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253 lines
10 KiB
Markdown
---
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layout: post
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title: "Dynamic Memory: A Heaping Helping"
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description: "The reason Rust exists."
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category:
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tags: [rust, understanding-allocations]
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---
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Managing dynamic memory is hard. Some languages assume users will do it themselves (C, C++),
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and some languages go to extreme lengths to protect users from themselves (Java, Python). In Rust,
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how the language uses dynamic memory (also referred to as the **heap**) is a system called *ownership*.
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And as the docs mention, ownership
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[is Rust's most unique feature](https://doc.rust-lang.org/book/ch04-00-understanding-ownership.html).
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The heap is used in two situations; when the compiler is unable to predict either the *total size
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of memory needed*, or *how long the memory is needed for*, it allocates space in the heap.
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This happens pretty frequently; if you want to download the Google home page, you won't know
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how large it is until your program runs. And when you're finished with Google, we deallocate
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the memory so it can be used to store other webpages. If you're
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interested in a slightly longer explanation of the heap, check out
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[The Stack and the Heap](https://doc.rust-lang.org/book/ch04-01-what-is-ownership.html#the-stack-and-the-heap)
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in Rust's documentation.
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We won't go into detail on how the heap is managed; the
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[ownership documentation](https://doc.rust-lang.org/book/ch04-01-what-is-ownership.html)
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does a phenomenal job explaining both the "why" and "how" of memory management. Instead,
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we're going to focus on understanding "when" heap allocations occur in Rust.
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To start off, take a guess for how many allocations happen in the program below:
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```rust
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fn main() {}
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```
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It's obviously a trick question; while no heap allocations occur as a result of
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that code, the setup needed to call `main` does allocate on the heap.
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Here's a way to show it:
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```rust
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#![feature(integer_atomics)]
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use std::alloc::{GlobalAlloc, Layout, System};
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use std::sync::atomic::{AtomicU64, Ordering};
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static ALLOCATION_COUNT: AtomicU64 = AtomicU64::new(0);
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struct CountingAllocator;
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unsafe impl GlobalAlloc for CountingAllocator {
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unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
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ALLOCATION_COUNT.fetch_add(1, Ordering::SeqCst);
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System.alloc(layout)
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}
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unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
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System.dealloc(ptr, layout);
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}
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}
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#[global_allocator]
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static A: CountingAllocator = CountingAllocator;
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fn main() {
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let x = ALLOCATION_COUNT.fetch_add(0, Ordering::SeqCst);
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println!("There were {} allocations before calling main!", x);
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}
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```
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-- [Rust Playground](https://play.rust-lang.org/?version=nightly&mode=debug&edition=2018&gist=fb5060025ba79fc0f906b65a4ef8eb8e)
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As of the time of writing, there are five allocations that happen before `main`
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is ever called.
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But when we want to understand more practically where heap allocation happens,
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we'll follow this guide:
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- Smart pointers hold their contents in the heap
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- Collections are smart pointers for many objects at a time, and reallocate
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when they need to grow
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Finally, there are two "addendum" issues that are important to address when discussing
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Rust and the heap:
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- Non-heap alternatives to many standard library types are available.
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- Special allocators to track memory behavior should be used to benchmark code.
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# Smart pointers
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The first thing to note are the "smart pointer" types.
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When you have data that must outlive the scope in which it is declared,
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or your data is of unknown or dynamic size, you'll make use of these types.
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The term [smart pointer](https://en.wikipedia.org/wiki/Smart_pointer)
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comes from C++, and while it's closely linked to a general design pattern of
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["Resource Acquisition Is Initialization"](https://en.cppreference.com/w/cpp/language/raii),
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we'll use it here specifically to describe objects that are responsible for managing
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ownership of data allocated on the heap. The smart pointers available in the `alloc`
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crate should look mostly familiar:
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- [`Box`](https://doc.rust-lang.org/alloc/boxed/struct.Box.html)
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- [`Rc`](https://doc.rust-lang.org/alloc/rc/struct.Rc.html)
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- [`Arc`](https://doc.rust-lang.org/alloc/sync/struct.Arc.html)
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- [`Cow`](https://doc.rust-lang.org/alloc/borrow/enum.Cow.html)
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The [standard library](https://doc.rust-lang.org/std/) also defines some smart pointers
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to manage heap objects, though more than can be covered here. Some examples are:
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- [`RwLock`](https://doc.rust-lang.org/std/sync/struct.RwLock.html)
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- [`Mutex`](https://doc.rust-lang.org/std/sync/struct.Mutex.html)
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Finally, there is one ["gotcha"](https://www.merriam-webster.com/dictionary/gotcha):
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**cell types** (like [`RefCell`](https://doc.rust-lang.org/stable/core/cell/struct.RefCell.html))
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look and behave similarly, but **don't involve heap allocation**. The
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[`core::cell` docs](https://doc.rust-lang.org/stable/core/cell/index.html)
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have more information.
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When a smart pointer is created, the data it is given is placed in heap memory and
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the location of that data is recorded in the smart pointer. Once the smart pointer
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has determined it's safe to deallocate that memory (when a `Box` has
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[gone out of scope](https://doc.rust-lang.org/stable/std/boxed/index.html) or a
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reference count [goes to zero](https://doc.rust-lang.org/alloc/rc/index.html)),
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the heap space is reclaimed. We can prove these types use heap memory by
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looking at code:
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```rust
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use std::rc::Rc;
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use std::sync::Arc;
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use std::borrow::Cow;
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pub fn my_box() {
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// Drop at assembly line 1640
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Box::new(0);
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}
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pub fn my_rc() {
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// Drop at assembly line 1650
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Rc::new(0);
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}
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pub fn my_arc() {
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// Drop at assembly line 1660
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Arc::new(0);
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}
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pub fn my_cow() {
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// Drop at assembly line 1672
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Cow::from("drop");
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/4AMQug)
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# Collections
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Collection types use heap memory because their contents have dynamic size; they will request
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more memory [when needed](https://doc.rust-lang.org/std/vec/struct.Vec.html#method.reserve),
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and can [release memory](https://doc.rust-lang.org/std/vec/struct.Vec.html#method.shrink_to_fit)
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when it's no longer necessary. This dynamic property forces Rust to heap allocate
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everything they contain. In a way, **collections are smart pointers for many objects at a time**.
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Common types that fall under this umbrella are
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[`Vec`](https://doc.rust-lang.org/stable/alloc/vec/struct.Vec.html),
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[`HashMap`](https://doc.rust-lang.org/stable/std/collections/struct.HashMap.html), and
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[`String`](https://doc.rust-lang.org/stable/alloc/string/struct.String.html)
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(not [`str`](https://doc.rust-lang.org/std/primitive.str.html)).
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While collections store the objects they own in heap memory, *creating new collections
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will not allocate on the heap*. This is a bit weird; if we call `Vec::new()`, the
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assembly shows a corresponding call to `real_drop_in_place`:
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```rust
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pub fn my_vec() {
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// Drop in place at line 481
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Vec::<u8>::new();
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/1WkNtC)
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But because the vector has no elements to manage, no calls to the allocator
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will ever be dispatched:
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```rust
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use std::alloc::{GlobalAlloc, Layout, System};
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use std::sync::atomic::{AtomicBool, Ordering};
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fn main() {
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// Turn on panicking if we allocate on the heap
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DO_PANIC.store(true, Ordering::SeqCst);
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// Interesting bit happens here
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let x: Vec<u8> = Vec::new();
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drop(x);
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// Turn panicking back off, some deallocations occur
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// after main as well.
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DO_PANIC.store(false, Ordering::SeqCst);
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}
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#[global_allocator]
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static A: PanicAllocator = PanicAllocator;
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static DO_PANIC: AtomicBool = AtomicBool::new(false);
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struct PanicAllocator;
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unsafe impl GlobalAlloc for PanicAllocator {
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unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
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if DO_PANIC.load(Ordering::SeqCst) {
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panic!("Unexpected allocation.");
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}
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System.alloc(layout)
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}
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unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
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if DO_PANIC.load(Ordering::SeqCst) {
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panic!("Unexpected deallocation.");
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}
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System.dealloc(ptr, layout);
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}
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}
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```
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-- [Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=831a297d176d015b1f9ace01ae416cc6)
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Other standard library types follow the same behavior; make sure to check out
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[`HashMap::new()`](https://doc.rust-lang.org/std/collections/hash_map/struct.HashMap.html#method.new),
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and [`String::new()`](https://doc.rust-lang.org/std/string/struct.String.html#method.new).
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# Heap Alternatives
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While it is a bit strange to speak of the stack after spending time with the heap,
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it's worth pointing out that some heap-allocated objects in Rust have stack-based counterparts
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provided by other crates. If you have need of the functionality, but want to avoid allocating,
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there are typically alternatives available.
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When it comes to some standard library smart pointers
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([`RwLock`](https://doc.rust-lang.org/std/sync/struct.RwLock.html) and
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[`Mutex`](https://doc.rust-lang.org/std/sync/struct.Mutex.html)), stack-based alternatives
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are provided in crates like [parking_lot](https://crates.io/crates/parking_lot) and
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[spin](https://crates.io/crates/spin). You can check out
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[`lock_api::RwLock`](https://docs.rs/lock_api/0.1.5/lock_api/struct.RwLock.html),
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[`lock_api::Mutex`](https://docs.rs/lock_api/0.1.5/lock_api/struct.Mutex.html), and
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[`spin::Once`](https://mvdnes.github.io/rust-docs/spin-rs/spin/struct.Once.html)
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if you're in need of synchronization primitives.
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[thread_id](https://crates.io/crates/thread-id) may be necessary if you're implementing an allocator
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because [`thread::current().id()`](https://doc.rust-lang.org/std/thread/struct.ThreadId.html)
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uses a [`thread_local!` structure](https://doc.rust-lang.org/stable/src/std/sys_common/thread_info.rs.html#17-36)
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that needs heap allocation.
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# Tracing Allocators
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When writing performance-sensitive code, there's no alternative to measuring your code.
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If you didn't write a benchmark,
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[you don't care about it's performance](https://www.youtube.com/watch?v=2EWejmkKlxs&feature=youtu.be&t=263)
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You should never rely on your instincts when
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[a microsecond is an eternity](https://www.youtube.com/watch?v=NH1Tta7purM).
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Similarly, there's great work going on in Rust with allocators that keep track of what
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they're doing (like [`alloc_counter`](https://crates.io/crates/alloc_counter)).
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When it comes to tracking heap behavior, it's easy to make mistakes;
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please write tests and make sure you have tools to guard against future issues.
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