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Markdown
892 lines
25 KiB
Markdown
---
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layout: post
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title: "Static Polymorphism"
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description: "Emulating Traits in C++"
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category:
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tags: [python]
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---
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Other languages have done similar things (interfaces in Java), but think the Rust comparison is
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useful because both languages are "system."
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# System Differences
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Worth noting differences in goals: polymorphism in C++ is only duck typing. Means that static
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polymorphism happens separate from visibility, overloading, etc.
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Rust's trait system is more thorough (need a better way to explain that), which allows for trait
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markers, auto-deriving, arbitrary self.
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# Simple Example
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Accept parameter types, return known type. Also needs to be generic over parameter types.
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Should make a quick note that C++ doesn't allow
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# Generic return
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Same name and parameter signature, but return different types - `AsRef`
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# Associated types
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`.as_iter()`, and the iterator `Item` type
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# decltype and compiler-named types
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Rust has some types named by the compiler, but inaccessible in traits; can't return `impl SomeTrait`
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from traits. Can return `impl Future` from free functions and structs, but traits can't use
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compiler-generated types (associated types still need to name the type).
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Can have traits return references (`&dyn Trait`), but uses vtable (so no longer statically
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polymorphic), and very likely get into all sorts of lifetime issues. Can use `Box<dyn Trait>` trait
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objects to avoid lifetime issues, but again, uses vtable.
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C++ doesn't appear to have the same restrictions, mostly because the "contract" is just duck typing.
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# Require static methods on a class?
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Shouldn't be too hard - `T::some_method()` should be compilable.
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# Default implementation
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First: example of same name, different arguments. Not possible in Rust.
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```rust
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trait MyTrait {
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// This is illegal in Rust, even though name-mangling is unique:
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// fn method(&self, value: usize) -> usize;
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// Works if you rename the method, but is a pain to type:
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fn method_with_options(&self, value: usize) -> usize;
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fn method(&self) -> usize {
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self.method_with_options(42);
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}
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}
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struct MyStruct {}
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impl MyTrait for MyStruct {
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fn method_with_options(&self, value: usize) -> usize {
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println!("{}", value);
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value
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}
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}
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```
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Second: example of same name, different arguments, but can't provide default implementation.
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```c++
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template <typename T>
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concept MyTrait = requires (T a) {
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{ a.method(declval<std::size_t>()) } -> std::same_as<std::size_t>,
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{ a.method() } -> std::same_as<std::size_t>,
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}
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// Each class must implement both `method` signatures.
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class MyClass {
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public:
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std::size_t method(std::size_t value) {
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std::cout << value << std::endl;
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return value;
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}
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std::size_t method() {
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return method(42);
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}
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};
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// Can write free functions as the default and then call explicitly, but for trivial
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// implementations (replacing defaults) it's not likely to be worth it.
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auto method_default_(auto MyTrait this) std::size_t {
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return this.method(42);
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}
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class MyClassDefault {
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public:
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std::size_t method(std::size_t value) {
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std::cout << value << std::endl;
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return value;
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}
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std::size_t method() {
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return method_default_(this);
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}
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}
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```
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# Method Qualifiers
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Rust allows declaring immutable or mutable.
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Can require object we're calling methods on to be `const`:
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```c++
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#include <concepts>
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#include <cstdint>
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template <typename T>
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concept ConstMethod = requires (const T a) {
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{ a.method() } -> std::same_as<std::uint64_t>;
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};
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std::uint64_t my_function(ConstMethod auto a) {
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return a.method();
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}
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class HasConst {
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public:
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std::uint64_t method() const {
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return 42;
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}
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};
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class WithoutConst {
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public:
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std::uint64_t method() {
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return 42;
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}
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};
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int main() {
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auto x = HasConst{};
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my_function(x);
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auto y = WithoutConst{};
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my_function(y);
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}
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```
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```text
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<source>:32:18: error: use of function 'uint64_t my_function(auto:1) [with auto:1 = WithoutConst; uint64_t = long unsigned int]' with unsatisfied constraints
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32 | my_function(y);
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| ^
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<source>:9:15: note: declared here
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9 | std::uint64_t my_function(ConstMethod auto a) {
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| ^~~~~~~~~~~
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<source>:9:15: note: constraints not satisfied
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<source>: In instantiation of 'uint64_t my_function(auto:1) [with auto:1 = WithoutConst; uint64_t = long unsigned int]':
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<source>:32:18: required from here
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<source>:5:9: required for the satisfaction of 'ConstMethod<auto:1>' [with auto:1 = WithoutConst]
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<source>:5:23: in requirements with 'T a' [with T = WithoutConst]
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<source>:6:37: note: the required expression 'const_cast<const T&>(a).method()' is invalid, because
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6 | { const_cast<const T&>(a).method() } -> std::same_as<std::uint64_t>;
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| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
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<source>:6:37: error: passing 'const WithoutConst' as 'this' argument discards qualifiers [-fpermissive]
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<source>:22:19: note: in call to 'uint64_t WithoutConst::method()'
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22 | std::uint64_t method() {
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| ^~~~~~
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```
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...which is equivalent to Rust's `&mut self`. Unlike Rust, can't mark `this` as consumed.
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Alternate form: using `static_cast<>` allows mixing some methods that are `const`, some not:
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```c++
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#include <concepts>
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#include <cstdint>
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template <typename T>
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concept ConstMethod = requires (T a) {
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{ static_cast<const T>(a).const_method() } -> std::same_as<std::uint64_t>;
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{ a.nonconst_method() } -> std::same_as<std::uint64_t>;
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{ a.unnecessary_const_method() } -> std::same_as<std::uint64_t>;
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};
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std::uint64_t my_function(ConstMethod auto a) {
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return a.method();
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}
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class HasConst {
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public:
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std::uint64_t const_method() const {
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return 42;
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}
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std::uint64_t nonconst_method() {
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return 42;
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}
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// Concept didn't require this to be `const`, but we can add the qualifier if we want.
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std::uint64_t unnecessary_const_method() const {
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return 42;
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}
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};
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void f(ConstMethod auto x) {}
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int main() {
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auto x = HasConst{};
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f(x);
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}
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```
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Alternate alternate form:
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```c++
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template <typename T>
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concept ConstMethod =
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requires (const T a) {
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{ a.const_method() } -> std::same_as<std::uint64_t>;
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} &&
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requires (T a) {
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{ a.nonconst_method() } -> std::same_as<std::uint64_t>;
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{ a.unnecessary_const_method() } -> std::same_as<std::uint64_t>;
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};
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// Can also use parentheses:
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/*
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template <typename T>
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concept ConstMethod = (
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requires (const T a) {
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{ a.const_method() } -> std::same_as<std::uint64_t>;
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} &&
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requires (T a) {
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{ a.nonconst_method() } -> std::same_as<std::uint64_t>;
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{ a.unnecessary_const_method() } -> std::same_as<std::uint64_t>;
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}
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);
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*/
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// Formulated inside a `requires` block:
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/*
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template <typename T>
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concept ConstMethod = requires {
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requires requires (const T a) {
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{ a.const_method() } -> std::same_as<std::uint64_t>;
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};
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requires requires (T a) {
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{ a.nonconst_method() } -> std::same_as<std::uint64_t>;
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{ a.unnecessary_const_method() } -> std::same_as<std::uint64_t>;
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};
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};
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*/
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```
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Third alternate form:
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```c++
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template<typename T>
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concept ConstMethods = requires (const T a) {
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{ a.const_method() } -> std::same_as<std::uint64_t>;
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};
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template<typename T>
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concept NonConstMethods = requires (T a) {
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{ a.nonconst_method() } -> std::same_as<std::uint64_t>;
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{ a.unnecessary_const_method() } -> std::same_as<std::uint64_t>;
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};
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template<typename T>
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concept ConstMethod = ConstMethods<T> && NonConstMethods<T>;
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// Formulated inside a requires block:
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/*
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template <typename T>
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concept ConstMethod = requires {
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requires ConstMethods<T>;
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requires NonConstMethods<T>;
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};
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*/
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```
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...which goes a long way towards explaining why the "requires requires" form is necessary. Not sure
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what the "best practices" form is, just trying to demonstrate what is possible.
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Working with `const` parameters can be a bit weird because of implicit copies:
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```c++
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#include <concepts>
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#include <cstdint>
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class WithCopyCtor {
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public:
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WithCopyCtor(const WithCopyCtor &other) = default;
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};
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class WithoutCopyCtor {
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public:
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WithoutCopyCtor(const WithoutCopyCtor &other) = delete;
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};
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template <typename T>
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concept ConstArgument = requires (T a) {
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// Arguments passed by value:
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{ a.method_one(std::declval<const std::uint64_t>()) } -> std::same_as<std::uint64_t>;
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{ a.method_two(std::declval<const WithCopyCtor>()) } -> std::same_as<std::uint64_t>;
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// Arguments passed by reference:
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{ a.method_three(std::declval<const WithCopyCtor&>()) } -> std::same_as<std::uint64_t>;
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{ a.method_four(std::declval<const WithoutCopyCtor&&>()) } -> std::same_as<std::uint64_t>;
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// NOTE: This requirement is illogical. It's impossible to call a method accepting a parameter
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// by value when that parameter can not copy construct.
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// Not sure if it's worth including this note in the final write-up though.
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//{ a.method_four(std::declval<const WithoutCopyCtor>()) } -> std::same_as<std::uint64_t>;
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{ a.method_five(std::declval<WithoutCopyCtor&>()) } -> std::same_as<std::uint64_t>;
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};
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std::uint64_t my_function(ConstArgument auto a) {
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return 42;
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}
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class MyClass {
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public:
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// NOTE: Even though the concept required `method_one` to accept `const std::uint64_t`, we don't need
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// to use a `const` qualifier here because we can implicitly copy `const std::uint64_t` to `std::uint64_t`.
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std::uint64_t method_one(std::uint64_t value) {
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return 42;
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}
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// NOTE: Similar to `method_one`, even though the concept declared `const WithCopyCtor`,
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// we can use the copy constructor to implicitly copy and convert between `const` and non-`const`.
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std::uint64_t method_two(WithCopyCtor value) {
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return 42;
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}
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// NOTE: Because we can't implicitly copy from `const` references to non-`const` references,
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// _even if the class has a copy constructor_, we must include the qualifier here.
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std::uint64_t method_three(const WithCopyCtor &value) {
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return 42;
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}
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// NOTE: Similar to `method_three`, because we can't copy from `const` rvalue references to non-`const`,
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// we must include the qualifier.
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std::uint64_t method_four(const WithoutCopyCtor &&value) {
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return 42;
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}
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// NOTE: We can _add_ a `const` qualifier even if the concept doesn't require it, because it's safe to
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// treat non-`const` references as `const.
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std::uint64_t method_five(const WithoutCopyCtor &value) {
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return 42;
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}
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};
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int main() {
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auto x = MyClass{};
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my_function(x);
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}
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```
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Rust is much simpler about all this - the signature for a trait implementation must _exactly_ match
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a trait definition. Actual usage rules may be weird (what happens with a mut reference
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`#[derive(Copy)]` struct when a function takes immutable by value?), but the polymorphic side stays
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consistent.
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Can also use `noexcept` qualifier. Not sure why this has issues:
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```c++
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#include <concepts>
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#include <cstdint>
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template<typename T>
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concept NoExceptMethod = requires (T a) {
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{ noexcept(a.method()) } -> std::same_as<std::uint64_t>;
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};
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class NoExcept {
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public:
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std::uint64_t method() {
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return 42;
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}
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};
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void f(NoExceptMethod auto a) {}
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int main() {
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NoExcept x{};
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f(x);
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}
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```
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Or why this is allowable:
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```c++
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#include <concepts>
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#include <cstdint>
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template<typename T>
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concept NoExceptMethod = requires (T a) {
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{ a.method() } -> std::same_as<std::uint64_t>;
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noexcept(a.method());
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};
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class NoExcept {
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public:
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std::uint64_t method() {
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return 42;
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}
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};
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void f(NoExceptMethod auto a) {}
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int main() {
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NoExcept x{};
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f(x);
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}
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```
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Turns out this is the way to do it:
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```c++
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#include <concepts>
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#include <cstdint>
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template<typename T>
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concept NoExceptMethod = requires (T a) {
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{ a.method() } noexcept -> std::same_as<std::uint64_t>;
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};
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class NoExcept {
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public:
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std::uint64_t method() noexcept {
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return 42;
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}
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};
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void f(NoExceptMethod auto a) {}
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int main() {
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NoExcept x{};
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f(x);
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}
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```
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But this doesn't compile?
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```c++
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#include <concepts>
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#include <cstdint>
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template<typename T>
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concept NoExceptMethod = requires (T a) {
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// Note that we simply replaced `noexcept` with `const`
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{ a.method() } const -> std::same_as<std::uint64_t>;
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};
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class NoExcept {
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public:
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// Note that we simply replaced `noexcept` with `const`
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std::uint64_t method() const {
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return 42;
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}
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};
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void f(NoExceptMethod auto a) {}
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int main() {
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NoExcept x{};
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f(x);
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}
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```
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```text
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<source>:6:19: error: expected ';' before 'const'
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6 | { a.method() } const -> std::same_as<std::uint64_t>;
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| ^~~~~~
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| ;
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```
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In general: exceptions add an orthogonal dimension of complexity on top of `const` because of how
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difficult it is to deduce `noexcept` in practice. See also
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http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2019/p1667r0.html
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Also, concepts getting so hard to understand that we write test cases:
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https://andreasfertig.blog/2020/08/cpp20-concepts-testing-constrained-functions/
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And for handling `volatile`:
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```c++
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#include <concepts>
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#include <cstdint>
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template<typename T>
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concept VolatileMethod = requires(volatile T a) {
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{ a.method() } -> std::same_as<std::uint64_t>;
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};
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class Volatile {
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public:
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std::uint64_t method() volatile {
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return 42;
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}
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};
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void f(VolatileMethod auto a) {
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a.method();
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}
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int main() {
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Volatile x{};
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f(x);
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}
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```
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Though the compiler nicely warns us that we shouldn't do this:
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```text
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<source>:5:46: warning: 'volatile'-qualified parameter is deprecated [-Wvolatile]
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5 | concept VolatileMethod = requires(volatile T a) {
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| ~~~~~~~~~~~^
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```
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C++ also has `override` and `final`, but doesn't make much sense to impose that as a requirement;
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inheritance and concepts are orthogonal systems.
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# Implement methods on remote types
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Rust allows both arbitrary `self` and extension traits. Arbitrary self forms the basis of the
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`async` system in Rust. Extension traits form basis of `futures` library. Accomplish effectively the
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same thing, but for concrete types and traits respectively.
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UFCS would achieve the same effect, but unclear if/when it will be available:
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https://dancrn.com/2020/08/02/ufcs-in-clang.html
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Can use free functions in the meantime, but having the IDE auto-complete `.<the next thing>` is
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exceedingly useful, as opposed to looking through all functions in a namespace.
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Can also sub-class or implicitly convert to a wrapper:
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```c++
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#include <concepts>
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#include <cstdint>
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|
|
class SomeRemoteClass {};
|
|
|
|
template<typename T>
|
|
concept MyConcept = requires (T a) {
|
|
{ a.do_something() } -> std::same_as<std::uint64_t>;
|
|
};
|
|
|
|
// Note: It's unsafe to move `SomeRemoteClass`, so we accept by reference
|
|
// Requiring SomeRemoteClass be copy-constructible would also be OK.
|
|
class LocalImpl {
|
|
public:
|
|
LocalImpl(const SomeRemoteClass &remote): remote_{remote} {};
|
|
std::uint64_t do_something() {
|
|
return 42;
|
|
}
|
|
|
|
private:
|
|
const SomeRemoteClass &remote_;
|
|
};
|
|
|
|
auto auto_func(MyConcept auto value) {
|
|
auto x = value.do_something();
|
|
}
|
|
|
|
void regular_func(LocalImpl value) {
|
|
auto x = value.do_something();
|
|
}
|
|
|
|
int main() {
|
|
SomeRemoteClass x {};
|
|
|
|
// This _will not_ compile because `auto` doesn't trigger the conversion to `LocalImpl`
|
|
//auto_func(x);
|
|
|
|
// This _will_ compile because the function signature declares a concrete class for which an
|
|
// implicit conversion is available. It just so happens that `LocalImpl` satisfies `MyConcept`.
|
|
regular_func(x);
|
|
}
|
|
```
|
|
|
|
The `LocalImpl` wrapper could be extended to handle additional remote types using template
|
|
specialization or holding an internal `std::variant`, but that misses the point: we want to write
|
|
code that accepts anything that satisfies `MyConcept`. When we write functions that require a
|
|
specific wrapper, we're being overly restrictive, and obfuscating our intentions (we don't actually
|
|
care about the wrapper, it's just there for ease-of-use).
|
|
|
|
Can use some overloading/specialization tricks for ease of use:
|
|
|
|
```c++
|
|
auto some_func_(MyConcept auto value) -> void {
|
|
auto x = value.do_something();
|
|
}
|
|
|
|
auto some_func(MyConcept auto value) -> void {
|
|
some_func_(value);
|
|
}
|
|
|
|
void some_func(LocalImpl value) {
|
|
some_func_(value);
|
|
}
|
|
```
|
|
|
|
Need to be careful though:
|
|
|
|
```c++
|
|
auto some_func(MyConcept auto value) -> void {
|
|
auto x = value.do_something();
|
|
}
|
|
|
|
void some_func(LocalImpl value) {
|
|
// NOTE: Because `LocalImpl` is more specific than `auto`, this is a recursive call and
|
|
// will overflow the stack.
|
|
// We use `some_func_` above to uniquely name the function we actually want to call.
|
|
some_func(value);
|
|
}
|
|
```
|
|
|
|
Potentially worth mentioning orphan rule in Rust as limit to extension methods - can't implement
|
|
remote traits for remote types.
|
|
|
|
# Checking a type fulfills the concept
|
|
|
|
With concepts, you find out that there's an issue only when you attempt to use it. Traits in Rust
|
|
will let you know during implementation that something is wrong (there's a local error).
|
|
https://www.ecorax.net/as-above-so-below-1/
|
|
|
|
Can use `static_assert` to kinda make sure a contract is fulfilled:
|
|
|
|
```c++
|
|
#include <cstdint>
|
|
#include <type_traits>
|
|
|
|
template<typename T>
|
|
constexpr bool has_method = std::is_same_v<decltype(std::declval<T>().method()), std::uint64_t>;
|
|
|
|
class WithMethod {
|
|
public:
|
|
std::uint64_t method() { return 0; }
|
|
};
|
|
|
|
static_assert(has_method<WithMethod>);
|
|
|
|
class WithoutMethod {};
|
|
|
|
// <source>: In instantiation of 'constexpr const bool has_method<WithoutMethod>':
|
|
// <source>:16:16: required from here
|
|
// <source>:5:71: error: 'class WithoutMethod' has no member named 'method'
|
|
// 5 | constexpr bool has_method = std::is_same_v<decltype(std::declval<T>().method()), std::uint64_t>;
|
|
// | ~~~~~~~~~~~~~~~~~~^~~~~~
|
|
// <source>:16:15: error: non-constant condition for static assertion
|
|
// 16 | static_assert(has_method<WithoutMethod>);
|
|
// |
|
|
static_assert(has_method<WithoutMethod>);
|
|
```
|
|
|
|
We'd rather the example fail the static assert, rather than have an error on the `decltype`, but it
|
|
does get the job done; we're told explicitly that `WithoutMethod` has no member `method`, so the
|
|
error message for `decltype()` is actually much nicer than the `static_assert`.. Can use
|
|
[custom SFINAE](https://stackoverflow.com/a/257382) or
|
|
[experimental](https://stackoverflow.com/a/22014784)
|
|
[type traits](http://en.cppreference.com/w/cpp/experimental/is_detected) to fix those issues, but
|
|
mostly please just use concepts.
|
|
|
|
# Templated splatter
|
|
|
|
Rust can't handle arbitrary numbers of template parameters. Macros can (see `vec![]`), and you could
|
|
use a macro to define the implementation of free functions, but methods need to know exactly what
|
|
the arguments are. Also, no concept of SFINAE or type inspection in Rust macros.
|
|
|
|
Good example of how to demonstrate Rust not being able to use splatter templates: can't emplace back
|
|
on a vector. Have to construct and move. In general, don't think it's possible to "construct" into a
|
|
pre-existing address; could use same variation of unsafe to say "I know how large i am, I know my
|
|
layout, I have a pointer to where I begin, set it all up," but even that would have to be defined on
|
|
the struct, `Vec` can't forward args to this initializer method.
|
|
That said, open question as to whether the move vs. construct-in-place/placement new matters given
|
|
an optimizing compiler: https://stackoverflow.com/a/36919571
|
|
|
|
Also: `std::initializer_list` (although Rust can get _very_ close with macros: `vec!`).
|
|
|
|
# CRTP
|
|
|
|
Might not need to be an extensive section? CRTP lets bases reference children. Rust has no struct
|
|
inheritance, but some CRTP stuff can be used with traits.
|
|
|
|
Review of the examples Wikipedia gives:
|
|
|
|
- Static polymorphism: Traits are allowed to declare that implementors define an `implementation()`
|
|
and then provide default implementations of other methods that use it (without virtual calls). Not
|
|
a common pattern though; use composition, not inheritance. https://godbolt.org/z/Md55e7
|
|
- Object counter: I don't think Rust has a way to accomplish this; traits aren't allowed to hold
|
|
data.
|
|
- Polymorphic chaining: Feel free to return `Self`, `&Self`, etc., builder patterns aren't new.
|
|
|
|
# Potentially excluded
|
|
|
|
Some ideas related to traits, but that I'm not sure sufficiently fit the theme. May be worth
|
|
investigating in a future post?
|
|
|
|
## Visibility
|
|
|
|
Worth acknowledging that C++ can do interesting things with `protected`, `friend`, and others, that
|
|
Rust can't. However, Rust can limit trait implementations to current crate ("sealed traits"), where
|
|
C++ concepts are purely duck typing.
|
|
|
|
## Move/consume `self` as opposed to `&self`?
|
|
|
|
Handled as part of method qualifiers.
|
|
|
|
Not exactly polymorphism, but is a significant feature of Rust trait system. Is there a way to force
|
|
`std::move(object).method()`? C++ can still use objects after movement makes them invalid, so not
|
|
sure that it makes conceptual sense - it's your job to prevent use-after-move, not the compiler's.
|
|
|
|
## Automatic markers?
|
|
|
|
Alternately, conditional inheritance based on templates?
|
|
|
|
## Arbitrary `self`
|
|
|
|
Handled as part of section on `impl Trait` for remote type, not sure this needs it's own section.
|
|
|
|
Forms the basis for Rust's async system, but used very rarely aside from that.
|
|
|
|
[`std::enable_shared_from_this`](https://en.cppreference.com/w/cpp/memory/enable_shared_from_this)
|
|
|
|
`enable_unique_from_this` doesn't make a whole lot of sense, but Rust can do it:
|
|
|
|
```rust
|
|
struct MyStruct {}
|
|
|
|
impl MyStruct {
|
|
fn my_function(self: &Box<Self>) {}
|
|
}
|
|
|
|
fn main() {
|
|
let unboxed = MyStruct {};
|
|
// error[E0599]: no method named `my_function` found for struct `MyStruct` in the current scope
|
|
// unboxed.my_function();
|
|
|
|
let boxed = Box::new(MyStruct {});
|
|
boxed.my_function();
|
|
boxed.my_function();
|
|
}
|
|
```
|
|
|
|
Interestingly enough, can't bind `static` version using equality:
|
|
|
|
```c++
|
|
#include <iterator>
|
|
#include <vector>
|
|
#include <concepts>
|
|
|
|
std::uint64_t free_get_value() {
|
|
return 24;
|
|
}
|
|
|
|
class MyClass {
|
|
public:
|
|
// <source>:11:47: error: invalid pure specifier (only '= 0' is allowed) before ';' token
|
|
std::uint64_t get_value() = free_get_value;
|
|
};
|
|
|
|
int main() {
|
|
auto x = MyClass {};
|
|
}
|
|
```
|
|
|
|
---
|
|
|
|
Turns out the purpose of `enable_shared_from_this` is so that you can create new shared instances of
|
|
yourself from within yourself, it doesn't have anything to do with enabling extra functionality
|
|
depending on whether you're owned by a shared pointer. _At best_, you could have other runtime
|
|
checks to see if you're owned exclusively, or as part of some other smart pointer, but the type
|
|
system can't enforce that. And if you're _not_ owned by that smart pointer, what then? Exceptions?
|
|
|
|
UFCS would be able to help with this - define new methods like:
|
|
|
|
```c++
|
|
template<>
|
|
void do_a_thing(std::unique_ptr<MyType> value) {}
|
|
```
|
|
|
|
In this case, the extension is actually on `unique_ptr`, but the overload resolution applies only to
|
|
pointers of `MyType`. Note that `shared_ptr` and others seem to work by overloading `operator ->` to
|
|
proxy function calls to the delegates; you could inherit `std::shared_ptr` and specialize the
|
|
template to add methods for specific classes I guess? But it's still inheriting `shared_ptr`, you
|
|
can't define things directly on it.
|
|
|
|
Generally, "you can just use free functions" seems like a shoddy explanation. We could standardize
|
|
overload `MyClass_init` as a constructor and function similar to C, etc., but the language is
|
|
designed to assist us so we don't have to do crap like that. I do hope UFCS becomes a thing.
|
|
|
|
That said, it is interesting that for Rust, arbitrary self can be replaced with traits:
|
|
|
|
```rust
|
|
trait MyTrait {
|
|
fn my_function(&self);
|
|
}
|
|
|
|
impl MyTrait for Box<MyStruct> {
|
|
fn my_function(&self) {}
|
|
}
|
|
```
|
|
|
|
Just have to make sure that `MyTrait` is in scope all the time, and that's not fun. Ultimately, Rust
|
|
kinda already has UFCS. It's only "kinda" because you have to bring it in scope, and it's
|
|
potentially unclear when it's being used (extension traits), but it does get the basic job done.
|
|
|
|
# Trait objects as arguments
|
|
|
|
Handled as part of `decltype` and compiler-named types, not sure it needs it's own section.
|
|
|
|
```rust
|
|
trait MyTrait {
|
|
fn some_method(&self);
|
|
}
|
|
|
|
fn my_function(value: &dyn MyTrait) {
|
|
|
|
}
|
|
```
|
|
|
|
C++ can't explicitly use vtable as part of concepts:
|
|
|
|
```c++
|
|
template<typename T, typename = std::enable_if_t<...>>
|
|
void my_function(T& value) {}
|
|
```
|
|
|
|
...is equivalent to:
|
|
|
|
```rust
|
|
fn my_function<T: MyTrait>(value: &T) {}
|
|
```
|
|
|
|
Alternate form with concepts:
|
|
|
|
```c++
|
|
#include <concepts>
|
|
#include <cstdint>
|
|
|
|
template<typename T>
|
|
concept HasMethod = requires (T a) {
|
|
{ a.some_method() } -> std::same_as<std::uint64_t>;
|
|
};
|
|
|
|
auto my_function(HasMethod auto value) {
|
|
auto x = value.some_method();
|
|
}
|
|
|
|
class MyClass {
|
|
public:
|
|
std::uint64_t some_method() {
|
|
return 42;
|
|
}
|
|
};
|
|
|
|
int main() {
|
|
auto x = MyClass {};
|
|
my_function(x);
|
|
}
|
|
```
|
|
|
|
vtable is automatically used if virtual, but concepts (so far as I can tell) can't detect virtual.
|
|
|
|
Kind of nice because you don't have to explicitly manage the vtable in Rust, but you trade off the
|
|
ability to get inheritance. Modern trends have been "composition over inheritance" (see Google style
|
|
docs as an example) so the trend may be worth it, but moving away from inheritance models is
|
|
disorienting.
|
|
|
|
`dyn Trait` seems to be used in Rust mostly for type erasure - `Box<Pin<dyn Future>>` for example,
|
|
but is generally fairly rare, and C++ probably doesn't suffer for not having it. Can use inheritance
|
|
to force virtual if truly necessary, but not sure why you'd need that.
|