speice.io/_posts/2019-02-09-summary.md

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post Summary: What Are the Rules? A synopsis and reference.
rust
understanding-allocations

While there's a lot of interesting detail captured in this series, it's often helpful to have a document that answers some "yes/no" questions. You may not care about what an Iterator looks like in assembly, you just need to know whether it allocates an object on the heap or not.

To that end, it should be said once again: if you care about memory behavior, use an allocator to verify the correct behavior. Tools like alloc_counter are designed to make testing this behavior simple easy.

Finally, a summary of the content that's been covered. Rust will prioritize the fastest behavior it can, but here are the ground rules for understanding the memory model in Rust:

Heap Allocation:

  • Smart pointers (Box, Rc, Mutex, etc.) allocate their contents in heap memory.
  • Collections (HashMap, Vec, String, etc.) allocate their contents in heap memory.
  • Some smart pointers in the standard library have counterparts in other crates that don't need heap memory. If possible, use those.

Stack Allocation:

  • Everything not using a smart pointer type will be allocated on the stack.
  • Structs, enums, iterators, arrays, and closures are all stack allocated.
  • Cell types (RefCell) behave like smart pointers, but are stack-allocated.
  • Inlining (#[inline]) will not affect allocation behavior for better or worse.
  • Types that are marked Copy are guaranteed to have their contents stack-allocated.

Global Allocation:

  • const is a fixed value; the compiler is allowed to copy it wherever useful.
  • static is a fixed reference; the compiler will guarantee it is unique.

And if you've read through this series: thanks. I've enjoyed the process that went into writing this, both in building new tools and forcing myself to understand the content well enough to explain it. I hope this is valuable as a reference to you as well.