First attempt at re-writing the transform editor

Still has issues with drag support, hover detection, but making progress
This commit is contained in:
Bradlee Speice 2025-03-22 12:02:45 -04:00
parent 13ba4368aa
commit 0cddc9d9a1
7 changed files with 386 additions and 11 deletions

10
Cargo.lock generated
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@ -242,6 +242,15 @@ version = "1.0.95"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "34ac096ce696dc2fcabef30516bb13c0a68a11d30131d3df6f04711467681b04"
[[package]]
name = "approx"
version = "0.5.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cab112f0a86d568ea0e627cc1d6be74a1e9cd55214684db5561995f6dad897c6"
dependencies = [
"num-traits",
]
[[package]]
name = "ar"
version = "0.9.0"
@ -1312,6 +1321,7 @@ name = "flare"
version = "0.1.0"
dependencies = [
"anyhow",
"approx",
"bytemuck",
"eframe",
"egui",

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@ -180,6 +180,10 @@ impl Coefs {
Self { a, b, c, d, e, f }
}
pub fn new_from_xml_order(a: f32, d: f32, b: f32, e: f32, c: f32, f: f32) -> Self {
Self { a, b, c, d, e, f }
}
pub fn apply(&self, point: glam::Vec2) -> glam::Vec2 {
vec2(
self.a * point.x + self.b * point.y + self.c,

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@ -7,6 +7,7 @@ license.workspace = true
[dependencies]
anyhow.workspace = true
approx = "0.5"
bytemuck.workspace = true
eframe = { version = "0.31", features = ["wgpu"]}
egui = "0.31"

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@ -1,17 +1,15 @@
use flare::transform_editor::TransformEditor;
use egui::{Frame, Ui};
use flare::gui::transform_editor::TransformEditor;
use flare_shader::Coefs;
use log::info;
#[derive(Clone, Default, Debug)]
struct TransformEditorApp {
transform_editor: TransformEditor,
transforms: Vec<Coefs>,
}
impl TransformEditorApp {
fn new() -> Self {
Self {
transform_editor: TransformEditor::new()
}
}
}
impl eframe::App for TransformEditorApp {
@ -24,13 +22,19 @@ impl eframe::App for TransformEditorApp {
}
});
if ui.button("Add Transform").clicked() {
self.transform_editor.add_transform()
self.transforms.push(Coefs::new(1.0, 0.0, 0.0, 0.0, 1.0, 0.0))
}
})
});
egui::TopBottomPanel::bottom("bottom_panel").show(ctx, |ui| {
self.transform_editor.interact_debug(ui);
});
egui::CentralPanel::default().show(ctx, |ui| {
self.transform_editor.ui(ctx, ui)
Frame::canvas(ui.style()).show(ui, |ui| {
self.transform_editor.interact(ui, &mut self.transforms)
})
});
}
}
@ -38,7 +42,6 @@ impl eframe::App for TransformEditorApp {
fn main() -> eframe::Result {
std::env::set_var("RUST_LOG", "info");
env_logger::init();
info!("WTF");
let initial_dimensions = egui::vec2(800., 600.);
let mut wgpu_options = egui_wgpu::WgpuConfiguration::default();
@ -66,7 +69,7 @@ fn main() -> eframe::Result {
"transform_editor",
native_options,
Box::new(|cc| {
Ok(Box::new(TransformEditorApp::new()))
Ok(Box::new(TransformEditorApp::default()))
}),
)
}

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@ -0,0 +1 @@
pub mod transform_editor;

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@ -0,0 +1,355 @@
use egui::emath::RectTransform;
use egui::*;
use flare_shader::Coefs;
const HANDLE_RADIUS_IFS: f32 = 0.04;
const HANDLE_RADIUS_DRAW_IFS: f32 = HANDLE_RADIUS_IFS / 2.0;
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum TransformElement {
Origin,
X,
Y,
}
/// Affine coefficients expressed as three points of a triangle
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct CoefsTriangle {
origin: Pos2,
x: Pos2,
y: Pos2,
}
impl CoefsTriangle {
pub fn new(origin: Pos2, x: Pos2, y: Pos2) -> Self {
Self { origin, x, y }
}
}
impl From<Coefs> for CoefsTriangle {
fn from(value: Coefs) -> Self {
let origin = pos2(value.c, -value.f);
Self {
origin,
x: origin + vec2(value.a, -value.d),
y: origin + vec2(-value.b, value.e),
}
}
}
impl Into<Coefs> for CoefsTriangle {
fn into(self) -> Coefs {
Coefs {
a: self.x.x - self.origin.x,
b: self.origin.x - self.y.x,
c: self.origin.x,
d: self.origin.y - self.x.y,
e: self.y.y - self.origin.y,
f: -self.origin.y,
}
}
}
/// Widget for manipulating IFS transform affine coefficients
#[derive(Copy, Clone, Debug)]
pub struct TransformEditor {
/// Center point (in IFS coordinates) of the editor window
center_ifs: Pos2,
/// Total range (in IFS coordinates) of the editor window
range_ifs: f32,
/// Hover position (in IFS coordinates) of the cursor.
///
/// Because of input latency during large movements, `egui`'s drag motion
/// doesn't precisely match the prior cursor position. Track the position
/// here to calculate an exact update from the last frame to now.
hover_pos_ifs: Option<Pos2>,
/// Index of the transform the cursor is hovering over
hover_index: Option<usize>,
/// For the hovered transform, which specific element the cursor is hovering over.
/// Assumed to always have a value when `hover_index` has a value
hover_element: Option<TransformElement>,
/// Index of the transform being dragged
drag_index: Option<usize>,
}
impl Default for TransformEditor {
fn default() -> Self {
Self {
center_ifs: Pos2::ZERO,
range_ifs: 4.0,
hover_pos_ifs: None,
hover_index: None,
hover_element: None,
drag_index: None,
}
}
}
fn test_in_circle(pt: Pos2, center: Pos2, radius: f32) -> bool {
((pt.x - center.x).powf(2.0) + (pt.y - center.y).powf(2.0)) <= radius.powf(2.0)
}
fn test_in_triangle(pt: Pos2, v1: Pos2, v2: Pos2, v3: Pos2) -> bool {
// https://stackoverflow.com/a/2049593
let sign = |p1: Pos2, p2: Pos2, p3: Pos2| -> f32 {
(p1.x - p3.x) * (p2.y - p3.y) - (p2.x - p3.x) * (p1.y - p3.y)
};
let d1 = sign(pt, v1, v2);
let d2 = sign(pt, v2, v3);
let d3 = sign(pt, v3, v1);
let has_neg = [d1, d2, d3].iter().any(|v| *v < 0.0);
let has_pos = [d1, d2, d3].iter().any(|v| *v > 0.0);
!(has_neg && has_pos)
}
/// Test whether the provided position is hovering on the transform
fn test_hovered(hover_pos: Option<Pos2>, coefs: Coefs) -> Option<TransformElement> {
let coefs_triangle: CoefsTriangle = coefs.into();
if hover_pos.is_none() {
return None;
}
let hover_pos = hover_pos.unwrap();
if test_in_circle(hover_pos, coefs_triangle.x, HANDLE_RADIUS_IFS) {
Some(TransformElement::X)
} else if test_in_circle(hover_pos, coefs_triangle.y, HANDLE_RADIUS_IFS) {
Some(TransformElement::Y)
} else if test_in_circle(hover_pos, coefs_triangle.origin, HANDLE_RADIUS_IFS)
|| test_in_triangle(
hover_pos,
coefs_triangle.origin,
coefs_triangle.x,
coefs_triangle.y,
)
{
Some(TransformElement::Origin)
} else {
None
}
}
fn build_viewport_ifs(interact_rect: Rect, center_ifs: Pos2, range_ifs: f32) -> Rect {
let aspect_ratio = interact_rect.width() / interact_rect.height();
let size_ifs = if aspect_ratio >= 1.0 {
vec2(range_ifs * aspect_ratio, range_ifs)
} else {
vec2(range_ifs, range_ifs / aspect_ratio)
};
let min_ifs = center_ifs - size_ifs / 2.0;
let max_ifs = center_ifs + size_ifs / 2.0;
// IFS coordinates follow the screen coordinate "value increases from top left to bottom right"
// convention, so the Y-axis is flipped here to behave like a Cartesian plot
Rect::from_min_max(pos2(min_ifs.x, max_ifs.y), pos2(max_ifs.x, min_ifs.y))
}
impl TransformEditor {
/// Interact with the provided transform coefficients. Returns the index of the focused transform, if any
pub fn interact(&mut self, ui: &mut Ui, transforms: &mut [Coefs]) -> Option<usize> {
let (response, painter) = ui.allocate_painter(ui.available_size(), Sense::drag());
if transforms.is_empty() {
return None;
}
let interact_rect = response.interact_rect;
let ifs_rect = build_viewport_ifs(interact_rect, self.center_ifs, self.range_ifs);
let pixels_per_unit_ifs = interact_rect.width() / ifs_rect.width();
// Update internal state based on screen interactions, then paint to screen
let to_ifs = RectTransform::from_to(interact_rect, ifs_rect);
let hover_pos_ifs = response.hover_pos().map(|p| to_ifs.transform_pos(p));
let focus_index = self.interact_update(
hover_pos_ifs,
response.clicked(),
response.drag_started(),
response.drag_stopped(),
transforms,
);
let to_screen = RectTransform::from_to(ifs_rect, interact_rect);
self.interact_draw(painter, to_screen, pixels_per_unit_ifs, transforms);
focus_index
}
/// Update state of the provided transform coefficients based on current interactions.
///
/// Assumes that positions/vectors are in IFS coordinates
fn interact_update(
&mut self,
hover_pos: Option<Pos2>,
clicked: bool,
drag_started: bool,
drag_stopped: bool,
transforms: &mut [Coefs],
) -> Option<usize> {
// Check each transform to see if it is hovered (giving priority to the currently hovered transform),
let mut hover_found = false;
if self.hover_index.is_some_and(|i| i < transforms.len()) {
let hover_element =
test_hovered(self.hover_pos_ifs, transforms[self.hover_index.unwrap()]);
if hover_element.is_some() {
hover_found = true;
self.hover_element = hover_element;
}
}
if !hover_found {
for (i, transform) in transforms.iter().enumerate() {
if let Some(hover_element) = test_hovered(self.hover_pos_ifs, *transform) {
hover_found = true;
self.hover_index = Some(i);
self.hover_element = Some(hover_element);
break;
}
}
}
if !hover_found {
// No transforms are hovered, clear interaction state and return
self.hover_pos_ifs = hover_pos;
self.hover_index = None;
self.hover_element = None;
self.drag_index = None;
return None;
}
let hover_delta =
if let (Some(current_hover_pos), Some(hover_pos)) = (hover_pos, self.hover_pos_ifs) {
current_hover_pos - hover_pos
} else {
Vec2::ZERO
};
self.hover_pos_ifs = hover_pos;
// If the hovered transform is clicked, it receives focus and we end updates
if clicked {
return self.hover_index;
}
// If the hovered transform is dragged, it receives focus and the drag index is updated
if drag_started {
self.drag_index = self.hover_index;
}
// If there is a transform being dragged, update its position
if self.drag_index.is_some() && hover_delta.abs().max_elem() > 0.0 {
let mut coefs = &mut transforms[self.drag_index.unwrap()];
let mut coefs_triangle: CoefsTriangle = (*coefs).into();
match self.hover_element.unwrap() {
TransformElement::X => coefs_triangle.x += hover_delta,
TransformElement::Y => coefs_triangle.y += hover_delta,
TransformElement::Origin => {
coefs_triangle.x += hover_delta;
coefs_triangle.y += hover_delta;
coefs_triangle.origin += hover_delta;
}
}
*coefs = coefs_triangle.into();
}
// If the transform is no longer being dragged, clear the drag index
if drag_stopped {
self.drag_index = None;
}
self.drag_index
}
fn interact_draw_transform(
painter: &Painter,
to_screen: RectTransform,
pixels_per_unit_ifs: f32,
transform: Coefs,
hovered_element: Option<TransformElement>,
) {
let coefs_triangle: CoefsTriangle = transform.into();
let origin_screen = to_screen.transform_pos(coefs_triangle.origin);
let x_screen = to_screen.transform_pos(coefs_triangle.x);
let y_screen = to_screen.transform_pos(coefs_triangle.y);
let stroke = Stroke::new(2.0, Color32::BLUE);
painter.circle_stroke(
origin_screen,
HANDLE_RADIUS_DRAW_IFS * pixels_per_unit_ifs,
stroke,
);
painter.circle_stroke(
x_screen,
HANDLE_RADIUS_DRAW_IFS * pixels_per_unit_ifs,
stroke,
);
painter.circle_stroke(
y_screen,
HANDLE_RADIUS_DRAW_IFS * pixels_per_unit_ifs,
stroke,
);
let body_alpha: u8 = if hovered_element.is_some() { 8 } else { 0 };
let body_fill = Color32::from_rgba_unmultiplied(0, 0, u8::MAX, body_alpha);
let body = Shape::convex_polygon(
vec![origin_screen, x_screen, y_screen],
body_fill,
stroke,
);
painter.add(body);
}
/// Draw the provided transform coefficients to the screen.
fn interact_draw(
&self,
painter: Painter,
to_screen: RectTransform,
pixels_per_unit_ifs: f32,
transforms: &[Coefs],
) {
// Hovered transform is painted at the end so it has priority
transforms
.iter()
.enumerate()
.filter(|(i, _)| Some(*i) != self.hover_index)
.for_each(|(_, transform)| {
TransformEditor::interact_draw_transform(
&painter,
to_screen,
pixels_per_unit_ifs,
*transform,
None
)
});
self.hover_index.map(|i| {
TransformEditor::interact_draw_transform(
&painter,
to_screen,
pixels_per_unit_ifs,
transforms[i],
self.hover_element,
)
});
}
pub fn interact_debug(&self, ui: &mut Ui) {
Grid::new("transform_editor_debug")
.num_columns(3)
.show(ui, |ui| {
ui.set_width(ui.available_width());
ui.label(format!("Hover index: {:?}", self.hover_index));
ui.label(format!("Hover element: {:?}", self.hover_element));
ui.label(format!("Drag index: {:?}", self.drag_index));
});
}
}

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@ -1 +1,2 @@
pub mod transform_editor;
pub mod transform_editor;
pub mod gui;