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post On Building High Performance Systems

Prior to working in the trading industry, my assumption was that High Frequency Trading (HFT) is made up of people who have access to secret techniques mortal developers could only dream of. There had to be some secret art that could only be learned if one had an appropriately tragic backstory:

kung-fu fight > How I assumed HFT people learn their secret techniques

How else do you explain people working on systems that complete the round trip of market data in to orders out (a.k.a. tick-to-trade) consistently within 750-800 nanoseconds? In roughly the time it takes a computer to access main memory 8 times, trading systems are capable of reading the market data packets, deciding what orders to send, doing risk checks, creating new packets for exchange-specific protocols, and putting those packets on the wire.

Having now worked in the trading industry, I can confirm the developers aren't super-human; I've made some simple mistakes at the very least. Instead, what shows up in public discussions is that philosophy, not technique, separates high-performance systems from everything else. Performance-critical systems don't rely on "this one cool C++ optimization trick" to make code fast (though micro-optimizations have their place); there's a lot more to worry about than just the code written for the project.

The framework I'd propose is this: If you want to build high-performance systems, focus first on reducing performance variance (reducing the gap between the fastest and slowest runs of the same code), and only look at average latency once variance is at an acceptable level.

Don't get me wrong, I'm a much happier person when things are fast. Computer goes from booting in 20 seconds down to 10 because I installed a solid-state drive? Awesome. But if every fifth day it takes a full minute to boot because of corrupted sectors? Not so great. Average speed over the course of a week is the same in each situation, but you're painfully aware of that minute when it happens. When it comes to code, the principal is the same: speeding up a function by an average of 10 milliseconds doesn't mean much if there's a 100ms difference between your fastest and slowest runs. When performance matters, you need to respond quickly every time, not just in aggregate. High-performance systems should first optimize for time variance. Once you're consistent at the time scale you care about, then focus on improving average time.

This focus on variance shows up all the time in industry too (emphasis added in all quotes below):

  • In marketing materials for NASDAQ's matching engine, the most performance-sensitive component of the exchange, dependability is highlighted in addition to instantaneous metrics:

    Able to consistently sustain an order rate of over 100,000 orders per second at sub-40 microsecond average latency

  • The Aeron message bus has this to say about performance:

    Performance is the key focus. Aeron is designed to be the highest throughput with the lowest and most predictable latency possible of any messaging system

  • The company PolySync, which is working on autonomous vehicles, mentions why they picked their specific messaging format:

    In general, high performance is almost always desirable for serialization. But in the world of autonomous vehicles, steady timing performance is even more important than peak throughput. This is because safe operation is sensitive to timing outliers. Nobody wants the system that decides when to slam on the brakes to occasionally take 100 times longer than usual to encode its commands.

  • Solarflare, which makes highly-specialized network hardware, points out variance (jitter) as a big concern for electronic trading:

    The high stakes world of electronic trading, investment banks, market makers, hedge funds and exchanges demand the lowest possible latency and jitter while utilizing the highest bandwidth and return on their investment.

And to further clarify: we're not discussing total run-time, but variance of total run-time. There are situations where it's not reasonably possible to make things faster, and you'd much rather be consistent. For example, trading firms use wireless networks because the speed of light through air is faster than through fiber-optic cables. There's still at absolute minimum a ~33.76 millisecond delay required to send data between, say, Chicago and Tokyo. If a trading system in Chicago calls the function for "send order to Tokyo" and waits to see if a trade occurs, there's a physical limit to how long that will take. In this situation, the focus is on keeping variance of additional processing to a minimum, since speed of light is the limiting factor.

So how does one go about looking for and eliminating performance variance? To tell the truth, I don't think a systematic answer or flow-chart exists. There's no substitute for (A) building a deep understanding of the entire technology stack, and (B) actually measuring system performance (though (C) watching a lot of CppCon videos for inspiration never hurt). Even then, every project cares about performance to a different degree; you may need to build an entire replica production system to accurately benchmark at nanosecond precision, or you may be content to simply avoid garbage collection in your Java code.

Even though everyone has different needs, there are still common things to look for when trying to isolate and eliminate variance. In no particular order, these are my focus areas when thinking about high-performance systems:

Language-specific

Garbage Collection: How often does garbage collection happen? When is it triggered? What are the impacts?

  • In Python, individual objects are collected if the reference count reaches 0, and each generation is collected if num_alloc - num_dealloc > gc_threshold whenever an allocation happens. The GIL is acquired for the duration of generational collection.
  • Java has many different collection algorithms to choose from, each with different characteristics. The default algorithms (Parallel GC in Java 8, G1 in Java 9) freeze the JVM while collecting, while more recent algorithms (ZGC and Shenandoah) are designed to keep "stop the world" to a minimum by doing collection work in parallel.

Allocation: Every language has a different way of interacting with "heap" memory, but the principle is the same: running the allocator to allocate/deallocate memory takes time that can often be put to better use. Understanding when your language interacts with the allocator is crucial, and not always obvious. For example: C++ and Rust don't allocate heap memory for iterators, but Java does (meaning potential GC pauses). Take time to understand heap behavior (I made a a guide for Rust), and look into alternative allocators (jemalloc, tcmalloc) that might run faster than the operating system default.

Data Layout: How your data is arranged in memory matters; data-oriented design and cache locality can have huge impacts on performance. The C family of languages (C, value types in C#, C++) and Rust all have guarantees about the shape every object takes in memory that others (e.g. Java and Python) can't make. Cachegrind and kernel perf counters are both great for understanding how performance relates to memory layout.

Just-In-Time Compilation: Languages that are compiled on the fly (LuaJIT, C#, Java, PyPy) are great because they optimize your program for how it's actually being used, rather than how a compiler expects it to be used. However, there's a variance problem if the program stops executing while waiting for translation from VM bytecode to native code. As a remedy, many languages support ahead-of-time compilation in addition to the JIT versions (CoreRT in C# and GraalVM in Java). On the other hand, LLVM supports Profile Guided Optimization, which theoretically brings JIT benefits to non-JIT languages. Finally, be careful to avoid comparing apples and oranges during benchmarks; you don't want your code to suddenly speed up because the JIT compiler kicked in.

Programming Tricks: These won't make or break performance, but can be useful in specific circumstances. For example, C++ can use templates instead of branches in critical sections.

Kernel

Code you wrote is almost certainly not the only code running on your hardware. There are many ways the operating system interacts with your program, from interrupts to system calls, that are important to watch for. These are written from a Linux perspective, but Windows does typically have equivalent functionality.

Scheduling: Set the processor affinity of your process/thread (typically using taskset), and make sure only your program can run on that processor. The kernel, by default, is free to schedule any process on any core, so it's important to reserve CPU cores exclusively for the important programs. Also, turning on NO_HZ and turning off hyper-threading are probably good ideas.

System calls: Reading from a UNIX socket? Writing to a file? In addition to not knowing how long the I/O operation takes, these all trigger expensive system calls (syscalls). To handle these, the CPU must context switch to the kernel, let the kernel operation complete, then context switch back to your program. We'd rather keep these to a minimum (see timestamp 18:20). Strace is your friend for understanding when and where syscalls happen.

Signal Handling: Far less likely to be an issue, but signals do trigger a context switch if your code has a handler registered. This will be highly dependent on the application, but you can block signals if it's an issue.

Interrupts: System interrupts are how devices connected to your computer notify the CPU that something has happened. The CPU will then choose a processor core to pause and context switch to the OS to handle the interrupt. Make sure that SMP affinity is set so that interrupts are handled on a CPU core not running the program you care about.

NUMA: While NUMA is good at making multi-cell systems transparent, there are variance implications; if the kernel moves a process across nodes, future memory accesses must wait for the controller on the original node. Use numactl to handle memory-/cpu-cell pinning so this doesn't happen.

Hardware

CPU Pipelining/Speculation: Speculative execution in modern processors gave us vulnerabilities like Spectre, but it also gave us performance improvements like branch prediction. And if the CPU mis-speculates your code, there's variance associated with rewind and replay. While the compiler knows a lot about how your CPU pipelines instructions, code can be structured to help the branch predictor.

Paging: For most systems, virtual memory is incredible. Applications live in their own worlds, and the CPU/MMU figures out the details. However, there's a variance penalty associated with memory paging and caching; if you access more memory pages than the TLB can store, you'll have to wait for the page walk. Kernel perf tools are necessary to figure out if this is an issue, but using huge pages can reduce TLB burdens. Alternately, running applications in a hypervisor like Jailhouse allows one to skip virtual memory entirely, but this is probably more work than the benefits are worth.

Network Interfaces: When more than one computer is involved, variance can go up dramatically. Tuning kernel network parameters may be helpful, but modern systems more frequently opt to skip the kernel altogether with a technique called kernel bypass. This typically requires specialized hardware and drivers, but even industries like telecom are finding the benefits.

Networks

Routing: There's a reason financial firms are willing to pay millions of euros for rights to a small plot of land - having a straight-line connection from point A to point B means the path their data takes is the shortest possible. In contrast, there are currently 6 computers in between me and Google, but that may change at any moment if my ISP realizes a more efficient route is available. Whether it's using research-quality equipment for shortwave radio, or just making sure there's no data inadvertently going between data centers, routing matters.

Protocol: TCP as a network protocol is awesome: guaranteed and in-order delivery, flow control, and congestion control all built in. But these attributes make the most sense when networking infrastructure is lossy; for systems that expect nearly all packets to be delivered correctly, the setup handshaking and packet acknowledgment are just overhead. Using UDP (unicast or multicast) may make sense in these contexts as it avoids the chatter needed to track connection state, and gap-fill strategies can handle the rest.

Switching: Many routers/switches handle packets using "store-and-forward" behavior: wait for the whole packet, validate checksums, and then send to the next device. In variance terms, the time needed to move data between two nodes is proportional to the size of that data; the switch must "store" all data before it can calculate checksums and "forward" to the next node. With "cut-through" designs, switches will begin forwarding data as soon as they know where the destination is, checksums be damned. This means there's a fixed cost (at the switch) for network traffic, no matter the size.

Final Thoughts

High-performance systems, regardless of industry, are not magical. They do require extreme precision and attention to detail, but they're designed, built, and operated by regular people, using a lot of tools that are publicly available. Interested in seeing how context switching affects performance of your benchmarks? taskset should be installed in all modern Linux distributions, and can be used to make sure the OS never migrates your process. Curious how often garbage collection triggers during a crucial operation? Your language of choice will typically expose details of its operations (Python, Java). Want to know how hard your program is stressing the TLB? Use perf record and look for dtlb_load_misses.miss_causes_a_walk.

Two final guiding questions, then: first, before attempting to apply some of the technology above to your own systems, can you first identify where/when you care about "high-performance"? As an example, if parts of a system rely on humans pushing buttons, CPU pinning won't have any measurable effect. Humans are already far too slow to react in time. Second, if you're using benchmarks, are they being designed in a way that's actually helpful? Tools like Criterion (also in Rust) and Google's Benchmark output not only average run time, but variance as well; your benchmarking environment is subject to the same concerns your production environment is.

Finally, I believe high-performance systems are a matter of philosophy, not necessarily technique. Rigorous focus on variance is the first step, and there are plenty of ways to measure and mitigate it; once that's at an acceptable level, then optimize for speed.