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152 lines
5.6 KiB
Markdown
152 lines
5.6 KiB
Markdown
---
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layout: post
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title: "Compiler Optimizations: What It's Done Lately"
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description: "A lot. The answer is a lot."
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category:
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tags: [rust, understanding-allocations]
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---
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**Update 2019-02-10**: When debugging a [related issue](https://gitlab.com/sio4/code/alloc-counter/issues/1),
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it was discovered that the original code worked because LLVM optimized out
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the entire function, rather than just the allocation segments.
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The code has been updated with proper use of [`read_volatile`](https://doc.rust-lang.org/std/ptr/fn.read_volatile.html),
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and a previous section on vector capacity has been removed.
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---
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Up to this point, we've been discussing memory usage in the Rust language
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by focusing on simple rules that are mostly right for small chunks of code.
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We've spent time showing how those rules work themselves out in practice,
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and become familiar with reading the assembly code needed to see each memory
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type (global, stack, heap) in action.
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Throughout the series so far, we've put a handicap on the code.
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In the name of consistent and understandable results, we've asked the
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compiler to pretty please leave the training wheels on. Now is the time
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where we throw out all the rules and take off the kid gloves. As it turns out,
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both the Rust compiler and the LLVM optimizers are incredibly sophisticated,
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and we'll step back and let them do their job.
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Similar to ["What Has My Compiler Done For Me Lately?"](https://www.youtube.com/watch?v=bSkpMdDe4g4),
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we're focusing on interesting things the Rust language (and LLVM!) can do
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with memory management. We'll still be looking at assembly code to
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understand what's going on, but it's important to mention again:
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**please use automated tools like
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[alloc-counter](https://crates.io/crates/alloc_counter) to double-check
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memory behavior if it's something you care about**.
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It's far too easy to mis-read assembly in large code sections, you should
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always verify behavior if you care about memory usage.
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The guiding principal as we move forward is this: *optimizing compilers
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won't produce worse programs than we started with.* There won't be any
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situations where stack allocations get moved to heap allocations.
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There will, however, be an opera of optimization.
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# The Case of the Disappearing Box
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Our first optimization comes when LLVM can reason that the lifetime of an object
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is sufficiently short that heap allocations aren't necessary. In these cases,
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LLVM will move the allocation to the stack instead! The way this interacts
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with `#[inline]` attributes is a bit opaque, but the important part is that LLVM
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can sometimes do better than the baseline Rust language:
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```rust
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use std::alloc::{GlobalAlloc, Layout, System};
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use std::sync::atomic::{AtomicBool, Ordering};
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pub fn cmp(x: u32) {
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// Turn on panicking if we allocate on the heap
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DO_PANIC.store(true, Ordering::SeqCst);
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// The compiler is able to see through the constant `Box`
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// and directly compare `x` to 24 - assembly line 73
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let y = Box::new(24);
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let equals = x == *y;
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// This call to drop is eliminated
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drop(y);
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// Need to mark the comparison result as volatile so that
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// LLVM doesn't strip out all the code. If `y` is marked
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// volatile instead, allocation will be forced.
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unsafe { std::ptr::read_volatile(&equals) };
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// Turn off panicking, as there are some deallocations
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// when we exit main.
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DO_PANIC.store(false, Ordering::SeqCst);
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}
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fn main() {
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cmp(12)
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}
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#[global_allocator]
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static A: PanicAllocator = PanicAllocator;
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static DO_PANIC: AtomicBool = AtomicBool::new(false);
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struct PanicAllocator;
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unsafe impl GlobalAlloc for PanicAllocator {
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unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
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if DO_PANIC.load(Ordering::SeqCst) {
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panic!("Unexpected allocation.");
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}
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System.alloc(layout)
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}
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unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
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if DO_PANIC.load(Ordering::SeqCst) {
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panic!("Unexpected deallocation.");
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}
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System.dealloc(ptr, layout);
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}
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/BZ_Yp3)
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-- [Rust Playground](https://play.rust-lang.org/?version=stable&mode=release&edition=2018&gist=4a765f753183d5b919f62c71d2109d5d)
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# Dr. Array or: How I Learned to Love the Optimizer
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Finally, this isn't so much about LLVM figuring out different memory behavior,
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but LLVM stripping out code that doesn't do anything. Optimizations of
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this type have a lot of nuance to them; if you're not careful, they can
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make your benchmarks look
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[impossibly good](https://www.youtube.com/watch?v=nXaxk27zwlk&feature=youtu.be&t=1199).
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In Rust, the `black_box` function (implemented in both
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[`libtest`](https://doc.rust-lang.org/1.1.0/test/fn.black_box.html) and
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[`criterion`](https://docs.rs/criterion/0.2.10/criterion/fn.black_box.html))
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will tell the compiler to disable this kind of optimization. But if you let
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LLVM remove unnecessary code, you can end up running programs that
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previously caused errors:
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```rust
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#[derive(Default)]
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struct TwoFiftySix {
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_a: [u64; 32]
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}
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#[derive(Default)]
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struct EightK {
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_a: [TwoFiftySix; 32]
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}
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#[derive(Default)]
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struct TwoFiftySixK {
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_a: [EightK; 32]
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}
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#[derive(Default)]
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struct EightM {
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_a: [TwoFiftySixK; 32]
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}
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pub fn main() {
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// Normally this blows up because we can't reserve size on stack
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// for the `EightM` struct. But because the compiler notices we
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// never do anything with `_x`, it optimizes out the stack storage
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// and the program completes successfully.
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let _x = EightM::default();
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/daHn7P)
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-- [Rust Playground](https://play.rust-lang.org/?version=stable&mode=release&edition=2018&gist=4c253bf26072119896ab93c6ef064dc0)
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