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117 lines
5.1 KiB
Markdown
---
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layout: post
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title: "Understanding Heap Allocations in Rust"
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description: "An introduction to the Rust memory model"
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category:
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tags: [rust]
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---
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There's an alchemy of distilling complex technical topics into articles and videos
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that change the way programmers see the tools they interact with on a regular basis.
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I knew what a linker was, but there's a staggering complexity to get from
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[from `main()` to an executable](https://www.youtube.com/watch?v=dOfucXtyEsU).
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Rust programmers use the [`Box`](https://doc.rust-lang.org/stable/std/boxed/struct.Box.html)
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type all the time, but there's a rich history of the Rust language itself wrapped up in
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[how special it is](https://manishearth.github.io/blog/2017/01/10/rust-tidbits-box-is-special/).
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In a similar vein, I want you to look at code and understand memory;
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the complex choreography of processor, operating system, and program that frees you
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to focus on functionality far-flung from frivolous book-keeping. The Rust compiler relieves
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a great deal of the cognitive burden associated with memory management, but let's make time
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to explore what's going on under the hood.
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Let's learn a bit about memory in Rust.
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# Table of Contents
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This post is intended as both guide and reference material; we'll work to establish
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an understanding of the different memory types Rust makes use of, then summarize each
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section for easy citation in the future. To that end, a table of contents is provided
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to assist in easy navigation:
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- [Foreword](#foreword)
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- [Non-Heap Memory Types](#non-heap-memory-types)
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- [Piling On - Rust and the Heap](#piling-on-rust-and-the-heap)
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- [Compiler Optimizations Make Everything Complicated](#compiler-optimizations-make-everything-complicated)
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- Summary: When Does Rust Allocate?
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- [Appendix and Further Reading](#appendix-and-further-reading)
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# Foreword
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There's a simple way to guarantee you never need to know the content
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of this article:
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1. Only write `#![no_std]` crates
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2. Never use `unsafe`
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3. Never use `#![feature(alloc)]`
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For some uses of Rust, typically embedded devices, these constraints make sense.
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They're working with very limited memory, and the program binary size itself may
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affect the memory available! There's no operating system able to manage the heap,
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but that's not an issue because your program is likely the only one running.
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The [embedonomicon] is ever in mind, and you just might interact with extra
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peripherals by reading and writing to exact memory addresses.
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Most Rust programs find these requirements overly burdensome though. C++ developers
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would struggle without access to [`std::vector`](https://en.cppreference.com/w/cpp/container/vector),
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and Rust developers would struggle without [`std::vec`](https://doc.rust-lang.org/std/vec/struct.Vec.html).
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But in this scenario, `std::vec` is actually part of the
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[`alloc` crate](https://doc.rust-lang.org/alloc/vec/struct.Vec.html), and thus off-limits.
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Or how would you use trait objects? Rust's monomorphization still works, but there's no
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[`Box<dyn Trait>`](https://doc.rust-lang.org/alloc/boxed/struct.Box.html)
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available to use for dynamic dispatch.
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Given a target audience of "basically every Rust developer," let's talk about
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some of the details you don't normally have to worry about. This article will focus
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on "safe" Rust only; `unsafe` mode allows you to make use of platform-specific
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allocation APIs (think [libc] and [winapi] implementations of [malloc]) that
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we'll ignore for the time being. We'll also assume a "debug" build of libraries
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and applications (what you get with `cargo run` and `cargo test`) and address
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"release" mode at the end (`cargo run --release` and `cargo test --release`).
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Finally, a caveat: while the details are unlikely to change, the Rust docs
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include a warning worth repeating here:
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> Rust does not currently have a rigorously and formally defined memory model.
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> - the [Rust docs](https://doc.rust-lang.org/std/ptr/fn.read_volatile.html)
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# Non-Heap Memory Types
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Example: Why doesn't `Vec::new()` go to the allocator?
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Questions:
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1. What is the "Push" instruction? Why do we like the stack?
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2. How does Rust allocate arguments to the function?
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3. How does Rust allocate variables created in the function but never returned?
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4. How does Rust allocate variables created in the function and returned?
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5. How do Option<> or Result<> affect structs?
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6. How are arrays allocated?
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7. Legal to pass an array as an argument?
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# Piling On - Rust and the Heap
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Example: How to trigger a heap allocation
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Questions:
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1. Where do collection types allocate memory?
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2. Does a Box<> always allocate heap?
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- Yes, with exception of compiler optimizations
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3. Passing Box<Trait> vs. genericizing/monomorphization
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- If it uses `dyn Trait`, it's on the heap.
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4. Other pointer types? Do Rc<>/Arc<> force heap allocation?
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- Maybe? Part of the alloc crate, but should use qadapt to check
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# Compiler Optimizations Make Everything Complicated
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Example: Compiler stripping out allocations of Box<>, Vec::push()
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# Appendix and Further Reading
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[Embedonomicon]:
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[embedonomicon]: https://docs.rust-embedded.org/embedonomicon/
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[libc]: CRATES.IO LINK
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[winapi]: CRATES.IO LINK
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[malloc]: MANPAGE LINK |