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layout | title | description | category | tags | ||
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post | Global Memory Usage: The Whole World | Static considered slightly less harmful. |
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The first memory type we'll look at is pretty special: when Rust can prove that
a value is fixed for the life of a program (const
), and when a reference is valid for
the duration of the program (static
as a declaration, not
'static
as a lifetime).
Understanding the distinction between value and reference is important for reasons
we'll go into below. The
full specification
for these two memory types is available, but we'll take a hands-on approach to the topic.
const
The quick summary is this: const
declares a read-only block of memory that is loaded
as part of your program binary (during the call to exec(3)).
Any const
value resulting from calling a const fn
is guaranteed to be materialized
at compile-time (meaning that access at runtime will not invoke the const fn
),
even though the const fn
functions are available at run-time as well. The compiler
can choose to copy the constant value wherever it is deemed practical. Getting the address
of a const
value is legal, but not guaranteed to be the same even when referring to the
same named identifier.
The first point is a bit strange - "read-only memory".
The Rust book
mentions in a couple places that using mut
with constants is illegal,
but it's also important to demonstrate just how immutable they are. Typically in Rust
you can use "inner mutability" to modify things that aren't declared mut
.
RefCell
provides an API
to guarantee at runtime that some consistency rules are enforced:
use std::cell::RefCell;
fn my_mutator(cell: &RefCell<u8>) {
// Even though we're given an immutable reference,
// the `replace` method allows us to modify the inner value.
cell.replace(14);
}
fn main() {
let cell = RefCell::new(25);
// Prints out 25
println!("Cell: {:?}", cell);
my_mutator(&cell);
// Prints out 14
println!("Cell: {:?}", cell);
}
When const
is involved though, modifications are silently ignored:
use std::cell::RefCell;
const CELL: RefCell<u8> = RefCell::new(25);
fn my_mutator(cell: &RefCell<u8>) {
cell.replace(14);
}
fn main() {
// First line prints 25 as expected
println!("Cell: {:?}", &CELL);
my_mutator(&CELL);
// Second line *still* prints 25
println!("Cell: {:?}", &CELL);
}
And a second example using Once
:
use std::sync::Once;
const SURPRISE: Once = Once::new();
fn main() {
// This is how `Once` is supposed to be used
SURPRISE.call_once(|| println!("Initializing..."));
// Because `Once` is a `const` value, we never record it
// having been initialized the first time, and this closure
// will also execute.
SURPRISE.call_once(|| println!("Initializing again???"));
}
When the const
specification
refers to "rvalues", this is
what they mean. Clippy will treat this as an error,
but it's still something to be aware of.
The next thing to mention is that const
values are loaded into memory as part of your program binary.
Because of this, any const
values declared in your program will be "realized" at compile-time;
accessing them may trigger a main-memory lookup (with a fixed address, so your CPU may
be able to prefetch the value), but that's it.
use std::cell::RefCell;
const CELL: RefCell<u32> = RefCell::new(24);
pub fn multiply(value: u32) -> u32 {
value * (*CELL.get_mut())
}
The compiler only creates one RefCell
, and uses it everywhere. However, that value
is fully realized at compile time, and is fully stored in the .L__unnamed_1
section.
If it's helpful though, the compiler can choose to copy const
values.
const FACTOR: u32 = 1000;
pub fn multiply(value: u32) -> u32 {
value * FACTOR
}
pub fn multiply_twice(value: u32) -> u32 {
value * FACTOR * FACTOR
}
In this example, the FACTOR
value is turned into the mov edi, 1000
instruction
in both the multiply
and multiply_twice
functions; the "1000" value is never
"stored" anywhere, as it's small enough to inline into the assembly instructions.
Finally, getting the address of a const
value is possible but not guaranteed
to be unique (given that the compiler can choose to copy values). In my testing
I was never able to get the compiler to copy a const
value and get differing pointers,
but the specifications are clear enough: don't rely on pointers to const
values being consistent. To be frank, caring about locations for const
values
is almost certainly a code smell.
static
Static variables are related to const
variables, but take a slightly different approach.
When the compiler can guarantee that a reference is fixed for the life of a program,
you end up with a static
variable (as opposed to values that are fixed for the
duration a program is running). Because of this reference/value distinction,
static variables behave much more like what people expect from "global" variables.
We'll look at regular static variables first, and then address the lazy_static!()
and thread_local!()
macros later.
More generally, static
variables are globally unique locations in memory,
the contents of which are loaded as part of your program being read into main memory.
They allow initialization with both raw values and const fn
calls, and the initial
value is loaded along with the program/library binary. All static variables must
be of a type that implements the Sync
marker trait. And while static mut
variables are allowed, mutating a static is considered
an unsafe
operation.
The single biggest difference between const
and static
is the guarantees
provided about uniqueness. Where const
variables may or may not be copied
in code, static
variables are guarantee to be unique. If we take a previous
const
example and change it to static
, the difference should be clear:
static FACTOR: u32 = 1000;
pub fn multiply(value: u32) -> u32 {
value * FACTOR
}
pub fn multiply_twice(value: u32) -> u32 {
value * FACTOR * FACTOR
}
Where previously there were plenty of
references to multiplying by 1000, the new assembly refers to FACTOR
as a named memory location instead. No initialization work needs to be done,
but the compiler can no longer prove the value never changes during execution.
Next, let's talk about initialization. The simplest case is initializing static variables with either scalar or struct notation:
#[derive(Debug)]
struct MyStruct {
x: u32
}
static MY_STRUCT: MyStruct = MyStruct {
// You can even reference other statics
// declared later
x: MY_VAL
};
static MY_VAL: u32 = 24;
fn main() {
println!("Static MyStruct: {:?}", MY_STRUCT);
}
Things get a bit weirder when using const fn
. In most cases, things just work:
#[derive(Debug)]
struct MyStruct {
x: u32
}
impl MyStruct {
const fn new() -> MyStruct {
MyStruct { x: 24 }
}
}
static MY_STRUCT: MyStruct = MyStruct::new();
fn main() {
println!("const fn Static MyStruct: {:?}", MY_STRUCT);
}
However, there's a caveat: you're currently not allowed to use const fn
to initialize
static variables of types that aren't marked Sync
. As an example, even though
RefCell::new()
is const fn
, because RefCell
isn't Sync
,
you'll get an error at compile time:
use std::cell::RefCell;
// error[E0277]: `std::cell::RefCell<u8>` cannot be shared between threads safely
static MY_LOCK: RefCell<u8> = RefCell::new(0);
It's likely that this will change in the future though.
Which leads well to the next point: static variable types must implement the
Sync
marker.
Because they're globally unique, it must be safe for you to access static variables
from any thread at any time. Most struct
definitions automatically implement the
Sync
trait because they contain only elements which themselves
implement Sync
. This is why earlier examples could get away with initializing
statics, even though we never included an impl Sync for MyStruct
in the code.
For more on the Sync
trait, the Nomicon
has a much more thorough treatment. But as an example, Rust refuses to compile
our earlier example if we add a non-Sync
element to the struct
definition:
use std::cell::RefCell;
struct MyStruct {
x: u32,
y: RefCell<u8>,
}
// error[E0277]: `std::cell::RefCell<u8>` cannot be shared between threads safely
static MY_STRUCT: MyStruct = MyStruct {
x: 8,
y: RefCell::new(8)
};
Finally, while static mut
variables are allowed, mutating them is an unsafe
operation.
Unlike const
however, interior mutability is acceptable. To demonstrate:
use std::sync::Once;
// This example adapted from https://doc.rust-lang.org/std/sync/struct.Once.html#method.call_once
static INIT: Once = Once::new();
fn main() {
// Note that while `INIT` is declared immutable, we're still allowed
// to mutate its interior
INIT.call_once(|| println!("Initializing..."));
// This code won't panic, as the interior of INIT was modified
// as part of the previous `call_once`
INIT.call_once(|| panic!("INIT was called twice!"));
}