Put in a GUI, provide the viewport information

This commit is contained in:
Bradlee Speice 2025-02-19 22:14:06 -05:00
parent 0a1e0f98c6
commit 68843293ff
5 changed files with 2537 additions and 523 deletions

1427
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@ -5,48 +5,47 @@ use rand::Rng;
use rand::distributions::Standard;
use rand::prelude::Distribution;
use rand_xoshiro::Xoshiro128Plus;
use spirv_std::spirv;
use spirv_std::num_traits::Float;
use spirv_std::spirv;
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
#[repr(C)]
pub struct ImageConstants {
accum_width: i32,
accum_height: i32,
viewport_width: i32,
viewport_height: i32,
background_color: Vec4,
pub struct ViewportConstants {
offset_x: i32,
offset_y: i32,
width: i32,
height: i32,
}
impl ImageConstants {
impl ViewportConstants {
pub fn new(
accum_width: i32,
accum_height: i32,
viewport_width: i32,
viewport_height: i32,
background_color: Vec4,
offset_x: i32,
offset_y: i32,
width: i32,
height: i32,
) -> Self {
Self {
accum_width,
accum_height,
viewport_width,
viewport_height,
background_color,
offset_x, offset_y, width, height
}
}
}
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
#[repr(C)]
pub struct AccumConstants {
pub width: i32,
pub height: i32,
}
impl AccumConstants {
pub fn new(width: i32, height: i32) -> Self {
Self {
width, height
}
}
pub fn viewport_dimensions(&self) -> glam::IVec2 {
glam::ivec2(self.viewport_width, self.viewport_height)
}
pub fn with_accumulate(&mut self, width: i32, height: i32) {
self.accum_width = width;
self.accum_height = height;
}
pub fn with_viewport(&mut self, width: i32, height: i32) {
self.viewport_width = width;
self.viewport_height = height;
pub fn min_dimension(&self) -> i32 {
if self.width < self.height { self.width } else { self.height }
}
}
@ -61,6 +60,16 @@ pub struct CameraConstants {
}
impl CameraConstants {
pub fn new(scale: f32) -> Self {
Self {
scale,
zoom: 0.0,
rotate: 0.0,
offset_x: 0.0,
offset_y: 0.0,
}
}
pub fn camera(&self, image_width: i32, image_height: i32) -> glam::Affine2 {
let zoom_factor = 2f32.powf(self.zoom);
let zoom_rotate_offset = glam::Affine2::from_scale_angle_translation(
@ -120,13 +129,23 @@ impl ThreadState {
unsafe { core::mem::transmute::<_, Xoshiro128Plus>(*rng_state) }
}
pub fn new(rng: &mut Xoshiro128Plus) -> Self {
pub fn new<R: Rng>(rng: &mut R) -> Self {
let mut rng_state: [u32; 4] = [0; 4];
rng.fill(&mut rng_state);
let point = vec2(rng.sample(BiUnit), rng.sample(BiUnit));
let rng_state = Self::xoshiro_to_state(rng);
rng.jump();
Self { rng_state, point }
}
pub fn jump(&self) -> Self {
let mut rng = self.get_rng();
rng.jump();
let point = vec2(rng.sample(BiUnit), rng.sample(BiUnit));
Self {
rng_state: Self::xoshiro_to_state(&rng),
point,
}
}
pub fn get_rng(&self) -> Xoshiro128Plus {
Self::state_to_xoshiro(&self.rng_state)
}
@ -238,11 +257,13 @@ fn next_transform<R: Rng + ?Sized>(
#[spirv(compute(threads(1)))]
pub fn main_cs(
#[spirv(push_constant)] image_constants: &ImageConstants,
#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] thread_state: &mut [ThreadState],
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] transforms: &[Transform],
#[spirv(storage_buffer, descriptor_set = 0, binding = 2)] variations: &[Variation],
#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] _viewport_constants: &ViewportConstants,
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] accum_constants: &AccumConstants,
#[spirv(storage_buffer, descriptor_set = 0, binding = 2)] _camera_constants: &CameraConstants,
#[spirv(storage_buffer, descriptor_set = 0, binding = 3)] accum_image: &mut [Vec4],
#[spirv(storage_buffer, descriptor_set = 1, binding = 0)] thread_state: &mut [ThreadState],
#[spirv(storage_buffer, descriptor_set = 1, binding = 1)] transforms: &[Transform],
#[spirv(storage_buffer, descriptor_set = 1, binding = 2)] variations: &[Variation],
) {
let mut rng = thread_state[0].get_rng();
let mut point = thread_state[0].point;
@ -258,7 +279,11 @@ pub fn main_cs(
}
// ...because `<i32>.min(<i32>)` has compilation issues.
let min_dimension = if image_constants.accum_width < image_constants.accum_height { image_constants.accum_width } else { image_constants.accum_height };
let min_dimension = if accum_constants.width < accum_constants.height {
accum_constants.width
} else {
accum_constants.height
};
// Fixed camera, should be provided by a uniform in the future
let camera = CameraConstants {
@ -268,7 +293,8 @@ pub fn main_cs(
offset_x: 0.5,
offset_y: 0.5,
}
.camera(image_constants.accum_width, image_constants.accum_height);
.camera(accum_constants.width, accum_constants.height);
// let camera = camera_constants.camera(image_constants.accum_width, image_constants.accum_height);
// Iterate 100,000, should be provided by a uniform in the future
for _i in 0..100_000 {
@ -276,9 +302,9 @@ pub fn main_cs(
let pixel_coordinates = camera.transform_point2(point).as_ivec2();
if pixel_coordinates.x < 0
|| pixel_coordinates.x >= image_constants.accum_width
|| pixel_coordinates.x >= accum_constants.width
|| pixel_coordinates.y < 0
|| pixel_coordinates.y >= image_constants.accum_height
|| pixel_coordinates.y >= accum_constants.height
{
continue;
}
@ -286,7 +312,7 @@ pub fn main_cs(
let ii = image_index(
pixel_coordinates.x,
pixel_coordinates.y,
image_constants.accum_width,
accum_constants.width,
);
accum_image[ii as usize] = Color::WHITE;
}
@ -311,18 +337,24 @@ pub fn main_vs(
#[spirv(fragment)]
pub fn main_fs(
#[spirv(frag_coord)] frag_coord: Vec4,
#[spirv(push_constant)] ifs_constants: &ImageConstants,
#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] accum_image: &[Vec4],
#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] viewport_constants: &ViewportConstants,
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] accum_constants: &AccumConstants,
#[spirv(storage_buffer, descriptor_set = 0, binding = 2)] _accum_image: &mut [Vec4],
output: &mut Vec4,
) {
// Bootleg texture sampling; map from viewport image pixel coordinates to accumulator image
// pixel coordinates
let viewport_coordinate = frag_coord.xy().as_uvec2();
let viewport_offset = glam::ivec2(
viewport_constants.offset_x,
viewport_constants.offset_y,
)
.as_uvec2();
let viewport_coordinate = frag_coord.xy().as_uvec2() - viewport_offset;
let a_width = ifs_constants.accum_width as f32;
let a_height = ifs_constants.accum_height as f32;
let v_width = ifs_constants.viewport_width as f32;
let v_height = ifs_constants.viewport_height as f32;
let a_width = accum_constants.width as f32;
let a_height = accum_constants.height as f32;
let v_width = viewport_constants.width as f32;
let v_height = viewport_constants.height as f32;
// Scale both width and height by the same factor; preserves aspect ratio
let scale_width = a_width / v_width;
@ -333,8 +365,9 @@ pub fn main_fs(
let offset_x = (v_width * scale - a_width) / 2.0;
let offset_y = (v_height * scale - a_height) / 2.0;
let accum_coordinate = viewport_coordinate.as_vec2() * scale - vec2(offset_x, offset_y);
let _accum_coordinate = viewport_coordinate.as_vec2() * scale - vec2(offset_x, offset_y);
/*
if accum_coordinate.x < 0.0
|| accum_coordinate.x >= ifs_constants.accum_width as f32
|| accum_coordinate.y < 0.0
@ -348,4 +381,13 @@ pub fn main_fs(
ifs_constants.accum_width,
) as usize];
}
*/
if viewport_coordinate.x == 0
|| viewport_coordinate.x == viewport_constants.width as u32 - 1
|| viewport_coordinate.y == 0
|| viewport_coordinate.y == viewport_constants.height as u32 - 1
{
*output = glam::Vec4::splat(1.);
}
}

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@ -8,6 +8,9 @@ license.workspace = true
[dependencies]
anyhow.workspace = true
bytemuck.workspace = true
eframe = { version = "0.31", features = ["wgpu"]}
egui = "0.31"
egui-wgpu = "0.31"
env_logger.workspace = true
flare-shader = { path = "../flare-shader" }
futures-executor.workspace = true

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@ -1,38 +1,219 @@
use flare_shader::{Coefs, Color, ImageConstants, ThreadState, Transform, Variation, VariationKind};
use futures_executor::block_on;
use glam::Vec4;
use rand::SeedableRng;
use rand_xoshiro::Xoshiro128Plus;
use std::sync::Arc;
use eframe::Frame;
use eframe::epaint::PaintCallbackInfo;
use egui::Context;
use egui_wgpu::{CallbackResources, CallbackTrait, ScreenDescriptor};
use flare_shader::{CameraConstants, Coefs, ViewportConstants, ThreadState, Transform, Variation, VariationKind, AccumConstants};
use rand::thread_rng;
use wgpu::util::DeviceExt;
use wgpu::{
Adapter, Device, Features, Instance, Queue, ShaderModule, Surface, SurfaceConfiguration,
};
use winit::event::MouseButton;
use winit::{
application::ApplicationHandler,
dpi::LogicalSize,
event::WindowEvent,
event_loop::{ActiveEventLoop, EventLoop},
window::{Window, WindowAttributes, WindowId},
};
use wgpu::{CommandBuffer, CommandEncoder, Device, Queue, RenderPass};
struct AccumulatePipeline {
device: Device,
struct RenderGroup {
device: wgpu::Device,
queue: wgpu::Queue,
bind_group_layout: wgpu::BindGroupLayout,
pipeline: wgpu::ComputePipeline,
bind_group: wgpu::BindGroup,
viewport_constants_buffer: wgpu::Buffer,
accum_constants: AccumConstants,
accum_constants_buffer: wgpu::Buffer,
camera_constants_buffer: wgpu::Buffer,
image_accum_buffer: wgpu::Buffer,
}
thread_state: Option<wgpu::Buffer>,
transforms: Option<wgpu::Buffer>,
variations: Option<wgpu::Buffer>,
accum_image: Option<wgpu::Buffer>,
impl RenderGroup {
pub fn bind_group_layout(device: &wgpu::Device) -> wgpu::BindGroupLayout {
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("render"),
entries: &[
// image_constants
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE | wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
// accum_constants
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::COMPUTE | wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
// camera_constants
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::COMPUTE | wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
// accum_image
wgpu::BindGroupLayoutEntry {
binding: 3,
visibility: wgpu::ShaderStages::COMPUTE | wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
})
}
fn build_image_accum_buffer(device: &wgpu::Device, width: i32, height: i32) -> wgpu::Buffer {
let pixel_count = (width * height) as u64;
let size = pixel_count * size_of::<f32>() as u64;
device.create_buffer(&wgpu::BufferDescriptor {
label: Some("accum_image"),
size,
usage: wgpu::BufferUsages::STORAGE,
mapped_at_creation: false,
})
}
fn build_bind_group(
device: &wgpu::Device,
layout: &wgpu::BindGroupLayout,
image_constants_buffer: &wgpu::Buffer,
accum_constants_buffer: &wgpu::Buffer,
camera_constants_buffer: &wgpu::Buffer,
image_accum_buffer: &wgpu::Buffer,
) -> wgpu::BindGroup {
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("render"),
layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: image_constants_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: accum_constants_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 2,
resource: camera_constants_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 3,
resource: image_accum_buffer.as_entire_binding(),
},
],
})
}
pub fn new(
device: &wgpu::Device,
queue: &wgpu::Queue,
width: i32,
height: i32,
) -> Self {
let bind_group_layout = Self::bind_group_layout(device);
let viewport_constants_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("viewport_constants"),
size: size_of::<ViewportConstants>() as u64,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let accum_constants = AccumConstants::new(width, height);
let accum_constants_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("accum_constants"),
contents: bytemuck::cast_slice(&[accum_constants.clone()]),
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
});
let min_dimension = width.min(height);
let initial_camera = CameraConstants::new(min_dimension as f32);
let camera_constants_buffer =
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("camera_constants"),
contents: bytemuck::cast_slice(&[initial_camera]),
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
});
let image_accum_buffer =
Self::build_image_accum_buffer(device, width, height);
let bind_group = Self::build_bind_group(
device,
&bind_group_layout,
&viewport_constants_buffer,
&accum_constants_buffer,
&camera_constants_buffer,
&image_accum_buffer,
);
Self {
device: device.clone(),
queue: queue.clone(),
bind_group_layout,
viewport_constants_buffer,
accum_constants,
accum_constants_buffer,
camera_constants_buffer,
image_accum_buffer,
bind_group,
}
}
pub fn set_accum_dimensions(&mut self, width: i32, height: i32) {
self.accum_constants = AccumConstants::new(width, height);
self.queue.write_buffer(
&self.accum_constants_buffer,
0,
bytemuck::cast_slice(&[self.accum_constants]),
);
self.image_accum_buffer = Self::build_image_accum_buffer(&self.device, width, height);
self.bind_group = Self::build_bind_group(
&self.device,
&self.bind_group_layout,
&self.viewport_constants_buffer,
&self.accum_constants_buffer,
&self.camera_constants_buffer,
&self.image_accum_buffer,
);
}
pub fn set_viewport_dimensions(&mut self, rect: egui::Rect) {
let offset = rect.left_top();
let viewport_constants = ViewportConstants::new(offset.x as i32, offset.y as i32, rect.width() as i32, rect.height() as i32);
self.queue.write_buffer(&self.viewport_constants_buffer, 0, bytemuck::cast_slice(&[viewport_constants]))
}
pub fn bind_group(&self) -> &wgpu::BindGroup {
&self.bind_group
}
}
struct IfsGroup {
device: wgpu::Device,
bind_group_layout: wgpu::BindGroupLayout,
thread_state_buffer: wgpu::Buffer,
transforms_buffer: Option<wgpu::Buffer>,
variations_buffer: Option<wgpu::Buffer>,
bind_group: Option<wgpu::BindGroup>,
}
impl AccumulatePipeline {
const BIND_GROUP_LAYOUT_DESCRIPTOR: wgpu::BindGroupLayoutDescriptor<'static> =
wgpu::BindGroupLayoutDescriptor {
label: Some("accumulate"),
impl IfsGroup {
pub fn bind_group_layout(device: &wgpu::Device) -> wgpu::BindGroupLayout {
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("accum"),
entries: &[
// thread_state
wgpu::BindGroupLayoutEntry {
@ -67,35 +248,105 @@ impl AccumulatePipeline {
},
count: None,
},
// accum_image
wgpu::BindGroupLayoutEntry {
binding: 3,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
};
})
}
const N_THREADS: usize = 1;
pub fn new(device: &wgpu::Device, queue: &wgpu::Queue) -> Self {
let mut seed_rng = thread_rng();
let mut thread_states = vec![ThreadState::new(&mut seed_rng)];
while thread_states.len() < 64 {
thread_states.push(thread_states[thread_states.len() - 1].jump());
}
pub fn new(device: &Device, module: &ShaderModule) -> Self {
let bind_group_layout =
device.create_bind_group_layout(&Self::BIND_GROUP_LAYOUT_DESCRIPTOR);
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("accumulate"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[wgpu::PushConstantRange {
stages: wgpu::ShaderStages::COMPUTE,
range: 0..size_of::<ImageConstants>() as u32,
}],
let thread_state_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("thread_state"),
contents: bytemuck::cast_slice(thread_states.as_slice()),
usage: wgpu::BufferUsages::STORAGE,
});
Self {
device: device.clone(),
bind_group_layout: Self::bind_group_layout(device),
thread_state_buffer,
transforms_buffer: None,
variations_buffer: None,
bind_group: None,
}
}
pub fn set_transforms(&mut self, transforms: &[Transform]) {
let transforms_buffer = self.device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("transforms"),
contents: bytemuck::cast_slice(transforms),
usage: wgpu::BufferUsages::STORAGE,
});
let _ = self.transforms_buffer.insert(transforms_buffer);
}
pub fn set_variations(&mut self, variations: &[Variation]) {
let variations_buffer = self.device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("variations"),
contents: bytemuck::cast_slice(variations),
usage: wgpu::BufferUsages::STORAGE,
});
let _ = self.variations_buffer.insert(variations_buffer);
}
pub fn bind_group(&mut self) -> &wgpu::BindGroup {
if self.bind_group.is_none() {
let transforms_buffer = self
.transforms_buffer
.as_ref()
.expect("No transforms available");
let variations_buffer = self
.variations_buffer
.as_ref()
.expect("No variations available");
let bind_group = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("ifs"),
layout: &self.bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: self.thread_state_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: transforms_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 2,
resource: variations_buffer.as_entire_binding(),
},
],
});
let _ = self.bind_group.insert(bind_group);
}
self.bind_group.as_ref().unwrap()
}
}
struct AccumPipeline {
pipeline: wgpu::ComputePipeline,
}
impl AccumPipeline {
pub fn new(device: &wgpu::Device, module: &wgpu::ShaderModule) -> Self {
let render_layout = RenderGroup::bind_group_layout(device);
let ifs_layout = IfsGroup::bind_group_layout(device);
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("accum"),
bind_group_layouts: &[&render_layout, &ifs_layout],
push_constant_ranges: &[],
});
let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("accumulate"),
label: Some("accum"),
layout: Some(&pipeline_layout),
module,
entry_point: Some("main_cs"),
@ -103,157 +354,25 @@ impl AccumulatePipeline {
cache: None,
});
let rng = rand::thread_rng();
let mut rng_xoshiro = Xoshiro128Plus::from_rng(rng).expect("Unable to seed thread_state");
let mut thread_state_elements = vec![];
for _i in 0..Self::N_THREADS {
thread_state_elements.push(ThreadState::new(&mut rng_xoshiro));
}
let thread_state = Some(
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("accumulate/thread_state"),
contents: bytemuck::cast_slice(&thread_state_elements),
usage: wgpu::BufferUsages::STORAGE,
}),
);
Self {
device: device.clone(),
bind_group_layout,
pipeline,
thread_state,
transforms: None,
variations: None,
accum_image: None,
bind_group: None,
}
}
pub fn set_transforms(&mut self, transforms: &[Transform]) {
// Should be smarter about allocation in the future
self.transforms = Some(
self.device
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("accumulate/transforms"),
contents: bytemuck::cast_slice(transforms),
usage: wgpu::BufferUsages::STORAGE,
}),
);
// Setting a new buffer invalidates the existing bindings
self.bind_group.take();
}
pub fn set_variations(&mut self, variations: &[Variation]) {
self.variations = Some(
self.device
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("accumulate/variations"),
contents: bytemuck::cast_slice(variations),
usage: wgpu::BufferUsages::STORAGE,
}),
);
self.bind_group.take();
}
pub fn set_accum_image(&mut self, accum_image: &wgpu::Buffer) {
self.accum_image = Some(accum_image.clone());
// Setting a new buffer invalidates the existing bindings
self.bind_group.take();
}
fn fetch_bind_group(&mut self) -> &wgpu::BindGroup {
self.bind_group.get_or_insert_with(|| {
self.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("accumulate"),
layout: &self.bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: self
.thread_state
.as_ref()
.expect("thread_state missing")
.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: self
.transforms
.as_ref()
.expect("transforms missing")
.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 2,
resource: self
.variations
.as_ref()
.expect("variations missing")
.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 3,
resource: self
.accum_image
.as_ref()
.expect("accum_image missing")
.as_entire_binding(),
},
],
})
})
}
pub fn run(&mut self, encoder: &mut wgpu::CommandEncoder, constants: &ImageConstants) {
let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("accumulate"),
timestamp_writes: None,
});
pass.set_pipeline(&self.pipeline);
pass.set_push_constants(0, bytemuck::cast_slice(&[*constants]));
pass.set_bind_group(0, self.fetch_bind_group(), &[]);
pass.dispatch_workgroups(1, 1, 1);
Self { pipeline }
}
}
struct RenderPipeline {
device: Device,
bind_group_layout: wgpu::BindGroupLayout,
pipeline: wgpu::RenderPipeline,
accum_image: Option<wgpu::Buffer>,
bind_group: Option<wgpu::BindGroup>,
}
impl RenderPipeline {
const BIND_GROUP_LAYOUT_DESCRIPTOR: wgpu::BindGroupLayoutDescriptor<'static> =
wgpu::BindGroupLayoutDescriptor {
label: Some("render"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
};
pub fn new(device: &Device, module: &ShaderModule, format: wgpu::TextureFormat) -> Self {
let bind_group_layout =
device.create_bind_group_layout(&Self::BIND_GROUP_LAYOUT_DESCRIPTOR);
pub fn new(
device: &wgpu::Device,
module: &wgpu::ShaderModule,
target: &wgpu::TextureFormat,
) -> Self {
let render_layout = RenderGroup::bind_group_layout(device);
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("render"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[wgpu::PushConstantRange {
stages: wgpu::ShaderStages::FRAGMENT,
range: 0..size_of::<ImageConstants>() as u32,
}],
bind_group_layouts: &[&render_layout],
push_constant_ranges: &[],
});
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("render"),
@ -271,311 +390,161 @@ impl RenderPipeline {
module,
entry_point: Some("main_fs"),
compilation_options: Default::default(),
targets: &[Some(wgpu::ColorTargetState {
format,
blend: None,
write_mask: Default::default(),
})],
targets: &[Some((*target).into())],
}),
multiview: None,
cache: None,
});
Self {
device: device.clone(),
bind_group_layout,
pipeline,
accum_image: None,
bind_group: None,
}
Self { pipeline }
}
}
pub fn set_accum_image(&mut self, accum_image: &wgpu::Buffer) {
self.accum_image = Some(accum_image.clone());
self.bind_group.take();
}
fn fetch_bind_group(&mut self) -> &wgpu::BindGroup {
self.bind_group.get_or_insert_with(|| {
self.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("render"),
layout: &self.bind_group_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: self
.accum_image
.as_ref()
.expect("accum_image missing")
.as_entire_binding(),
}],
})
})
}
pub fn run(
&mut self,
encoder: &mut wgpu::CommandEncoder,
output_view: &wgpu::TextureView,
constants: &ImageConstants,
) {
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("render"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: output_view,
resolve_target: None,
ops: Default::default(),
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
pass.set_pipeline(&self.pipeline);
pass.set_push_constants(
wgpu::ShaderStages::FRAGMENT,
0,
bytemuck::cast_slice(&[*constants]),
);
pass.set_bind_group(0, self.fetch_bind_group(), &[]);
pass.draw(0..3, 0..1);
}
struct FlareAssets {
render_group: RenderGroup,
ifs_group: IfsGroup,
accum_pipeline: AccumPipeline,
render_pipeline: RenderPipeline,
}
struct Flare {
instance: Instance,
adapter: Adapter,
device: Device,
queue: Queue,
module: ShaderModule,
first_draw: bool,
}
impl Flare {
pub fn new() -> Self {
let backends = wgpu::Backends::from_env().unwrap_or_default();
let instance = Instance::new(&wgpu::InstanceDescriptor {
backends,
..Default::default()
});
pub fn new(cc: &eframe::CreationContext<'_>, width: i32, height: i32) -> Self {
let cc_wgpu = cc
.wgpu_render_state
.as_ref()
.expect("Unable to acquire wgpu render state");
let device = cc_wgpu.device.clone();
let queue = cc_wgpu.queue.clone();
let adapter = instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
force_fallback_adapter: false,
compatible_surface: None,
});
let adapter = block_on(adapter).expect("Failed to find GPU adapter");
let module_spirv = wgpu::include_spirv!(concat!(env!("OUT_DIR"), "/flare.spv"));
let module = device.create_shader_module(module_spirv);
let required_limits = wgpu::Limits {
max_push_constant_size: size_of::<ImageConstants>() as u32,
..Default::default()
};
let device = adapter.request_device(
&wgpu::DeviceDescriptor {
label: Some("flare"),
required_features: Features::TIMESTAMP_QUERY | Features::PUSH_CONSTANTS,
required_limits,
memory_hints: Default::default(),
},
None,
);
let (device, queue) = block_on(device).expect("Failed to find GPU device");
let module = device
.create_shader_module(wgpu::include_spirv!(concat!(env!("OUT_DIR"), "/flare.spv")));
Flare {
instance,
adapter,
device,
queue,
module,
}
}
}
struct FlareRender<'window> {
flare: Arc<Flare>,
surface: Surface<'window>,
surface_configuration: SurfaceConfiguration,
accumulate_pipeline: AccumulatePipeline,
render_pipeline: RenderPipeline,
ifs_constants: ImageConstants,
accum_image: wgpu::Buffer,
}
impl FlareRender<'_> {
fn create_accum_image(device: &Device, width: u32, height: u32) -> wgpu::Buffer {
let pixels = (width * height) as u64;
let pixel_size = 4u64 * size_of::<f32>() as u64;
let size = pixels * pixel_size;
device.create_buffer(&wgpu::BufferDescriptor {
label: Some("accum_image"),
size,
usage: wgpu::BufferUsages::STORAGE,
mapped_at_creation: false,
})
}
pub fn new(flare: Arc<Flare>, window: Arc<Window>) -> Self {
let window_size = window.inner_size();
let surface = flare
.instance
.create_surface(window.clone())
.expect("Unable to create surface");
let mut surface_configuration = surface
.get_default_config(&flare.adapter, window_size.width, window_size.height)
.expect("Unable to get surface config");
surface_configuration.present_mode = wgpu::PresentMode::AutoVsync;
surface.configure(&flare.device, &surface_configuration);
let mut accumulate_pipeline = AccumulatePipeline::new(&flare.device, &flare.module);
let mut render_pipeline =
RenderPipeline::new(&flare.device, &flare.module, surface_configuration.format);
let ifs_constants = ImageConstants::new(
window_size.width as i32,
window_size.height as i32,
window_size.width as i32,
window_size.height as i32,
Vec4::BLACK,
);
let accum_image =
Self::create_accum_image(&flare.device, window_size.width, window_size.height);
accumulate_pipeline.set_accum_image(&accum_image);
render_pipeline.set_accum_image(&accum_image);
Self {
flare,
surface,
surface_configuration,
accumulate_pipeline,
render_pipeline,
ifs_constants,
accum_image,
}
}
pub fn render(&mut self, run_accumulate: bool) {
let output = self
.surface
.get_current_texture()
.expect("Failed to get current texture");
let output_view = output.texture.create_view(&Default::default());
let mut encoder = self
.flare
.device
.create_command_encoder(&Default::default());
if run_accumulate {
self.accumulate_pipeline
.run(&mut encoder, &self.ifs_constants);
}
self.render_pipeline
.run(&mut encoder, &output_view, &self.ifs_constants);
self.flare.queue.submit(Some(encoder.finish()));
output.present();
}
pub fn resize_accumulate(&mut self) {
let vp_dimensions = self.ifs_constants.viewport_dimensions();
self.ifs_constants
.with_accumulate(vp_dimensions.x, vp_dimensions.y);
let accum_image =
Self::create_accum_image(&self.flare.device, vp_dimensions.x as u32, vp_dimensions.y as u32);
self.accumulate_pipeline.set_accum_image(&accum_image);
self.render_pipeline.set_accum_image(&accum_image);
self.accum_image = accum_image;
}
pub fn resize_viewport(&mut self, width: u32, height: u32) {
self.surface_configuration.width = width;
self.surface_configuration.height = height;
self.surface
.configure(&self.flare.device, &self.surface_configuration);
self.ifs_constants.with_viewport(width as i32, height as i32);
}
}
struct Application<'window> {
flare: Arc<Flare>,
window: Option<Arc<Window>>,
flare_render: Option<FlareRender<'window>>,
}
impl Application<'_> {
pub fn new() -> Self {
Self {
flare: Arc::new(Flare::new()),
window: None,
flare_render: None,
}
}
}
impl ApplicationHandler for Application<'_> {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let attributes = WindowAttributes::default()
.with_title("Flare")
.with_inner_size(LogicalSize::new(1024, 768));
let window = Arc::new(
event_loop
.create_window(attributes)
.expect("Failed to create window"),
);
self.window = Some(window.clone());
let mut flare_render = FlareRender::new(self.flare.clone(), window);
// Draw a gasket
let mut ifs_group = IfsGroup::new(&device, &queue);
let f0 = Transform::new(Coefs::new(0.5, 0., 0., 0., 0.5, 0.), 0, 1, 1.0);
let f1 = Transform::new(Coefs::new(0.5, 0., 0.5, 0., 0.5, 0.), 0, 1, 1.0);
let f2 = Transform::new(Coefs::new(0.5, 0., 0., 0., 0.5, 0.5), 0, 1, 1.0);
let variation = Variation::new(VariationKind::Linear, 1.0);
flare_render.accumulate_pipeline.set_transforms(&[f0, f1, f2]);
flare_render.accumulate_pipeline.set_variations(&[variation]);
ifs_group.set_transforms(&[f0, f1, f2]);
ifs_group.set_variations(&[variation]);
flare_render.render(true);
cc_wgpu
.renderer
.write()
.callback_resources
.insert(FlareAssets {
render_group: RenderGroup::new(&device, &queue, width, height),
ifs_group,
accum_pipeline: AccumPipeline::new(&device, &module),
render_pipeline: RenderPipeline::new(&device, &module, &cc_wgpu.target_format),
});
self.flare_render = Some(flare_render);
Self { first_draw: true }
}
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
_window_id: WindowId,
event: WindowEvent,
) {
match event {
WindowEvent::Resized(size) => {
let flare_render = self.flare_render.as_mut().unwrap();
flare_render.resize_viewport(size.width, size.height);
flare_render.render(false);
}
WindowEvent::MouseInput {
button: MouseButton::Left,
..
} => {
let flare_render = self.flare_render.as_mut().unwrap();
flare_render.resize_accumulate();
flare_render.render(true);
}
WindowEvent::CloseRequested => event_loop.exit(),
_ => (),
impl eframe::App for Flare {
fn update(&mut self, ctx: &Context, _frame: &mut Frame) {
egui::TopBottomPanel::top("top_panel").show(ctx, |ui| {
egui::menu::bar(ui, |ui| {
ui.menu_button("File", |ui| {
if ui.button("Quit").clicked() {
ctx.send_viewport_cmd(egui::ViewportCommand::Close);
}
});
});
});
egui::CentralPanel::default().show(ctx, |ui| {
egui::Frame::canvas(ui.style()).show(ui, |ui| {
let rect = ui.available_rect_before_wrap();
let response = ui.allocate_rect(rect, egui::Sense::click());
let painter = PaintIfs {
run_accumulate: self.first_draw || response.clicked(),
viewport: rect,
};
ui.painter()
.add(egui_wgpu::Callback::new_paint_callback(rect, painter));
});
});
self.first_draw = false
}
}
struct PaintIfs {
run_accumulate: bool,
viewport: egui::Rect,
}
impl CallbackTrait for PaintIfs {
fn prepare(
&self,
_device: &Device,
_queue: &Queue,
_screen_descriptor: &ScreenDescriptor,
egui_encoder: &mut CommandEncoder,
callback_resources: &mut CallbackResources,
) -> Vec<CommandBuffer> {
if self.run_accumulate {
let flare_assets = callback_resources
.get_mut::<FlareAssets>()
.expect("Missing assets");
flare_assets
.render_group
.set_accum_dimensions(self.viewport.width() as i32, self.viewport.height() as i32);
let mut pass = egui_encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("accum"),
timestamp_writes: None,
});
pass.set_pipeline(&flare_assets.accum_pipeline.pipeline);
pass.set_bind_group(0, flare_assets.render_group.bind_group(), &[]);
pass.set_bind_group(1, flare_assets.ifs_group.bind_group(), &[]);
pass.dispatch_workgroups(1, 1, 1);
}
let flare_assets = callback_resources.get_mut::<FlareAssets>().expect("Missing assets");
flare_assets.render_group.set_viewport_dimensions(self.viewport);
vec![]
}
fn paint(
&self,
_info: PaintCallbackInfo,
render_pass: &mut RenderPass<'static>,
callback_resources: &CallbackResources,
) {
let flare_assets = callback_resources
.get::<FlareAssets>()
.expect("Missing assets");
render_pass.set_pipeline(&flare_assets.render_pipeline.pipeline);
render_pass.set_bind_group(0, flare_assets.render_group.bind_group(), &[]);
render_pass.draw(0..3, 0..1);
}
}
pub fn main() -> anyhow::Result<()> {
fn main() -> eframe::Result {
env_logger::init();
let _module = wgpu::include_spirv!(concat!(env!("OUT_DIR"), "/flare.spv"));
let event_loop = EventLoop::new()?;
let mut application = Application::new();
event_loop.run_app(&mut application)?;
let initial_dimensions = egui::vec2(800., 600.);
let native_options = eframe::NativeOptions {
viewport: egui::ViewportBuilder::default().with_inner_size(initial_dimensions),
renderer: eframe::Renderer::Wgpu,
..Default::default()
};
Ok(())
eframe::run_native(
"flare",
native_options,
Box::new(|cc| Ok(Box::new(Flare::new(cc, initial_dimensions.x as i32, initial_dimensions.y as i32)))),
)
}

View File

@ -0,0 +1,581 @@
use flare_shader::{Coefs, Color, ImageConstants, ThreadState, Transform, Variation, VariationKind};
use futures_executor::block_on;
use glam::Vec4;
use rand::SeedableRng;
use rand_xoshiro::Xoshiro128Plus;
use std::sync::Arc;
use wgpu::util::DeviceExt;
use wgpu::{
Adapter, Device, Features, Instance, Queue, ShaderModule, Surface, SurfaceConfiguration,
};
use winit::event::MouseButton;
use winit::{
application::ApplicationHandler,
dpi::LogicalSize,
event::WindowEvent,
event_loop::{ActiveEventLoop, EventLoop},
window::{Window, WindowAttributes, WindowId},
};
struct AccumulatePipeline {
device: Device,
bind_group_layout: wgpu::BindGroupLayout,
pipeline: wgpu::ComputePipeline,
thread_state: Option<wgpu::Buffer>,
transforms: Option<wgpu::Buffer>,
variations: Option<wgpu::Buffer>,
accum_image: Option<wgpu::Buffer>,
bind_group: Option<wgpu::BindGroup>,
}
impl AccumulatePipeline {
const BIND_GROUP_LAYOUT_DESCRIPTOR: wgpu::BindGroupLayoutDescriptor<'static> =
wgpu::BindGroupLayoutDescriptor {
label: Some("accumulate"),
entries: &[
// thread_state
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
// transforms
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
// variations
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
// accum_image
wgpu::BindGroupLayoutEntry {
binding: 3,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
};
const N_THREADS: usize = 1;
pub fn new(device: &Device, module: &ShaderModule) -> Self {
let bind_group_layout =
device.create_bind_group_layout(&Self::BIND_GROUP_LAYOUT_DESCRIPTOR);
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("accumulate"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[wgpu::PushConstantRange {
stages: wgpu::ShaderStages::COMPUTE,
range: 0..size_of::<ImageConstants>() as u32,
}],
});
let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("accumulate"),
layout: Some(&pipeline_layout),
module,
entry_point: Some("main_cs"),
compilation_options: Default::default(),
cache: None,
});
let rng = rand::thread_rng();
let mut rng_xoshiro = Xoshiro128Plus::from_rng(rng).expect("Unable to seed thread_state");
let mut thread_state_elements = vec![];
for _i in 0..Self::N_THREADS {
thread_state_elements.push(ThreadState::new(&mut rng_xoshiro));
}
let thread_state = Some(
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("accumulate/thread_state"),
contents: bytemuck::cast_slice(&thread_state_elements),
usage: wgpu::BufferUsages::STORAGE,
}),
);
Self {
device: device.clone(),
bind_group_layout,
pipeline,
thread_state,
transforms: None,
variations: None,
accum_image: None,
bind_group: None,
}
}
pub fn set_transforms(&mut self, transforms: &[Transform]) {
// Should be smarter about allocation in the future
self.transforms = Some(
self.device
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("accumulate/transforms"),
contents: bytemuck::cast_slice(transforms),
usage: wgpu::BufferUsages::STORAGE,
}),
);
// Setting a new buffer invalidates the existing bindings
self.bind_group.take();
}
pub fn set_variations(&mut self, variations: &[Variation]) {
self.variations = Some(
self.device
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("accumulate/variations"),
contents: bytemuck::cast_slice(variations),
usage: wgpu::BufferUsages::STORAGE,
}),
);
self.bind_group.take();
}
pub fn set_accum_image(&mut self, accum_image: &wgpu::Buffer) {
self.accum_image = Some(accum_image.clone());
// Setting a new buffer invalidates the existing bindings
self.bind_group.take();
}
fn fetch_bind_group(&mut self) -> &wgpu::BindGroup {
self.bind_group.get_or_insert_with(|| {
self.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("accumulate"),
layout: &self.bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: self
.thread_state
.as_ref()
.expect("thread_state missing")
.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: self
.transforms
.as_ref()
.expect("transforms missing")
.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 2,
resource: self
.variations
.as_ref()
.expect("variations missing")
.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 3,
resource: self
.accum_image
.as_ref()
.expect("accum_image missing")
.as_entire_binding(),
},
],
})
})
}
pub fn run(&mut self, encoder: &mut wgpu::CommandEncoder, constants: &ImageConstants) {
let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("accumulate"),
timestamp_writes: None,
});
pass.set_pipeline(&self.pipeline);
pass.set_push_constants(0, bytemuck::cast_slice(&[*constants]));
pass.set_bind_group(0, self.fetch_bind_group(), &[]);
pass.dispatch_workgroups(1, 1, 1);
}
}
struct RenderPipeline {
device: Device,
bind_group_layout: wgpu::BindGroupLayout,
pipeline: wgpu::RenderPipeline,
accum_image: Option<wgpu::Buffer>,
bind_group: Option<wgpu::BindGroup>,
}
impl RenderPipeline {
const BIND_GROUP_LAYOUT_DESCRIPTOR: wgpu::BindGroupLayoutDescriptor<'static> =
wgpu::BindGroupLayoutDescriptor {
label: Some("render"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
};
pub fn new(device: &Device, module: &ShaderModule, format: wgpu::TextureFormat) -> Self {
let bind_group_layout =
device.create_bind_group_layout(&Self::BIND_GROUP_LAYOUT_DESCRIPTOR);
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("render"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[wgpu::PushConstantRange {
stages: wgpu::ShaderStages::FRAGMENT,
range: 0..size_of::<ImageConstants>() as u32,
}],
});
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("render"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module,
entry_point: Some("main_vs"),
compilation_options: Default::default(),
buffers: &[],
},
primitive: Default::default(),
depth_stencil: None,
multisample: Default::default(),
fragment: Some(wgpu::FragmentState {
module,
entry_point: Some("main_fs"),
compilation_options: Default::default(),
targets: &[Some(wgpu::ColorTargetState {
format,
blend: None,
write_mask: Default::default(),
})],
}),
multiview: None,
cache: None,
});
Self {
device: device.clone(),
bind_group_layout,
pipeline,
accum_image: None,
bind_group: None,
}
}
pub fn set_accum_image(&mut self, accum_image: &wgpu::Buffer) {
self.accum_image = Some(accum_image.clone());
self.bind_group.take();
}
fn fetch_bind_group(&mut self) -> &wgpu::BindGroup {
self.bind_group.get_or_insert_with(|| {
self.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("render"),
layout: &self.bind_group_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: self
.accum_image
.as_ref()
.expect("accum_image missing")
.as_entire_binding(),
}],
})
})
}
pub fn run(
&mut self,
encoder: &mut wgpu::CommandEncoder,
output_view: &wgpu::TextureView,
constants: &ImageConstants,
) {
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("render"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: output_view,
resolve_target: None,
ops: Default::default(),
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
pass.set_pipeline(&self.pipeline);
pass.set_push_constants(
wgpu::ShaderStages::FRAGMENT,
0,
bytemuck::cast_slice(&[*constants]),
);
pass.set_bind_group(0, self.fetch_bind_group(), &[]);
pass.draw(0..3, 0..1);
}
}
struct Flare {
instance: Instance,
adapter: Adapter,
device: Device,
queue: Queue,
module: ShaderModule,
}
impl Flare {
pub fn new() -> Self {
let backends = wgpu::Backends::from_env().unwrap_or_default();
let instance = Instance::new(&wgpu::InstanceDescriptor {
backends,
..Default::default()
});
let adapter = instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
force_fallback_adapter: false,
compatible_surface: None,
});
let adapter = block_on(adapter).expect("Failed to find GPU adapter");
let required_limits = wgpu::Limits {
max_push_constant_size: size_of::<ImageConstants>() as u32,
..Default::default()
};
let device = adapter.request_device(
&wgpu::DeviceDescriptor {
label: Some("flare"),
required_features: Features::TIMESTAMP_QUERY | Features::PUSH_CONSTANTS,
required_limits,
memory_hints: Default::default(),
},
None,
);
let (device, queue) = block_on(device).expect("Failed to find GPU device");
let module = device
.create_shader_module(wgpu::include_spirv!(concat!(env!("OUT_DIR"), "/flare.spv")));
Flare {
instance,
adapter,
device,
queue,
module,
}
}
}
struct FlareRender<'window> {
flare: Arc<Flare>,
surface: Surface<'window>,
surface_configuration: SurfaceConfiguration,
accumulate_pipeline: AccumulatePipeline,
render_pipeline: RenderPipeline,
ifs_constants: ImageConstants,
accum_image: wgpu::Buffer,
}
impl FlareRender<'_> {
fn create_accum_image(device: &Device, width: u32, height: u32) -> wgpu::Buffer {
let pixels = (width * height) as u64;
let pixel_size = 4u64 * size_of::<f32>() as u64;
let size = pixels * pixel_size;
device.create_buffer(&wgpu::BufferDescriptor {
label: Some("accum_image"),
size,
usage: wgpu::BufferUsages::STORAGE,
mapped_at_creation: false,
})
}
pub fn new(flare: Arc<Flare>, window: Arc<Window>) -> Self {
let window_size = window.inner_size();
let surface = flare
.instance
.create_surface(window.clone())
.expect("Unable to create surface");
let mut surface_configuration = surface
.get_default_config(&flare.adapter, window_size.width, window_size.height)
.expect("Unable to get surface config");
surface_configuration.present_mode = wgpu::PresentMode::AutoVsync;
surface.configure(&flare.device, &surface_configuration);
let mut accumulate_pipeline = AccumulatePipeline::new(&flare.device, &flare.module);
let mut render_pipeline =
RenderPipeline::new(&flare.device, &flare.module, surface_configuration.format);
let ifs_constants = ImageConstants::new(
window_size.width as i32,
window_size.height as i32,
window_size.width as i32,
window_size.height as i32,
Vec4::BLACK,
);
let accum_image =
Self::create_accum_image(&flare.device, window_size.width, window_size.height);
accumulate_pipeline.set_accum_image(&accum_image);
render_pipeline.set_accum_image(&accum_image);
Self {
flare,
surface,
surface_configuration,
accumulate_pipeline,
render_pipeline,
ifs_constants,
accum_image,
}
}
pub fn render(&mut self, run_accumulate: bool) {
let output = self
.surface
.get_current_texture()
.expect("Failed to get current texture");
let output_view = output.texture.create_view(&Default::default());
let mut encoder = self
.flare
.device
.create_command_encoder(&Default::default());
if run_accumulate {
self.accumulate_pipeline
.run(&mut encoder, &self.ifs_constants);
}
self.render_pipeline
.run(&mut encoder, &output_view, &self.ifs_constants);
self.flare.queue.submit(Some(encoder.finish()));
output.present();
}
pub fn resize_accumulate(&mut self) {
let vp_dimensions = self.ifs_constants.viewport_dimensions();
self.ifs_constants
.with_accumulate(vp_dimensions.x, vp_dimensions.y);
let accum_image =
Self::create_accum_image(&self.flare.device, vp_dimensions.x as u32, vp_dimensions.y as u32);
self.accumulate_pipeline.set_accum_image(&accum_image);
self.render_pipeline.set_accum_image(&accum_image);
self.accum_image = accum_image;
}
pub fn resize_viewport(&mut self, width: u32, height: u32) {
self.surface_configuration.width = width;
self.surface_configuration.height = height;
self.surface
.configure(&self.flare.device, &self.surface_configuration);
self.ifs_constants.with_viewport(width as i32, height as i32);
}
}
struct Application<'window> {
flare: Arc<Flare>,
window: Option<Arc<Window>>,
flare_render: Option<FlareRender<'window>>,
}
impl Application<'_> {
pub fn new() -> Self {
Self {
flare: Arc::new(Flare::new()),
window: None,
flare_render: None,
}
}
}
impl ApplicationHandler for Application<'_> {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let attributes = WindowAttributes::default()
.with_title("Flare")
.with_inner_size(LogicalSize::new(1024, 768));
let window = Arc::new(
event_loop
.create_window(attributes)
.expect("Failed to create window"),
);
self.window = Some(window.clone());
let mut flare_render = FlareRender::new(self.flare.clone(), window);
let f0 = Transform::new(Coefs::new(0.5, 0., 0., 0., 0.5, 0.), 0, 1, 1.0);
let f1 = Transform::new(Coefs::new(0.5, 0., 0.5, 0., 0.5, 0.), 0, 1, 1.0);
let f2 = Transform::new(Coefs::new(0.5, 0., 0., 0., 0.5, 0.5), 0, 1, 1.0);
let variation = Variation::new(VariationKind::Linear, 1.0);
flare_render.accumulate_pipeline.set_transforms(&[f0, f1, f2]);
flare_render.accumulate_pipeline.set_variations(&[variation]);
flare_render.render(true);
self.flare_render = Some(flare_render);
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
_window_id: WindowId,
event: WindowEvent,
) {
match event {
WindowEvent::Resized(size) => {
let flare_render = self.flare_render.as_mut().unwrap();
flare_render.resize_viewport(size.width, size.height);
flare_render.render(false);
}
WindowEvent::MouseInput {
button: MouseButton::Left,
..
} => {
let flare_render = self.flare_render.as_mut().unwrap();
flare_render.resize_accumulate();
flare_render.render(true);
}
WindowEvent::CloseRequested => event_loop.exit(),
_ => (),
}
}
}
pub fn main() -> anyhow::Result<()> {
env_logger::init();
let _module = wgpu::include_spirv!(concat!(env!("OUT_DIR"), "/flare.spv"));
let event_loop = EventLoop::new()?;
let mut application = Application::new();
event_loop.run_app(&mut application)?;
Ok(())
}