15 KiB
layout | title | description | category | tags | |||
---|---|---|---|---|---|---|---|
post | Isomorphic Desktop Apps with Rust | Electron + WASM = ☣ |
|
Forgive me, but this is going to be a bit of a schizophrenic post. I both despise Javascript and the modern ECMAScript ecosystem, and I'm stunned by its success at doing some things I think are really cool. And it's this duality that led me to a couple of (very) late nights over the past weeks trying to reconcile myself.
See, as much as Webassembly isn't trying to replace Javascript, I want Javascript gone. There are plenty of people who do not share my views, and they are probably nicer and more fun at parties. But I cringe every time "Webpack" is mentioned, and I think it's hilarious that the language specification dramatically outpaces anyone's actually implementing the spec. The answer to this conundrum is of course to recompile code from newer versions of the language to older versions. At least Babel is a nice tongue-in-cheek reference.
Yet for as much hate as Electron receives, it does a stunningly good job at solving a really hard problem: how the hell do I put a button on the screen and react when the user clicks it? GUI programming is hard, straight up. But if browsers are already able to run everywhere, why don't we take advantage of someone else solving the hard problems for us? Don't reinvent wheels. I don't like that I have to use Javascript for it, but I apparently don't mind Javascript enough that I feel inclined to whip out good ol' wxWidgets.
Now there are other native solutions (libui-rs, conrod, oh hey wxWdidgets again!),
but those also potentially have their own issues with distribution, styling, etc.
With Electron, I can yarn create electron-app my-app
and just get going, knowing that distribution/upgrades/etc.
are built in.
My question is: given recent innovations with WASM, are we Electron yet?
No, not really.
Instead, what would it take to get to a point where we can skip Javascript in Electron apps?
Setting the Stage
Truth is, WASM/Webassembly is a pretty new technology and I'm generally unfamiliar with the tools. There may already be solutions to the issues I discuss, but I'm totally unaware of them, so I'm going to try and organize what I know exists.
I should also mention that the content and things I'm talking about here are not intended to be prescriptive, but more "if someone else is interested, what do we already know doesn't work?" I expect everything in this post to be obsolete within two months. Even over the course of writing this, a blog post was invalidated because upstream changes broke a Rust tool that ultimately forced changes in the blog post. And all that happened within the span of a week. Things are moving quickly.
I'll also note that we're going to skip asm.js and emscripten. Truth be told, I couldn't get either of these
to output anything, and so I'm just going to say here be dragons.
Everything I'm discussing here is using the wasm32-unknown-unknown
target.
And the code that I did get running is available over here. Feel free to use that as a starting point, but I'm mostly including the link as a reference point for the things that were attempted.
An Example Running Application
So, I did technically get a running application:
...which you can also try out if you want to:
git clone https://github.com/bspeice/isomorphic_rust.git
cd isomorphic_rust/percy
yarn install && yarn start
...but I really wouldn't use this as a "high quality" starting point. It's mostly just there to prove that this is possible in the first place. And that's something to be proud of! There's a huge amount of engineering that went into showing a window with the text "It's alive!".
There's also a lot of usability issues that prevent me from recommending anyone try using Electron and WASM at the moment, and I think that's the more important thing to discuss.
Issue the First: Complicated Toolchains
I quickly established that wasm-bindgen was necessary to "link" my Rust code to Javascript. At that point
you've got an Electron app that starts an HTML page which fetches Javascript. To keep things simple, the goal
was to package everything using webpack so that I could just load a bundle.js
file on the page.
That decision was to be the last thing that kinda worked in this process.
The first issue I ran into while attempting to link things via Webpack is a detail in the WebAssembly spec:
This function accepts a Response object, or a promise for one, and ... [if it] does not match the
application/wasm
MIME type, the returned promise will be rejected with a TypeError;
Specifically, if you try and load a WebAssembly blob without the MIME type set, you'll get an error.
On the web, this isn't a huge issue because you actually have a server delivering the blob. With Electron,
you're resolving things with a file://
URL, and thus can't control the MIME type:
There are a couple of solutions depending on how far into the deep end you care to venture:
- Embed a static file server in your Electron application
- Use a custom protocol and custom protocol handler
- Host your WASM blob on a website, thus tying your users to the internet
But all of these are pretty bad solutions and defeat the purpose of using WASM in the first place. Instead,
my workaround was to open a PR with webpack and
use regex to remove calls to instantiateStreaming
in the
build script:
cargo +nightly build --target=wasm32-unknown-unknown && \
wasm-bindgen "$WASM_DIR/debug/$WASM_NAME.wasm" --out-dir "$APP_DIR" --no-typescript && \
# Have to use --mode=development so we can patch out the call to instantiateStreaming
"$DIR/node_modules/webpack-cli/bin/cli.js" --mode=development "$APP_DIR/app_loader.js" -o "$APP_DIR/bundle.js" && \
sed -i 's/.*instantiateStreaming.*//g' "$APP_DIR/bundle.js"
On a brighter note, once another Webpack PR lands, the build process becomes more straight-forward:
cargo +nightly build --target=wasm32-unknown-unknown && \
wasm-bindgen "$WASM_DIR/debug/$WASM_NAME.wasm" --out-dir "$APP_DIR" --no-typescript && \
"$DIR/node_modules/webpack-cli/bin/cli.js" --mode=production "$APP_DIR/app_loader.js" -o "$APP_DIR/bundle.js"
But we're not done yet! After we compile Rust into WASM and link WASM to JS (via wasm-bindgen
and webpack
),
we still have to make an Electron app. For this purpose I used an Electron starter app from Electron Forge,
and then a prestart
script
to actually handle the build process.
So the final toolchain looks something like this:
yarn start
triggers theprestart
scriptprestart
checks for missing tooling (wasm-bindgen-cli
, etc.) and then:- Uses
cargo
to compile the Rust code into WASM - Uses
wasm-bindgen
to link the WASM blob into a Javascript file with exported symbols - Uses
webpack
to bundle the page start script with the Javascript we just generated- Uses
babel
under the hood to compile thewasm-bindgen
down from ES6 to something browser-compatible
- Uses
- Uses
- The
start
script actually runs an Electron Forge handler to do some sanity checks - Electron actually starts
...which is complicated. I think more work needs to be done to either build a high-quality starter app that can manage these steps, or something tool "just handles" the complexity of linking a compiled WASM file into something the browser can run.
Issue the Second: WASM tools in Rust
For as much as I didn't enjoy the Javascript tooling needed to interface with Rust, the Rust-only bits aren't any better at the moment. I get it, a lot of projects are just starting off, and that leads to a fragmented ecosystem. So here's what I can recommend as a starting point:
Don't check in your Cargo.lock
files to version control. If there's a disagreement between the
version of wasm-bindgen-cli
you have installed and the wasm-bindgen
you're compiling with in Cargo.lock
,
you can get a nasty error:
it looks like the Rust project used to create this wasm file was linked against
a different version of wasm-bindgen than this binary:
rust wasm file: 0.2.21
this binary: 0.2.17
Currently the bindgen format is unstable enough that these two version must
exactly match, so it's required that these two version are kept in sync by
either updating the wasm-bindgen dependency or this binary.
Not that I managed to run into this error myself (coughs nervously).
There are two projects attempting to be "frameworks": percy and yew. Between those, I managed to get
two
examples running
using percy
, but was unable to get an example
running with yew
because of issues with "missing modules" during the webpack
step:
ERROR in ./dist/electron_yew_wasm_bg.wasm
Module not found: Error: Can't resolve 'env' in '/home/bspeice/Development/isomorphic_rust/yew/dist'
@ ./dist/electron_yew_wasm_bg.wasm
@ ./dist/electron_yew_wasm.js
@ ./dist/app.js
@ ./dist/app_loader.js
If you want to work with the browser APIs directly, your choices are percy-webapis or stdweb (or eventually web-sys).
See above for my percy
examples, but when I tried to use stdweb
,
I was unable to get it running:
ERROR in ./dist/stdweb_electron_bg.wasm
Module not found: Error: Can't resolve 'env' in '/home/bspeice/Development/isomorphic_rust/stdweb/dist'
@ ./dist/stdweb_electron_bg.wasm
@ ./dist/stdweb_electron.js
@ ./dist/app_loader.js
At this point I'm pretty convinced that stdweb
is causing issues for yew
as well, but can't prove it.
I did also get a minimal example running
that doesn't depend on any frameworks, just wasm-bindgen
. It would require manually writing "extern C
"
blocks for everything in the browser though, so I don't recommend it.
Finally, from a tools and platform view, there are two up-and-coming packages that should be mentioned: js-sys and web-sys. Their purpose is to be a low-level building block that simply exposes the browser's APIs to Rust. If you're interested in building a web app framework from scratch, these should give you the most flexibility. I didn't touch either for this post, though I expect them to be essential long-term.
So there's a lot in play from the Rust side of things, and it's just going to take some time to figure out what works and what doesn't.
Issue the Third: Known Unknowns
Alright, so after I managed to get an application started, I stopped there. It was an incredible amount of effort to chain together everything that was needed, and at this point I'd rather learn Typescript than keep trying to maintain an incredibly brittle pipeline. Blasphemy, I know...
The important point I want to make is that there's a lot unknown about how any of this would hold up outside of proofs of concept. Things I didn't attempt:
- Testing
- Packaging
- Updates
- Literally anything related to why I wanted to use Electron in the first place
What it Would Take
Much as I don't like Javascript, the tools are too shaky for me to recommend mixing Electron and WASM at the moment. There's a lot of innovation happening here, so who knows? Someone might have an application in production a couple months from now. But at the moment, I'm personally going to stay away.
Let's finish with a wishlist then - here are the things that I think need to happen before Electron/WASM/Rust can become a thing:
- Webpack still needs some updates. The necessary work is in progress, but hasn't landed yet (#7983)
- Browser API libraries (web-sys and stdweb) need to make sure they can support running in Electron (see module error above)
- Projects need to stabilize. There's talk of
stdweb
being turned into a Rust API on top of web-sys, and percy moving to web-sys wasm-bindgen
is great, but still in the "move fast and break things" phase- A good "boilerplate" app would dramatically simplify the start costs; electron-react-boilerplate comes to mind
- More blog posts/contributors! I think Electron + Rust could be cool, but I have no idea what I'm doing