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319 lines
12 KiB
Markdown
---
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layout: post
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title: "Global Memory Usage: The Whole World"
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description: "Static considered slightly less harmful."
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category:
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tags: [rust, understanding-allocations]
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---
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The first memory type we'll look at is pretty special: when Rust can prove that
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a *value* is fixed for the life of a program (`const`), and when a *reference* is unique for
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the life of a program (`static` as a declaration, not
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[`'static`](https://doc.rust-lang.org/book/ch10-03-lifetime-syntax.html#the-static-lifetime)
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as a lifetime), we can make use of global memory. This special section of data is embedded
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directly in the program binary so that variables are ready to go once the program loads;
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no additional computation is necessary.
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Understanding the value/reference distinction is important for reasons we'll go into below,
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and while the
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[full specification](https://github.com/rust-lang/rfcs/blob/master/text/0246-const-vs-static.md)
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for these two keywords is available, we'll take a hands-on approach to the topic.
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# **const**
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When a *value* is guaranteed to be unchanging in your program (where "value" may be scalars,
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`struct`s, etc.), you can declare it `const`.
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This tells the compiler that it's safe to treat the value as never changing, and enables
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some interesting optimizations; not only is there no initialization cost to
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creating the value (it is loaded at the same time as the executable parts of your program),
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but the compiler can also copy the value around if it speeds up the code.
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The points we need to address when talking about `const` are:
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- `Const` values are stored in read-only memory - it's impossible to modify.
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- Values resulting from calling a `const fn` are materialized at compile-time.
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- The compiler may (or may not) copy `const` values wherever it chooses.
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## Read-Only
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The first point is a bit strange - "read-only memory."
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[The Rust book](https://doc.rust-lang.org/book/ch03-01-variables-and-mutability.html#differences-between-variables-and-constants)
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mentions in a couple places that using `mut` with constants is illegal,
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but it's also important to demonstrate just how immutable they are. *Typically* in Rust
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you can use [interior mutability](https://doc.rust-lang.org/book/ch15-05-interior-mutability.html)
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to modify things that aren't declared `mut`.
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[`RefCell`](https://doc.rust-lang.org/std/cell/struct.RefCell.html) provides an
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example of this pattern in action:
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```rust
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use std::cell::RefCell;
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fn my_mutator(cell: &RefCell<u8>) {
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// Even though we're given an immutable reference,
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// the `replace` method allows us to modify the inner value.
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cell.replace(14);
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}
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fn main() {
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let cell = RefCell::new(25);
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// Prints out 25
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println!("Cell: {:?}", cell);
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my_mutator(&cell);
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// Prints out 14
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println!("Cell: {:?}", cell);
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}
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```
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-- [Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=8e4bea1a718edaff4507944e825a54b2)
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When `const` is involved though, interior mutability is impossible:
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```rust
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use std::cell::RefCell;
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const CELL: RefCell<u8> = RefCell::new(25);
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fn my_mutator(cell: &RefCell<u8>) {
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cell.replace(14);
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}
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fn main() {
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// First line prints 25 as expected
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println!("Cell: {:?}", &CELL);
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my_mutator(&CELL);
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// Second line *still* prints 25
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println!("Cell: {:?}", &CELL);
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}
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```
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-- [Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=88fe98110c33c1b3a51e341f48b8ae00)
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And a second example using [`Once`](https://doc.rust-lang.org/std/sync/struct.Once.html):
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```rust
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use std::sync::Once;
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const SURPRISE: Once = Once::new();
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fn main() {
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// This is how `Once` is supposed to be used
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SURPRISE.call_once(|| println!("Initializing..."));
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// Because `Once` is a `const` value, we never record it
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// having been initialized the first time, and this closure
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// will also execute.
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SURPRISE.call_once(|| println!("Initializing again???"));
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}
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```
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-- [Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=c3cc5979b5e5434eca0f9ec4a06ee0ed)
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When the [`const` specification](https://github.com/rust-lang/rfcs/blob/26197104b7bb9a5a35db243d639aee6e46d35d75/text/0246-const-vs-static.md)
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refers to ["rvalues"](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3055.pdf), this behavior
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is what they refer to. [Clippy](https://github.com/rust-lang/rust-clippy) will treat this as an error,
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but it's still something to be aware of.
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## Initialization == Compilation
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The next thing to mention is that `const` values are loaded into memory *as part of your program binary*.
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Because of this, any `const` values declared in your program will be "realized" at compile-time;
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accessing them may trigger a main-memory lookup (with a fixed address, so your CPU may
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be able to prefetch the value), but that's it.
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```rust
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use std::cell::RefCell;
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const CELL: RefCell<u32> = RefCell::new(24);
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pub fn multiply(value: u32) -> u32 {
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// CELL is stored at `.L__unnamed_1`
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value * (*CELL.get_mut())
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/Th8boO)
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The compiler creates one `RefCell`, uses it everywhere, and never
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needs to call the `RefCell::new` function.
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## Copying
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If it's helpful though, the compiler can choose to copy `const` values.
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```rust
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const FACTOR: u32 = 1000;
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pub fn multiply(value: u32) -> u32 {
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// See assembly line 4 for the `mov edi, 1000` instruction
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value * FACTOR
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}
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pub fn multiply_twice(value: u32) -> u32 {
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// See assembly lines 22 and 29 for `mov edi, 1000` instructions
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value * FACTOR * FACTOR
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/ZtS54X)
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In this example, the `FACTOR` value is turned into the `mov edi, 1000` instruction
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in both the `multiply` and `multiply_twice` functions; the "1000" value is never
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"stored" anywhere, as it's small enough to inline into the assembly instructions.
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Finally, getting the address of a `const` value is possible, but not guaranteed
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to be unique (because the compiler can choose to copy values). I was unable to
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get non-unique pointers in my testing (even using different crates),
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but the specifications are clear enough: *don't rely on pointers to `const`
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values being consistent*. To be frank, caring about locations for `const` values
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is almost certainly a code smell.
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# **static**
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Static variables are related to `const` variables, but take a slightly different approach.
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When we declare that a *reference* is unique for the life of a program,
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you have a `static` variable (unrelated to the `'static` lifetime). Because of the
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reference/value distinction with `const`/`static`,
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static variables behave much more like typical "global" variables.
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But to understand `static`, here's what we'll look at:
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- `static` variables are globally unique locations in memory.
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- Like `const`, `static` variables are loaded at the same time as your program being read into memory.
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- All `static` variables must implement the [`Sync`](https://doc.rust-lang.org/std/marker/trait.Sync.html)
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marker trait.
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- Interior mutability is safe and acceptable when using `static` variables.
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## Memory Uniqueness
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The single biggest difference between `const` and `static` is the guarantees
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provided about uniqueness. Where `const` variables may or may not be copied
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in code, `static` variables are guarantee to be unique. If we take a previous
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`const` example and change it to `static`, the difference should be clear:
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```rust
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static FACTOR: u32 = 1000;
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pub fn multiply(value: u32) -> u32 {
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// The assembly to `mul dword ptr [rip + example::FACTOR]` is how FACTOR gets used
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value * FACTOR
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}
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pub fn multiply_twice(value: u32) -> u32 {
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// The assembly to `mul dword ptr [rip + example::FACTOR]` is how FACTOR gets used
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value * FACTOR * FACTOR
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/uxmiRQ)
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Where [previously](#copying) there were plenty of
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references to multiplying by 1000, the new assembly refers to `FACTOR`
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as a named memory location instead. No initialization work needs to be done,
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but the compiler can no longer prove the value never changes during execution.
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## Initialization == Compilation
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Next, let's talk about initialization. The simplest case is initializing
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static variables with either scalar or struct notation:
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```rust
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#[derive(Debug)]
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struct MyStruct {
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x: u32
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}
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static MY_STRUCT: MyStruct = MyStruct {
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// You can even reference other statics
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// declared later
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x: MY_VAL
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};
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static MY_VAL: u32 = 24;
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fn main() {
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println!("Static MyStruct: {:?}", MY_STRUCT);
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}
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```
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-- [Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=b538dbc46076f12db047af4f4403ee6e)
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Things can get a bit weirder when using `const fn` though. In most cases, it just works:
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```rust
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#[derive(Debug)]
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struct MyStruct {
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x: u32
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}
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impl MyStruct {
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const fn new() -> MyStruct {
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MyStruct { x: 24 }
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}
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}
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static MY_STRUCT: MyStruct = MyStruct::new();
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fn main() {
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println!("const fn Static MyStruct: {:?}", MY_STRUCT);
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}
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```
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-- [Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=8c796a6e7fc273c12115091b707b0255)
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However, there's a caveat: you're currently not allowed to use `const fn` to initialize
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static variables of types that aren't marked `Sync`. For example,
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[`RefCell::new()`](https://doc.rust-lang.org/std/cell/struct.RefCell.html#method.new)
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is a `const fn`, but because [`RefCell` isn't `Sync`](https://doc.rust-lang.org/std/cell/struct.RefCell.html#impl-Sync),
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you'll get an error at compile time:
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```rust
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use std::cell::RefCell;
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// error[E0277]: `std::cell::RefCell<u8>` cannot be shared between threads safely
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static MY_LOCK: RefCell<u8> = RefCell::new(0);
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```
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-- [Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=c76ef86e473d07117a1700e21fd45560)
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It's likely that this will [change in the future](https://github.com/rust-lang/rfcs/blob/master/text/0911-const-fn.md) though.
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## **Sync**
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Which leads well to the next point: static variable types must implement the
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[`Sync` marker](https://doc.rust-lang.org/std/marker/trait.Sync.html).
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Because they're globally unique, it must be safe for you to access static variables
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from any thread at any time. Most `struct` definitions automatically implement the
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`Sync` trait because they contain only elements which themselves
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implement `Sync` (read more in the [Nomicon](https://doc.rust-lang.org/nomicon/send-and-sync.html)).
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This is why earlier examples could get away with initializing
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statics, even though we never included an `impl Sync for MyStruct` in the code.
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To demonstrate this property, Rust refuses to compile our earlier
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example if we add a non-`Sync` element to the `struct` definition:
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```rust
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use std::cell::RefCell;
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struct MyStruct {
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x: u32,
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y: RefCell<u8>,
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}
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// error[E0277]: `std::cell::RefCell<u8>` cannot be shared between threads safely
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static MY_STRUCT: MyStruct = MyStruct {
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x: 8,
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y: RefCell::new(8)
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};
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```
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-- [Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=40074d0248f056c296b662dbbff97cfc)
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## Interior Mutability
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Finally, while `static mut` variables are allowed, mutating them is an `unsafe` operation.
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If we want to stay in `safe` Rust, we can use interior mutability to accomplish
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similar goals:
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```rust
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use std::sync::Once;
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// This example adapted from https://doc.rust-lang.org/std/sync/struct.Once.html#method.call_once
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static INIT: Once = Once::new();
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fn main() {
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// Note that while `INIT` is declared immutable, we're still allowed
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// to mutate its interior
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INIT.call_once(|| println!("Initializing..."));
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// This code won't panic, as the interior of INIT was modified
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// as part of the previous `call_once`
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INIT.call_once(|| panic!("INIT was called twice!"));
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}
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```
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-- [Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=3ba003a981a7ed7400240caadd384d59)
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