling for transform editor
Feels like there _must_ be a simpler way to do this math
2025-02-23 21:56:31 -05:00
38f383a0b2 Start working on a transform editor 2025-02-23 18:02:35 -05:00
ceb772bbec Fix pixel sizing, buffer binding entry 2025-02-22 11:34:04 -05:00
68843293ff Put in a GUI, provide the viewport information 2025-02-19 22:14:06 -05:00
0a1e0f98c6 Scale based on minimum dimension to fit the frame 2025-02-09 09:31:25 -05:00
a94ab87eab Start fixing the camera; use image width for indexing 2025-02-08 18:39:31 -05:00
10 changed files with 4013 additions and 545 deletions

2019
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@ -5,48 +5,47 @@ use rand::Rng;
use rand::distributions::Standard;
use rand::prelude::Distribution;
use rand_xoshiro::Xoshiro128Plus;
use spirv_std::spirv;
use spirv_std::num_traits::Float;
use spirv_std::spirv;
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
#[repr(C)]
pub struct ImageConstants {
accum_width: i32,
accum_height: i32,
viewport_width: i32,
viewport_height: i32,
background_color: Vec4,
pub struct ViewportConstants {
offset_x: i32,
offset_y: i32,
width: i32,
height: i32,
}
impl ImageConstants {
impl ViewportConstants {
pub fn new(
accum_width: i32,
accum_height: i32,
viewport_width: i32,
viewport_height: i32,
background_color: Vec4,
offset_x: i32,
offset_y: i32,
width: i32,
height: i32,
) -> Self {
Self {
accum_width,
accum_height,
viewport_width,
viewport_height,
background_color,
offset_x, offset_y, width, height
}
}
}
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
#[repr(C)]
pub struct AccumConstants {
pub width: i32,
pub height: i32,
}
impl AccumConstants {
pub fn new(width: i32, height: i32) -> Self {
Self {
width, height
}
}
pub fn viewport_dimensions(&self) -> glam::IVec2 {
glam::ivec2(self.viewport_width, self.viewport_height)
}
pub fn with_accumulate(&mut self, width: i32, height: i32) {
self.accum_width = width;
self.accum_height = height;
}
pub fn with_viewport(&mut self, width: i32, height: i32) {
self.viewport_width = width;
self.viewport_height = height;
pub fn min_dimension(&self) -> i32 {
if self.width < self.height { self.width } else { self.height }
}
}
@ -61,11 +60,22 @@ pub struct CameraConstants {
}
impl CameraConstants {
pub fn new(scale: f32) -> Self {
Self {
scale,
zoom: 0.0,
rotate: 0.0,
offset_x: 0.0,
offset_y: 0.0,
}
}
pub fn camera(&self, image_width: i32, image_height: i32) -> glam::Affine2 {
let zoom_factor = 2f32.powf(self.zoom);
let zoom_rotate_offset = glam::Affine2::from_scale_angle_translation(
glam::Vec2::splat(2f32.powf(self.zoom)),
glam::Vec2::splat(zoom_factor),
self.rotate.to_radians(),
-vec2(self.offset_x, self.offset_y),
-vec2(self.offset_x, self.offset_y) * zoom_factor,
);
let ifs_to_pixel = glam::Affine2::from_scale_angle_translation(
glam::Vec2::splat(self.scale),
@ -119,13 +129,23 @@ impl ThreadState {
unsafe { core::mem::transmute::<_, Xoshiro128Plus>(*rng_state) }
}
pub fn new(rng: &mut Xoshiro128Plus) -> Self {
pub fn new<R: Rng>(rng: &mut R) -> Self {
let mut rng_state: [u32; 4] = [0; 4];
rng.fill(&mut rng_state);
let point = vec2(rng.sample(BiUnit), rng.sample(BiUnit));
let rng_state = Self::xoshiro_to_state(rng);
rng.jump();
Self { rng_state, point }
}
pub fn jump(&self) -> Self {
let mut rng = self.get_rng();
rng.jump();
let point = vec2(rng.sample(BiUnit), rng.sample(BiUnit));
Self {
rng_state: Self::xoshiro_to_state(&rng),
point,
}
}
pub fn get_rng(&self) -> Xoshiro128Plus {
Self::state_to_xoshiro(&self.rng_state)
}
@ -138,19 +158,32 @@ impl ThreadState {
#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
#[repr(C)]
pub struct Coefs {
a: f32,
b: f32,
c: f32,
d: f32,
e: f32,
f: f32,
pub a: f32,
pub b: f32,
pub c: f32,
pub d: f32,
pub e: f32,
pub f: f32,
}
impl Coefs {
pub const IDENTITY: Coefs = Coefs {
a: 1.0,
b: 0.0,
c: 0.0,
d: 0.0,
e: 1.0,
f: 0.0
};
pub fn new(a: f32, b: f32, c: f32, d: f32, e: f32, f: f32) -> Self {
Self { a, b, c, d, e, f }
}
pub fn new_from_xml_order(a: f32, d: f32, b: f32, e: f32, c: f32, f: f32) -> Self {
Self { a, b, c, d, e, f }
}
pub fn apply(&self, point: glam::Vec2) -> glam::Vec2 {
vec2(
self.a * point.x + self.b * point.y + self.c,
@ -237,11 +270,13 @@ fn next_transform<R: Rng + ?Sized>(
#[spirv(compute(threads(1)))]
pub fn main_cs(
#[spirv(push_constant)] image_constants: &ImageConstants,
#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] thread_state: &mut [ThreadState],
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] transforms: &[Transform],
#[spirv(storage_buffer, descriptor_set = 0, binding = 2)] variations: &[Variation],
#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] _viewport_constants: &ViewportConstants,
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] accum_constants: &AccumConstants,
#[spirv(storage_buffer, descriptor_set = 0, binding = 2)] _camera_constants: &CameraConstants,
#[spirv(storage_buffer, descriptor_set = 0, binding = 3)] accum_image: &mut [Vec4],
#[spirv(storage_buffer, descriptor_set = 1, binding = 0)] thread_state: &mut [ThreadState],
#[spirv(storage_buffer, descriptor_set = 1, binding = 1)] transforms: &[Transform],
#[spirv(storage_buffer, descriptor_set = 1, binding = 2)] variations: &[Variation],
) {
let mut rng = thread_state[0].get_rng();
let mut point = thread_state[0].point;
@ -256,18 +291,23 @@ pub fn main_cs(
point = next_transform(&mut rng, transform_weight, transforms).apply(variations, point);
}
// ...because `<i32>.max(<i32>)` has compilation issues.
let max_dimension = if image_constants.accum_width > image_constants.accum_height { image_constants.accum_width } else { image_constants.accum_height };
// ...because `<i32>.min(<i32>)` has compilation issues.
let min_dimension = if accum_constants.width < accum_constants.height {
accum_constants.width
} else {
accum_constants.height
};
// Fixed camera, should be provided by a uniform in the future
let camera = CameraConstants {
scale: max_dimension as f32 / 4.0,
zoom: 0.0,
scale: min_dimension as f32 / 4.0,
zoom: 2.0,
rotate: 0.0,
offset_x: 0.0,
offset_y: 0.0,
offset_x: 0.5,
offset_y: 0.5,
}
.camera(image_constants.accum_width, image_constants.accum_height);
.camera(accum_constants.width, accum_constants.height);
// let camera = camera_constants.camera(image_constants.accum_width, image_constants.accum_height);
// Iterate 100,000, should be provided by a uniform in the future
for _i in 0..100_000 {
@ -275,9 +315,9 @@ pub fn main_cs(
let pixel_coordinates = camera.transform_point2(point).as_ivec2();
if pixel_coordinates.x < 0
|| pixel_coordinates.x >= image_constants.accum_width
|| pixel_coordinates.x >= accum_constants.width
|| pixel_coordinates.y < 0
|| pixel_coordinates.y >= image_constants.accum_height
|| pixel_coordinates.y >= accum_constants.height
{
continue;
}
@ -285,7 +325,7 @@ pub fn main_cs(
let ii = image_index(
pixel_coordinates.x,
pixel_coordinates.y,
image_constants.accum_height,
accum_constants.width,
);
accum_image[ii as usize] = Color::WHITE;
}
@ -310,18 +350,24 @@ pub fn main_vs(
#[spirv(fragment)]
pub fn main_fs(
#[spirv(frag_coord)] frag_coord: Vec4,
#[spirv(push_constant)] ifs_constants: &ImageConstants,
#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] accum_image: &[Vec4],
#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] viewport_constants: &ViewportConstants,
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] accum_constants: &AccumConstants,
#[spirv(storage_buffer, descriptor_set = 0, binding = 3)] accum_image: &mut [Vec4],
output: &mut Vec4,
) {
// Bootleg texture sampling; map from viewport image pixel coordinates to accumulator image
// pixel coordinates
let viewport_coordinate = frag_coord.xy().as_uvec2();
let viewport_offset = glam::ivec2(
viewport_constants.offset_x,
viewport_constants.offset_y,
)
.as_uvec2();
let viewport_coordinate = frag_coord.xy().as_uvec2() - viewport_offset;
let a_width = ifs_constants.accum_width as f32;
let a_height = ifs_constants.accum_height as f32;
let v_width = ifs_constants.viewport_width as f32;
let v_height = ifs_constants.viewport_height as f32;
let a_width = accum_constants.width as f32;
let a_height = accum_constants.height as f32;
let v_width = viewport_constants.width as f32;
let v_height = viewport_constants.height as f32;
// Scale both width and height by the same factor; preserves aspect ratio
let scale_width = a_width / v_width;
@ -335,16 +381,16 @@ pub fn main_fs(
let accum_coordinate = viewport_coordinate.as_vec2() * scale - vec2(offset_x, offset_y);
if accum_coordinate.x < 0.0
|| accum_coordinate.x >= ifs_constants.accum_width as f32
|| accum_coordinate.x >= accum_constants.width as f32
|| accum_coordinate.y < 0.0
|| accum_coordinate.y >= ifs_constants.accum_height as f32
|| accum_coordinate.y >= accum_constants.height as f32
{
*output = ifs_constants.background_color;
*output = vec4(0.0, 0.0, 0.0, 1.0);
} else {
*output = accum_image[image_index(
accum_coordinate.x as i32,
accum_coordinate.y as i32,
ifs_constants.accum_width,
accum_constants.width,
) as usize];
}
}

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@ -7,15 +7,25 @@ license.workspace = true
[dependencies]
anyhow.workspace = true
approx = "0.5"
bytemuck.workspace = true
eframe = { version = "0.31", features = ["wgpu"]}
egui = "0.31"
egui-wgpu = "0.31"
env_logger.workspace = true
epaint = "0.31"
flare-shader = { path = "../flare-shader" }
futures = "0.3"
futures-executor.workspace = true
glam.workspace = true
image = "0.25"
puffin = "0.19"
puffin_http = "0.16"
rand = { workspace = true, default-features = true }
rand_xoshiro.workspace = true
wgpu.workspace = true
winit.workspace = true
log = "0.4.25"
profiling = { version = "1.0", features = ["profile-with-puffin"]}
[build-dependencies]
spirv-builder.workspace = true

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@ -0,0 +1,75 @@
use egui::{Frame, Ui};
use flare::gui::transform_editor::TransformEditor;
use flare_shader::Coefs;
use log::info;
#[derive(Clone, Default, Debug)]
struct TransformEditorApp {
transform_editor: TransformEditor,
transforms: Vec<Coefs>,
}
impl TransformEditorApp {
}
impl eframe::App for TransformEditorApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::TopBottomPanel::top("top_panel").show(ctx, |ui| {
egui::menu::bar(ui, |ui| {
ui.menu_button("File", |ui| {
if ui.button("Quit").clicked() {
ctx.send_viewport_cmd(egui::ViewportCommand::Close);
}
});
if ui.button("Add Transform").clicked() {
self.transforms.push(Coefs::new(1.0, 0.0, 0.0, 0.0, 1.0, 0.0))
}
})
});
egui::TopBottomPanel::bottom("bottom_panel").show(ctx, |ui| {
self.transform_editor.interact_debug(ui);
});
egui::CentralPanel::default().show(ctx, |ui| {
Frame::canvas(ui.style()).show(ui, |ui| {
self.transform_editor.interact(ui, &mut self.transforms)
})
});
}
}
fn main() -> eframe::Result {
std::env::set_var("RUST_LOG", "info");
env_logger::init();
let initial_dimensions = egui::vec2(800., 600.);
let mut wgpu_options = egui_wgpu::WgpuConfiguration::default();
wgpu_options.present_mode = wgpu::PresentMode::Immediate;
wgpu_options.desired_maximum_frame_latency = Some(1);
let native_options = eframe::NativeOptions {
viewport: egui::ViewportBuilder::default().with_inner_size(initial_dimensions),
wgpu_options,
renderer: eframe::Renderer::Wgpu,
vsync: false,
..Default::default()
};
puffin::set_scopes_on(true);
match puffin_http::Server::new("localhost:8585") {
Ok(server) => {
info!("Server open");
std::mem::forget(server);
}
_ => {}
}
// std::mem::forget(puffin_http::Server::new("127.0.0.1:8585").expect("Unable to start server"));
eframe::run_native(
"transform_editor",
native_options,
Box::new(|cc| {
Ok(Box::new(TransformEditorApp::default()))
}),
)
}

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@ -0,0 +1 @@
pub mod transform_editor;

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@ -0,0 +1,364 @@
use egui::emath::RectTransform;
use egui::*;
use flare_shader::Coefs;
use std::ops::Add;
/// Radius (in pixels) of the transform element draw circle
const ELEMENT_DRAW_RADIUS_PX: f32 = 7.0;
/// Stroke size (in pixels) of the transform element draw circle
const ELEMENT_DRAW_STROKE_PX: f32 = 2.0;
/// Offset (in pixels) of the transform element draw circle
const ELEMENT_DRAW_OFFSET_PX: Vec2 = vec2(-2.0, -2.0);
fn test_in_circle(pt: Pos2, center: Pos2, radius: f32) -> bool {
((pt.x - center.x).powf(2.0) + (pt.y - center.y).powf(2.0)) <= radius.powf(2.0)
}
fn test_in_triangle(pt: Pos2, v1: Pos2, v2: Pos2, v3: Pos2) -> bool {
// https://stackoverflow.com/a/2049593
let sign = |p1: Pos2, p2: Pos2, p3: Pos2| -> f32 {
(p1.x - p3.x) * (p2.y - p3.y) - (p2.x - p3.x) * (p1.y - p3.y)
};
let d1 = sign(pt, v1, v2);
let d2 = sign(pt, v2, v3);
let d3 = sign(pt, v3, v1);
let has_neg = [d1, d2, d3].iter().any(|v| *v < 0.0);
let has_pos = [d1, d2, d3].iter().any(|v| *v > 0.0);
!(has_neg && has_pos)
}
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum TransformElement {
Origin,
X,
Y,
}
/// Affine coefficients expressed as three points of a triangle
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct TransformTriangle {
origin: Pos2,
x: Pos2,
y: Pos2,
}
impl TransformTriangle {
pub fn new(origin: Pos2, x: Pos2, y: Pos2) -> Self {
Self { origin, x, y }
}
pub fn interact_drag(self, element: TransformElement, drag_delta: Vec2) -> Self {
match element {
TransformElement::X => Self::new(self.origin, self.x + drag_delta, self.y),
TransformElement::Y => Self::new(self.origin, self.x, self.y + drag_delta),
TransformElement::Origin => Self::new(
self.origin + drag_delta,
self.x + drag_delta,
self.y + drag_delta,
),
}
}
pub fn transform_pos(self, rect: RectTransform) -> Self {
Self {
origin: rect.transform_pos(self.origin),
x: rect.transform_pos(self.x),
y: rect.transform_pos(self.y),
}
}
pub fn is_hovered(
&self,
hover_pos: Pos2,
ifs_to_screen: RectTransform,
) -> Option<TransformElement> {
let origin_pos = ifs_to_screen.transform_pos(self.origin);
let x_pos = ifs_to_screen.transform_pos(self.x);
let y_pos = ifs_to_screen.transform_pos(self.y);
if test_in_circle(hover_pos, x_pos, ELEMENT_DRAW_RADIUS_PX) {
Some(TransformElement::X)
} else if test_in_circle(hover_pos, y_pos, ELEMENT_DRAW_RADIUS_PX) {
Some(TransformElement::Y)
} else if test_in_circle(hover_pos, origin_pos, ELEMENT_DRAW_RADIUS_PX)
|| test_in_triangle(hover_pos, origin_pos, x_pos, y_pos)
{
Some(TransformElement::Origin)
} else {
None
}
}
}
impl From<Coefs> for TransformTriangle {
fn from(value: Coefs) -> Self {
let origin = pos2(value.c, -value.f);
Self {
origin,
x: origin + vec2(value.a, -value.d),
y: origin + vec2(-value.b, value.e),
}
}
}
impl Into<Coefs> for TransformTriangle {
fn into(self) -> Coefs {
Coefs {
a: self.x.x - self.origin.x,
b: self.origin.x - self.y.x,
c: self.origin.x,
d: self.origin.y - self.x.y,
e: self.y.y - self.origin.y,
f: -self.origin.y,
}
}
}
impl Add<Vec2> for TransformTriangle {
type Output = TransformTriangle;
fn add(self, rhs: Vec2) -> Self::Output {
Self {
origin: self.origin + rhs,
x: self.x + rhs,
y: self.y + rhs,
}
}
}
/// Widget for manipulating IFS transform affine coefficients
#[derive(Copy, Clone, Debug)]
pub struct TransformEditor {
/// Center point (in IFS coordinates) of the editor window
center_ifs: Pos2,
/// Total range (in IFS coordinates) of the editor window
range_ifs: f32,
/// Transform index the cursor is hovering over
hover_index: Option<usize>,
/// Specific element of the transform hovered by the cursor
hover_element: Option<TransformElement>,
/// Transform index the cursor is dragging
drag_index: Option<usize>,
}
impl Default for TransformEditor {
fn default() -> Self {
Self {
center_ifs: Pos2::ZERO,
range_ifs: 4.0,
hover_index: None,
hover_element: None,
drag_index: None,
}
}
}
fn build_viewport_ifs(aspect_ratio: f32, center_ifs: Pos2, range_ifs: f32) -> Rect {
let size_ifs = if aspect_ratio >= 1.0 {
vec2(range_ifs * aspect_ratio, range_ifs)
} else {
vec2(range_ifs, range_ifs / aspect_ratio)
};
let min_ifs = center_ifs - size_ifs / 2.0;
let max_ifs = center_ifs + size_ifs / 2.0;
// IFS coordinates follow the "value increases from top left to bottom right" convention.
// Because we want coordinates to behave like a Cartesian plot, the Y-axis is flipped
Rect::from_min_max(pos2(min_ifs.x, max_ifs.y), pos2(max_ifs.x, min_ifs.y))
}
impl TransformEditor {
/// Interact with the provided transform coefficients. Returns the index of the focused transform, if any
pub fn interact(&mut self, ui: &mut Ui, transforms: &mut [Coefs]) -> Option<usize> {
let (response, painter) = ui.allocate_painter(ui.available_size(), Sense::drag());
if transforms.is_empty() {
return None;
}
let interact_rect = response.interact_rect;
let ifs_rect = build_viewport_ifs(
interact_rect.aspect_ratio(),
self.center_ifs,
self.range_ifs,
);
// Update internal state based on screen interactions, then paint to screen
let ifs_to_screen = RectTransform::from_to(ifs_rect, interact_rect);
self.interact_update(
ui.input(|i| i.pointer.interact_pos()),
ui.input(|i| i.pointer.delta()),
ui.input(|i| i.pointer.primary_pressed()),
ui.input(|i| i.pointer.primary_released()),
ifs_to_screen,
transforms,
);
self.interact_draw(painter, ifs_to_screen, transforms);
self.drag_index
}
/// Update state of the provided transform coefficients based on current interactions,
/// return the transform coefficients that have claimed focus (if any)
fn interact_update(
&mut self,
hover_pos: Option<Pos2>,
hover_delta: Vec2,
primary_pressed: bool,
primary_released: bool,
ifs_to_screen: RectTransform,
transforms: &mut [Coefs],
) {
// If the cursor is not in this widget, reset state
if hover_pos.is_none() {
self.hover_index = None;
self.hover_element = None;
self.drag_index = None;
return;
}
let hover_pos = hover_pos.unwrap();
// If the transform array was modified, reset state and then proceed
if self.hover_index.map_or(false, |i| i >= transforms.len())
|| self.drag_index.map_or(false, |i| i >= transforms.len())
{
self.hover_index = None;
self.hover_element = None;
self.drag_index = None;
}
// If a transform is being dragged, update its position
if self.drag_index.is_some() {
let hover_index = self.hover_index.unwrap();
let hover_element = self.hover_element.unwrap();
let hover_delta_ifs = hover_delta / ifs_to_screen.scale();
let transform_triangle: TransformTriangle = transforms[hover_index].into();
transforms[hover_index] = transform_triangle
.interact_drag(hover_element, hover_delta_ifs)
.into();
}
// Check if the currently-hovered transform is still hovered
let mut hover_found = false;
if let Some(hover_index) = self.hover_index {
let transform_triangle: TransformTriangle = transforms[hover_index].into();
self.hover_element = transform_triangle.is_hovered(hover_pos, ifs_to_screen);
hover_found = self.hover_element.is_some();
}
// Check if any transform is hovered
if !hover_found {
for (i, transform) in transforms.iter().enumerate() {
let transform_triangle: TransformTriangle = (*transform).into();
self.hover_element = transform_triangle.is_hovered(hover_pos, ifs_to_screen);
if self.hover_element.is_some() {
hover_found = true;
self.hover_index = Some(i);
break;
}
}
}
if !hover_found {
// No hovers found, reset state
self.hover_index = None;
self.hover_element = None;
self.drag_index = None;
}
// Check drag state
if primary_pressed && self.hover_index.is_some() {
self.drag_index = self.hover_index;
}
if primary_released {
self.drag_index = None;
}
}
fn interact_draw_transform(
hover_element: Option<TransformElement>,
painter: &Painter,
ifs_to_screen: RectTransform,
transform: Coefs,
) {
// `epaint` doesn't provide an option for whether the stroke is drawn inside, in the middle,
// or outside the shape to paint. In manual testing, hover detection works best when assuming
// the stroke is outside the shape.
// Also in manual testing, hover detection seems to work best when drawing the circle at
// a slight offset to the actual center position. Not clear why.
let transform_triangle: TransformTriangle = transform.into();
let draw_triangle =
transform_triangle.transform_pos(ifs_to_screen) + ELEMENT_DRAW_OFFSET_PX;
let stroke = Stroke::new(ELEMENT_DRAW_STROKE_PX, Color32::BLUE);
painter.circle_stroke(
draw_triangle.origin,
ELEMENT_DRAW_RADIUS_PX - ELEMENT_DRAW_STROKE_PX,
stroke,
);
painter.circle_stroke(
draw_triangle.x,
ELEMENT_DRAW_RADIUS_PX - ELEMENT_DRAW_STROKE_PX,
stroke,
);
painter.circle_stroke(
draw_triangle.y,
ELEMENT_DRAW_RADIUS_PX - ELEMENT_DRAW_STROKE_PX,
stroke,
);
let body_alpha: u8 = if hover_element.is_some() { 8 } else { 0 };
let body_fill = Color32::from_rgba_unmultiplied(0, 0, u8::MAX, body_alpha);
let body = Shape::convex_polygon(
vec![draw_triangle.origin, draw_triangle.x, draw_triangle.y],
body_fill,
stroke,
);
painter.add(body);
}
/// Draw the provided transform coefficients to the screen.
fn interact_draw(&self, painter: Painter, ifs_to_screen: RectTransform, transforms: &[Coefs]) {
transforms
.iter()
.enumerate()
.filter(|(i, _)| Some(*i) != self.hover_index)
.for_each(|(_, transform)| {
Self::interact_draw_transform(None, &painter, ifs_to_screen, *transform)
});
self.hover_index.map(|i| {
Self::interact_draw_transform(
self.hover_element,
&painter,
ifs_to_screen,
transforms[i],
)
});
}
pub fn interact_debug(&self, ui: &mut Ui) {
Grid::new("transform_editor_debug")
.num_columns(3)
.show(ui, |ui| {
ui.set_width(ui.available_width());
ui.label(format!("Hover index: {:?}", self.hover_index));
ui.label(format!("Hover element: {:?}", self.hover_element));
ui.label(format!("Drag index: {:?}", self.drag_index));
});
}
}

2
crates/flare/src/lib.rs Normal file
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pub mod transform_editor;
pub mod gui;

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use flare_shader::{Coefs, Color, ImageConstants, ThreadState, Transform, Variation, VariationKind};
use futures_executor::block_on;
use glam::Vec4;
use rand::SeedableRng;
use rand_xoshiro::Xoshiro128Plus;
use std::sync::Arc;
use wgpu::util::DeviceExt;
use wgpu::{
Adapter, Device, Features, Instance, Queue, ShaderModule, Surface, SurfaceConfiguration,
};
use winit::event::MouseButton;
use winit::{
application::ApplicationHandler,
dpi::LogicalSize,
event::WindowEvent,
event_loop::{ActiveEventLoop, EventLoop},
window::{Window, WindowAttributes, WindowId},
};
struct AccumulatePipeline {
device: Device,
bind_group_layout: wgpu::BindGroupLayout,
pipeline: wgpu::ComputePipeline,
thread_state: Option<wgpu::Buffer>,
transforms: Option<wgpu::Buffer>,
variations: Option<wgpu::Buffer>,
accum_image: Option<wgpu::Buffer>,
bind_group: Option<wgpu::BindGroup>,
}
impl AccumulatePipeline {
const BIND_GROUP_LAYOUT_DESCRIPTOR: wgpu::BindGroupLayoutDescriptor<'static> =
wgpu::BindGroupLayoutDescriptor {
label: Some("accumulate"),
entries: &[
// thread_state
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
// transforms
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
// variations
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
// accum_image
wgpu::BindGroupLayoutEntry {
binding: 3,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
};
const N_THREADS: usize = 1;
pub fn new(device: &Device, module: &ShaderModule) -> Self {
let bind_group_layout =
device.create_bind_group_layout(&Self::BIND_GROUP_LAYOUT_DESCRIPTOR);
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("accumulate"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[wgpu::PushConstantRange {
stages: wgpu::ShaderStages::COMPUTE,
range: 0..size_of::<ImageConstants>() as u32,
}],
});
let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("accumulate"),
layout: Some(&pipeline_layout),
module,
entry_point: Some("main_cs"),
compilation_options: Default::default(),
cache: None,
});
let rng = rand::thread_rng();
let mut rng_xoshiro = Xoshiro128Plus::from_rng(rng).expect("Unable to seed thread_state");
let mut thread_state_elements = vec![];
for _i in 0..Self::N_THREADS {
thread_state_elements.push(ThreadState::new(&mut rng_xoshiro));
}
let thread_state = Some(
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("accumulate/thread_state"),
contents: bytemuck::cast_slice(&thread_state_elements),
usage: wgpu::BufferUsages::STORAGE,
}),
);
Self {
device: device.clone(),
bind_group_layout,
pipeline,
thread_state,
transforms: None,
variations: None,
accum_image: None,
bind_group: None,
}
}
pub fn set_transforms(&mut self, transforms: &[Transform]) {
// Should be smarter about allocation in the future
self.transforms = Some(
self.device
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("accumulate/transforms"),
contents: bytemuck::cast_slice(transforms),
usage: wgpu::BufferUsages::STORAGE,
}),
);
// Setting a new buffer invalidates the existing bindings
self.bind_group.take();
}
pub fn set_variations(&mut self, variations: &[Variation]) {
self.variations = Some(
self.device
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("accumulate/variations"),
contents: bytemuck::cast_slice(variations),
usage: wgpu::BufferUsages::STORAGE,
}),
);
self.bind_group.take();
}
pub fn set_accum_image(&mut self, accum_image: &wgpu::Buffer) {
self.accum_image = Some(accum_image.clone());
// Setting a new buffer invalidates the existing bindings
self.bind_group.take();
}
fn fetch_bind_group(&mut self) -> &wgpu::BindGroup {
self.bind_group.get_or_insert_with(|| {
self.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("accumulate"),
layout: &self.bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: self
.thread_state
.as_ref()
.expect("thread_state missing")
.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: self
.transforms
.as_ref()
.expect("transforms missing")
.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 2,
resource: self
.variations
.as_ref()
.expect("variations missing")
.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 3,
resource: self
.accum_image
.as_ref()
.expect("accum_image missing")
.as_entire_binding(),
},
],
})
})
}
pub fn run(&mut self, encoder: &mut wgpu::CommandEncoder, constants: &ImageConstants) {
let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("accumulate"),
timestamp_writes: None,
});
pass.set_pipeline(&self.pipeline);
pass.set_push_constants(0, bytemuck::cast_slice(&[*constants]));
pass.set_bind_group(0, self.fetch_bind_group(), &[]);
pass.dispatch_workgroups(1, 1, 1);
}
}
struct RenderPipeline {
device: Device,
bind_group_layout: wgpu::BindGroupLayout,
pipeline: wgpu::RenderPipeline,
accum_image: Option<wgpu::Buffer>,
bind_group: Option<wgpu::BindGroup>,
}
impl RenderPipeline {
const BIND_GROUP_LAYOUT_DESCRIPTOR: wgpu::BindGroupLayoutDescriptor<'static> =
wgpu::BindGroupLayoutDescriptor {
label: Some("render"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
};
pub fn new(device: &Device, module: &ShaderModule, format: wgpu::TextureFormat) -> Self {
let bind_group_layout =
device.create_bind_group_layout(&Self::BIND_GROUP_LAYOUT_DESCRIPTOR);
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("render"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[wgpu::PushConstantRange {
stages: wgpu::ShaderStages::FRAGMENT,
range: 0..size_of::<ImageConstants>() as u32,
}],
});
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("render"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module,
entry_point: Some("main_vs"),
compilation_options: Default::default(),
buffers: &[],
},
primitive: Default::default(),
depth_stencil: None,
multisample: Default::default(),
fragment: Some(wgpu::FragmentState {
module,
entry_point: Some("main_fs"),
compilation_options: Default::default(),
targets: &[Some(wgpu::ColorTargetState {
format,
blend: None,
write_mask: Default::default(),
})],
}),
multiview: None,
cache: None,
});
Self {
device: device.clone(),
bind_group_layout,
pipeline,
accum_image: None,
bind_group: None,
}
}
pub fn set_accum_image(&mut self, accum_image: &wgpu::Buffer) {
self.accum_image = Some(accum_image.clone());
self.bind_group.take();
}
fn fetch_bind_group(&mut self) -> &wgpu::BindGroup {
self.bind_group.get_or_insert_with(|| {
self.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("render"),
layout: &self.bind_group_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: self
.accum_image
.as_ref()
.expect("accum_image missing")
.as_entire_binding(),
}],
})
})
}
pub fn run(
&mut self,
encoder: &mut wgpu::CommandEncoder,
output_view: &wgpu::TextureView,
constants: &ImageConstants,
) {
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("render"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: output_view,
resolve_target: None,
ops: Default::default(),
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
pass.set_pipeline(&self.pipeline);
pass.set_push_constants(
wgpu::ShaderStages::FRAGMENT,
0,
bytemuck::cast_slice(&[*constants]),
);
pass.set_bind_group(0, self.fetch_bind_group(), &[]);
pass.draw(0..3, 0..1);
}
}
struct Flare {
instance: Instance,
adapter: Adapter,
device: Device,
queue: Queue,
module: ShaderModule,
}
impl Flare {
pub fn new() -> Self {
let backends = wgpu::Backends::from_env().unwrap_or_default();
let instance = Instance::new(&wgpu::InstanceDescriptor {
backends,
..Default::default()
});
let adapter = instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
force_fallback_adapter: false,
compatible_surface: None,
});
let adapter = block_on(adapter).expect("Failed to find GPU adapter");
let required_limits = wgpu::Limits {
max_push_constant_size: size_of::<ImageConstants>() as u32,
..Default::default()
};
let device = adapter.request_device(
&wgpu::DeviceDescriptor {
label: Some("flare"),
required_features: Features::TIMESTAMP_QUERY | Features::PUSH_CONSTANTS,
required_limits,
memory_hints: Default::default(),
},
None,
);
let (device, queue) = block_on(device).expect("Failed to find GPU device");
let module = device
.create_shader_module(wgpu::include_spirv!(concat!(env!("OUT_DIR"), "/flare.spv")));
Flare {
instance,
adapter,
device,
queue,
module,
}
}
}
struct FlareRender<'window> {
flare: Arc<Flare>,
surface: Surface<'window>,
surface_configuration: SurfaceConfiguration,
accumulate_pipeline: AccumulatePipeline,
render_pipeline: RenderPipeline,
ifs_constants: ImageConstants,
accum_image: wgpu::Buffer,
}
impl FlareRender<'_> {
fn create_accum_image(device: &Device, width: u32, height: u32) -> wgpu::Buffer {
let pixels = (width * height) as u64;
let pixel_size = 4u64 * size_of::<f32>() as u64;
let size = pixels * pixel_size;
device.create_buffer(&wgpu::BufferDescriptor {
label: Some("accum_image"),
size,
usage: wgpu::BufferUsages::STORAGE,
mapped_at_creation: false,
})
}
pub fn new(flare: Arc<Flare>, window: Arc<Window>) -> Self {
let window_size = window.inner_size();
let surface = flare
.instance
.create_surface(window.clone())
.expect("Unable to create surface");
let mut surface_configuration = surface
.get_default_config(&flare.adapter, window_size.width, window_size.height)
.expect("Unable to get surface config");
surface_configuration.present_mode = wgpu::PresentMode::AutoVsync;
surface.configure(&flare.device, &surface_configuration);
let mut accumulate_pipeline = AccumulatePipeline::new(&flare.device, &flare.module);
let mut render_pipeline =
RenderPipeline::new(&flare.device, &flare.module, surface_configuration.format);
let ifs_constants = ImageConstants::new(
window_size.width as i32,
window_size.height as i32,
window_size.width as i32,
window_size.height as i32,
Vec4::BLACK,
);
let accum_image =
Self::create_accum_image(&flare.device, window_size.width, window_size.height);
accumulate_pipeline.set_accum_image(&accum_image);
render_pipeline.set_accum_image(&accum_image);
Self {
flare,
surface,
surface_configuration,
accumulate_pipeline,
render_pipeline,
ifs_constants,
accum_image,
}
}
pub fn render(&mut self, run_accumulate: bool) {
let output = self
.surface
.get_current_texture()
.expect("Failed to get current texture");
let output_view = output.texture.create_view(&Default::default());
let mut encoder = self
.flare
.device
.create_command_encoder(&Default::default());
if run_accumulate {
self.accumulate_pipeline
.run(&mut encoder, &self.ifs_constants);
}
self.render_pipeline
.run(&mut encoder, &output_view, &self.ifs_constants);
self.flare.queue.submit(Some(encoder.finish()));
output.present();
}
pub fn resize_accumulate(&mut self) {
let vp_dimensions = self.ifs_constants.viewport_dimensions();
self.ifs_constants
.with_accumulate(vp_dimensions.x, vp_dimensions.y);
let accum_image =
Self::create_accum_image(&self.flare.device, vp_dimensions.x as u32, vp_dimensions.y as u32);
self.accumulate_pipeline.set_accum_image(&accum_image);
self.render_pipeline.set_accum_image(&accum_image);
self.accum_image = accum_image;
}
pub fn resize_viewport(&mut self, width: u32, height: u32) {
self.surface_configuration.width = width;
self.surface_configuration.height = height;
self.surface
.configure(&self.flare.device, &self.surface_configuration);
self.ifs_constants.with_viewport(width as i32, height as i32);
}
}
struct Application<'window> {
flare: Arc<Flare>,
window: Option<Arc<Window>>,
flare_render: Option<FlareRender<'window>>,
}
impl Application<'_> {
pub fn new() -> Self {
Self {
flare: Arc::new(Flare::new()),
window: None,
flare_render: None,
}
}
}
impl ApplicationHandler for Application<'_> {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let attributes = WindowAttributes::default()
.with_title("Flare")
.with_inner_size(LogicalSize::new(1024, 768));
let window = Arc::new(
event_loop
.create_window(attributes)
.expect("Failed to create window"),
);
self.window = Some(window.clone());
let mut flare_render = FlareRender::new(self.flare.clone(), window);
let f0 = Transform::new(Coefs::new(0.5, 0., 0., 0., 0.5, 0.), 0, 1, 1.0);
let f1 = Transform::new(Coefs::new(0.5, 0., 0.5, 0., 0.5, 0.), 0, 1, 1.0);
let f2 = Transform::new(Coefs::new(0.5, 0., 0., 0., 0.5, 0.5), 0, 1, 1.0);
let variation = Variation::new(VariationKind::Linear, 1.0);
flare_render.accumulate_pipeline.set_transforms(&[f0, f1, f2]);
flare_render.accumulate_pipeline.set_variations(&[variation]);
flare_render.render(true);
self.flare_render = Some(flare_render);
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
_window_id: WindowId,
event: WindowEvent,
) {
match event {
WindowEvent::Resized(size) => {
let flare_render = self.flare_render.as_mut().unwrap();
flare_render.resize_viewport(size.width, size.height);
flare_render.render(false);
}
WindowEvent::MouseInput {
button: MouseButton::Left,
..
} => {
let flare_render = self.flare_render.as_mut().unwrap();
flare_render.resize_accumulate();
flare_render.render(true);
}
WindowEvent::CloseRequested => event_loop.exit(),
_ => (),
}
}
}
pub fn main() -> anyhow::Result<()> {
env_logger::init();
let _module = wgpu::include_spirv!(concat!(env!("OUT_DIR"), "/flare.spv"));
let event_loop = EventLoop::new()?;
let mut application = Application::new();
event_loop.run_app(&mut application)?;
Ok(())
}

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use bytemuck::Contiguous;
use egui::{DragValue, Rect, Sense, Ui, emath};
use epaint::{Color32, Shape, Stroke};
use log::info;
use flare_shader::Coefs;
pub const TRANSFORM_POINT_RADIUS: f32 = 0.03;
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum TransformElement {
Origin,
X,
Y,
}
#[derive(Copy, Clone)]
pub struct Transform {
origin: egui::Pos2,
x: egui::Pos2,
y: egui::Pos2,
active_element: Option<TransformElement>,
}
impl Transform {
pub fn check_active(&mut self, hover_pos: Option<egui::Pos2>, drag_delta: egui::Vec2) -> bool {
if hover_pos.is_none() {
self.active_element.take();
return false;
}
let hover_pos = hover_pos.unwrap();
self.active_element = if test_point_in_circle(hover_pos, self.x + drag_delta, TRANSFORM_POINT_RADIUS * 2.0) {
Some(TransformElement::X)
} else if test_point_in_circle(hover_pos, self.y + drag_delta, TRANSFORM_POINT_RADIUS * 2.0) {
Some(TransformElement::Y)
} else if test_point_in_circle(hover_pos, self.origin + drag_delta, TRANSFORM_POINT_RADIUS * 2.0)
|| test_point_in_triangle(hover_pos, self.origin + drag_delta, self.x + drag_delta, self.y + drag_delta)
{
Some(TransformElement::Origin)
} else {
None
};
self.active_element.is_some()
}
pub fn drag_update(&mut self, drag_delta: egui::Vec2) {
if let Some(active_element) = self.active_element {
match active_element {
TransformElement::X => self.x += drag_delta,
TransformElement::Y => self.y += drag_delta,
TransformElement::Origin => {
self.origin += drag_delta;
self.x += drag_delta;
self.y += drag_delta;
}
}
}
}
pub fn ui_draw(&self, painter: &egui::Painter, to_screen: emath::RectTransform, drag_delta: egui::Vec2) {
let color_active = Color32::from_rgba_unmultiplied(0, 0, u8::MAX_VALUE, 8);
let stroke = Stroke::new(2.0, Color32::BLUE);
let origin_ifs = match self.active_element {
Some(TransformElement::Origin) => self.origin + drag_delta,
_ => self.origin
};
let origin_screen = to_screen.transform_pos(origin_ifs);
let x_ifs = match self.active_element {
Some(TransformElement::X | TransformElement::Origin) => self.x + drag_delta,
_ => self.x
};
let x_screen = to_screen.transform_pos(x_ifs);
let y_ifs = match self.active_element {
Some(TransformElement::Y | TransformElement::Origin) => self.y + drag_delta,
_ => self.y
};
let y_screen = to_screen.transform_pos(y_ifs);
let body_color = if self.active_element.is_some() {
color_active
} else {
Color32::TRANSPARENT
};
painter.add(Shape::convex_polygon(
vec![origin_screen, x_screen, y_screen],
body_color,
stroke,
));
let point_radius = to_screen.scale().min_elem() * TRANSFORM_POINT_RADIUS;
let origin_color = match self.active_element {
Some(TransformElement::Origin) => color_active,
_ => Color32::TRANSPARENT,
};
painter.add(Shape::circle_stroke(origin_screen, point_radius, stroke));
painter.add(Shape::circle_filled(
origin_screen,
point_radius,
origin_color,
));
let x_color = match self.active_element {
Some(TransformElement::X) => color_active,
_ => Color32::TRANSPARENT,
};
painter.add(Shape::circle_stroke(x_screen, point_radius, stroke));
painter.add(Shape::circle_filled(x_screen, point_radius, x_color));
let y_color = match self.active_element {
Some(TransformElement::X) => color_active,
_ => Color32::TRANSPARENT,
};
painter.add(Shape::circle_stroke(y_screen, point_radius, stroke));
painter.add(Shape::circle_filled(y_screen, point_radius, y_color));
}
}
impl Default for Transform {
fn default() -> Self {
Transform {
origin: egui::pos2(0.0, 0.0),
x: egui::pos2(1.0, 0.0),
y: egui::pos2(0.0, -1.0),
active_element: None,
}
}
}
#[derive(Clone, Default)]
pub struct TransformEditor {
transforms: Vec<Transform>,
hover_index: Option<usize>,
hover_pos: Option<egui::Pos2>,
drag_index: Option<usize>,
drag_start_pos: Option<egui::Pos2>,
}
fn test_point_in_triangle(pt: egui::Pos2, v1: egui::Pos2, v2: egui::Pos2, v3: egui::Pos2) -> bool {
puffin::profile_function!();
// https://stackoverflow.com/a/2049593
let sign = |p1: egui::Pos2, p2: egui::Pos2, p3: egui::Pos2| -> f32 {
(p1.x - p3.x) * (p2.y - p3.y) - (p2.x - p3.x) * (p1.y - p3.y)
};
let d1 = sign(pt, v1, v2);
let d2 = sign(pt, v2, v3);
let d3 = sign(pt, v3, v1);
let has_neg = [d1, d2, d3].iter().any(|v| *v < 0.0);
let has_pos = [d1, d2, d3].iter().any(|v| *v > 0.0);
!(has_neg && has_pos)
}
fn test_point_in_circle(pt: egui::Pos2, center: egui::Pos2, radius: f32) -> bool {
((pt.x - center.x).powf(2.0) + (pt.y - center.y).powf(2.0)) < radius.powf(2.0)
}
impl TransformEditor {
pub fn new() -> Self {
let mut editor = TransformEditor::default();
editor.add_transform();
editor
}
pub fn add_transform(&mut self) {
self.transforms.push(Default::default());
}
fn check_active(&mut self, hover_pos: Option<egui::Pos2>) {
// Find the active transform; the previously active transform has priority
let drag_delta = self.drag_delta();
if let Some(hover_index) = self.hover_index {
if self.transforms[hover_index].check_active(hover_pos, drag_delta) {
return;
}
}
for (i, transform) in self.transforms.iter_mut().enumerate() {
if transform.check_active(hover_pos, drag_delta) {
self.hover_index = Some(i);
return;
}
}
self.hover_index.take();
}
fn drag_delta(&self) -> egui::Vec2 {
if let (Some(hover_pos), Some(drag_start_pos)) = (self.hover_pos, self.drag_start_pos) {
hover_pos - drag_start_pos
} else {
egui::Vec2::ZERO
}
}
pub fn ui_update(
&mut self,
hover_pos: Option<egui::Pos2>,
drag_delta: egui::Vec2,
clicked: bool,
drag_started: bool,
drag_ended: bool,
) {
if self.transforms.is_empty() {
self.hover_index.take();
self.drag_index.take();
self.drag_start_pos.take();
return;
}
self.hover_pos = hover_pos;
self.check_active(hover_pos);
if clicked || drag_started {
self.drag_index = self.hover_index;
self.drag_start_pos = Some(hover_pos.unwrap() - drag_delta);
}
if drag_ended {
if let Some(drag_index) = self.drag_index {
let drag_delta = self.drag_delta();
info!("Applying drag delta {:?}", drag_delta);
self.transforms[drag_index].drag_update(drag_delta);
}
self.drag_index.take();
self.drag_start_pos.take();
}
}
pub fn ui_draw(&mut self, painter: &egui::Painter, to_screen: emath::RectTransform) {
let drag_delta = if let (Some(hover_pos), Some(drag_start_pos)) = (self.hover_pos, self.drag_start_pos) {
hover_pos - drag_start_pos
} else {
egui::Vec2::ZERO
};
for (index, transform) in self.transforms.iter().enumerate() {
// Active transform is painted at the end to maintain priority
if self.hover_index.map_or(false, |i| i == index) {
continue;
}
transform.ui_draw(painter, to_screen, drag_delta);
}
self.hover_index.map(|i| self.transforms[i].ui_draw(painter, to_screen, drag_delta));
}
pub fn ui(&mut self, ctx: &egui::Context, ui: &mut egui::Ui) -> egui::Response {
let (response, painter) = ui.allocate_painter(ui.available_size(), Sense::click_and_drag());
// Step one: set up conversions between screen space and IFS space coordinates
let interact_rect = response.interact_rect;
let interact_max_dim = interact_rect.width().max(interact_rect.height());
let interact_min_dim = interact_rect.width().min(interact_rect.height());
let interact_max_is_width = interact_max_dim == interact_rect.width();
let ifs_scale = interact_max_dim / interact_min_dim * 4.0;
let ifs_min = if interact_max_is_width {
egui::pos2(-ifs_scale / 2.0, -2.0)
} else {
egui::pos2(-2.0, -ifs_scale / 2.0)
};
let transform_area = Rect::from_min_max(ifs_min, ifs_min * -1.0);
let to_screen = emath::RectTransform::from_to(transform_area, response.interact_rect);
let to_ifs = emath::RectTransform::from_to(response.interact_rect, transform_area);
egui::TopBottomPanel::bottom("response_stats").show(ctx, |ui| {
let hover_pos_string = response.hover_pos().map_or_else(|| "None".to_owned(), |p| {
let ifs_pos = to_ifs.transform_pos(p);
format!("({} {})", ifs_pos.x, ifs_pos.y)
});
ui.label(format!("Hover Pos: {}", hover_pos_string));
ui.label(format!("Hover Index: {:?}", self.hover_index));
ui.label(format!("Drag Index: {:?}", self.drag_index));
});
// Step two: update internal state based on recent interactions
self.ui_update(
response.hover_pos().map(|v| to_ifs.transform_pos(v)),
response.drag_delta() / interact_max_dim,
response.clicked(),
response.drag_started(),
response.drag_stopped(),
);
// Step three: draw the transforms
self.ui_draw(&painter, to_screen);
response
}
}