speice.io/_posts/2020-07-24-isomorphic-apps copy.md

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layout title description category tags
post More Isomorphic Desktop Apps with Rust They suck less now.
rust
javascript
webassembly

I wasn't expecting to write this, but it's 2020 and we could all use a win. When last I addressed using WASM + Electron to write desktop applications in Rust, there were ultimately too many issues to recommend this combination as feasible. Since then, there's been a lot of progress, and after finding out [the biggest problem] has been addressed, I decided it was time to take another look at where things stand.

Loading local WASM blobs

Previously, the most significant issue was trying to actually load WASM blobs in Electron. This problem was the result of a combination of factors:

  1. When using streaming WASM blobs (WebAssembly.instantiateStreaming()), the blob must be returned with a Content-Type header of application/wasm.
    • If the full WASM blob is loaded into memory first, the MIME type restriction does not apply.
  2. When Chrome loads file:// URLs, the Content-Type is unset.
  3. Webpack prioritizes streaming WASM whenever available, and if it fails, has no graceful fallback.
  4. When building Rust WASM binaries using wasm-bindgen, webpack is used to generate JS bindings for the WASM blob.

Putting all this together:

  • Electron loads the JS created by wasm-bindgen/webpack
  • This JS file calls attempts to load the WASM blob, which just so happens to be located on disk
  • Because the MIME type isn't set, loading fails

This was a well-known issue; emscripten even included a graceful fallback for this scneario. It was possible to tweak the JS created by wasm-bindgen to load WASM, but using sed to edit generated code will eventually lead to madness.

I'm unable to figure out when exactly it changed, but requesting WASM blobs from file:// URLs in Chrome now sets the MIME type, and thus the blob is loaded correctly. Additionally, recent changes to be released in Webpack 5 (specifically the asyncWebAssembly and importAsync experiments) enable loading WASM without a separate launcher script.

The evolution of Rust

Rust as a language has also made a great deal of progress since late 2018. Previously, some widely-used crates (like stdweb) required a nightly Rust compiler to function. Now, nearly everything compiles on stable. In addition, now that Rust supports async/await, it's much easier to interact with Javascript. It's still necessary to use some crates like wasm_bindgen to assist the interaction, but Rust can now make use of the same asynchronous paradigms that have proven to be incredibly effective in Javascript.

There's also been great progress on some crates to interact directly with the browser; web-sys and js-sys enable easier interoperation with the browser, where previously users didn't have these options available.

The tooling and documentation has improved as well. wasm-pack has proven itself as a reliable "one stop shop" tool for managing WASM projects. While using wasm-bindgen and webpack directly are still necessary for building Electron apps (due to Webpack v5 not yet released), this should change in the near future as well.

New examples

(need to put some screenshots and link to the new examples here)

Outstanding issues

While I haven't been directly involved in any of the progress made to improve Rust + WASM, it's incredibly encouraging to see just how far everything has come. Seeing where the ecosystem stands now, I think using Electron + Rust to build desktop applications is feasible. Not necessarily a good idea, not that it offers any specific benefit over using Javascript/Typescript, just that it's now feasible.

Looking forward, the things I think could be beneficial to address are:

  • Template/starter project examples
    • Being able to yarn create a project and have it already set up with two-way JS to Rust bindings would go a long way towards reducing the currently painful setup using either wasm-bindgen or wasm-pack.
  • Comparisons to Typescript and Neon
    • Is there a development or performance benefit that comes from using Rust instead of Typescript? WASM might execute faster, but Rust might be more tedious to develop. It would be useful to port an existing (small) application to Rust and see what the differences are. That said, while benchmarking WASM vs. Javascript is at least theoretically possible to do in a systematic manner, evaluating the developer experience is like a case-by-case determination.
    • Instead of embedding Rust in Electron by way of WASM, [Neon] can be used to develop extensions that run natively and are "glued" to Electron via Javascript. Further investigation to clarify the pros/cons of each approach would be helpful; are there situations in which WASM offers benefits over Neon? Vice-versa? Both WASM and Neon already require more complex setups than typical JS/TS setups.