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295 lines
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295 lines
15 KiB
Markdown
---
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layout: post
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title: "Isomorphic Desktop Apps with Rust"
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description: "Electron + WASM = ☣"
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category:
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tags: [rust, javascript, webassembly]
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---
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Forgive me, but this is going to be a bit of a schizophrenic post. I both despise Javascript and the
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modern ECMAScript ecosystem, and I'm stunned by its success doing some really cool things. It's
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[this duality](https://www.destroyallsoftware.com/talks/the-birth-and-death-of-javascript) that's
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led me to a couple of (very) late nights over the past weeks trying to reconcile myself as I
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bootstrap a simple desktop application.
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See, as much as
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[Webassembly isn't trying to replace Javascript](https://webassembly.org/docs/faq/#is-webassembly-trying-to-replace-javascript),
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**I want Javascript gone**. There are plenty of people who don't share my views, and they are
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probably nicer and more fun at parties. But I cringe every time "Webpack" is mentioned, and I think
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it's hilarious that the
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[language specification](https://ecma-international.org/publications/standards/Ecma-402.htm)
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dramatically outpaces anyone's
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[actual implementation](https://kangax.github.io/compat-table/es2016plus/). The answer to this
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conundrum is of course to recompile code from newer versions of the language to older versions _of
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the same language_ before running. At least [Babel] is a nice tongue-in-cheek reference.
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Yet for as much hate as [Electron] receives, it does a stunningly good job at solving a really hard
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problem: _how the hell do I put a button on the screen and react when the user clicks it_? GUI
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programming is hard, straight up. But if browsers are already able to run everywhere, why don't we
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take advantage of someone else solving the hard problems for us? I don't like that I have to use
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Javascript for it, but I really don't feel inclined to whip out good ol' [wxWidgets].
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Now there are other native solutions ([libui-rs], [conrod], [oh hey wxWdidgets again!][wxrust]), but
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those also have their own issues with distribution, styling, etc. With Electron, I can
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`yarn create electron-app my-app` and just get going, knowing that packaging/upgrades/etc. are built
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in.
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My question is: given recent innovations with WASM, _are we Electron yet_?
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No, not really.
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Instead, **what would it take to get to a point where we can skip Javascript in Electron apps?**
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# Setting the Stage
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Truth is, WASM/Webassembly is a pretty new technology and I'm a total beginner in this area. There
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may already be solutions to the issues I discuss, but I'm totally unaware of them, so I'm going to
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try and organize what I did manage to discover.
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I should also mention that the content and things I'm talking about here are not intended to be
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prescriptive, but more "if someone else is interested, what do we already know doesn't work?" _I
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expect everything in this post to be obsolete within two months._ Even over the course of writing
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this, [a separate blog post](https://mnt.io/2018/08/28/from-rust-to-beyond-the-asm-js-galaxy/) had
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to be modified because [upstream changes](https://github.com/WebAssembly/binaryen/pull/1642) broke a
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[Rust tool](https://github.com/rustwasm/wasm-bindgen/pull/787) the post tried to use. The post
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ultimately
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[got updated](https://mnt.io/2018/08/28/from-rust-to-beyond-the-asm-js-galaxy/#comment-477), **but
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all this happened within the span of a week.** Things are moving quickly.
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I'll also note that we're going to skip [asm.js] and [emscripten]. Truth be told, I couldn't get
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either of these to output anything, and so I'm just going to say
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[here be dragons.](https://en.wikipedia.org/wiki/Here_be_dragons) Everything I'm discussing here
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uses the `wasm32-unknown-unknown` target.
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The code that I _did_ get running is available
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[over here](https://github.com/speice-io/isomorphic-rust). Feel free to use it as a starting point,
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but I'm mostly including the link as a reference for the things that were attempted.
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# An Example Running Application
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So, I did _technically_ get a running application:
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![Electron app using WASM](/assets/images/2018-09-15-electron-percy-wasm.png)
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...which you can also try out if you want:
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```sh
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git clone https://github.com/speice-io/isomorphic-rust.git
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cd isomorphic_rust/percy
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yarn install && yarn start
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```
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...but I wouldn't really call it a "high quality" starting point to base future work on. It's mostly
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there to prove this is possible in the first place. And that's something to be proud of! There's a
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huge amount of engineering that went into showing a window with the text "It's alive!".
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There's also a lot of usability issues that prevent me from recommending anyone try Electron and
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WASM apps at the moment, and I think that's the more important thing to discuss.
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# Issue the First: Complicated Toolchains
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I quickly established that [wasm-bindgen] was necessary to "link" my Rust code to Javascript. At
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that point you've got an Electron app that starts an HTML page which ultimately fetches your WASM
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blob. To keep things simple, the goal was to package everything using [webpack] so that I could just
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load a `bundle.js` file on the page. That decision was to be the last thing that kinda worked in
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this process.
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The first issue
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[I ran into](https://www.reddit.com/r/rust/comments/98lpun/unable_to_load_wasm_for_electron_application/)
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while attempting to bundle everything via `webpack` is a detail in the WASM spec:
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> This function accepts a Response object, or a promise for one, and ... **[if > it] does not match
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> the `application/wasm` MIME type**, the returned promise will be rejected with a TypeError;
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>
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> [WebAssembly - Additional Web Embedding API](https://webassembly.org/docs/web/#additional-web-embedding-api)
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Specifically, if you try and load a WASM blob without the MIME type set, you'll get an error. On the
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web this isn't a huge issue, as the server can set MIME types when delivering the blob. With
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Electron, you're resolving things with a `file://` URL and thus can't control the MIME type:
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![TypeError: Incorrect response MIME type. Expected 'application/wasm'.](/assets/images/2018-09-15-incorrect-MIME-type.png)
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There are a couple of solutions depending on how far into the deep end you care to venture:
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- Embed a static file server in your Electron application
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- Use a [custom protocol](https://electronjs.org/docs/api/protocol) and custom protocol handler
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- Host your WASM blob on a website that you resolve at runtime
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But all these are pretty bad solutions and defeat the purpose of using WASM in the first place.
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Instead, my workaround was to
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[open a PR with `webpack`](https://github.com/webpack/webpack/issues/7918) and use regex to remove
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calls to `instantiateStreaming` in the
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[build script](https://github.com/speice-io/isomorphic-rust/blob/master/percy/build.sh#L21-L25):
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```sh
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cargo +nightly build --target=wasm32-unknown-unknown && \
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wasm-bindgen "$WASM_DIR/debug/$WASM_NAME.wasm" --out-dir "$APP_DIR" --no-typescript && \
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# Have to use --mode=development so we can patch out the call to instantiateStreaming
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"$DIR/node_modules/webpack-cli/bin/cli.js" --mode=development "$APP_DIR/app_loader.js" -o "$APP_DIR/bundle.js" && \
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sed -i 's/.*instantiateStreaming.*//g' "$APP_DIR/bundle.js"
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```
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Once that lands, the
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[build process](https://github.com/speice-io/isomorphic-rust/blob/master/percy_patched_webpack/build.sh#L24-L27)
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becomes much simpler:
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```sh
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cargo +nightly build --target=wasm32-unknown-unknown && \
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wasm-bindgen "$WASM_DIR/debug/$WASM_NAME.wasm" --out-dir "$APP_DIR" --no-typescript && \
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"$DIR/node_modules/webpack-cli/bin/cli.js" --mode=production "$APP_DIR/app_loader.js" -o "$APP_DIR/bundle.js"
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```
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But we're not done yet! After we compile Rust into WASM and link WASM to Javascript (via
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`wasm-bindgen` and `webpack`), we still have to make an Electron app. For this purpose I used a
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starter app from [Electron Forge], and then a
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[`prestart` script](https://github.com/speice-io/isomorphic-rust/blob/master/percy/package.json#L8)
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to actually handle starting the application.
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The
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[final toolchain](https://github.com/speice-io/isomorphic-rust/blob/master/percy/package.json#L8)
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looks something like this:
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- `yarn start` triggers the `prestart` script
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- `prestart` checks for missing tools (`wasm-bindgen-cli`, etc.) and then:
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- Uses `cargo` to compile the Rust code into WASM
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- Uses `wasm-bindgen` to link the WASM blob into a Javascript file with exported symbols
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- Uses `webpack` to bundle the page start script with the Javascript we just generated
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- Uses `babel` under the hood to compile the `wasm-bindgen` code down from ES6 into something
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browser-compatible
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- The `start` script runs an Electron Forge handler to do some sanity checks
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- Electron actually starts
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...which is complicated. I think more work needs to be done to either build a high-quality starter
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app that can manage these steps, or another tool that "just handles" the complexity of linking a
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compiled WASM file into something the Electron browser can run.
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# Issue the Second: WASM tools in Rust
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For as much as I didn't enjoy the Javascript tooling needed to interface with Rust, the Rust-only
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bits aren't any better at the moment. I get it, a lot of projects are just starting off, and that
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leads to a fragmented ecosystem. Here's what I can recommend as a starting point:
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Don't check in your `Cargo.lock` files to version control. If there's a disagreement between the
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version of `wasm-bindgen-cli` you have installed and the `wasm-bindgen` you're compiling with in
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`Cargo.lock`, you get a nasty error:
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```
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it looks like the Rust project used to create this wasm file was linked against
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a different version of wasm-bindgen than this binary:
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rust wasm file: 0.2.21
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this binary: 0.2.17
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Currently the bindgen format is unstable enough that these two version must
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exactly match, so it's required that these two version are kept in sync by
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either updating the wasm-bindgen dependency or this binary.
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```
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Not that I ever managed to run into this myself (_coughs nervously_).
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There are two projects attempting to be "application frameworks": [percy] and [yew]. Between those,
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I managed to get [two](https://github.com/speice-io/isomorphic-rust/tree/master/percy)
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[examples](https://github.com/speice-io/isomorphic-rust/tree/master/percy_patched_webpack) running
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using `percy`, but was unable to get an
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[example](https://github.com/speice-io/isomorphic-rust/tree/master/yew) running with `yew` because
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of issues with "missing modules" during the `webpack` step:
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```sh
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ERROR in ./dist/electron_yew_wasm_bg.wasm
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Module not found: Error: Can't resolve 'env' in '/home/bspeice/Development/isomorphic_rust/yew/dist'
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@ ./dist/electron_yew_wasm_bg.wasm
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@ ./dist/electron_yew_wasm.js
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@ ./dist/app.js
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@ ./dist/app_loader.js
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```
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If you want to work with the browser APIs directly, your choices are [percy-webapis] or [stdweb] (or
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eventually [web-sys]). See above for my `percy` examples, but when I tried
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[an example with `stdweb`](https://github.com/speice-io/isomorphic-rust/tree/master/stdweb), I was
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unable to get it running:
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```sh
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ERROR in ./dist/stdweb_electron_bg.wasm
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Module not found: Error: Can't resolve 'env' in '/home/bspeice/Development/isomorphic_rust/stdweb/dist'
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@ ./dist/stdweb_electron_bg.wasm
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@ ./dist/stdweb_electron.js
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@ ./dist/app_loader.js
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```
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At this point I'm pretty convinced that `stdweb` is causing issues for `yew` as well, but can't
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prove it.
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I did also get a [minimal example](https://github.com/speice-io/isomorphic-rust/tree/master/minimal)
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running that doesn't depend on any tools besides `wasm-bindgen`. However, it requires manually
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writing "`extern C`" blocks for everything you need from the browser. Es no bueno.
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Finally, from a tools and platform view, there are two up-and-coming packages that should be
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mentioned: [js-sys] and [web-sys]. Their purpose is to be fundamental building blocks that exposes
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the browser's APIs to Rust. If you're interested in building an app framework from scratch, these
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should give you the most flexibility. I didn't touch either in my research, though I expect them to
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be essential long-term.
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So there's a lot in play from the Rust side of things, and it's just going to take some time to
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figure out what works and what doesn't.
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# Issue the Third: Known Unknowns
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Alright, so after I managed to get an application started, I stopped there. It was a good deal of
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effort to chain together even a proof of concept, and at this point I'd rather learn [Typescript]
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than keep trying to maintain an incredibly brittle pipeline. Blasphemy, I know...
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The important point I want to make is that there's a lot unknown about how any of this holds up
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outside proofs of concept. Things I didn't attempt:
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- Testing
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- Packaging
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- Updates
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- Literally anything related to why I wanted to use Electron in the first place
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# What it Would Take
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Much as I don't like Javascript, the tools are too shaky for me to recommend mixing Electron and
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WASM at the moment. There's a lot of innovation happening, so who knows? Someone might have an
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application in production a couple months from now. But at the moment, I'm personally going to stay
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away.
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Let's finish with a wishlist then - here are the things that I think need to happen before
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Electron/WASM/Rust can become a thing:
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- Webpack still needs some updates. The necessary work is in progress, but hasn't landed yet
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([#7983](https://github.com/webpack/webpack/pull/7983))
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- Browser API libraries (`web-sys` and `stdweb`) need to make sure they can support running in
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Electron (see module error above)
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- Projects need to stabilize. There's talk of `stdweb` being turned into a Rust API
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[on top of web-sys](https://github.com/rustwasm/team/issues/226#issuecomment-418475778), and percy
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[moving to web-sys](https://github.com/chinedufn/percy/issues/24), both of which are big changes
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- `wasm-bindgen` is great, but still in the "move fast and break things" phase
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- A good "boilerplate" app would dramatically simplify the start-up costs;
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[electron-react-boilerplate](https://github.com/chentsulin/electron-react-boilerplate) comes to
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mind as a good project to imitate
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- More blog posts/contributors! I think Electron + Rust could be cool, but I have no idea what I'm
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doing
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[wxwidgets]: https://wxwidgets.org/
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[libui-rs]: https://github.com/LeoTindall/libui-rs/
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[electron]: https://electronjs.org/
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[babel]: https://babeljs.io/
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[wxrust]: https://github.com/kenz-gelsoft/wxRust
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[wasm-bindgen]: https://github.com/rustwasm/wasm-bindgen
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[js-sys]: https://crates.io/crates/js-sys
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[percy-webapis]: https://crates.io/crates/percy-webapis
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[stdweb]: https://crates.io/crates/stdweb
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[web-sys]: https://crates.io/crates/web-sys
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[percy]: https://chinedufn.github.io/percy/
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[virtual-dom-rs]: https://crates.io/crates/virtual-dom-rs
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[yew]: https://github.com/DenisKolodin/yew
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[react]: https://reactjs.org/
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[elm]: http://elm-lang.org/
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[asm.js]: http://asmjs.org/
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[emscripten]: https://kripken.github.io/emscripten-site/
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[typescript]: https://www.typescriptlang.org/
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[electron forge]: https://electronforge.io/
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[conrod]: https://github.com/PistonDevelopers/conrod
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[webpack]: https://webpack.js.org/
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