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591 lines
21 KiB
Markdown
---
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layout: post
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title: "Fixed Memory: Stacking Up"
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description: "We don't need no allocator."
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category:
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tags: [rust, understanding-allocations]
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---
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`const` and `static` are perfectly fine, but it's relatively rare that we know
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at compile-time about either values or references that will be the same for the
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duration of our program. Put another way, it's not often the case that either you
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or your compiler knows how much memory your entire program will ever need.
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However, there are still some optimizations the compiler can do if it knows how much
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memory individual functions will need. Specifically, the compiler can make use of
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"stack" memory (as opposed to "heap" memory) which can be managed far faster in
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both the short- and long-term. When requesting memory, the
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[`push` instruction](http://www.cs.virginia.edu/~evans/cs216/guides/x86.html)
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can typically complete in [1 or 2 cycles](https://agner.org/optimize/instruction_tables.ods)
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(<1 nanosecond on modern CPUs). Contrast that to heap memory which requires an allocator
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(specialized software to track what memory is in use) to reserve space.
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When you're finished with stack memory, the `pop` instruction runs in
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1-3 cycles, as opposed to an allocator needing to worry about memory fragmentation
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and other issues with the heap. All sorts of incredibly sophisticated techniques have been used
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to design allocators:
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- [Garbage Collection](https://en.wikipedia.org/wiki/Garbage_collection_(computer_science))
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strategies like [Tracing](https://en.wikipedia.org/wiki/Tracing_garbage_collection)
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(used in [Java](https://www.oracle.com/technetwork/java/javase/tech/g1-intro-jsp-135488.html))
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and [Reference counting](https://en.wikipedia.org/wiki/Reference_counting)
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(used in [Python](https://docs.python.org/3/extending/extending.html#reference-counts))
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- Thread-local structures to prevent locking the allocator in [tcmalloc](https://jamesgolick.com/2013/5/19/how-tcmalloc-works.html)
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- Arena structures used in [jemalloc](http://jemalloc.net/), which
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[until recently](https://blog.rust-lang.org/2019/01/17/Rust-1.32.0.html#jemalloc-is-removed-by-default)
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was the primary allocator for Rust programs!
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But no matter how fast your allocator is, the principle remains: the
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fastest allocator is the one you never use. As such, we're not going to discuss how exactly the
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[`push` and `pop` instructions work](http://www.cs.virginia.edu/~evans/cs216/guides/x86.html),
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but we'll focus instead on the conditions that enable the Rust compiler to use
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faster stack-based allocation for variables.
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So, **how do we know when Rust will or will not use stack allocation for objects we create?**
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Looking at other languages, it's often easy to delineate
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between stack and heap. Managed memory languages (Python, Java,
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[C#](https://blogs.msdn.microsoft.com/ericlippert/2010/09/30/the-truth-about-value-types/))
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place everything on the heap. JIT compilers ([PyPy](https://www.pypy.org/),
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[HotSpot](https://www.oracle.com/technetwork/java/javase/tech/index-jsp-136373.html)) may
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optimize some heap allocations away, but you should never assume it will happen.
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C makes things clear with calls to special functions (like [malloc(3)](https://linux.die.net/man/3/malloc))
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needed to access heap memory. Old C++ has the [`new`](https://stackoverflow.com/a/655086/1454178)
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keyword, though modern C++/C++11 is more complicated with [RAII](https://en.cppreference.com/w/cpp/language/raii).
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For Rust, we can summarize as follows: **stack allocation will be used for everything
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that doesn't involve "smart pointers" and collections**. We'll skip over a precise definition
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of the term "smart pointer" for now, and instead discuss what we should watch for to understand
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when stack and heap memory regions are used:
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1. Stack manipulation instructions (`push`, `pop`, and `add`/`sub` of the `rsp` register)
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indicate allocation of stack memory:
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```rust
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pub fn stack_alloc(x: u32) -> u32 {
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// Space for `y` is allocated by subtracting from `rsp`,
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// and then populated
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let y = [1u8, 2, 3, 4];
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// Space for `y` is deallocated by adding back to `rsp`
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x
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/5WSgc9)
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2. Tracking when exactly heap allocation calls occur is difficult. It's typically easier to
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watch for `call core::ptr::real_drop_in_place`, and infer that a heap allocation happened
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in the recent past:
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```rust
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pub fn heap_alloc(x: usize) -> usize {
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// Space for elements in a vector has to be allocated
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// on the heap, and is then de-allocated once the
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// vector goes out of scope
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let y: Vec<u8> = Vec::with_capacity(x);
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x
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/epfgoQ) (`real_drop_in_place` happens on line 1317)
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<span style="font-size: .8em">Note: While the [`Drop` trait](https://doc.rust-lang.org/std/ops/trait.Drop.html)
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is [called for stack-allocated objects](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=87edf374d8983816eb3d8cfeac657b46),
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the Rust standard library only defines `Drop` implementations for types that involve heap allocation.</span>
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3. If you don't want to inspect the assembly, use a custom allocator that's able to track
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and alert when heap allocations occur. Crates like [`alloc_counter`](https://crates.io/crates/alloc_counter)
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are designed for exactly this purpose.
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With all that in mind, let's talk about situations in which we're guaranteed to use stack memory:
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- Structs are created on the stack.
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- Function arguments are passed on the stack, meaning the
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[`#[inline]` attribute](https://doc.rust-lang.org/reference/attributes.html#inline-attribute)
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will not change the memory region used.
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- Enums and unions are stack-allocated.
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- [Arrays](https://doc.rust-lang.org/std/primitive.array.html) are always stack-allocated.
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- Closures capture their arguments on the stack.
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- Generics will use stack allocation, even with dynamic dispatch.
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- [`Copy`](https://doc.rust-lang.org/std/marker/trait.Copy.html) types are guaranteed to be
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stack-allocated, and copying them will be done in stack memory.
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- [`Iterator`s](https://doc.rust-lang.org/std/iter/trait.Iterator.html) in the standard library
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are stack-allocated even when iterating over heap-based collections.
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# Structs
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The simplest case comes first. When creating vanilla `struct` objects, we use stack memory
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to hold their contents:
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```rust
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struct Point {
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x: u64,
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y: u64,
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}
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struct Line {
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a: Point,
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b: Point,
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}
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pub fn make_line() {
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// `origin` is stored in the first 16 bytes of memory
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// starting at location `rsp`
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let origin = Point { x: 0, y: 0 };
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// `point` makes up the next 16 bytes of memory
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let point = Point { x: 1, y: 2 };
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// When creating `ray`, we just move the content out of
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// `origin` and `point` into the next 32 bytes of memory
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let ray = Line { a: origin, b: point };
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/vri9BE)
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Note that while some extra-fancy instructions are used for memory manipulation in the assembly,
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the `sub rsp, 64` instruction indicates we're still working with the stack.
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# Function arguments
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Have you ever wondered how functions communicate with each other? Like, once the variables are
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given to you, everything's fine. But how do you "give" those variables to another function?
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How do you get the results back afterward? The answer: the compiler arranges memory and
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assembly instructions using a pre-determined
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[calling convention](http://llvm.org/docs/LangRef.html#calling-conventions).
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This convention governs the rules around where arguments needed by a function will be located
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(either in memory offsets relative to the stack pointer `rsp`, or in other registers), and
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where the results can be found once the function has finished. And when multiple languages
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agree on what the calling conventions are, you can do things like having
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[Go call Rust code](https://blog.filippo.io/rustgo/)!
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Put simply: it's the compiler's job to figure out how to call other functions, and you can assume
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that the compiler is good at its job.
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We can see this in action using a simple example:
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```rust
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struct Point {
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x: i64,
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y: i64,
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}
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// We use integer division operations to keep
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// the assembly clean, understanding the result
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// isn't accurate.
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fn distance(a: &Point, b: &Point) -> i64 {
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// Immediately subtract from `rsp` the bytes needed
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// to hold all the intermediate results - this is
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// the stack allocation step
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// The compiler used the `rdi` and `rsi` registers
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// to pass our arguments, so read them in
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let x1 = a.x;
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let x2 = b.x;
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let y1 = a.y;
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let y2 = b.y;
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// Do the actual math work
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let x_pow = (x1 - x2) * (x1 - x2);
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let y_pow = (y1 - y2) * (y1 - y2);
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let squared = x_pow + y_pow;
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squared / squared
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// Our final result will be stored in the `rax` register
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// so that our caller knows where to retrieve it.
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// Finally, add back to `rsp` the stack memory that is
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// now ready to be used by other functions.
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}
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pub fn total_distance() {
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let start = Point { x: 1, y: 2 };
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let middle = Point { x: 3, y: 4 };
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let end = Point { x: 5, y: 6 };
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let _dist_1 = distance(&start, &middle);
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let _dist_2 = distance(&middle, &end);
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/Qmx4ST)
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As a consequence of function arguments never using heap memory, we can also
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infer that functions using the `#[inline]` attributes also do not heap allocate.
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But better than inferring, we can look at the assembly to prove it:
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```rust
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struct Point {
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x: i64,
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y: i64,
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}
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// Note that there is no `distance` function in the assembly output,
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// and the total line count goes from 229 with inlining off
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// to 306 with inline on. Even still, no heap allocations occur.
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#[inline(always)]
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fn distance(a: &Point, b: &Point) -> i64 {
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let x1 = a.x;
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let x2 = b.x;
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let y1 = a.y;
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let y2 = b.y;
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let x_pow = (a.x - b.x) * (a.x - b.x);
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let y_pow = (a.y - b.y) * (a.y - b.y);
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let squared = x_pow + y_pow;
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squared / squared
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}
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pub fn total_distance() {
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let start = Point { x: 1, y: 2 };
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let middle = Point { x: 3, y: 4 };
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let end = Point { x: 5, y: 6 };
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let _dist_1 = distance(&start, &middle);
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let _dist_2 = distance(&middle, &end);
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/30Sh66)
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Finally, passing by value (arguments with type
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[`Copy`](https://doc.rust-lang.org/std/marker/trait.Copy.html))
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and passing by reference (either moving ownership or passing a pointer) may have
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slightly different layouts in assembly, but will still use either stack memory
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or CPU registers:
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```rust
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pub struct Point {
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x: i64,
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y: i64,
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}
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// Moving values
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pub fn distance_moved(a: Point, b: Point) -> i64 {
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let x1 = a.x;
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let x2 = b.x;
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let y1 = a.y;
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let y2 = b.y;
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let x_pow = (x1 - x2) * (x1 - x2);
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let y_pow = (y1 - y2) * (y1 - y2);
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let squared = x_pow + y_pow;
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squared / squared
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}
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// Borrowing values has two extra `mov` instructions on lines 21 and 22
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pub fn distance_borrowed(a: &Point, b: &Point) -> i64 {
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let x1 = a.x;
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let x2 = b.x;
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let y1 = a.y;
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let y2 = b.y;
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let x_pow = (x1 - x2) * (x1 - x2);
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let y_pow = (y1 - y2) * (y1 - y2);
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let squared = x_pow + y_pow;
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squared / squared
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/06hGiv)
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# Enums
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If you've ever worried that wrapping your types in
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[`Option`](https://doc.rust-lang.org/stable/core/option/enum.Option.html) or
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[`Result`](https://doc.rust-lang.org/stable/core/result/enum.Result.html) would
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finally make them large enough that Rust decides to use heap allocation instead,
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fear no longer: `enum` and union types don't use heap allocation:
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```rust
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enum MyEnum {
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Small(u8),
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Large(u64)
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}
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struct MyStruct {
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x: MyEnum,
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y: MyEnum,
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}
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pub fn enum_compare() {
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let x = MyEnum::Small(0);
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let y = MyEnum::Large(0);
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let z = MyStruct { x, y };
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let opt = Option::Some(z);
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/HK7zBx)
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Because the size of an `enum` is the size of its largest element plus a flag,
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the compiler can predict how much memory is used no matter which variant
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of an enum is currently stored in a variable. Thus, enums and unions have no
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need of heap allocation. There's unfortunately not a great way to show this
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in assembly, so I'll instead point you to the
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[`core::mem::size_of`](https://doc.rust-lang.org/stable/core/mem/fn.size_of.html#size-of-enums)
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documentation.
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# Arrays
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The array type is guaranteed to be stack allocated, which is why the array size must
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be declared. Interestingly enough, this can be used to cause safe Rust programs to crash:
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```rust
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// 256 bytes
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#[derive(Default)]
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struct TwoFiftySix {
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_a: [u64; 32]
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}
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// 8 kilobytes
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#[derive(Default)]
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struct EightK {
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_a: [TwoFiftySix; 32]
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}
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// 256 kilobytes
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#[derive(Default)]
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struct TwoFiftySixK {
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_a: [EightK; 32]
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}
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// 8 megabytes - exceeds space typically provided for the stack,
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// though the kernel can be instructed to allocate more.
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// On Linux, you can check stack size using `ulimit -s`
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#[derive(Default)]
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struct EightM {
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_a: [TwoFiftySixK; 32]
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}
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fn main() {
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// Because we already have things in stack memory
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// (like the current function call stack), allocating another
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// eight megabytes of stack memory crashes the program
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let _x = EightM::default();
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}
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```
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-- [Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=587a6380a4914bcbcef4192c90c01dc4)
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There aren't any security implications of this (no memory corruption occurs),
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but it's good to note that the Rust compiler won't move arrays into heap memory
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even if they can be reasonably expected to overflow the stack.
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# Closures
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Rules for how anonymous functions capture their arguments are typically language-specific.
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In Java, [Lambda Expressions](https://docs.oracle.com/javase/tutorial/java/javaOO/lambdaexpressions.html)
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are actually objects created on the heap that capture local primitives by copying, and capture
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local non-primitives as (`final`) references.
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[Python](https://docs.python.org/3.7/reference/expressions.html#lambda) and
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[JavaScript](https://javascriptweblog.wordpress.com/2010/10/25/understanding-javascript-closures/)
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both bind *everything* by reference normally, but Python can also
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[capture values](https://stackoverflow.com/a/235764/1454178) and JavaScript has
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[Arrow functions](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/Arrow_functions).
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In Rust, arguments to closures are the same as arguments to other functions;
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closures are simply functions that don't have a declared name. Some weird ordering
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of the stack may be required to handle them, but it's the compiler's responsiblity
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to figure that out.
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Each example below has the same effect, but a different assembly implementation.
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In the simplest case, we immediately run a closure returned by another function.
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Because we don't store a reference to the closure, the stack memory needed to
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store the captured values is contiguous:
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```rust
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fn my_func() -> impl FnOnce() {
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let x = 24;
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// Note that this closure in assembly looks exactly like
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// any other function; you even use the `call` instruction
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// to start running it.
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move || { x; }
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}
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pub fn immediate() {
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my_func()();
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my_func()();
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/mgJ2zl), 25 total assembly instructions
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If we store a reference to the closure, the Rust compiler keeps values it needs
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in the stack memory of the original function. Getting the details right is a bit harder,
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so the instruction count goes up even though this code is functionally equivalent
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to our original example:
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```rust
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pub fn simple_reference() {
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let x = my_func();
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let y = my_func();
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y();
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x();
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/K_dj5n), 55 total assembly instructions
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Even things like variable order can make a difference in instruction count:
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```rust
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pub fn complex() {
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let x = my_func();
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let y = my_func();
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x();
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y();
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/p37qFl), 70 total assembly instructions
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In every circumstance though, the compiler ensured that no heap allocations were necessary.
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# Generics
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Traits in Rust come in two broad forms: static dispatch (monomorphization, `impl Trait`)
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and dynamic dispatch (trait objects, `dyn Trait`). While dynamic dispatch is often
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*associated* with trait objects being stored in the heap, dynamic dispatch can be used
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with stack allocated objects as well:
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```rust
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trait GetInt {
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fn get_int(&self) -> u64;
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}
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// vtable stored at section L__unnamed_1
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struct WhyNotU8 {
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x: u8
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}
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impl GetInt for WhyNotU8 {
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fn get_int(&self) -> u64 {
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self.x as u64
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}
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}
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// vtable stored at section L__unnamed_2
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struct ActualU64 {
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x: u64
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}
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impl GetInt for ActualU64 {
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fn get_int(&self) -> u64 {
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self.x
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}
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}
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// `&dyn` declares that we want to use dynamic dispatch
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// rather than monomorphization, so there is only one
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// `retrieve_int` function that shows up in the final assembly.
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// If we used generics, there would be one implementation of
|
|
// `retrieve_int` for each type that implements `GetInt`.
|
|
pub fn retrieve_int(u: &dyn GetInt) {
|
|
// In the assembly, we just call an address given to us
|
|
// in the `rsi` register and hope that it was set up
|
|
// correctly when this function was invoked.
|
|
let x = u.get_int();
|
|
}
|
|
|
|
pub fn do_call() {
|
|
// Note that even though the vtable for `WhyNotU8` and
|
|
// `ActualU64` includes a pointer to
|
|
// `core::ptr::real_drop_in_place`, it is never invoked.
|
|
let a = WhyNotU8 { x: 0 };
|
|
let b = ActualU64 { x: 0 };
|
|
|
|
retrieve_int(&a);
|
|
retrieve_int(&b);
|
|
}
|
|
```
|
|
-- [Compiler Explorer](https://godbolt.org/z/u_yguS)
|
|
|
|
It's hard to imagine practical situations where dynamic dispatch would be
|
|
used for objects that aren't heap allocated, but it technically can be done.
|
|
|
|
# Copy types
|
|
|
|
Understanding move semantics and copy semantics in Rust is weird at first. The Rust docs
|
|
[go into detail](https://doc.rust-lang.org/stable/core/marker/trait.Copy.html)
|
|
far better than can be addressed here, so I'll leave them to do the job.
|
|
From a memory perspective though, their guideline is reasonable:
|
|
[if your type can implemement `Copy`, it should](https://doc.rust-lang.org/stable/core/marker/trait.Copy.html#when-should-my-type-be-copy).
|
|
While there are potential speed tradeoffs to *benchmark* when discussing `Copy`
|
|
(move semantics for stack objects vs. copying stack pointers vs. copying stack `struct`s),
|
|
*it's impossible for `Copy` to introduce a heap allocation*.
|
|
|
|
But why is this the case? Fundamentally, it's because the language controls
|
|
what `Copy` means -
|
|
["the behavior of `Copy` is not overloadable"](https://doc.rust-lang.org/std/marker/trait.Copy.html#whats-the-difference-between-copy-and-clone)
|
|
because it's a marker trait. From there we'll note that a type
|
|
[can implement `Copy`](https://doc.rust-lang.org/std/marker/trait.Copy.html#when-can-my-type-be-copy)
|
|
if (and only if) its components implement `Copy`, and that
|
|
[no heap-allocated types implement `Copy`](https://doc.rust-lang.org/std/marker/trait.Copy.html#implementors).
|
|
Thus, assignments involving heap types are always move semantics, and new heap
|
|
allocations won't occur because of implicit operator behavior.
|
|
|
|
```rust
|
|
#[derive(Clone)]
|
|
struct Cloneable {
|
|
x: Box<u64>
|
|
}
|
|
|
|
// error[E0204]: the trait `Copy` may not be implemented for this type
|
|
#[derive(Copy, Clone)]
|
|
struct NotCopyable {
|
|
x: Box<u64>
|
|
}
|
|
```
|
|
-- [Compiler Explorer](https://godbolt.org/z/VToRuK)
|
|
|
|
# Iterators
|
|
|
|
In managed memory languages (like [Java](https://www.youtube.com/watch?v=bSkpMdDe4g4&feature=youtu.be&t=357)),
|
|
there's a subtle difference between these two code samples:
|
|
|
|
```java
|
|
public static int sum_for(List<Long> vals) {
|
|
long sum = 0;
|
|
// Regular for loop
|
|
for (int i = 0; i < vals.length; i++) {
|
|
sum += vals[i];
|
|
}
|
|
return sum;
|
|
}
|
|
|
|
public static int sum_foreach(List<Long> vals) {
|
|
long sum = 0;
|
|
// "Foreach" loop - uses iteration
|
|
for (Long l : vals) {
|
|
sum += l;
|
|
}
|
|
return sum;
|
|
}
|
|
```
|
|
|
|
In the `sum_for` function, nothing terribly interesting happens. In `sum_foreach`,
|
|
an object of type [`Iterator`](https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/util/Iterator.html)
|
|
is allocated on the heap, and will eventually be garbage-collected. This isn't a great design;
|
|
iterators are often transient objects that you need during a function and can discard
|
|
once the function ends. Sounds exactly like the issue stack-allocated objects address, no?
|
|
|
|
In Rust, iterators are allocated on the stack. The objects to iterate over are almost
|
|
certainly in heap memory, but the iterator itself
|
|
([`Iter`](https://doc.rust-lang.org/std/slice/struct.Iter.html)) doesn't need to use the heap.
|
|
In each of the examples below we iterate over a collection, but never use heap allocation:
|
|
|
|
```rust
|
|
use std::collections::HashMap;
|
|
// There's a lot of assembly generated, but if you search in the text,
|
|
// there are no references to `real_drop_in_place` anywhere.
|
|
|
|
pub fn sum_vec(x: &Vec<u32>) {
|
|
let mut s = 0;
|
|
// Basic iteration over vectors doesn't need allocation
|
|
for y in x {
|
|
s += y;
|
|
}
|
|
}
|
|
|
|
pub fn sum_enumerate(x: &Vec<u32>) {
|
|
let mut s = 0;
|
|
// More complex iterators are just fine too
|
|
for (_i, y) in x.iter().enumerate() {
|
|
s += y;
|
|
}
|
|
}
|
|
|
|
pub fn sum_hm(x: &HashMap<u32, u32>) {
|
|
let mut s = 0;
|
|
// And it's not just Vec, all types will allocate the iterator
|
|
// on stack memory
|
|
for y in x.values() {
|
|
s += y;
|
|
}
|
|
}
|
|
```
|
|
-- [Compiler Explorer](https://godbolt.org/z/FTT3CT)
|