speice.io/_drafts/understanding-allocations-in-rust.md
2019-01-08 00:16:10 -05:00

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---
layout: post
title: "Allocations in Rust"
description: "An introduction to the memory model"
category:
tags: [rust]
---
There's an alchemy of distilling complex technical topics into articles and videos
that change the way programmers see the tools they interact with on a regular basis.
I knew what a linker was, but there's a staggering amount of complexity in between
[`main()` and your executable](https://www.youtube.com/watch?v=dOfucXtyEsU).
Rust programmers use the [`Box`](https://doc.rust-lang.org/stable/std/boxed/struct.Box.html)
type all the time, but there's a rich history of the Rust language itself wrapped up in
[how special it is](https://manishearth.github.io/blog/2017/01/10/rust-tidbits-box-is-special/).
In a similar vein, I want you to look at code and understand how memory is used;
the complex choreography of operating system, compiler, and program that frees you
to focus on functionality far-flung from frivolous book-keeping. The Rust compiler relieves
a great deal of the cognitive burden associated with memory management, but we're going
to step into its world for a while.
Let's learn a bit about memory in Rust.
# Table of Contents
This post is intended as both guide and reference material; we'll work to establish
an understanding of the different memory types Rust makes use of, then summarize each
section for easy citation in the future. To that end, a table of contents is provided
to assist in easy navigation:
- [Foreword](#foreword)
- [Stacking Up: Non-Heap Memory Types](#non-heap-memory-types)
- [Piling On: Rust and the Heap](#piling-on-rust-and-the-heap)
- [Compiler Optimizations Make Everything Complicated](#compiler-optimizations-make-everything-complicated)
- Summary: When Does Rust Allocate?
- [Appendix and Further Reading](#appendix-and-further-reading)
# Foreword
There's a simple checklist to see if you can skip over reading this article. You must:
1. Only write `#![no_std]` crates
2. Never use `unsafe`
3. Never use `#![feature(alloc)]`
For some uses of Rust, typically embedded devices, these constraints make sense.
They're working with very limited memory, and the program binary size itself may
significantly affect what's available! There's no operating system able to manage
this "virtual memory" junk, but that's not an issue because there's only one
running application. The [embedonomicon] is ever in mind, and interacting with the
"real world" through extra peripherals is accomplished by reading and writing to
exact memory addresses.
Most Rust programs find these requirements overly burdensome though. C++ developers
would struggle without access to [`std::vector`](https://en.cppreference.com/w/cpp/container/vector)
(except those hardcore no-STL guys), and Rust developers would struggle without
[`std::vec`](https://doc.rust-lang.org/std/vec/struct.Vec.html). But in this scenario,
`std::vec` is actually part of the [`alloc` crate](https://doc.rust-lang.org/alloc/vec/struct.Vec.html),
and thus off-limits (because the `alloc` crate requires `#![feature(alloc)]`).
Also, `Box` is right out for the same reason.
Whether writing code for embedded devices or not, the important thing in both situations
is how much you know *before your application starts* about what its memory usage will look like.
In embedded devices, there's a small, fixed amount of memory to use.
In a browser, you have no idea how large [google.com](https://www.google.com)'s home page is until you start
trying to download it. The compiler uses this information (or lack thereof) to optimize
how memory is used; put simply, your code runs faster when the compiler can guarantee exactly
how much memory your program needs while it's running. This post is all about understanding
the optimization tricks the compiler uses, and how you can help the compiler and make
your programs more efficient.
Now let's address some conditions and caveats before going much further:
- We'll focus on "safe" Rust only; `unsafe` lets you use platform-specific allocation API's
(think the [libc] and [winapi] implementations of [malloc]) that we'll ignore.
- We'll assume a "debug" build of Rust code (what you get with `cargo run` and `cargo test`)
and address (hehe) "release" mode at the end (`cargo run --release` and `cargo test --release`).
- Because of the nature of the content, some (very simple) assembly-level code is involved.
We'll keep this to a minimum, but I [needed](https://stackoverflow.com/a/4584131/1454178)
a [refresher](https://stackoverflow.com/a/26026278/1454178) on the `push` and `pop`
[instructions](http://www.cs.virginia.edu/~evans/cs216/guides/x86.html)
while writing this post.
And a final warning worth repeating:
> Rust does not currently have a rigorously and formally defined memory model.
>
> -- [the docs](https://doc.rust-lang.org/std/ptr/fn.read_volatile.html)
# Stacking Up: Non-Heap Memory Types
We'll start with the ["happy path"](https://en.wikipedia.org/wiki/Happy_path):
what happens when Rust is able to figure out *at compile time* how much memory
will be used in your program.
This is important because of the extra optimizations Rust uses when it can predict
how much memory is needed! Let's go over a quick example:
```rust
const MICROS_PER_MILLI: u32 = 1000;
const NANOS_PER_MICRO: u32 = 1000;
pub fn millis_to_nanos(millis: u32) -> u32 {
let micros = millis * MICROS_PER_MILLI;
let nanos = micros * NANOS_PER_MICRO;
return nanos;
}
```
-- [Compiler Explorer](https://godbolt.org/z/tOwngk)
Forgive the overly simple code, but this shows off what the compiler can figure out
about your program:
1. There's one `u32` passed to the function, and two `u32`'s used in the function body.
Each one is 4 bytes, for a total of 12 bytes. We can temporarily reserve space for all
variables because we know exactly how much space is needed.
- If you're looking at the assembly: `millis` is stored in `edi`,
`micros` is stored in `eax`, and `nanos` is stored in `ecx`.
2. Because `MICROS_PER_MILLI` and `NANOS_PER_MICRO` are constants, the compiler never
allocates memory, and just burns the constants into the final program.
- Look for the `mov edi, 1000` and `mov ecx, 1000`.
Given this information, the compiler can efficiently lay out your memory usage so
that the program never needs to ask the kernel/allocator for memory! This example
was a bit silly though, so let's talk about the more interesting details.
## **static** and **const**: Program Allocations
The first memory type we'll look at is pretty special; when Rust can prove that
certain *references* are valid for the lifetime of the program (`static`,
not specifically `'static`), and when certain *values* are the same for the lifetime
of the program (`const`). Understanding the distinction between reference and value
is important; **`static` forces the Rust compiler to guarantee a unique reference
to the declared expression, while `const` allows the compiler to make copies of the
expression wherever it chooses.**
You can take a look at [the specification](https://github.com/rust-lang/rfcs/blob/master/text/0246-const-vs-static.md)
if you want, but I'd rather take a hands-on approach to the topic.
Final note: `thread_local!()` is always a heap allocation.
## **push** and **pop**: Stack Allocations
The first
Example: Why doesn't `Vec::new()` go to the allocator?
Questions:
1. What is the "Push" instruction? Why do we like the stack?
2. How does Rust allocate arguments to the function?
3. How does Rust allocate variables created in the function but never returned?
4. How does Rust allocate variables created in the function and returned?
5. How do Option<> or Result<> affect structs?
6. How are arrays allocated?
7. Legal to pass an array as an argument?
# Piling On - Rust and the Heap
Example: How to trigger a heap allocation
Questions:
1. Where do collection types allocate memory?
2. Does a Box<> always allocate heap?
- Yes, with exception of compiler optimizations
3. Passing Box<Trait> vs. genericizing/monomorphization
- If it uses `dyn Trait`, it's on the heap.
4. Other pointer types? Do Rc<>/Arc<> force heap allocation?
- Maybe? Part of the alloc crate, but should use qadapt to check
# Compiler Optimizations Make Everything Complicated
Example: Compiler stripping out allocations of Box<>, Vec::push()
# Appendix and Further Reading
[Embedonomicon]:
[embedonomicon]: https://docs.rust-embedded.org/embedonomicon/
[libc]: CRATES.IO LINK
[winapi]: CRATES.IO LINK
[malloc]: MANPAGE LINK