mirror of
https://github.com/bspeice/speice.io
synced 2024-12-22 08:38:09 -05:00
340 lines
12 KiB
Plaintext
340 lines
12 KiB
Plaintext
---
|
|
slug: 2019/02/the-whole-world
|
|
title: "Allocations in Rust: Global memory"
|
|
date: 2019-02-05 12:00:00
|
|
authors: [bspeice]
|
|
tags: []
|
|
---
|
|
|
|
The first memory type we'll look at is pretty special: when Rust can prove that a _value_ is fixed
|
|
for the life of a program (`const`), and when a _reference_ is unique for the life of a program
|
|
(`static` as a declaration, not
|
|
[`'static`](https://doc.rust-lang.org/book/ch10-03-lifetime-syntax.html#the-static-lifetime) as a
|
|
lifetime), we can make use of global memory. This special section of data is embedded directly in
|
|
the program binary so that variables are ready to go once the program loads; no additional
|
|
computation is necessary.
|
|
|
|
Understanding the value/reference distinction is important for reasons we'll go into below, and
|
|
while the
|
|
[full specification](https://github.com/rust-lang/rfcs/blob/master/text/0246-const-vs-static.md) for
|
|
these two keywords is available, we'll take a hands-on approach to the topic.
|
|
|
|
<!-- truncate -->
|
|
|
|
## `const` values
|
|
|
|
When a _value_ is guaranteed to be unchanging in your program (where "value" may be scalars,
|
|
`struct`s, etc.), you can declare it `const`. This tells the compiler that it's safe to treat the
|
|
value as never changing, and enables some interesting optimizations; not only is there no
|
|
initialization cost to creating the value (it is loaded at the same time as the executable parts of
|
|
your program), but the compiler can also copy the value around if it speeds up the code.
|
|
|
|
The points we need to address when talking about `const` are:
|
|
|
|
- `Const` values are stored in read-only memory - it's impossible to modify.
|
|
- Values resulting from calling a `const fn` are materialized at compile-time.
|
|
- The compiler may (or may not) copy `const` values wherever it chooses.
|
|
|
|
### Read-Only
|
|
|
|
The first point is a bit strange - "read-only memory."
|
|
[The Rust book](https://doc.rust-lang.org/book/ch03-01-variables-and-mutability.html#differences-between-variables-and-constants)
|
|
mentions in a couple places that using `mut` with constants is illegal, but it's also important to
|
|
demonstrate just how immutable they are. _Typically_ in Rust you can use
|
|
[interior mutability](https://doc.rust-lang.org/book/ch15-05-interior-mutability.html) to modify
|
|
things that aren't declared `mut`.
|
|
[`RefCell`](https://doc.rust-lang.org/std/cell/struct.RefCell.html) provides an example of this
|
|
pattern in action:
|
|
|
|
```rust
|
|
use std::cell::RefCell;
|
|
|
|
fn my_mutator(cell: &RefCell<u8>) {
|
|
// Even though we're given an immutable reference,
|
|
// the `replace` method allows us to modify the inner value.
|
|
cell.replace(14);
|
|
}
|
|
|
|
fn main() {
|
|
let cell = RefCell::new(25);
|
|
// Prints out 25
|
|
println!("Cell: {:?}", cell);
|
|
my_mutator(&cell);
|
|
// Prints out 14
|
|
println!("Cell: {:?}", cell);
|
|
}
|
|
```
|
|
|
|
--
|
|
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=8e4bea1a718edaff4507944e825a54b2)
|
|
|
|
When `const` is involved though, interior mutability is impossible:
|
|
|
|
```rust
|
|
use std::cell::RefCell;
|
|
|
|
const CELL: RefCell<u8> = RefCell::new(25);
|
|
|
|
fn my_mutator(cell: &RefCell<u8>) {
|
|
cell.replace(14);
|
|
}
|
|
|
|
fn main() {
|
|
// First line prints 25 as expected
|
|
println!("Cell: {:?}", &CELL);
|
|
my_mutator(&CELL);
|
|
// Second line *still* prints 25
|
|
println!("Cell: {:?}", &CELL);
|
|
}
|
|
```
|
|
|
|
--
|
|
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=88fe98110c33c1b3a51e341f48b8ae00)
|
|
|
|
And a second example using [`Once`](https://doc.rust-lang.org/std/sync/struct.Once.html):
|
|
|
|
```rust
|
|
use std::sync::Once;
|
|
|
|
const SURPRISE: Once = Once::new();
|
|
|
|
fn main() {
|
|
// This is how `Once` is supposed to be used
|
|
SURPRISE.call_once(|| println!("Initializing..."));
|
|
// Because `Once` is a `const` value, we never record it
|
|
// having been initialized the first time, and this closure
|
|
// will also execute.
|
|
SURPRISE.call_once(|| println!("Initializing again???"));
|
|
}
|
|
```
|
|
|
|
--
|
|
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=c3cc5979b5e5434eca0f9ec4a06ee0ed)
|
|
|
|
When the
|
|
[`const` specification](https://github.com/rust-lang/rfcs/blob/26197104b7bb9a5a35db243d639aee6e46d35d75/text/0246-const-vs-static.md)
|
|
refers to ["rvalues"](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3055.pdf), this
|
|
behavior is what they refer to. [Clippy](https://github.com/rust-lang/rust-clippy) will treat this
|
|
as an error, but it's still something to be aware of.
|
|
|
|
### Initialization
|
|
|
|
The next thing to mention is that `const` values are loaded into memory _as part of your program
|
|
binary_. Because of this, any `const` values declared in your program will be "realized" at
|
|
compile-time; accessing them may trigger a main-memory lookup (with a fixed address, so your CPU may
|
|
be able to prefetch the value), but that's it.
|
|
|
|
```rust
|
|
use std::cell::RefCell;
|
|
|
|
const CELL: RefCell<u32> = RefCell::new(24);
|
|
|
|
pub fn multiply(value: u32) -> u32 {
|
|
// CELL is stored at `.L__unnamed_1`
|
|
value * (*CELL.get_mut())
|
|
}
|
|
```
|
|
|
|
-- [Compiler Explorer](https://godbolt.org/z/Th8boO)
|
|
|
|
The compiler creates one `RefCell`, uses it everywhere, and never needs to call the `RefCell::new`
|
|
function.
|
|
|
|
### Copying
|
|
|
|
If it's helpful though, the compiler can choose to copy `const` values.
|
|
|
|
```rust
|
|
const FACTOR: u32 = 1000;
|
|
|
|
pub fn multiply(value: u32) -> u32 {
|
|
// See assembly line 4 for the `mov edi, 1000` instruction
|
|
value * FACTOR
|
|
}
|
|
|
|
pub fn multiply_twice(value: u32) -> u32 {
|
|
// See assembly lines 22 and 29 for `mov edi, 1000` instructions
|
|
value * FACTOR * FACTOR
|
|
}
|
|
```
|
|
|
|
-- [Compiler Explorer](https://godbolt.org/z/ZtS54X)
|
|
|
|
In this example, the `FACTOR` value is turned into the `mov edi, 1000` instruction in both the
|
|
`multiply` and `multiply_twice` functions; the "1000" value is never "stored" anywhere, as it's
|
|
small enough to inline into the assembly instructions.
|
|
|
|
Finally, getting the address of a `const` value is possible, but not guaranteed to be unique
|
|
(because the compiler can choose to copy values). I was unable to get non-unique pointers in my
|
|
testing (even using different crates), but the specifications are clear enough: _don't rely on
|
|
pointers to `const` values being consistent_. To be frank, caring about locations for `const` values
|
|
is almost certainly a code smell.
|
|
|
|
## `static` values
|
|
|
|
Static variables are related to `const` variables, but take a slightly different approach. When we
|
|
declare that a _reference_ is unique for the life of a program, you have a `static` variable
|
|
(unrelated to the `'static` lifetime). Because of the reference/value distinction with
|
|
`const`/`static`, static variables behave much more like typical "global" variables.
|
|
|
|
But to understand `static`, here's what we'll look at:
|
|
|
|
- `static` variables are globally unique locations in memory.
|
|
- Like `const`, `static` variables are loaded at the same time as your program being read into
|
|
memory.
|
|
- All `static` variables must implement the
|
|
[`Sync`](https://doc.rust-lang.org/std/marker/trait.Sync.html) marker trait.
|
|
- Interior mutability is safe and acceptable when using `static` variables.
|
|
|
|
### Memory Uniqueness
|
|
|
|
The single biggest difference between `const` and `static` is the guarantees provided about
|
|
uniqueness. Where `const` variables may or may not be copied in code, `static` variables are
|
|
guarantee to be unique. If we take a previous `const` example and change it to `static`, the
|
|
difference should be clear:
|
|
|
|
```rust
|
|
static FACTOR: u32 = 1000;
|
|
|
|
pub fn multiply(value: u32) -> u32 {
|
|
// The assembly to `mul dword ptr [rip + example::FACTOR]` is how FACTOR gets used
|
|
value * FACTOR
|
|
}
|
|
|
|
pub fn multiply_twice(value: u32) -> u32 {
|
|
// The assembly to `mul dword ptr [rip + example::FACTOR]` is how FACTOR gets used
|
|
value * FACTOR * FACTOR
|
|
}
|
|
```
|
|
|
|
-- [Compiler Explorer](https://godbolt.org/z/uxmiRQ)
|
|
|
|
Where [previously](#copying) there were plenty of references to multiplying by 1000, the new
|
|
assembly refers to `FACTOR` as a named memory location instead. No initialization work needs to be
|
|
done, but the compiler can no longer prove the value never changes during execution.
|
|
|
|
### Initialization
|
|
|
|
Next, let's talk about initialization. The simplest case is initializing static variables with
|
|
either scalar or struct notation:
|
|
|
|
```rust
|
|
#[derive(Debug)]
|
|
struct MyStruct {
|
|
x: u32
|
|
}
|
|
|
|
static MY_STRUCT: MyStruct = MyStruct {
|
|
// You can even reference other statics
|
|
// declared later
|
|
x: MY_VAL
|
|
};
|
|
|
|
static MY_VAL: u32 = 24;
|
|
|
|
fn main() {
|
|
println!("Static MyStruct: {:?}", MY_STRUCT);
|
|
}
|
|
```
|
|
|
|
--
|
|
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=b538dbc46076f12db047af4f4403ee6e)
|
|
|
|
Things can get a bit weirder when using `const fn` though. In most cases, it just works:
|
|
|
|
```rust
|
|
#[derive(Debug)]
|
|
struct MyStruct {
|
|
x: u32
|
|
}
|
|
|
|
impl MyStruct {
|
|
const fn new() -> MyStruct {
|
|
MyStruct { x: 24 }
|
|
}
|
|
}
|
|
|
|
static MY_STRUCT: MyStruct = MyStruct::new();
|
|
|
|
fn main() {
|
|
println!("const fn Static MyStruct: {:?}", MY_STRUCT);
|
|
}
|
|
```
|
|
|
|
--
|
|
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=8c796a6e7fc273c12115091b707b0255)
|
|
|
|
However, there's a caveat: you're currently not allowed to use `const fn` to initialize static
|
|
variables of types that aren't marked `Sync`. For example,
|
|
[`RefCell::new()`](https://doc.rust-lang.org/std/cell/struct.RefCell.html#method.new) is a
|
|
`const fn`, but because
|
|
[`RefCell` isn't `Sync`](https://doc.rust-lang.org/std/cell/struct.RefCell.html#impl-Sync), you'll
|
|
get an error at compile time:
|
|
|
|
```rust
|
|
use std::cell::RefCell;
|
|
|
|
// error[E0277]: `std::cell::RefCell<u8>` cannot be shared between threads safely
|
|
static MY_LOCK: RefCell<u8> = RefCell::new(0);
|
|
```
|
|
|
|
--
|
|
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=c76ef86e473d07117a1700e21fd45560)
|
|
|
|
It's likely that this will
|
|
[change in the future](https://github.com/rust-lang/rfcs/blob/master/text/0911-const-fn.md) though.
|
|
|
|
### The `Sync` marker
|
|
|
|
Which leads well to the next point: static variable types must implement the
|
|
[`Sync` marker](https://doc.rust-lang.org/std/marker/trait.Sync.html). Because they're globally
|
|
unique, it must be safe for you to access static variables from any thread at any time. Most
|
|
`struct` definitions automatically implement the `Sync` trait because they contain only elements
|
|
which themselves implement `Sync` (read more in the
|
|
[Nomicon](https://doc.rust-lang.org/nomicon/send-and-sync.html)). This is why earlier examples could
|
|
get away with initializing statics, even though we never included an `impl Sync for MyStruct` in the
|
|
code. To demonstrate this property, Rust refuses to compile our earlier example if we add a
|
|
non-`Sync` element to the `struct` definition:
|
|
|
|
```rust
|
|
use std::cell::RefCell;
|
|
|
|
struct MyStruct {
|
|
x: u32,
|
|
y: RefCell<u8>,
|
|
}
|
|
|
|
// error[E0277]: `std::cell::RefCell<u8>` cannot be shared between threads safely
|
|
static MY_STRUCT: MyStruct = MyStruct {
|
|
x: 8,
|
|
y: RefCell::new(8)
|
|
};
|
|
```
|
|
|
|
--
|
|
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=40074d0248f056c296b662dbbff97cfc)
|
|
|
|
### Interior mutability
|
|
|
|
Finally, while `static mut` variables are allowed, mutating them is an `unsafe` operation. If we
|
|
want to stay in `safe` Rust, we can use interior mutability to accomplish similar goals:
|
|
|
|
```rust
|
|
use std::sync::Once;
|
|
|
|
// This example adapted from https://doc.rust-lang.org/std/sync/struct.Once.html#method.call_once
|
|
static INIT: Once = Once::new();
|
|
|
|
fn main() {
|
|
// Note that while `INIT` is declared immutable, we're still allowed
|
|
// to mutate its interior
|
|
INIT.call_once(|| println!("Initializing..."));
|
|
// This code won't panic, as the interior of INIT was modified
|
|
// as part of the previous `call_once`
|
|
INIT.call_once(|| panic!("INIT was called twice!"));
|
|
}
|
|
```
|
|
|
|
--
|
|
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=3ba003a981a7ed7400240caadd384d59)
|