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345 lines
11 KiB
Markdown
345 lines
11 KiB
Markdown
---
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layout: post
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title: "Static Polymorphism"
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description: "Emulating Traits in C++"
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category:
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tags: [python]
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---
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Other languages have done similar things (interfaces in Java), but think the Rust comparison is
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useful because both languages are "system."
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# Simple Example
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Accept parameter types, return known type. Also needs to be generic over parameter types.
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# Generic return
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Same name and parameter signature, but return different types - `AsRef`
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# Associated types
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`.as_iter()`, and the iterator `Item` type
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# Require static methods on a class?
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Shouldn't be too hard - `T::some_method()` should be compilable.
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# Arbitrary `self`
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Forms the basis for Rust's async system, but used very rarely aside from that.
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[`std::enable_shared_from_this`](https://en.cppreference.com/w/cpp/memory/enable_shared_from_this)
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`enable_unique_from_this` doesn't make a whole lot of sense, but Rust can do it:
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```rust
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struct MyStruct {}
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impl MyStruct {
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fn my_function(self: &Box<Self>) {}
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}
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fn main() {
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let unboxed = MyStruct {};
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// error[E0599]: no method named `my_function` found for struct `MyStruct` in the current scope
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// unboxed.my_function();
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let boxed = Box::new(MyStruct {});
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boxed.my_function();
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boxed.my_function();
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}
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```
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Interestingly enough, can't bind `static` version using equality:
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```c++
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#include <iterator>
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#include <vector>
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#include <concepts>
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std::uint64_t free_get_value() {
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return 24;
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}
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class MyClass {
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public:
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// <source>:11:47: error: invalid pure specifier (only '= 0' is allowed) before ';' token
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std::uint64_t get_value() = free_get_value;
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};
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int main() {
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auto x = MyClass {};
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}
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```
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---
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Turns out the purpose of `enable_shared_from_this` is so that you can create new shared instances of
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yourself from within yourself, it doesn't have anything to do with enabling extra functionality
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depending on whether you're owned by a shared pointer. _At best_, you could have other runtime
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checks to see if you're owned exclusively, or as part of some other smart pointer, but the type
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system can't enforce that. And if you're _not_ owned by that smart pointer, what then? Exceptions?
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UFCS would be able to help with this - define new methods like:
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```c++
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template<>
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void do_a_thing(std::unique_ptr<MyType> value) {}
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```
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In this case, the extension is actually on `unique_ptr`, but the overload resolution applies only to
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pointers of `MyType`. Note that `shared_ptr` and others seem to work by overloading `operator ->` to
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proxy function calls to the delegates; you could inherit `std::shared_ptr` and specialize the
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template to add methods for specific classes I guess? But it's still inheriting `shared_ptr`, you
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can't define things directly on it.
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Generally, "you can just use free functions" seems like a shoddy explanation. We could standardize
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overload `MyClass_init` as a constructor and function similar to C, etc., but the language is
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designed to assist us so we don't have to do crap like that. I do hope UFCS becomes a thing.
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That said, it is interesting that for Rust, arbitrary self can be replaced with traits:
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```rust
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trait MyTrait {
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fn my_function(&self);
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}
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impl MyTrait for Box<MyStruct> {
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fn my_function(&self) {}
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}
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```
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Just have to make sure that `MyTrait` is in scope all the time, and that's not fun. Ultimately, Rust
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kinda already has UFCS. It's only "kinda" because you have to bring it in scope, and it's
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potentially unclear when it's being used (extension traits), but it does get the basic job done.
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# Default implementation
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First: example of same name, different arguments. Not possible in Rust.
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Can you bind a free function in a non-static way? Pseudocode:
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```c++
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template<typename T>
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concept DoMethod = requires (T a) {
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{ a.do_method(std::declval<std::uint64_t>() } -> std::same_as<std::uint64_t>;
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{ a.do_method() } -> std::same_as<std::uint64_t>;
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}
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template<typename T> requires DoMethod<T>
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std::uint64_t free_do_method(T& a) {
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a.do_method(0);
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}
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class MyClass {
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public:
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std::uint64_t do_method(std::uint64_t value) {
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return value * 2;
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}
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// Because the free function still needs a "this" reference (unlike Javascript which has a
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// floating `this`), we can't bind as `std::uint64_t do_method() = free_do_method`
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// Also can't do it because it's a syntax error; can only use `= 0` to indicate pure virtual.
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std::uint64_t do_method() {
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return free_do_method(this);
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}
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};
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```
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# Require concept methods to take `const this`?
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`std::is_const` should be able to handle it: https://en.cppreference.com/w/cpp/types/is_const
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# Move/consume `self` as opposed to `&self`?
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Not exactly polymorphism, but is a significant feature of Rust trait system. Is there a way to force
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`std::move(object).method()`? C++ can still use objects after movement makes them invalid, so not
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sure that it makes conceptual sense - it's your job to prevent use-after-move, not the compiler's.
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# Local trait implementation of remote data type?
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AKA "extension methods". UFCS can accomplish this, and could use free functions to handle instead,
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but having the IDE auto-complete `.<the next thing>` is exceedingly useful, as opposed to memorizing
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what functions are necessary for conversion. We're not changing what's possible, just making it
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easier for humans.
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Likely requires sub-classing the remote class. Implicit conversions don't _really_ work because they
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must be defined on the remote type (not true: `operator Local` must be defined on remote, but
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`Local` could have a `Local(const Remote&)` implicit constructor). Could maybe use wrapper classes
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that have single-arg (implicit) constructors, and get away with it as long as the wrapper knows it's
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not safe to modify the internals. That said, wrapper can only use the public interface unless
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declared friend (which is no different to Rust).
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```c++
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#include <concepts>
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#include <cstdint>
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class SomeRemoteClass {};
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template<typename T>
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concept MyConcept = requires (T a) {
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{ a.do_something() } -> std::same_as<std::uint64_t>;
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};
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// Note: It's unsafe to move `SomeRemoteClass`, so we accept by reference
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// Requiring SomeRemoteClass be copy-constructible would also be OK.
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class LocalImpl {
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public:
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LocalImpl(const SomeRemoteClass &remote): remote_{remote} {};
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std::uint64_t do_something() {
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return 42;
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}
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private:
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const SomeRemoteClass &remote_;
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};
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auto auto_func(MyConcept auto value) {
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auto x = value.do_something();
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}
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void regular_func(LocalImpl value) {
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auto x = value.do_something();
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}
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int main() {
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SomeRemoteClass x {};
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// This isn't OK because `auto` doesn't automatically convert to `LocalImpl`
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//auto_func(x);
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// This _is_ OK because we explicitly declare the class we want (`LocalImpl`) and `SomeRemoteClass`
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// is implicitly converted. Just so happens that `LocalImpl` implements `MyConcept`.
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regular_func(x);
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// We could extend the conversion pattern using specializations of `LocalImpl`, or maybe use
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// `std::variant` to hold different internal types, but there's still a disconnect between
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// what we actually want to fulfill (`MyConcept`) and how that's implemented for remote types
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// (using the `LocalImpl` wrapper and implicit conversions).
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}
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```
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Rust makes this weird because you have to `use ClientExt` to bring the methods in scope, but the
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trait name might not show up because `impl ClientExt for RemoteStruct` is defined elsewhere.
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Alternately, `ClientExt: AnotherTrait` implementations where the default `ClientExt` implementation
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is used. To do this, Rust compiles the entire crate as a single translation unit, and the orphan
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rule.
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# Automatic markers?
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Alternately, conditional inheritance based on templates?
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# Trait objects as arguments
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```rust
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trait MyTrait {
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fn some_method(&self);
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}
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fn my_function(value: &dyn MyTrait) {
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}
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```
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C++ can't explicitly use vtable as part of concepts:
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```c++
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template<typename T, typename = std::enable_if_t<...>>
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void my_function(T& value) {}
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```
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...is equivalent to:
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```rust
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fn my_function<T: MyTrait>(value: &T) {}
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```
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Alternate form with concepts:
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```c++
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#include <concepts>
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#include <cstdint>
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template<typename T>
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concept HasMethod = requires (T a) {
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{ a.some_method() } -> std::same_as<std::uint64_t>;
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};
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auto my_function(HasMethod auto value) {
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auto x = value.some_method();
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}
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class MyClass {
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public:
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std::uint64_t some_method() {
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return 42;
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}
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};
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int main() {
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auto x = MyClass {};
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my_function(x);
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}
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```
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vtable is automatically used if virtual, but concepts (so far as I can tell) can't detect virtual.
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Kind of nice because you don't have to explicitly manage the vtable in Rust, but you trade off the
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ability to get inheritance. Modern trends have been "composition over inheritance" (see Google style
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docs as an example) so the trend may be worth it, but moving away from inheritance models is
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disorienting.
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`dyn Trait` seems to be used in Rust mostly for type erasure - `Box<Pin<dyn Future>>` for example,
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but is generally fairly rare, and C++ probably doesn't suffer for not having it. Can use inheritance
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to force virtual if truly necessary, but not sure why you'd need that.
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# Checking a type fulfills the concept
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With concepts, you find out that there's an issue only when you attempt to use it. Traits in Rust
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will let you know during implementation that something is wrong (there's a local error).
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https://www.ecorax.net/as-above-so-below-1/
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Can use `static_assert` to kinda make sure a contract is fulfilled:
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```c++
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#include <cstdint>
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#include <type_traits>
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template<typename T>
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constexpr bool has_method = std::is_same_v<decltype(std::declval<T>().method()), std::uint64_t>;
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class WithMethod {
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public:
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std::uint64_t method() { return 0; }
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};
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static_assert(has_method<WithMethod>);
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class WithoutMethod {};
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// <source>: In instantiation of 'constexpr const bool has_method<WithoutMethod>':
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// <source>:16:16: required from here
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// <source>:5:71: error: 'class WithoutMethod' has no member named 'method'
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// 5 | constexpr bool has_method = std::is_same_v<decltype(std::declval<T>().method()), std::uint64_t>;
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// | ~~~~~~~~~~~~~~~~~~^~~~~~
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// <source>:16:15: error: non-constant condition for static assertion
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// 16 | static_assert(has_method<WithoutMethod>);
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// |
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static_assert(has_method<WithoutMethod>);
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```
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We'd rather the example fail the static assert, rather than have an error on the `decltype`, but it
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does get the job done; we're told explicitly that `WithoutMethod` has no member `method`, so the
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error message for `decltype()` is actually much nicer than the `static_assert`.. Can use
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[custom SFINAE](https://stackoverflow.com/a/257382) or
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[experimental](https://stackoverflow.com/a/22014784)
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[type traits](http://en.cppreference.com/w/cpp/experimental/is_detected) to fix those issues, but
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mostly please just use concepts.
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# Visibility
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Worth acknowledging that C++ can do interesting things with `protected`, `friend`, and others, that
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Rust can't. However, Rust can limit trait implementations to current crate ("sealed traits"), where
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C++ concepts are purely duck typing.
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