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Allocations in Rust series
This commit is contained in:
parent
7426890685
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97f997dc99
@ -12,7 +12,7 @@ bit over a month ago, I was dispensing sage wisdom for the ages:
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> I had a really great idea: build a custom allocator that allows you to track your own allocations.
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> I gave it a shot, but learned very quickly: **never write your own allocator.**
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>
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> -- [me](../2018-10-08-case-study-optimization)
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> -- [me](/2018/10/case-study-optimization)
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I proceeded to ignore it, because we never really learn from our mistakes.
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113
blog/2019-02-04-understanding-allocations-in-rust/_article.md
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113
blog/2019-02-04-understanding-allocations-in-rust/_article.md
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@ -0,0 +1,113 @@
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---
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layout: post
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title: "Allocations in Rust"
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description: "An introduction to the memory model."
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category:
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tags: [rust, understanding-allocations]
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---
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There's an alchemy of distilling complex technical topics into articles and videos that change the
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way programmers see the tools they interact with on a regular basis. I knew what a linker was, but
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there's a staggering amount of complexity in between
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[the OS and `main()`](https://www.youtube.com/watch?v=dOfucXtyEsU). Rust programmers use the
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[`Box`](https://doc.rust-lang.org/stable/std/boxed/struct.Box.html) type all the time, but there's a
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rich history of the Rust language itself wrapped up in
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[how special it is](https://manishearth.github.io/blog/2017/01/10/rust-tidbits-box-is-special/).
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In a similar vein, this series attempts to look at code and understand how memory is used; the
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complex choreography of operating system, compiler, and program that frees you to focus on
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functionality far-flung from frivolous book-keeping. The Rust compiler relieves a great deal of the
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cognitive burden associated with memory management, but we're going to step into its world for a
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while.
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Let's learn a bit about memory in Rust.
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# Table of Contents
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This series is intended as both learning and reference material; we'll work through the different
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memory types Rust uses, and explain the implications of each. Ultimately, a summary will be provided
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as a cheat sheet for easy future reference. To that end, a table of contents is in order:
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- Foreword
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- [Global Memory Usage: The Whole World](/2019/02/the-whole-world.html)
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- [Fixed Memory: Stacking Up](/2019/02/stacking-up.html)
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- [Dynamic Memory: A Heaping Helping](/2019/02/a-heaping-helping.html)
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- [Compiler Optimizations: What It's Done For You Lately](/2019/02/compiler-optimizations.html)
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- [Summary: What Are the Rules?](/2019/02/summary.html)
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# Foreword
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Rust's three defining features of
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[Performance, Reliability, and Productivity](https://www.rust-lang.org/) are all driven to a great
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degree by the how the Rust compiler understands memory usage. Unlike managed memory languages (Java,
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Python), Rust
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[doesn't really](https://words.steveklabnik.com/borrow-checking-escape-analysis-and-the-generational-hypothesis)
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garbage collect; instead, it uses an
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[ownership](https://doc.rust-lang.org/book/ch04-01-what-is-ownership.html) system to reason about
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how long objects will last in your program. In some cases, if the life of an object is fairly
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transient, Rust can make use of a very fast region called the "stack." When that's not possible,
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Rust uses
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[dynamic (heap) memory](https://en.wikipedia.org/wiki/Memory_management#Dynamic_memory_allocation)
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and the ownership system to ensure you can't accidentally corrupt memory. It's not as fast, but it
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is important to have available.
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That said, there are specific situations in Rust where you'd never need to worry about the
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stack/heap distinction! If you:
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1. Never use `unsafe`
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2. Never use `#![feature(alloc)]` or the [`alloc` crate](https://doc.rust-lang.org/alloc/index.html)
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...then it's not possible for you to use dynamic memory!
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For some uses of Rust, typically embedded devices, these constraints are OK. They have very limited
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memory, and the program binary size itself may significantly affect what's available! There's no
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operating system able to manage this
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["virtual memory"](https://en.wikipedia.org/wiki/Virtual_memory) thing, but that's not an issue
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because there's only one running application. The
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[embedonomicon](https://docs.rust-embedded.org/embedonomicon/preface.html) is ever in mind, and
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interacting with the "real world" through extra peripherals is accomplished by reading and writing
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to [specific memory addresses](https://bob.cs.sonoma.edu/IntroCompOrg-RPi/sec-gpio-mem.html).
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Most Rust programs find these requirements overly burdensome though. C++ developers would struggle
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without access to [`std::vector`](https://en.cppreference.com/w/cpp/container/vector) (except those
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hardcore no-STL people), and Rust developers would struggle without
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[`std::vec`](https://doc.rust-lang.org/std/vec/struct.Vec.html). But with the constraints above,
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`std::vec` is actually a part of the
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[`alloc` crate](https://doc.rust-lang.org/alloc/vec/struct.Vec.html), and thus off-limits. `Box`,
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`Rc`, etc., are also unusable for the same reason.
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Whether writing code for embedded devices or not, the important thing in both situations is how much
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you know _before your application starts_ about what its memory usage will look like. In embedded
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devices, there's a small, fixed amount of memory to use. In a browser, you have no idea how large
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[google.com](https://www.google.com)'s home page is until you start trying to download it. The
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compiler uses this knowledge (or lack thereof) to optimize how memory is used; put simply, your code
|
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runs faster when the compiler can guarantee exactly how much memory your program needs while it's
|
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running. This series is all about understanding how the compiler reasons about your program, with an
|
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emphasis on the implications for performance.
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Now let's address some conditions and caveats before going much further:
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- We'll focus on "safe" Rust only; `unsafe` lets you use platform-specific allocation API's
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([`malloc`](https://www.tutorialspoint.com/c_standard_library/c_function_malloc.htm)) that we'll
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ignore.
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- We'll assume a "debug" build of Rust code (what you get with `cargo run` and `cargo test`) and
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address (pun intended) release mode at the end (`cargo run --release` and `cargo test --release`).
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- All content will be run using Rust 1.32, as that's the highest currently supported in the
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[Compiler Exporer](https://godbolt.org/). As such, we'll avoid upcoming innovations like
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[compile-time evaluation of `static`](https://github.com/rust-lang/rfcs/blob/master/text/0911-const-fn.md)
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that are available in nightly.
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- Because of the nature of the content, being able to read assembly is helpful. We'll keep it
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simple, but I [found](https://stackoverflow.com/a/4584131/1454178) a
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[refresher](https://stackoverflow.com/a/26026278/1454178) on the `push` and `pop`
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[instructions](http://www.cs.virginia.edu/~evans/cs216/guides/x86.html) was helpful while writing
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this.
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- I've tried to be precise in saying only what I can prove using the tools (ASM, docs) that are
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available, but if there's something said in error it will be corrected expeditiously. Please let
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me know at [bradlee@speice.io](mailto:bradlee@speice.io)
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Finally, I'll do what I can to flag potential future changes but the Rust docs have a notice worth
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repeating:
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> Rust does not currently have a rigorously and formally defined memory model.
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>
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> -- [the docs](https://doc.rust-lang.org/std/ptr/fn.read_volatile.html)
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102
blog/2019-02-04-understanding-allocations-in-rust/index.mdx
Normal file
102
blog/2019-02-04-understanding-allocations-in-rust/index.mdx
Normal file
@ -0,0 +1,102 @@
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---
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slug: 2019/02/understanding-allocations-in-rust
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title: "Allocations in Rust: Foreword"
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date: 2019-02-04 12:00:00
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authors: [bspeice]
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tags: []
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---
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There's an alchemy of distilling complex technical topics into articles and videos that change the
|
||||
way programmers see the tools they interact with on a regular basis. I knew what a linker was, but
|
||||
there's a staggering amount of complexity in between
|
||||
[the OS and `main()`](https://www.youtube.com/watch?v=dOfucXtyEsU). Rust programmers use the
|
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[`Box`](https://doc.rust-lang.org/stable/std/boxed/struct.Box.html) type all the time, but there's a
|
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rich history of the Rust language itself wrapped up in
|
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[how special it is](https://manishearth.github.io/blog/2017/01/10/rust-tidbits-box-is-special/).
|
||||
|
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In a similar vein, this series attempts to look at code and understand how memory is used; the
|
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complex choreography of operating system, compiler, and program that frees you to focus on
|
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functionality far-flung from frivolous book-keeping. The Rust compiler relieves a great deal of the
|
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cognitive burden associated with memory management, but we're going to step into its world for a
|
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while.
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Let's learn a bit about memory in Rust.
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<!-- truncate -->
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---
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Rust's three defining features of
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[Performance, Reliability, and Productivity](https://www.rust-lang.org/) are all driven to a great
|
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degree by the how the Rust compiler understands memory usage. Unlike managed memory languages (Java,
|
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Python), Rust
|
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[doesn't really](https://words.steveklabnik.com/borrow-checking-escape-analysis-and-the-generational-hypothesis)
|
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garbage collect; instead, it uses an
|
||||
[ownership](https://doc.rust-lang.org/book/ch04-01-what-is-ownership.html) system to reason about
|
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how long objects will last in your program. In some cases, if the life of an object is fairly
|
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transient, Rust can make use of a very fast region called the "stack." When that's not possible,
|
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Rust uses
|
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[dynamic (heap) memory](https://en.wikipedia.org/wiki/Memory_management#Dynamic_memory_allocation)
|
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and the ownership system to ensure you can't accidentally corrupt memory. It's not as fast, but it
|
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is important to have available.
|
||||
|
||||
That said, there are specific situations in Rust where you'd never need to worry about the
|
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stack/heap distinction! If you:
|
||||
|
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1. Never use `unsafe`
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2. Never use `#![feature(alloc)]` or the [`alloc` crate](https://doc.rust-lang.org/alloc/index.html)
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|
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...then it's not possible for you to use dynamic memory!
|
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|
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For some uses of Rust, typically embedded devices, these constraints are OK. They have very limited
|
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memory, and the program binary size itself may significantly affect what's available! There's no
|
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operating system able to manage this
|
||||
["virtual memory"](https://en.wikipedia.org/wiki/Virtual_memory) thing, but that's not an issue
|
||||
because there's only one running application. The
|
||||
[embedonomicon](https://docs.rust-embedded.org/embedonomicon/preface.html) is ever in mind, and
|
||||
interacting with the "real world" through extra peripherals is accomplished by reading and writing
|
||||
to [specific memory addresses](https://bob.cs.sonoma.edu/IntroCompOrg-RPi/sec-gpio-mem.html).
|
||||
|
||||
Most Rust programs find these requirements overly burdensome though. C++ developers would struggle
|
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without access to [`std::vector`](https://en.cppreference.com/w/cpp/container/vector) (except those
|
||||
hardcore no-STL people), and Rust developers would struggle without
|
||||
[`std::vec`](https://doc.rust-lang.org/std/vec/struct.Vec.html). But with the constraints above,
|
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`std::vec` is actually a part of the
|
||||
[`alloc` crate](https://doc.rust-lang.org/alloc/vec/struct.Vec.html), and thus off-limits. `Box`,
|
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`Rc`, etc., are also unusable for the same reason.
|
||||
|
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Whether writing code for embedded devices or not, the important thing in both situations is how much
|
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you know _before your application starts_ about what its memory usage will look like. In embedded
|
||||
devices, there's a small, fixed amount of memory to use. In a browser, you have no idea how large
|
||||
[google.com](https://www.google.com)'s home page is until you start trying to download it. The
|
||||
compiler uses this knowledge (or lack thereof) to optimize how memory is used; put simply, your code
|
||||
runs faster when the compiler can guarantee exactly how much memory your program needs while it's
|
||||
running. This series is all about understanding how the compiler reasons about your program, with an
|
||||
emphasis on the implications for performance.
|
||||
|
||||
Now let's address some conditions and caveats before going much further:
|
||||
|
||||
- We'll focus on "safe" Rust only; `unsafe` lets you use platform-specific allocation API's
|
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([`malloc`](https://www.tutorialspoint.com/c_standard_library/c_function_malloc.htm)) that we'll
|
||||
ignore.
|
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- We'll assume a "debug" build of Rust code (what you get with `cargo run` and `cargo test`) and
|
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address (pun intended) release mode at the end (`cargo run --release` and `cargo test --release`).
|
||||
- All content will be run using Rust 1.32, as that's the highest currently supported in the
|
||||
[Compiler Exporer](https://godbolt.org/). As such, we'll avoid upcoming innovations like
|
||||
[compile-time evaluation of `static`](https://github.com/rust-lang/rfcs/blob/master/text/0911-const-fn.md)
|
||||
that are available in nightly.
|
||||
- Because of the nature of the content, being able to read assembly is helpful. We'll keep it
|
||||
simple, but I [found](https://stackoverflow.com/a/4584131/1454178) a
|
||||
[refresher](https://stackoverflow.com/a/26026278/1454178) on the `push` and `pop`
|
||||
[instructions](http://www.cs.virginia.edu/~evans/cs216/guides/x86.html) was helpful while writing
|
||||
this.
|
||||
- I've tried to be precise in saying only what I can prove using the tools (ASM, docs) that are
|
||||
available, but if there's something said in error it will be corrected expeditiously. Please let
|
||||
me know at [bradlee@speice.io](mailto:bradlee@speice.io)
|
||||
|
||||
Finally, I'll do what I can to flag potential future changes but the Rust docs have a notice worth
|
||||
repeating:
|
||||
|
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> Rust does not currently have a rigorously and formally defined memory model.
|
||||
>
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> -- [the docs](https://doc.rust-lang.org/std/ptr/fn.read_volatile.html)
|
337
blog/2019-02-05-the-whole-world/_article.md
Normal file
337
blog/2019-02-05-the-whole-world/_article.md
Normal file
@ -0,0 +1,337 @@
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---
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layout: post
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title: "Global Memory Usage: The Whole World"
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description: "Static considered slightly less harmful."
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category:
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tags: [rust, understanding-allocations]
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---
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The first memory type we'll look at is pretty special: when Rust can prove that a _value_ is fixed
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for the life of a program (`const`), and when a _reference_ is unique for the life of a program
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(`static` as a declaration, not
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[`'static`](https://doc.rust-lang.org/book/ch10-03-lifetime-syntax.html#the-static-lifetime) as a
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lifetime), we can make use of global memory. This special section of data is embedded directly in
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the program binary so that variables are ready to go once the program loads; no additional
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computation is necessary.
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Understanding the value/reference distinction is important for reasons we'll go into below, and
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while the
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[full specification](https://github.com/rust-lang/rfcs/blob/master/text/0246-const-vs-static.md) for
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these two keywords is available, we'll take a hands-on approach to the topic.
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# **const**
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When a _value_ is guaranteed to be unchanging in your program (where "value" may be scalars,
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`struct`s, etc.), you can declare it `const`. This tells the compiler that it's safe to treat the
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value as never changing, and enables some interesting optimizations; not only is there no
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initialization cost to creating the value (it is loaded at the same time as the executable parts of
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your program), but the compiler can also copy the value around if it speeds up the code.
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The points we need to address when talking about `const` are:
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- `Const` values are stored in read-only memory - it's impossible to modify.
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- Values resulting from calling a `const fn` are materialized at compile-time.
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- The compiler may (or may not) copy `const` values wherever it chooses.
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## Read-Only
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The first point is a bit strange - "read-only memory."
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[The Rust book](https://doc.rust-lang.org/book/ch03-01-variables-and-mutability.html#differences-between-variables-and-constants)
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mentions in a couple places that using `mut` with constants is illegal, but it's also important to
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demonstrate just how immutable they are. _Typically_ in Rust you can use
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[interior mutability](https://doc.rust-lang.org/book/ch15-05-interior-mutability.html) to modify
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things that aren't declared `mut`.
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[`RefCell`](https://doc.rust-lang.org/std/cell/struct.RefCell.html) provides an example of this
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pattern in action:
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```rust
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use std::cell::RefCell;
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fn my_mutator(cell: &RefCell<u8>) {
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// Even though we're given an immutable reference,
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// the `replace` method allows us to modify the inner value.
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cell.replace(14);
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}
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fn main() {
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let cell = RefCell::new(25);
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// Prints out 25
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println!("Cell: {:?}", cell);
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my_mutator(&cell);
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// Prints out 14
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println!("Cell: {:?}", cell);
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}
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```
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--
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[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=8e4bea1a718edaff4507944e825a54b2)
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When `const` is involved though, interior mutability is impossible:
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```rust
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use std::cell::RefCell;
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const CELL: RefCell<u8> = RefCell::new(25);
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fn my_mutator(cell: &RefCell<u8>) {
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cell.replace(14);
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}
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fn main() {
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// First line prints 25 as expected
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println!("Cell: {:?}", &CELL);
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my_mutator(&CELL);
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// Second line *still* prints 25
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println!("Cell: {:?}", &CELL);
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}
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```
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--
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[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=88fe98110c33c1b3a51e341f48b8ae00)
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And a second example using [`Once`](https://doc.rust-lang.org/std/sync/struct.Once.html):
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```rust
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use std::sync::Once;
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const SURPRISE: Once = Once::new();
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fn main() {
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// This is how `Once` is supposed to be used
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SURPRISE.call_once(|| println!("Initializing..."));
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// Because `Once` is a `const` value, we never record it
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// having been initialized the first time, and this closure
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// will also execute.
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SURPRISE.call_once(|| println!("Initializing again???"));
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}
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```
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--
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[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=c3cc5979b5e5434eca0f9ec4a06ee0ed)
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|
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When the
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[`const` specification](https://github.com/rust-lang/rfcs/blob/26197104b7bb9a5a35db243d639aee6e46d35d75/text/0246-const-vs-static.md)
|
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refers to ["rvalues"](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3055.pdf), this
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behavior is what they refer to. [Clippy](https://github.com/rust-lang/rust-clippy) will treat this
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as an error, but it's still something to be aware of.
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## Initialization == Compilation
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The next thing to mention is that `const` values are loaded into memory _as part of your program
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binary_. Because of this, any `const` values declared in your program will be "realized" at
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compile-time; accessing them may trigger a main-memory lookup (with a fixed address, so your CPU may
|
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be able to prefetch the value), but that's it.
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```rust
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use std::cell::RefCell;
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const CELL: RefCell<u32> = RefCell::new(24);
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pub fn multiply(value: u32) -> u32 {
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// CELL is stored at `.L__unnamed_1`
|
||||
value * (*CELL.get_mut())
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/Th8boO)
|
||||
|
||||
The compiler creates one `RefCell`, uses it everywhere, and never needs to call the `RefCell::new`
|
||||
function.
|
||||
|
||||
## Copying
|
||||
|
||||
If it's helpful though, the compiler can choose to copy `const` values.
|
||||
|
||||
```rust
|
||||
const FACTOR: u32 = 1000;
|
||||
|
||||
pub fn multiply(value: u32) -> u32 {
|
||||
// See assembly line 4 for the `mov edi, 1000` instruction
|
||||
value * FACTOR
|
||||
}
|
||||
|
||||
pub fn multiply_twice(value: u32) -> u32 {
|
||||
// See assembly lines 22 and 29 for `mov edi, 1000` instructions
|
||||
value * FACTOR * FACTOR
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/ZtS54X)
|
||||
|
||||
In this example, the `FACTOR` value is turned into the `mov edi, 1000` instruction in both the
|
||||
`multiply` and `multiply_twice` functions; the "1000" value is never "stored" anywhere, as it's
|
||||
small enough to inline into the assembly instructions.
|
||||
|
||||
Finally, getting the address of a `const` value is possible, but not guaranteed to be unique
|
||||
(because the compiler can choose to copy values). I was unable to get non-unique pointers in my
|
||||
testing (even using different crates), but the specifications are clear enough: _don't rely on
|
||||
pointers to `const` values being consistent_. To be frank, caring about locations for `const` values
|
||||
is almost certainly a code smell.
|
||||
|
||||
# **static**
|
||||
|
||||
Static variables are related to `const` variables, but take a slightly different approach. When we
|
||||
declare that a _reference_ is unique for the life of a program, you have a `static` variable
|
||||
(unrelated to the `'static` lifetime). Because of the reference/value distinction with
|
||||
`const`/`static`, static variables behave much more like typical "global" variables.
|
||||
|
||||
But to understand `static`, here's what we'll look at:
|
||||
|
||||
- `static` variables are globally unique locations in memory.
|
||||
- Like `const`, `static` variables are loaded at the same time as your program being read into
|
||||
memory.
|
||||
- All `static` variables must implement the
|
||||
[`Sync`](https://doc.rust-lang.org/std/marker/trait.Sync.html) marker trait.
|
||||
- Interior mutability is safe and acceptable when using `static` variables.
|
||||
|
||||
## Memory Uniqueness
|
||||
|
||||
The single biggest difference between `const` and `static` is the guarantees provided about
|
||||
uniqueness. Where `const` variables may or may not be copied in code, `static` variables are
|
||||
guarantee to be unique. If we take a previous `const` example and change it to `static`, the
|
||||
difference should be clear:
|
||||
|
||||
```rust
|
||||
static FACTOR: u32 = 1000;
|
||||
|
||||
pub fn multiply(value: u32) -> u32 {
|
||||
// The assembly to `mul dword ptr [rip + example::FACTOR]` is how FACTOR gets used
|
||||
value * FACTOR
|
||||
}
|
||||
|
||||
pub fn multiply_twice(value: u32) -> u32 {
|
||||
// The assembly to `mul dword ptr [rip + example::FACTOR]` is how FACTOR gets used
|
||||
value * FACTOR * FACTOR
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/uxmiRQ)
|
||||
|
||||
Where [previously](#copying) there were plenty of references to multiplying by 1000, the new
|
||||
assembly refers to `FACTOR` as a named memory location instead. No initialization work needs to be
|
||||
done, but the compiler can no longer prove the value never changes during execution.
|
||||
|
||||
## Initialization == Compilation
|
||||
|
||||
Next, let's talk about initialization. The simplest case is initializing static variables with
|
||||
either scalar or struct notation:
|
||||
|
||||
```rust
|
||||
#[derive(Debug)]
|
||||
struct MyStruct {
|
||||
x: u32
|
||||
}
|
||||
|
||||
static MY_STRUCT: MyStruct = MyStruct {
|
||||
// You can even reference other statics
|
||||
// declared later
|
||||
x: MY_VAL
|
||||
};
|
||||
|
||||
static MY_VAL: u32 = 24;
|
||||
|
||||
fn main() {
|
||||
println!("Static MyStruct: {:?}", MY_STRUCT);
|
||||
}
|
||||
```
|
||||
|
||||
--
|
||||
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=b538dbc46076f12db047af4f4403ee6e)
|
||||
|
||||
Things can get a bit weirder when using `const fn` though. In most cases, it just works:
|
||||
|
||||
```rust
|
||||
#[derive(Debug)]
|
||||
struct MyStruct {
|
||||
x: u32
|
||||
}
|
||||
|
||||
impl MyStruct {
|
||||
const fn new() -> MyStruct {
|
||||
MyStruct { x: 24 }
|
||||
}
|
||||
}
|
||||
|
||||
static MY_STRUCT: MyStruct = MyStruct::new();
|
||||
|
||||
fn main() {
|
||||
println!("const fn Static MyStruct: {:?}", MY_STRUCT);
|
||||
}
|
||||
```
|
||||
|
||||
--
|
||||
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=8c796a6e7fc273c12115091b707b0255)
|
||||
|
||||
However, there's a caveat: you're currently not allowed to use `const fn` to initialize static
|
||||
variables of types that aren't marked `Sync`. For example,
|
||||
[`RefCell::new()`](https://doc.rust-lang.org/std/cell/struct.RefCell.html#method.new) is a
|
||||
`const fn`, but because
|
||||
[`RefCell` isn't `Sync`](https://doc.rust-lang.org/std/cell/struct.RefCell.html#impl-Sync), you'll
|
||||
get an error at compile time:
|
||||
|
||||
```rust
|
||||
use std::cell::RefCell;
|
||||
|
||||
// error[E0277]: `std::cell::RefCell<u8>` cannot be shared between threads safely
|
||||
static MY_LOCK: RefCell<u8> = RefCell::new(0);
|
||||
```
|
||||
|
||||
--
|
||||
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=c76ef86e473d07117a1700e21fd45560)
|
||||
|
||||
It's likely that this will
|
||||
[change in the future](https://github.com/rust-lang/rfcs/blob/master/text/0911-const-fn.md) though.
|
||||
|
||||
## **Sync**
|
||||
|
||||
Which leads well to the next point: static variable types must implement the
|
||||
[`Sync` marker](https://doc.rust-lang.org/std/marker/trait.Sync.html). Because they're globally
|
||||
unique, it must be safe for you to access static variables from any thread at any time. Most
|
||||
`struct` definitions automatically implement the `Sync` trait because they contain only elements
|
||||
which themselves implement `Sync` (read more in the
|
||||
[Nomicon](https://doc.rust-lang.org/nomicon/send-and-sync.html)). This is why earlier examples could
|
||||
get away with initializing statics, even though we never included an `impl Sync for MyStruct` in the
|
||||
code. To demonstrate this property, Rust refuses to compile our earlier example if we add a
|
||||
non-`Sync` element to the `struct` definition:
|
||||
|
||||
```rust
|
||||
use std::cell::RefCell;
|
||||
|
||||
struct MyStruct {
|
||||
x: u32,
|
||||
y: RefCell<u8>,
|
||||
}
|
||||
|
||||
// error[E0277]: `std::cell::RefCell<u8>` cannot be shared between threads safely
|
||||
static MY_STRUCT: MyStruct = MyStruct {
|
||||
x: 8,
|
||||
y: RefCell::new(8)
|
||||
};
|
||||
```
|
||||
|
||||
--
|
||||
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=40074d0248f056c296b662dbbff97cfc)
|
||||
|
||||
## Interior Mutability
|
||||
|
||||
Finally, while `static mut` variables are allowed, mutating them is an `unsafe` operation. If we
|
||||
want to stay in `safe` Rust, we can use interior mutability to accomplish similar goals:
|
||||
|
||||
```rust
|
||||
use std::sync::Once;
|
||||
|
||||
// This example adapted from https://doc.rust-lang.org/std/sync/struct.Once.html#method.call_once
|
||||
static INIT: Once = Once::new();
|
||||
|
||||
fn main() {
|
||||
// Note that while `INIT` is declared immutable, we're still allowed
|
||||
// to mutate its interior
|
||||
INIT.call_once(|| println!("Initializing..."));
|
||||
// This code won't panic, as the interior of INIT was modified
|
||||
// as part of the previous `call_once`
|
||||
INIT.call_once(|| panic!("INIT was called twice!"));
|
||||
}
|
||||
```
|
||||
|
||||
--
|
||||
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=3ba003a981a7ed7400240caadd384d59)
|
339
blog/2019-02-05-the-whole-world/index.mdx
Normal file
339
blog/2019-02-05-the-whole-world/index.mdx
Normal file
@ -0,0 +1,339 @@
|
||||
---
|
||||
slug: 2019/02/the-whole-world
|
||||
title: "Allocations in Rust: Global memory"
|
||||
date: 2019-02-05 12:00:00
|
||||
authors: [bspeice]
|
||||
tags: []
|
||||
---
|
||||
|
||||
The first memory type we'll look at is pretty special: when Rust can prove that a _value_ is fixed
|
||||
for the life of a program (`const`), and when a _reference_ is unique for the life of a program
|
||||
(`static` as a declaration, not
|
||||
[`'static`](https://doc.rust-lang.org/book/ch10-03-lifetime-syntax.html#the-static-lifetime) as a
|
||||
lifetime), we can make use of global memory. This special section of data is embedded directly in
|
||||
the program binary so that variables are ready to go once the program loads; no additional
|
||||
computation is necessary.
|
||||
|
||||
Understanding the value/reference distinction is important for reasons we'll go into below, and
|
||||
while the
|
||||
[full specification](https://github.com/rust-lang/rfcs/blob/master/text/0246-const-vs-static.md) for
|
||||
these two keywords is available, we'll take a hands-on approach to the topic.
|
||||
|
||||
<!-- truncate -->
|
||||
|
||||
## `const` values
|
||||
|
||||
When a _value_ is guaranteed to be unchanging in your program (where "value" may be scalars,
|
||||
`struct`s, etc.), you can declare it `const`. This tells the compiler that it's safe to treat the
|
||||
value as never changing, and enables some interesting optimizations; not only is there no
|
||||
initialization cost to creating the value (it is loaded at the same time as the executable parts of
|
||||
your program), but the compiler can also copy the value around if it speeds up the code.
|
||||
|
||||
The points we need to address when talking about `const` are:
|
||||
|
||||
- `Const` values are stored in read-only memory - it's impossible to modify.
|
||||
- Values resulting from calling a `const fn` are materialized at compile-time.
|
||||
- The compiler may (or may not) copy `const` values wherever it chooses.
|
||||
|
||||
### Read-Only
|
||||
|
||||
The first point is a bit strange - "read-only memory."
|
||||
[The Rust book](https://doc.rust-lang.org/book/ch03-01-variables-and-mutability.html#differences-between-variables-and-constants)
|
||||
mentions in a couple places that using `mut` with constants is illegal, but it's also important to
|
||||
demonstrate just how immutable they are. _Typically_ in Rust you can use
|
||||
[interior mutability](https://doc.rust-lang.org/book/ch15-05-interior-mutability.html) to modify
|
||||
things that aren't declared `mut`.
|
||||
[`RefCell`](https://doc.rust-lang.org/std/cell/struct.RefCell.html) provides an example of this
|
||||
pattern in action:
|
||||
|
||||
```rust
|
||||
use std::cell::RefCell;
|
||||
|
||||
fn my_mutator(cell: &RefCell<u8>) {
|
||||
// Even though we're given an immutable reference,
|
||||
// the `replace` method allows us to modify the inner value.
|
||||
cell.replace(14);
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let cell = RefCell::new(25);
|
||||
// Prints out 25
|
||||
println!("Cell: {:?}", cell);
|
||||
my_mutator(&cell);
|
||||
// Prints out 14
|
||||
println!("Cell: {:?}", cell);
|
||||
}
|
||||
```
|
||||
|
||||
--
|
||||
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=8e4bea1a718edaff4507944e825a54b2)
|
||||
|
||||
When `const` is involved though, interior mutability is impossible:
|
||||
|
||||
```rust
|
||||
use std::cell::RefCell;
|
||||
|
||||
const CELL: RefCell<u8> = RefCell::new(25);
|
||||
|
||||
fn my_mutator(cell: &RefCell<u8>) {
|
||||
cell.replace(14);
|
||||
}
|
||||
|
||||
fn main() {
|
||||
// First line prints 25 as expected
|
||||
println!("Cell: {:?}", &CELL);
|
||||
my_mutator(&CELL);
|
||||
// Second line *still* prints 25
|
||||
println!("Cell: {:?}", &CELL);
|
||||
}
|
||||
```
|
||||
|
||||
--
|
||||
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=88fe98110c33c1b3a51e341f48b8ae00)
|
||||
|
||||
And a second example using [`Once`](https://doc.rust-lang.org/std/sync/struct.Once.html):
|
||||
|
||||
```rust
|
||||
use std::sync::Once;
|
||||
|
||||
const SURPRISE: Once = Once::new();
|
||||
|
||||
fn main() {
|
||||
// This is how `Once` is supposed to be used
|
||||
SURPRISE.call_once(|| println!("Initializing..."));
|
||||
// Because `Once` is a `const` value, we never record it
|
||||
// having been initialized the first time, and this closure
|
||||
// will also execute.
|
||||
SURPRISE.call_once(|| println!("Initializing again???"));
|
||||
}
|
||||
```
|
||||
|
||||
--
|
||||
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=c3cc5979b5e5434eca0f9ec4a06ee0ed)
|
||||
|
||||
When the
|
||||
[`const` specification](https://github.com/rust-lang/rfcs/blob/26197104b7bb9a5a35db243d639aee6e46d35d75/text/0246-const-vs-static.md)
|
||||
refers to ["rvalues"](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3055.pdf), this
|
||||
behavior is what they refer to. [Clippy](https://github.com/rust-lang/rust-clippy) will treat this
|
||||
as an error, but it's still something to be aware of.
|
||||
|
||||
### Initialization
|
||||
|
||||
The next thing to mention is that `const` values are loaded into memory _as part of your program
|
||||
binary_. Because of this, any `const` values declared in your program will be "realized" at
|
||||
compile-time; accessing them may trigger a main-memory lookup (with a fixed address, so your CPU may
|
||||
be able to prefetch the value), but that's it.
|
||||
|
||||
```rust
|
||||
use std::cell::RefCell;
|
||||
|
||||
const CELL: RefCell<u32> = RefCell::new(24);
|
||||
|
||||
pub fn multiply(value: u32) -> u32 {
|
||||
// CELL is stored at `.L__unnamed_1`
|
||||
value * (*CELL.get_mut())
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/Th8boO)
|
||||
|
||||
The compiler creates one `RefCell`, uses it everywhere, and never needs to call the `RefCell::new`
|
||||
function.
|
||||
|
||||
### Copying
|
||||
|
||||
If it's helpful though, the compiler can choose to copy `const` values.
|
||||
|
||||
```rust
|
||||
const FACTOR: u32 = 1000;
|
||||
|
||||
pub fn multiply(value: u32) -> u32 {
|
||||
// See assembly line 4 for the `mov edi, 1000` instruction
|
||||
value * FACTOR
|
||||
}
|
||||
|
||||
pub fn multiply_twice(value: u32) -> u32 {
|
||||
// See assembly lines 22 and 29 for `mov edi, 1000` instructions
|
||||
value * FACTOR * FACTOR
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/ZtS54X)
|
||||
|
||||
In this example, the `FACTOR` value is turned into the `mov edi, 1000` instruction in both the
|
||||
`multiply` and `multiply_twice` functions; the "1000" value is never "stored" anywhere, as it's
|
||||
small enough to inline into the assembly instructions.
|
||||
|
||||
Finally, getting the address of a `const` value is possible, but not guaranteed to be unique
|
||||
(because the compiler can choose to copy values). I was unable to get non-unique pointers in my
|
||||
testing (even using different crates), but the specifications are clear enough: _don't rely on
|
||||
pointers to `const` values being consistent_. To be frank, caring about locations for `const` values
|
||||
is almost certainly a code smell.
|
||||
|
||||
## `static` values
|
||||
|
||||
Static variables are related to `const` variables, but take a slightly different approach. When we
|
||||
declare that a _reference_ is unique for the life of a program, you have a `static` variable
|
||||
(unrelated to the `'static` lifetime). Because of the reference/value distinction with
|
||||
`const`/`static`, static variables behave much more like typical "global" variables.
|
||||
|
||||
But to understand `static`, here's what we'll look at:
|
||||
|
||||
- `static` variables are globally unique locations in memory.
|
||||
- Like `const`, `static` variables are loaded at the same time as your program being read into
|
||||
memory.
|
||||
- All `static` variables must implement the
|
||||
[`Sync`](https://doc.rust-lang.org/std/marker/trait.Sync.html) marker trait.
|
||||
- Interior mutability is safe and acceptable when using `static` variables.
|
||||
|
||||
### Memory Uniqueness
|
||||
|
||||
The single biggest difference between `const` and `static` is the guarantees provided about
|
||||
uniqueness. Where `const` variables may or may not be copied in code, `static` variables are
|
||||
guarantee to be unique. If we take a previous `const` example and change it to `static`, the
|
||||
difference should be clear:
|
||||
|
||||
```rust
|
||||
static FACTOR: u32 = 1000;
|
||||
|
||||
pub fn multiply(value: u32) -> u32 {
|
||||
// The assembly to `mul dword ptr [rip + example::FACTOR]` is how FACTOR gets used
|
||||
value * FACTOR
|
||||
}
|
||||
|
||||
pub fn multiply_twice(value: u32) -> u32 {
|
||||
// The assembly to `mul dword ptr [rip + example::FACTOR]` is how FACTOR gets used
|
||||
value * FACTOR * FACTOR
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/uxmiRQ)
|
||||
|
||||
Where [previously](#copying) there were plenty of references to multiplying by 1000, the new
|
||||
assembly refers to `FACTOR` as a named memory location instead. No initialization work needs to be
|
||||
done, but the compiler can no longer prove the value never changes during execution.
|
||||
|
||||
### Initialization
|
||||
|
||||
Next, let's talk about initialization. The simplest case is initializing static variables with
|
||||
either scalar or struct notation:
|
||||
|
||||
```rust
|
||||
#[derive(Debug)]
|
||||
struct MyStruct {
|
||||
x: u32
|
||||
}
|
||||
|
||||
static MY_STRUCT: MyStruct = MyStruct {
|
||||
// You can even reference other statics
|
||||
// declared later
|
||||
x: MY_VAL
|
||||
};
|
||||
|
||||
static MY_VAL: u32 = 24;
|
||||
|
||||
fn main() {
|
||||
println!("Static MyStruct: {:?}", MY_STRUCT);
|
||||
}
|
||||
```
|
||||
|
||||
--
|
||||
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=b538dbc46076f12db047af4f4403ee6e)
|
||||
|
||||
Things can get a bit weirder when using `const fn` though. In most cases, it just works:
|
||||
|
||||
```rust
|
||||
#[derive(Debug)]
|
||||
struct MyStruct {
|
||||
x: u32
|
||||
}
|
||||
|
||||
impl MyStruct {
|
||||
const fn new() -> MyStruct {
|
||||
MyStruct { x: 24 }
|
||||
}
|
||||
}
|
||||
|
||||
static MY_STRUCT: MyStruct = MyStruct::new();
|
||||
|
||||
fn main() {
|
||||
println!("const fn Static MyStruct: {:?}", MY_STRUCT);
|
||||
}
|
||||
```
|
||||
|
||||
--
|
||||
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=8c796a6e7fc273c12115091b707b0255)
|
||||
|
||||
However, there's a caveat: you're currently not allowed to use `const fn` to initialize static
|
||||
variables of types that aren't marked `Sync`. For example,
|
||||
[`RefCell::new()`](https://doc.rust-lang.org/std/cell/struct.RefCell.html#method.new) is a
|
||||
`const fn`, but because
|
||||
[`RefCell` isn't `Sync`](https://doc.rust-lang.org/std/cell/struct.RefCell.html#impl-Sync), you'll
|
||||
get an error at compile time:
|
||||
|
||||
```rust
|
||||
use std::cell::RefCell;
|
||||
|
||||
// error[E0277]: `std::cell::RefCell<u8>` cannot be shared between threads safely
|
||||
static MY_LOCK: RefCell<u8> = RefCell::new(0);
|
||||
```
|
||||
|
||||
--
|
||||
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=c76ef86e473d07117a1700e21fd45560)
|
||||
|
||||
It's likely that this will
|
||||
[change in the future](https://github.com/rust-lang/rfcs/blob/master/text/0911-const-fn.md) though.
|
||||
|
||||
### The `Sync` marker
|
||||
|
||||
Which leads well to the next point: static variable types must implement the
|
||||
[`Sync` marker](https://doc.rust-lang.org/std/marker/trait.Sync.html). Because they're globally
|
||||
unique, it must be safe for you to access static variables from any thread at any time. Most
|
||||
`struct` definitions automatically implement the `Sync` trait because they contain only elements
|
||||
which themselves implement `Sync` (read more in the
|
||||
[Nomicon](https://doc.rust-lang.org/nomicon/send-and-sync.html)). This is why earlier examples could
|
||||
get away with initializing statics, even though we never included an `impl Sync for MyStruct` in the
|
||||
code. To demonstrate this property, Rust refuses to compile our earlier example if we add a
|
||||
non-`Sync` element to the `struct` definition:
|
||||
|
||||
```rust
|
||||
use std::cell::RefCell;
|
||||
|
||||
struct MyStruct {
|
||||
x: u32,
|
||||
y: RefCell<u8>,
|
||||
}
|
||||
|
||||
// error[E0277]: `std::cell::RefCell<u8>` cannot be shared between threads safely
|
||||
static MY_STRUCT: MyStruct = MyStruct {
|
||||
x: 8,
|
||||
y: RefCell::new(8)
|
||||
};
|
||||
```
|
||||
|
||||
--
|
||||
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=40074d0248f056c296b662dbbff97cfc)
|
||||
|
||||
### Interior mutability
|
||||
|
||||
Finally, while `static mut` variables are allowed, mutating them is an `unsafe` operation. If we
|
||||
want to stay in `safe` Rust, we can use interior mutability to accomplish similar goals:
|
||||
|
||||
```rust
|
||||
use std::sync::Once;
|
||||
|
||||
// This example adapted from https://doc.rust-lang.org/std/sync/struct.Once.html#method.call_once
|
||||
static INIT: Once = Once::new();
|
||||
|
||||
fn main() {
|
||||
// Note that while `INIT` is declared immutable, we're still allowed
|
||||
// to mutate its interior
|
||||
INIT.call_once(|| println!("Initializing..."));
|
||||
// This code won't panic, as the interior of INIT was modified
|
||||
// as part of the previous `call_once`
|
||||
INIT.call_once(|| panic!("INIT was called twice!"));
|
||||
}
|
||||
```
|
||||
|
||||
--
|
||||
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=3ba003a981a7ed7400240caadd384d59)
|
601
blog/2019-02-06-stacking-up/_article.md
Normal file
601
blog/2019-02-06-stacking-up/_article.md
Normal file
@ -0,0 +1,601 @@
|
||||
---
|
||||
layout: post
|
||||
title: "Fixed Memory: Stacking Up"
|
||||
description: "We don't need no allocator."
|
||||
category:
|
||||
tags: [rust, understanding-allocations]
|
||||
---
|
||||
|
||||
`const` and `static` are perfectly fine, but it's relatively rare that we know at compile-time about
|
||||
either values or references that will be the same for the duration of our program. Put another way,
|
||||
it's not often the case that either you or your compiler knows how much memory your entire program
|
||||
will ever need.
|
||||
|
||||
However, there are still some optimizations the compiler can do if it knows how much memory
|
||||
individual functions will need. Specifically, the compiler can make use of "stack" memory (as
|
||||
opposed to "heap" memory) which can be managed far faster in both the short- and long-term. When
|
||||
requesting memory, the [`push` instruction](http://www.cs.virginia.edu/~evans/cs216/guides/x86.html)
|
||||
can typically complete in [1 or 2 cycles](https://agner.org/optimize/instruction_tables.ods) (<1
|
||||
nanosecond on modern CPUs). Contrast that to heap memory which requires an allocator (specialized
|
||||
software to track what memory is in use) to reserve space. When you're finished with stack memory,
|
||||
the `pop` instruction runs in 1-3 cycles, as opposed to an allocator needing to worry about memory
|
||||
fragmentation and other issues with the heap. All sorts of incredibly sophisticated techniques have
|
||||
been used to design allocators:
|
||||
|
||||
- [Garbage Collection](<https://en.wikipedia.org/wiki/Garbage_collection_(computer_science)>)
|
||||
strategies like [Tracing](https://en.wikipedia.org/wiki/Tracing_garbage_collection) (used in
|
||||
[Java](https://www.oracle.com/technetwork/java/javase/tech/g1-intro-jsp-135488.html)) and
|
||||
[Reference counting](https://en.wikipedia.org/wiki/Reference_counting) (used in
|
||||
[Python](https://docs.python.org/3/extending/extending.html#reference-counts))
|
||||
- Thread-local structures to prevent locking the allocator in
|
||||
[tcmalloc](https://jamesgolick.com/2013/5/19/how-tcmalloc-works.html)
|
||||
- Arena structures used in [jemalloc](http://jemalloc.net/), which
|
||||
[until recently](https://blog.rust-lang.org/2019/01/17/Rust-1.32.0.html#jemalloc-is-removed-by-default)
|
||||
was the primary allocator for Rust programs!
|
||||
|
||||
But no matter how fast your allocator is, the principle remains: the fastest allocator is the one
|
||||
you never use. As such, we're not going to discuss how exactly the
|
||||
[`push` and `pop` instructions work](http://www.cs.virginia.edu/~evans/cs216/guides/x86.html), but
|
||||
we'll focus instead on the conditions that enable the Rust compiler to use faster stack-based
|
||||
allocation for variables.
|
||||
|
||||
So, **how do we know when Rust will or will not use stack allocation for objects we create?**
|
||||
Looking at other languages, it's often easy to delineate between stack and heap. Managed memory
|
||||
languages (Python, Java,
|
||||
[C#](https://blogs.msdn.microsoft.com/ericlippert/2010/09/30/the-truth-about-value-types/)) place
|
||||
everything on the heap. JIT compilers ([PyPy](https://www.pypy.org/),
|
||||
[HotSpot](https://www.oracle.com/technetwork/java/javase/tech/index-jsp-136373.html)) may optimize
|
||||
some heap allocations away, but you should never assume it will happen. C makes things clear with
|
||||
calls to special functions (like [malloc(3)](https://linux.die.net/man/3/malloc)) needed to access
|
||||
heap memory. Old C++ has the [`new`](https://stackoverflow.com/a/655086/1454178) keyword, though
|
||||
modern C++/C++11 is more complicated with [RAII](https://en.cppreference.com/w/cpp/language/raii).
|
||||
|
||||
For Rust, we can summarize as follows: **stack allocation will be used for everything that doesn't
|
||||
involve "smart pointers" and collections**. We'll skip over a precise definition of the term "smart
|
||||
pointer" for now, and instead discuss what we should watch for to understand when stack and heap
|
||||
memory regions are used:
|
||||
|
||||
1. Stack manipulation instructions (`push`, `pop`, and `add`/`sub` of the `rsp` register) indicate
|
||||
allocation of stack memory:
|
||||
|
||||
```rust
|
||||
pub fn stack_alloc(x: u32) -> u32 {
|
||||
// Space for `y` is allocated by subtracting from `rsp`,
|
||||
// and then populated
|
||||
let y = [1u8, 2, 3, 4];
|
||||
// Space for `y` is deallocated by adding back to `rsp`
|
||||
x
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/5WSgc9)
|
||||
|
||||
2. Tracking when exactly heap allocation calls occur is difficult. It's typically easier to watch
|
||||
for `call core::ptr::real_drop_in_place`, and infer that a heap allocation happened in the recent
|
||||
past:
|
||||
|
||||
```rust
|
||||
pub fn heap_alloc(x: usize) -> usize {
|
||||
// Space for elements in a vector has to be allocated
|
||||
// on the heap, and is then de-allocated once the
|
||||
// vector goes out of scope
|
||||
let y: Vec<u8> = Vec::with_capacity(x);
|
||||
x
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/epfgoQ) (`real_drop_in_place` happens on line 1317)
|
||||
<span style="font-size: .8em">Note: While the
|
||||
[`Drop` trait](https://doc.rust-lang.org/std/ops/trait.Drop.html) is
|
||||
[called for stack-allocated objects](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=87edf374d8983816eb3d8cfeac657b46),
|
||||
the Rust standard library only defines `Drop` implementations for types that involve heap
|
||||
allocation.</span>
|
||||
|
||||
3. If you don't want to inspect the assembly, use a custom allocator that's able to track and alert
|
||||
when heap allocations occur. Crates like
|
||||
[`alloc_counter`](https://crates.io/crates/alloc_counter) are designed for exactly this purpose.
|
||||
|
||||
With all that in mind, let's talk about situations in which we're guaranteed to use stack memory:
|
||||
|
||||
- Structs are created on the stack.
|
||||
- Function arguments are passed on the stack, meaning the
|
||||
[`#[inline]` attribute](https://doc.rust-lang.org/reference/attributes.html#inline-attribute) will
|
||||
not change the memory region used.
|
||||
- Enums and unions are stack-allocated.
|
||||
- [Arrays](https://doc.rust-lang.org/std/primitive.array.html) are always stack-allocated.
|
||||
- Closures capture their arguments on the stack.
|
||||
- Generics will use stack allocation, even with dynamic dispatch.
|
||||
- [`Copy`](https://doc.rust-lang.org/std/marker/trait.Copy.html) types are guaranteed to be
|
||||
stack-allocated, and copying them will be done in stack memory.
|
||||
- [`Iterator`s](https://doc.rust-lang.org/std/iter/trait.Iterator.html) in the standard library are
|
||||
stack-allocated even when iterating over heap-based collections.
|
||||
|
||||
# Structs
|
||||
|
||||
The simplest case comes first. When creating vanilla `struct` objects, we use stack memory to hold
|
||||
their contents:
|
||||
|
||||
```rust
|
||||
struct Point {
|
||||
x: u64,
|
||||
y: u64,
|
||||
}
|
||||
|
||||
struct Line {
|
||||
a: Point,
|
||||
b: Point,
|
||||
}
|
||||
|
||||
pub fn make_line() {
|
||||
// `origin` is stored in the first 16 bytes of memory
|
||||
// starting at location `rsp`
|
||||
let origin = Point { x: 0, y: 0 };
|
||||
// `point` makes up the next 16 bytes of memory
|
||||
let point = Point { x: 1, y: 2 };
|
||||
|
||||
// When creating `ray`, we just move the content out of
|
||||
// `origin` and `point` into the next 32 bytes of memory
|
||||
let ray = Line { a: origin, b: point };
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/vri9BE)
|
||||
|
||||
Note that while some extra-fancy instructions are used for memory manipulation in the assembly, the
|
||||
`sub rsp, 64` instruction indicates we're still working with the stack.
|
||||
|
||||
# Function arguments
|
||||
|
||||
Have you ever wondered how functions communicate with each other? Like, once the variables are given
|
||||
to you, everything's fine. But how do you "give" those variables to another function? How do you get
|
||||
the results back afterward? The answer: the compiler arranges memory and assembly instructions using
|
||||
a pre-determined [calling convention](http://llvm.org/docs/LangRef.html#calling-conventions). This
|
||||
convention governs the rules around where arguments needed by a function will be located (either in
|
||||
memory offsets relative to the stack pointer `rsp`, or in other registers), and where the results
|
||||
can be found once the function has finished. And when multiple languages agree on what the calling
|
||||
conventions are, you can do things like having [Go call Rust code](https://blog.filippo.io/rustgo/)!
|
||||
|
||||
Put simply: it's the compiler's job to figure out how to call other functions, and you can assume
|
||||
that the compiler is good at its job.
|
||||
|
||||
We can see this in action using a simple example:
|
||||
|
||||
```rust
|
||||
struct Point {
|
||||
x: i64,
|
||||
y: i64,
|
||||
}
|
||||
|
||||
// We use integer division operations to keep
|
||||
// the assembly clean, understanding the result
|
||||
// isn't accurate.
|
||||
fn distance(a: &Point, b: &Point) -> i64 {
|
||||
// Immediately subtract from `rsp` the bytes needed
|
||||
// to hold all the intermediate results - this is
|
||||
// the stack allocation step
|
||||
|
||||
// The compiler used the `rdi` and `rsi` registers
|
||||
// to pass our arguments, so read them in
|
||||
let x1 = a.x;
|
||||
let x2 = b.x;
|
||||
let y1 = a.y;
|
||||
let y2 = b.y;
|
||||
|
||||
// Do the actual math work
|
||||
let x_pow = (x1 - x2) * (x1 - x2);
|
||||
let y_pow = (y1 - y2) * (y1 - y2);
|
||||
let squared = x_pow + y_pow;
|
||||
squared / squared
|
||||
|
||||
// Our final result will be stored in the `rax` register
|
||||
// so that our caller knows where to retrieve it.
|
||||
// Finally, add back to `rsp` the stack memory that is
|
||||
// now ready to be used by other functions.
|
||||
}
|
||||
|
||||
pub fn total_distance() {
|
||||
let start = Point { x: 1, y: 2 };
|
||||
let middle = Point { x: 3, y: 4 };
|
||||
let end = Point { x: 5, y: 6 };
|
||||
|
||||
let _dist_1 = distance(&start, &middle);
|
||||
let _dist_2 = distance(&middle, &end);
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/Qmx4ST)
|
||||
|
||||
As a consequence of function arguments never using heap memory, we can also infer that functions
|
||||
using the `#[inline]` attributes also do not heap allocate. But better than inferring, we can look
|
||||
at the assembly to prove it:
|
||||
|
||||
```rust
|
||||
struct Point {
|
||||
x: i64,
|
||||
y: i64,
|
||||
}
|
||||
|
||||
// Note that there is no `distance` function in the assembly output,
|
||||
// and the total line count goes from 229 with inlining off
|
||||
// to 306 with inline on. Even still, no heap allocations occur.
|
||||
#[inline(always)]
|
||||
fn distance(a: &Point, b: &Point) -> i64 {
|
||||
let x1 = a.x;
|
||||
let x2 = b.x;
|
||||
let y1 = a.y;
|
||||
let y2 = b.y;
|
||||
|
||||
let x_pow = (a.x - b.x) * (a.x - b.x);
|
||||
let y_pow = (a.y - b.y) * (a.y - b.y);
|
||||
let squared = x_pow + y_pow;
|
||||
squared / squared
|
||||
}
|
||||
|
||||
pub fn total_distance() {
|
||||
let start = Point { x: 1, y: 2 };
|
||||
let middle = Point { x: 3, y: 4 };
|
||||
let end = Point { x: 5, y: 6 };
|
||||
|
||||
let _dist_1 = distance(&start, &middle);
|
||||
let _dist_2 = distance(&middle, &end);
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/30Sh66)
|
||||
|
||||
Finally, passing by value (arguments with type
|
||||
[`Copy`](https://doc.rust-lang.org/std/marker/trait.Copy.html)) and passing by reference (either
|
||||
moving ownership or passing a pointer) may have slightly different layouts in assembly, but will
|
||||
still use either stack memory or CPU registers:
|
||||
|
||||
```rust
|
||||
pub struct Point {
|
||||
x: i64,
|
||||
y: i64,
|
||||
}
|
||||
|
||||
// Moving values
|
||||
pub fn distance_moved(a: Point, b: Point) -> i64 {
|
||||
let x1 = a.x;
|
||||
let x2 = b.x;
|
||||
let y1 = a.y;
|
||||
let y2 = b.y;
|
||||
|
||||
let x_pow = (x1 - x2) * (x1 - x2);
|
||||
let y_pow = (y1 - y2) * (y1 - y2);
|
||||
let squared = x_pow + y_pow;
|
||||
squared / squared
|
||||
}
|
||||
|
||||
// Borrowing values has two extra `mov` instructions on lines 21 and 22
|
||||
pub fn distance_borrowed(a: &Point, b: &Point) -> i64 {
|
||||
let x1 = a.x;
|
||||
let x2 = b.x;
|
||||
let y1 = a.y;
|
||||
let y2 = b.y;
|
||||
|
||||
let x_pow = (x1 - x2) * (x1 - x2);
|
||||
let y_pow = (y1 - y2) * (y1 - y2);
|
||||
let squared = x_pow + y_pow;
|
||||
squared / squared
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/06hGiv)
|
||||
|
||||
# Enums
|
||||
|
||||
If you've ever worried that wrapping your types in
|
||||
[`Option`](https://doc.rust-lang.org/stable/core/option/enum.Option.html) or
|
||||
[`Result`](https://doc.rust-lang.org/stable/core/result/enum.Result.html) would finally make them
|
||||
large enough that Rust decides to use heap allocation instead, fear no longer: `enum` and union
|
||||
types don't use heap allocation:
|
||||
|
||||
```rust
|
||||
enum MyEnum {
|
||||
Small(u8),
|
||||
Large(u64)
|
||||
}
|
||||
|
||||
struct MyStruct {
|
||||
x: MyEnum,
|
||||
y: MyEnum,
|
||||
}
|
||||
|
||||
pub fn enum_compare() {
|
||||
let x = MyEnum::Small(0);
|
||||
let y = MyEnum::Large(0);
|
||||
|
||||
let z = MyStruct { x, y };
|
||||
|
||||
let opt = Option::Some(z);
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/HK7zBx)
|
||||
|
||||
Because the size of an `enum` is the size of its largest element plus a flag, the compiler can
|
||||
predict how much memory is used no matter which variant of an enum is currently stored in a
|
||||
variable. Thus, enums and unions have no need of heap allocation. There's unfortunately not a great
|
||||
way to show this in assembly, so I'll instead point you to the
|
||||
[`core::mem::size_of`](https://doc.rust-lang.org/stable/core/mem/fn.size_of.html#size-of-enums)
|
||||
documentation.
|
||||
|
||||
# Arrays
|
||||
|
||||
The array type is guaranteed to be stack allocated, which is why the array size must be declared.
|
||||
Interestingly enough, this can be used to cause safe Rust programs to crash:
|
||||
|
||||
```rust
|
||||
// 256 bytes
|
||||
#[derive(Default)]
|
||||
struct TwoFiftySix {
|
||||
_a: [u64; 32]
|
||||
}
|
||||
|
||||
// 8 kilobytes
|
||||
#[derive(Default)]
|
||||
struct EightK {
|
||||
_a: [TwoFiftySix; 32]
|
||||
}
|
||||
|
||||
// 256 kilobytes
|
||||
#[derive(Default)]
|
||||
struct TwoFiftySixK {
|
||||
_a: [EightK; 32]
|
||||
}
|
||||
|
||||
// 8 megabytes - exceeds space typically provided for the stack,
|
||||
// though the kernel can be instructed to allocate more.
|
||||
// On Linux, you can check stack size using `ulimit -s`
|
||||
#[derive(Default)]
|
||||
struct EightM {
|
||||
_a: [TwoFiftySixK; 32]
|
||||
}
|
||||
|
||||
fn main() {
|
||||
// Because we already have things in stack memory
|
||||
// (like the current function call stack), allocating another
|
||||
// eight megabytes of stack memory crashes the program
|
||||
let _x = EightM::default();
|
||||
}
|
||||
```
|
||||
|
||||
--
|
||||
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=587a6380a4914bcbcef4192c90c01dc4)
|
||||
|
||||
There aren't any security implications of this (no memory corruption occurs), but it's good to note
|
||||
that the Rust compiler won't move arrays into heap memory even if they can be reasonably expected to
|
||||
overflow the stack.
|
||||
|
||||
# Closures
|
||||
|
||||
Rules for how anonymous functions capture their arguments are typically language-specific. In Java,
|
||||
[Lambda Expressions](https://docs.oracle.com/javase/tutorial/java/javaOO/lambdaexpressions.html) are
|
||||
actually objects created on the heap that capture local primitives by copying, and capture local
|
||||
non-primitives as (`final`) references.
|
||||
[Python](https://docs.python.org/3.7/reference/expressions.html#lambda) and
|
||||
[JavaScript](https://javascriptweblog.wordpress.com/2010/10/25/understanding-javascript-closures/)
|
||||
both bind _everything_ by reference normally, but Python can also
|
||||
[capture values](https://stackoverflow.com/a/235764/1454178) and JavaScript has
|
||||
[Arrow functions](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/Arrow_functions).
|
||||
|
||||
In Rust, arguments to closures are the same as arguments to other functions; closures are simply
|
||||
functions that don't have a declared name. Some weird ordering of the stack may be required to
|
||||
handle them, but it's the compiler's responsiblity to figure that out.
|
||||
|
||||
Each example below has the same effect, but a different assembly implementation. In the simplest
|
||||
case, we immediately run a closure returned by another function. Because we don't store a reference
|
||||
to the closure, the stack memory needed to store the captured values is contiguous:
|
||||
|
||||
```rust
|
||||
fn my_func() -> impl FnOnce() {
|
||||
let x = 24;
|
||||
// Note that this closure in assembly looks exactly like
|
||||
// any other function; you even use the `call` instruction
|
||||
// to start running it.
|
||||
move || { x; }
|
||||
}
|
||||
|
||||
pub fn immediate() {
|
||||
my_func()();
|
||||
my_func()();
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/mgJ2zl), 25 total assembly instructions
|
||||
|
||||
If we store a reference to the closure, the Rust compiler keeps values it needs in the stack memory
|
||||
of the original function. Getting the details right is a bit harder, so the instruction count goes
|
||||
up even though this code is functionally equivalent to our original example:
|
||||
|
||||
```rust
|
||||
pub fn simple_reference() {
|
||||
let x = my_func();
|
||||
let y = my_func();
|
||||
y();
|
||||
x();
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/K_dj5n), 55 total assembly instructions
|
||||
|
||||
Even things like variable order can make a difference in instruction count:
|
||||
|
||||
```rust
|
||||
pub fn complex() {
|
||||
let x = my_func();
|
||||
let y = my_func();
|
||||
x();
|
||||
y();
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/p37qFl), 70 total assembly instructions
|
||||
|
||||
In every circumstance though, the compiler ensured that no heap allocations were necessary.
|
||||
|
||||
# Generics
|
||||
|
||||
Traits in Rust come in two broad forms: static dispatch (monomorphization, `impl Trait`) and dynamic
|
||||
dispatch (trait objects, `dyn Trait`). While dynamic dispatch is often _associated_ with trait
|
||||
objects being stored in the heap, dynamic dispatch can be used with stack allocated objects as well:
|
||||
|
||||
```rust
|
||||
trait GetInt {
|
||||
fn get_int(&self) -> u64;
|
||||
}
|
||||
|
||||
// vtable stored at section L__unnamed_1
|
||||
struct WhyNotU8 {
|
||||
x: u8
|
||||
}
|
||||
impl GetInt for WhyNotU8 {
|
||||
fn get_int(&self) -> u64 {
|
||||
self.x as u64
|
||||
}
|
||||
}
|
||||
|
||||
// vtable stored at section L__unnamed_2
|
||||
struct ActualU64 {
|
||||
x: u64
|
||||
}
|
||||
impl GetInt for ActualU64 {
|
||||
fn get_int(&self) -> u64 {
|
||||
self.x
|
||||
}
|
||||
}
|
||||
|
||||
// `&dyn` declares that we want to use dynamic dispatch
|
||||
// rather than monomorphization, so there is only one
|
||||
// `retrieve_int` function that shows up in the final assembly.
|
||||
// If we used generics, there would be one implementation of
|
||||
// `retrieve_int` for each type that implements `GetInt`.
|
||||
pub fn retrieve_int(u: &dyn GetInt) {
|
||||
// In the assembly, we just call an address given to us
|
||||
// in the `rsi` register and hope that it was set up
|
||||
// correctly when this function was invoked.
|
||||
let x = u.get_int();
|
||||
}
|
||||
|
||||
pub fn do_call() {
|
||||
// Note that even though the vtable for `WhyNotU8` and
|
||||
// `ActualU64` includes a pointer to
|
||||
// `core::ptr::real_drop_in_place`, it is never invoked.
|
||||
let a = WhyNotU8 { x: 0 };
|
||||
let b = ActualU64 { x: 0 };
|
||||
|
||||
retrieve_int(&a);
|
||||
retrieve_int(&b);
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/u_yguS)
|
||||
|
||||
It's hard to imagine practical situations where dynamic dispatch would be used for objects that
|
||||
aren't heap allocated, but it technically can be done.
|
||||
|
||||
# Copy types
|
||||
|
||||
Understanding move semantics and copy semantics in Rust is weird at first. The Rust docs
|
||||
[go into detail](https://doc.rust-lang.org/stable/core/marker/trait.Copy.html) far better than can
|
||||
be addressed here, so I'll leave them to do the job. From a memory perspective though, their
|
||||
guideline is reasonable:
|
||||
[if your type can implemement `Copy`, it should](https://doc.rust-lang.org/stable/core/marker/trait.Copy.html#when-should-my-type-be-copy).
|
||||
While there are potential speed tradeoffs to _benchmark_ when discussing `Copy` (move semantics for
|
||||
stack objects vs. copying stack pointers vs. copying stack `struct`s), _it's impossible for `Copy`
|
||||
to introduce a heap allocation_.
|
||||
|
||||
But why is this the case? Fundamentally, it's because the language controls what `Copy` means -
|
||||
["the behavior of `Copy` is not overloadable"](https://doc.rust-lang.org/std/marker/trait.Copy.html#whats-the-difference-between-copy-and-clone)
|
||||
because it's a marker trait. From there we'll note that a type
|
||||
[can implement `Copy`](https://doc.rust-lang.org/std/marker/trait.Copy.html#when-can-my-type-be-copy)
|
||||
if (and only if) its components implement `Copy`, and that
|
||||
[no heap-allocated types implement `Copy`](https://doc.rust-lang.org/std/marker/trait.Copy.html#implementors).
|
||||
Thus, assignments involving heap types are always move semantics, and new heap allocations won't
|
||||
occur because of implicit operator behavior.
|
||||
|
||||
```rust
|
||||
#[derive(Clone)]
|
||||
struct Cloneable {
|
||||
x: Box<u64>
|
||||
}
|
||||
|
||||
// error[E0204]: the trait `Copy` may not be implemented for this type
|
||||
#[derive(Copy, Clone)]
|
||||
struct NotCopyable {
|
||||
x: Box<u64>
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/VToRuK)
|
||||
|
||||
# Iterators
|
||||
|
||||
In managed memory languages (like
|
||||
[Java](https://www.youtube.com/watch?v=bSkpMdDe4g4&feature=youtu.be&t=357)), there's a subtle
|
||||
difference between these two code samples:
|
||||
|
||||
```java
|
||||
public static int sum_for(List<Long> vals) {
|
||||
long sum = 0;
|
||||
// Regular for loop
|
||||
for (int i = 0; i < vals.length; i++) {
|
||||
sum += vals[i];
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
public static int sum_foreach(List<Long> vals) {
|
||||
long sum = 0;
|
||||
// "Foreach" loop - uses iteration
|
||||
for (Long l : vals) {
|
||||
sum += l;
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
```
|
||||
|
||||
In the `sum_for` function, nothing terribly interesting happens. In `sum_foreach`, an object of type
|
||||
[`Iterator`](https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/util/Iterator.html)
|
||||
is allocated on the heap, and will eventually be garbage-collected. This isn't a great design;
|
||||
iterators are often transient objects that you need during a function and can discard once the
|
||||
function ends. Sounds exactly like the issue stack-allocated objects address, no?
|
||||
|
||||
In Rust, iterators are allocated on the stack. The objects to iterate over are almost certainly in
|
||||
heap memory, but the iterator itself
|
||||
([`Iter`](https://doc.rust-lang.org/std/slice/struct.Iter.html)) doesn't need to use the heap. In
|
||||
each of the examples below we iterate over a collection, but never use heap allocation:
|
||||
|
||||
```rust
|
||||
use std::collections::HashMap;
|
||||
// There's a lot of assembly generated, but if you search in the text,
|
||||
// there are no references to `real_drop_in_place` anywhere.
|
||||
|
||||
pub fn sum_vec(x: &Vec<u32>) {
|
||||
let mut s = 0;
|
||||
// Basic iteration over vectors doesn't need allocation
|
||||
for y in x {
|
||||
s += y;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn sum_enumerate(x: &Vec<u32>) {
|
||||
let mut s = 0;
|
||||
// More complex iterators are just fine too
|
||||
for (_i, y) in x.iter().enumerate() {
|
||||
s += y;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn sum_hm(x: &HashMap<u32, u32>) {
|
||||
let mut s = 0;
|
||||
// And it's not just Vec, all types will allocate the iterator
|
||||
// on stack memory
|
||||
for y in x.values() {
|
||||
s += y;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/FTT3CT)
|
604
blog/2019-02-06-stacking-up/index.mdx
Normal file
604
blog/2019-02-06-stacking-up/index.mdx
Normal file
@ -0,0 +1,604 @@
|
||||
---
|
||||
slug: 2019/02/stacking-up
|
||||
title: "Allocations in Rust: Fixed memory"
|
||||
date: 2019-02-06 12:00:00
|
||||
authors: [bspeice]
|
||||
tags: []
|
||||
---
|
||||
|
||||
`const` and `static` are perfectly fine, but it's relatively rare that we know at compile-time about
|
||||
either values or references that will be the same for the duration of our program. Put another way,
|
||||
it's not often the case that either you or your compiler knows how much memory your entire program
|
||||
will ever need.
|
||||
|
||||
However, there are still some optimizations the compiler can do if it knows how much memory
|
||||
individual functions will need. Specifically, the compiler can make use of "stack" memory (as
|
||||
opposed to "heap" memory) which can be managed far faster in both the short- and long-term.
|
||||
|
||||
<!-- truncate -->
|
||||
|
||||
When requesting memory, the [`push` instruction](http://www.cs.virginia.edu/~evans/cs216/guides/x86.html)
|
||||
can typically complete in [1 or 2 cycles](https://agner.org/optimize/instruction_tables.ods) (<1ns
|
||||
on modern CPUs). Contrast that to heap memory which requires an allocator (specialized
|
||||
software to track what memory is in use) to reserve space. When you're finished with stack memory,
|
||||
the `pop` instruction runs in 1-3 cycles, as opposed to an allocator needing to worry about memory
|
||||
fragmentation and other issues with the heap. All sorts of incredibly sophisticated techniques have
|
||||
been used to design allocators:
|
||||
|
||||
- [Garbage Collection](<https://en.wikipedia.org/wiki/Garbage_collection_(computer_science)>)
|
||||
strategies like [Tracing](https://en.wikipedia.org/wiki/Tracing_garbage_collection) (used in
|
||||
[Java](https://www.oracle.com/technetwork/java/javase/tech/g1-intro-jsp-135488.html)) and
|
||||
[Reference counting](https://en.wikipedia.org/wiki/Reference_counting) (used in
|
||||
[Python](https://docs.python.org/3/extending/extending.html#reference-counts))
|
||||
- Thread-local structures to prevent locking the allocator in
|
||||
[tcmalloc](https://jamesgolick.com/2013/5/19/how-tcmalloc-works.html)
|
||||
- Arena structures used in [jemalloc](http://jemalloc.net/), which
|
||||
[until recently](https://blog.rust-lang.org/2019/01/17/Rust-1.32.0.html#jemalloc-is-removed-by-default)
|
||||
was the primary allocator for Rust programs!
|
||||
|
||||
But no matter how fast your allocator is, the principle remains: the fastest allocator is the one
|
||||
you never use. As such, we're not going to discuss how exactly the
|
||||
[`push` and `pop` instructions work](http://www.cs.virginia.edu/~evans/cs216/guides/x86.html), but
|
||||
we'll focus instead on the conditions that enable the Rust compiler to use faster stack-based
|
||||
allocation for variables.
|
||||
|
||||
So, **how do we know when Rust will or will not use stack allocation for objects we create?**
|
||||
Looking at other languages, it's often easy to delineate between stack and heap. Managed memory
|
||||
languages (Python, Java,
|
||||
[C#](https://blogs.msdn.microsoft.com/ericlippert/2010/09/30/the-truth-about-value-types/)) place
|
||||
everything on the heap. JIT compilers ([PyPy](https://www.pypy.org/),
|
||||
[HotSpot](https://www.oracle.com/technetwork/java/javase/tech/index-jsp-136373.html)) may optimize
|
||||
some heap allocations away, but you should never assume it will happen. C makes things clear with
|
||||
calls to special functions (like [malloc(3)](https://linux.die.net/man/3/malloc)) needed to access
|
||||
heap memory. Old C++ has the [`new`](https://stackoverflow.com/a/655086/1454178) keyword, though
|
||||
modern C++/C++11 is more complicated with [RAII](https://en.cppreference.com/w/cpp/language/raii).
|
||||
|
||||
For Rust, we can summarize as follows: **stack allocation will be used for everything that doesn't
|
||||
involve "smart pointers" and collections**. We'll skip over a precise definition of the term "smart
|
||||
pointer" for now, and instead discuss what we should watch for to understand when stack and heap
|
||||
memory regions are used:
|
||||
|
||||
1. Stack manipulation instructions (`push`, `pop`, and `add`/`sub` of the `rsp` register) indicate
|
||||
allocation of stack memory:
|
||||
|
||||
```rust
|
||||
pub fn stack_alloc(x: u32) -> u32 {
|
||||
// Space for `y` is allocated by subtracting from `rsp`,
|
||||
// and then populated
|
||||
let y = [1u8, 2, 3, 4];
|
||||
// Space for `y` is deallocated by adding back to `rsp`
|
||||
x
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/5WSgc9)
|
||||
|
||||
2. Tracking when exactly heap allocation calls occur is difficult. It's typically easier to watch
|
||||
for `call core::ptr::real_drop_in_place`, and infer that a heap allocation happened in the recent
|
||||
past:
|
||||
|
||||
```rust
|
||||
pub fn heap_alloc(x: usize) -> usize {
|
||||
// Space for elements in a vector has to be allocated
|
||||
// on the heap, and is then de-allocated once the
|
||||
// vector goes out of scope
|
||||
let y: Vec<u8> = Vec::with_capacity(x);
|
||||
x
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/epfgoQ) (`real_drop_in_place` happens on line 1317)
|
||||
<small>Note: While the
|
||||
[`Drop` trait](https://doc.rust-lang.org/std/ops/trait.Drop.html) is
|
||||
[called for stack-allocated objects](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=87edf374d8983816eb3d8cfeac657b46),
|
||||
the Rust standard library only defines `Drop` implementations for types that involve heap
|
||||
allocation.</small>
|
||||
|
||||
3. If you don't want to inspect the assembly, use a custom allocator that's able to track and alert
|
||||
when heap allocations occur. Crates like
|
||||
[`alloc_counter`](https://crates.io/crates/alloc_counter) are designed for exactly this purpose.
|
||||
|
||||
With all that in mind, let's talk about situations in which we're guaranteed to use stack memory:
|
||||
|
||||
- Structs are created on the stack.
|
||||
- Function arguments are passed on the stack, meaning the
|
||||
[`#[inline]` attribute](https://doc.rust-lang.org/reference/attributes.html#inline-attribute) will
|
||||
not change the memory region used.
|
||||
- Enums and unions are stack-allocated.
|
||||
- [Arrays](https://doc.rust-lang.org/std/primitive.array.html) are always stack-allocated.
|
||||
- Closures capture their arguments on the stack.
|
||||
- Generics will use stack allocation, even with dynamic dispatch.
|
||||
- [`Copy`](https://doc.rust-lang.org/std/marker/trait.Copy.html) types are guaranteed to be
|
||||
stack-allocated, and copying them will be done in stack memory.
|
||||
- [`Iterator`s](https://doc.rust-lang.org/std/iter/trait.Iterator.html) in the standard library are
|
||||
stack-allocated even when iterating over heap-based collections.
|
||||
|
||||
## Structs
|
||||
|
||||
The simplest case comes first. When creating vanilla `struct` objects, we use stack memory to hold
|
||||
their contents:
|
||||
|
||||
```rust
|
||||
struct Point {
|
||||
x: u64,
|
||||
y: u64,
|
||||
}
|
||||
|
||||
struct Line {
|
||||
a: Point,
|
||||
b: Point,
|
||||
}
|
||||
|
||||
pub fn make_line() {
|
||||
// `origin` is stored in the first 16 bytes of memory
|
||||
// starting at location `rsp`
|
||||
let origin = Point { x: 0, y: 0 };
|
||||
// `point` makes up the next 16 bytes of memory
|
||||
let point = Point { x: 1, y: 2 };
|
||||
|
||||
// When creating `ray`, we just move the content out of
|
||||
// `origin` and `point` into the next 32 bytes of memory
|
||||
let ray = Line { a: origin, b: point };
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/vri9BE)
|
||||
|
||||
Note that while some extra-fancy instructions are used for memory manipulation in the assembly, the
|
||||
`sub rsp, 64` instruction indicates we're still working with the stack.
|
||||
|
||||
## Function arguments
|
||||
|
||||
Have you ever wondered how functions communicate with each other? Like, once the variables are given
|
||||
to you, everything's fine. But how do you "give" those variables to another function? How do you get
|
||||
the results back afterward? The answer: the compiler arranges memory and assembly instructions using
|
||||
a pre-determined [calling convention](http://llvm.org/docs/LangRef.html#calling-conventions). This
|
||||
convention governs the rules around where arguments needed by a function will be located (either in
|
||||
memory offsets relative to the stack pointer `rsp`, or in other registers), and where the results
|
||||
can be found once the function has finished. And when multiple languages agree on what the calling
|
||||
conventions are, you can do things like having [Go call Rust code](https://blog.filippo.io/rustgo/)!
|
||||
|
||||
Put simply: it's the compiler's job to figure out how to call other functions, and you can assume
|
||||
that the compiler is good at its job.
|
||||
|
||||
We can see this in action using a simple example:
|
||||
|
||||
```rust
|
||||
struct Point {
|
||||
x: i64,
|
||||
y: i64,
|
||||
}
|
||||
|
||||
// We use integer division operations to keep
|
||||
// the assembly clean, understanding the result
|
||||
// isn't accurate.
|
||||
fn distance(a: &Point, b: &Point) -> i64 {
|
||||
// Immediately subtract from `rsp` the bytes needed
|
||||
// to hold all the intermediate results - this is
|
||||
// the stack allocation step
|
||||
|
||||
// The compiler used the `rdi` and `rsi` registers
|
||||
// to pass our arguments, so read them in
|
||||
let x1 = a.x;
|
||||
let x2 = b.x;
|
||||
let y1 = a.y;
|
||||
let y2 = b.y;
|
||||
|
||||
// Do the actual math work
|
||||
let x_pow = (x1 - x2) * (x1 - x2);
|
||||
let y_pow = (y1 - y2) * (y1 - y2);
|
||||
let squared = x_pow + y_pow;
|
||||
squared / squared
|
||||
|
||||
// Our final result will be stored in the `rax` register
|
||||
// so that our caller knows where to retrieve it.
|
||||
// Finally, add back to `rsp` the stack memory that is
|
||||
// now ready to be used by other functions.
|
||||
}
|
||||
|
||||
pub fn total_distance() {
|
||||
let start = Point { x: 1, y: 2 };
|
||||
let middle = Point { x: 3, y: 4 };
|
||||
let end = Point { x: 5, y: 6 };
|
||||
|
||||
let _dist_1 = distance(&start, &middle);
|
||||
let _dist_2 = distance(&middle, &end);
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/Qmx4ST)
|
||||
|
||||
As a consequence of function arguments never using heap memory, we can also infer that functions
|
||||
using the `#[inline]` attributes also do not heap allocate. But better than inferring, we can look
|
||||
at the assembly to prove it:
|
||||
|
||||
```rust
|
||||
struct Point {
|
||||
x: i64,
|
||||
y: i64,
|
||||
}
|
||||
|
||||
// Note that there is no `distance` function in the assembly output,
|
||||
// and the total line count goes from 229 with inlining off
|
||||
// to 306 with inline on. Even still, no heap allocations occur.
|
||||
#[inline(always)]
|
||||
fn distance(a: &Point, b: &Point) -> i64 {
|
||||
let x1 = a.x;
|
||||
let x2 = b.x;
|
||||
let y1 = a.y;
|
||||
let y2 = b.y;
|
||||
|
||||
let x_pow = (a.x - b.x) * (a.x - b.x);
|
||||
let y_pow = (a.y - b.y) * (a.y - b.y);
|
||||
let squared = x_pow + y_pow;
|
||||
squared / squared
|
||||
}
|
||||
|
||||
pub fn total_distance() {
|
||||
let start = Point { x: 1, y: 2 };
|
||||
let middle = Point { x: 3, y: 4 };
|
||||
let end = Point { x: 5, y: 6 };
|
||||
|
||||
let _dist_1 = distance(&start, &middle);
|
||||
let _dist_2 = distance(&middle, &end);
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/30Sh66)
|
||||
|
||||
Finally, passing by value (arguments with type
|
||||
[`Copy`](https://doc.rust-lang.org/std/marker/trait.Copy.html)) and passing by reference (either
|
||||
moving ownership or passing a pointer) may have slightly different layouts in assembly, but will
|
||||
still use either stack memory or CPU registers:
|
||||
|
||||
```rust
|
||||
pub struct Point {
|
||||
x: i64,
|
||||
y: i64,
|
||||
}
|
||||
|
||||
// Moving values
|
||||
pub fn distance_moved(a: Point, b: Point) -> i64 {
|
||||
let x1 = a.x;
|
||||
let x2 = b.x;
|
||||
let y1 = a.y;
|
||||
let y2 = b.y;
|
||||
|
||||
let x_pow = (x1 - x2) * (x1 - x2);
|
||||
let y_pow = (y1 - y2) * (y1 - y2);
|
||||
let squared = x_pow + y_pow;
|
||||
squared / squared
|
||||
}
|
||||
|
||||
// Borrowing values has two extra `mov` instructions on lines 21 and 22
|
||||
pub fn distance_borrowed(a: &Point, b: &Point) -> i64 {
|
||||
let x1 = a.x;
|
||||
let x2 = b.x;
|
||||
let y1 = a.y;
|
||||
let y2 = b.y;
|
||||
|
||||
let x_pow = (x1 - x2) * (x1 - x2);
|
||||
let y_pow = (y1 - y2) * (y1 - y2);
|
||||
let squared = x_pow + y_pow;
|
||||
squared / squared
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/06hGiv)
|
||||
|
||||
## Enums
|
||||
|
||||
If you've ever worried that wrapping your types in
|
||||
[`Option`](https://doc.rust-lang.org/stable/core/option/enum.Option.html) or
|
||||
[`Result`](https://doc.rust-lang.org/stable/core/result/enum.Result.html) would finally make them
|
||||
large enough that Rust decides to use heap allocation instead, fear no longer: `enum` and union
|
||||
types don't use heap allocation:
|
||||
|
||||
```rust
|
||||
enum MyEnum {
|
||||
Small(u8),
|
||||
Large(u64)
|
||||
}
|
||||
|
||||
struct MyStruct {
|
||||
x: MyEnum,
|
||||
y: MyEnum,
|
||||
}
|
||||
|
||||
pub fn enum_compare() {
|
||||
let x = MyEnum::Small(0);
|
||||
let y = MyEnum::Large(0);
|
||||
|
||||
let z = MyStruct { x, y };
|
||||
|
||||
let opt = Option::Some(z);
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/HK7zBx)
|
||||
|
||||
Because the size of an `enum` is the size of its largest element plus a flag, the compiler can
|
||||
predict how much memory is used no matter which variant of an enum is currently stored in a
|
||||
variable. Thus, enums and unions have no need of heap allocation. There's unfortunately not a great
|
||||
way to show this in assembly, so I'll instead point you to the
|
||||
[`core::mem::size_of`](https://doc.rust-lang.org/stable/core/mem/fn.size_of.html#size-of-enums)
|
||||
documentation.
|
||||
|
||||
## Arrays
|
||||
|
||||
The array type is guaranteed to be stack allocated, which is why the array size must be declared.
|
||||
Interestingly enough, this can be used to cause safe Rust programs to crash:
|
||||
|
||||
```rust
|
||||
// 256 bytes
|
||||
#[derive(Default)]
|
||||
struct TwoFiftySix {
|
||||
_a: [u64; 32]
|
||||
}
|
||||
|
||||
// 8 kilobytes
|
||||
#[derive(Default)]
|
||||
struct EightK {
|
||||
_a: [TwoFiftySix; 32]
|
||||
}
|
||||
|
||||
// 256 kilobytes
|
||||
#[derive(Default)]
|
||||
struct TwoFiftySixK {
|
||||
_a: [EightK; 32]
|
||||
}
|
||||
|
||||
// 8 megabytes - exceeds space typically provided for the stack,
|
||||
// though the kernel can be instructed to allocate more.
|
||||
// On Linux, you can check stack size using `ulimit -s`
|
||||
#[derive(Default)]
|
||||
struct EightM {
|
||||
_a: [TwoFiftySixK; 32]
|
||||
}
|
||||
|
||||
fn main() {
|
||||
// Because we already have things in stack memory
|
||||
// (like the current function call stack), allocating another
|
||||
// eight megabytes of stack memory crashes the program
|
||||
let _x = EightM::default();
|
||||
}
|
||||
```
|
||||
|
||||
--
|
||||
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=587a6380a4914bcbcef4192c90c01dc4)
|
||||
|
||||
There aren't any security implications of this (no memory corruption occurs), but it's good to note
|
||||
that the Rust compiler won't move arrays into heap memory even if they can be reasonably expected to
|
||||
overflow the stack.
|
||||
|
||||
## Closures
|
||||
|
||||
Rules for how anonymous functions capture their arguments are typically language-specific. In Java,
|
||||
[Lambda Expressions](https://docs.oracle.com/javase/tutorial/java/javaOO/lambdaexpressions.html) are
|
||||
actually objects created on the heap that capture local primitives by copying, and capture local
|
||||
non-primitives as (`final`) references.
|
||||
[Python](https://docs.python.org/3.7/reference/expressions.html#lambda) and
|
||||
[JavaScript](https://javascriptweblog.wordpress.com/2010/10/25/understanding-javascript-closures/)
|
||||
both bind _everything_ by reference normally, but Python can also
|
||||
[capture values](https://stackoverflow.com/a/235764/1454178) and JavaScript has
|
||||
[Arrow functions](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/Arrow_functions).
|
||||
|
||||
In Rust, arguments to closures are the same as arguments to other functions; closures are simply
|
||||
functions that don't have a declared name. Some weird ordering of the stack may be required to
|
||||
handle them, but it's the compiler's responsiblity to figure that out.
|
||||
|
||||
Each example below has the same effect, but a different assembly implementation. In the simplest
|
||||
case, we immediately run a closure returned by another function. Because we don't store a reference
|
||||
to the closure, the stack memory needed to store the captured values is contiguous:
|
||||
|
||||
```rust
|
||||
fn my_func() -> impl FnOnce() {
|
||||
let x = 24;
|
||||
// Note that this closure in assembly looks exactly like
|
||||
// any other function; you even use the `call` instruction
|
||||
// to start running it.
|
||||
move || { x; }
|
||||
}
|
||||
|
||||
pub fn immediate() {
|
||||
my_func()();
|
||||
my_func()();
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/mgJ2zl), 25 total assembly instructions
|
||||
|
||||
If we store a reference to the closure, the Rust compiler keeps values it needs in the stack memory
|
||||
of the original function. Getting the details right is a bit harder, so the instruction count goes
|
||||
up even though this code is functionally equivalent to our original example:
|
||||
|
||||
```rust
|
||||
pub fn simple_reference() {
|
||||
let x = my_func();
|
||||
let y = my_func();
|
||||
y();
|
||||
x();
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/K_dj5n), 55 total assembly instructions
|
||||
|
||||
Even things like variable order can make a difference in instruction count:
|
||||
|
||||
```rust
|
||||
pub fn complex() {
|
||||
let x = my_func();
|
||||
let y = my_func();
|
||||
x();
|
||||
y();
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/p37qFl), 70 total assembly instructions
|
||||
|
||||
In every circumstance though, the compiler ensured that no heap allocations were necessary.
|
||||
|
||||
## Generics
|
||||
|
||||
Traits in Rust come in two broad forms: static dispatch (monomorphization, `impl Trait`) and dynamic
|
||||
dispatch (trait objects, `dyn Trait`). While dynamic dispatch is often _associated_ with trait
|
||||
objects being stored in the heap, dynamic dispatch can be used with stack allocated objects as well:
|
||||
|
||||
```rust
|
||||
trait GetInt {
|
||||
fn get_int(&self) -> u64;
|
||||
}
|
||||
|
||||
// vtable stored at section L__unnamed_1
|
||||
struct WhyNotU8 {
|
||||
x: u8
|
||||
}
|
||||
impl GetInt for WhyNotU8 {
|
||||
fn get_int(&self) -> u64 {
|
||||
self.x as u64
|
||||
}
|
||||
}
|
||||
|
||||
// vtable stored at section L__unnamed_2
|
||||
struct ActualU64 {
|
||||
x: u64
|
||||
}
|
||||
impl GetInt for ActualU64 {
|
||||
fn get_int(&self) -> u64 {
|
||||
self.x
|
||||
}
|
||||
}
|
||||
|
||||
// `&dyn` declares that we want to use dynamic dispatch
|
||||
// rather than monomorphization, so there is only one
|
||||
// `retrieve_int` function that shows up in the final assembly.
|
||||
// If we used generics, there would be one implementation of
|
||||
// `retrieve_int` for each type that implements `GetInt`.
|
||||
pub fn retrieve_int(u: &dyn GetInt) {
|
||||
// In the assembly, we just call an address given to us
|
||||
// in the `rsi` register and hope that it was set up
|
||||
// correctly when this function was invoked.
|
||||
let x = u.get_int();
|
||||
}
|
||||
|
||||
pub fn do_call() {
|
||||
// Note that even though the vtable for `WhyNotU8` and
|
||||
// `ActualU64` includes a pointer to
|
||||
// `core::ptr::real_drop_in_place`, it is never invoked.
|
||||
let a = WhyNotU8 { x: 0 };
|
||||
let b = ActualU64 { x: 0 };
|
||||
|
||||
retrieve_int(&a);
|
||||
retrieve_int(&b);
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/u_yguS)
|
||||
|
||||
It's hard to imagine practical situations where dynamic dispatch would be used for objects that
|
||||
aren't heap allocated, but it technically can be done.
|
||||
|
||||
## Copy types
|
||||
|
||||
Understanding move semantics and copy semantics in Rust is weird at first. The Rust docs
|
||||
[go into detail](https://doc.rust-lang.org/stable/core/marker/trait.Copy.html) far better than can
|
||||
be addressed here, so I'll leave them to do the job. From a memory perspective though, their
|
||||
guideline is reasonable:
|
||||
[if your type can implemement `Copy`, it should](https://doc.rust-lang.org/stable/core/marker/trait.Copy.html#when-should-my-type-be-copy).
|
||||
While there are potential speed tradeoffs to _benchmark_ when discussing `Copy` (move semantics for
|
||||
stack objects vs. copying stack pointers vs. copying stack `struct`s), _it's impossible for `Copy`
|
||||
to introduce a heap allocation_.
|
||||
|
||||
But why is this the case? Fundamentally, it's because the language controls what `Copy` means -
|
||||
["the behavior of `Copy` is not overloadable"](https://doc.rust-lang.org/std/marker/trait.Copy.html#whats-the-difference-between-copy-and-clone)
|
||||
because it's a marker trait. From there we'll note that a type
|
||||
[can implement `Copy`](https://doc.rust-lang.org/std/marker/trait.Copy.html#when-can-my-type-be-copy)
|
||||
if (and only if) its components implement `Copy`, and that
|
||||
[no heap-allocated types implement `Copy`](https://doc.rust-lang.org/std/marker/trait.Copy.html#implementors).
|
||||
Thus, assignments involving heap types are always move semantics, and new heap allocations won't
|
||||
occur because of implicit operator behavior.
|
||||
|
||||
```rust
|
||||
#[derive(Clone)]
|
||||
struct Cloneable {
|
||||
x: Box<u64>
|
||||
}
|
||||
|
||||
// error[E0204]: the trait `Copy` may not be implemented for this type
|
||||
#[derive(Copy, Clone)]
|
||||
struct NotCopyable {
|
||||
x: Box<u64>
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/VToRuK)
|
||||
|
||||
## Iterators
|
||||
|
||||
In managed memory languages (like
|
||||
[Java](https://www.youtube.com/watch?v=bSkpMdDe4g4&feature=youtu.be&t=357)), there's a subtle
|
||||
difference between these two code samples:
|
||||
|
||||
```java
|
||||
public static int sum_for(List<Long> vals) {
|
||||
long sum = 0;
|
||||
// Regular for loop
|
||||
for (int i = 0; i < vals.length; i++) {
|
||||
sum += vals[i];
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
public static int sum_foreach(List<Long> vals) {
|
||||
long sum = 0;
|
||||
// "Foreach" loop - uses iteration
|
||||
for (Long l : vals) {
|
||||
sum += l;
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
```
|
||||
|
||||
In the `sum_for` function, nothing terribly interesting happens. In `sum_foreach`, an object of type
|
||||
[`Iterator`](https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/util/Iterator.html)
|
||||
is allocated on the heap, and will eventually be garbage-collected. This isn't a great design;
|
||||
iterators are often transient objects that you need during a function and can discard once the
|
||||
function ends. Sounds exactly like the issue stack-allocated objects address, no?
|
||||
|
||||
In Rust, iterators are allocated on the stack. The objects to iterate over are almost certainly in
|
||||
heap memory, but the iterator itself
|
||||
([`Iter`](https://doc.rust-lang.org/std/slice/struct.Iter.html)) doesn't need to use the heap. In
|
||||
each of the examples below we iterate over a collection, but never use heap allocation:
|
||||
|
||||
```rust
|
||||
use std::collections::HashMap;
|
||||
// There's a lot of assembly generated, but if you search in the text,
|
||||
// there are no references to `real_drop_in_place` anywhere.
|
||||
|
||||
pub fn sum_vec(x: &Vec<u32>) {
|
||||
let mut s = 0;
|
||||
// Basic iteration over vectors doesn't need allocation
|
||||
for y in x {
|
||||
s += y;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn sum_enumerate(x: &Vec<u32>) {
|
||||
let mut s = 0;
|
||||
// More complex iterators are just fine too
|
||||
for (_i, y) in x.iter().enumerate() {
|
||||
s += y;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn sum_hm(x: &HashMap<u32, u32>) {
|
||||
let mut s = 0;
|
||||
// And it's not just Vec, all types will allocate the iterator
|
||||
// on stack memory
|
||||
for y in x.values() {
|
||||
s += y;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/FTT3CT)
|
254
blog/2019-02-07-a-heaping-helping/_article.md
Normal file
254
blog/2019-02-07-a-heaping-helping/_article.md
Normal file
@ -0,0 +1,254 @@
|
||||
---
|
||||
layout: post
|
||||
title: "Dynamic Memory: A Heaping Helping"
|
||||
description: "The reason Rust exists."
|
||||
category:
|
||||
tags: [rust, understanding-allocations]
|
||||
---
|
||||
|
||||
Managing dynamic memory is hard. Some languages assume users will do it themselves (C, C++), and
|
||||
some languages go to extreme lengths to protect users from themselves (Java, Python). In Rust, how
|
||||
the language uses dynamic memory (also referred to as the **heap**) is a system called _ownership_.
|
||||
And as the docs mention, ownership
|
||||
[is Rust's most unique feature](https://doc.rust-lang.org/book/ch04-00-understanding-ownership.html).
|
||||
|
||||
The heap is used in two situations; when the compiler is unable to predict either the _total size of
|
||||
memory needed_, or _how long the memory is needed for_, it allocates space in the heap. This happens
|
||||
pretty frequently; if you want to download the Google home page, you won't know how large it is
|
||||
until your program runs. And when you're finished with Google, we deallocate the memory so it can be
|
||||
used to store other webpages. If you're interested in a slightly longer explanation of the heap,
|
||||
check out
|
||||
[The Stack and the Heap](https://doc.rust-lang.org/book/ch04-01-what-is-ownership.html#the-stack-and-the-heap)
|
||||
in Rust's documentation.
|
||||
|
||||
We won't go into detail on how the heap is managed; the
|
||||
[ownership documentation](https://doc.rust-lang.org/book/ch04-01-what-is-ownership.html) does a
|
||||
phenomenal job explaining both the "why" and "how" of memory management. Instead, we're going to
|
||||
focus on understanding "when" heap allocations occur in Rust.
|
||||
|
||||
To start off, take a guess for how many allocations happen in the program below:
|
||||
|
||||
```rust
|
||||
fn main() {}
|
||||
```
|
||||
|
||||
It's obviously a trick question; while no heap allocations occur as a result of that code, the setup
|
||||
needed to call `main` does allocate on the heap. Here's a way to show it:
|
||||
|
||||
```rust
|
||||
#![feature(integer_atomics)]
|
||||
use std::alloc::{GlobalAlloc, Layout, System};
|
||||
use std::sync::atomic::{AtomicU64, Ordering};
|
||||
|
||||
static ALLOCATION_COUNT: AtomicU64 = AtomicU64::new(0);
|
||||
|
||||
struct CountingAllocator;
|
||||
|
||||
unsafe impl GlobalAlloc for CountingAllocator {
|
||||
unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
|
||||
ALLOCATION_COUNT.fetch_add(1, Ordering::SeqCst);
|
||||
System.alloc(layout)
|
||||
}
|
||||
|
||||
unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
|
||||
System.dealloc(ptr, layout);
|
||||
}
|
||||
}
|
||||
|
||||
#[global_allocator]
|
||||
static A: CountingAllocator = CountingAllocator;
|
||||
|
||||
fn main() {
|
||||
let x = ALLOCATION_COUNT.fetch_add(0, Ordering::SeqCst);
|
||||
println!("There were {} allocations before calling main!", x);
|
||||
}
|
||||
```
|
||||
|
||||
--
|
||||
[Rust Playground](https://play.rust-lang.org/?version=nightly&mode=debug&edition=2018&gist=fb5060025ba79fc0f906b65a4ef8eb8e)
|
||||
|
||||
As of the time of writing, there are five allocations that happen before `main` is ever called.
|
||||
|
||||
But when we want to understand more practically where heap allocation happens, we'll follow this
|
||||
guide:
|
||||
|
||||
- Smart pointers hold their contents in the heap
|
||||
- Collections are smart pointers for many objects at a time, and reallocate when they need to grow
|
||||
|
||||
Finally, there are two "addendum" issues that are important to address when discussing Rust and the
|
||||
heap:
|
||||
|
||||
- Non-heap alternatives to many standard library types are available.
|
||||
- Special allocators to track memory behavior should be used to benchmark code.
|
||||
|
||||
# Smart pointers
|
||||
|
||||
The first thing to note are the "smart pointer" types. When you have data that must outlive the
|
||||
scope in which it is declared, or your data is of unknown or dynamic size, you'll make use of these
|
||||
types.
|
||||
|
||||
The term [smart pointer](https://en.wikipedia.org/wiki/Smart_pointer) comes from C++, and while it's
|
||||
closely linked to a general design pattern of
|
||||
["Resource Acquisition Is Initialization"](https://en.cppreference.com/w/cpp/language/raii), we'll
|
||||
use it here specifically to describe objects that are responsible for managing ownership of data
|
||||
allocated on the heap. The smart pointers available in the `alloc` crate should look mostly
|
||||
familiar:
|
||||
|
||||
- [`Box`](https://doc.rust-lang.org/alloc/boxed/struct.Box.html)
|
||||
- [`Rc`](https://doc.rust-lang.org/alloc/rc/struct.Rc.html)
|
||||
- [`Arc`](https://doc.rust-lang.org/alloc/sync/struct.Arc.html)
|
||||
- [`Cow`](https://doc.rust-lang.org/alloc/borrow/enum.Cow.html)
|
||||
|
||||
The [standard library](https://doc.rust-lang.org/std/) also defines some smart pointers to manage
|
||||
heap objects, though more than can be covered here. Some examples are:
|
||||
|
||||
- [`RwLock`](https://doc.rust-lang.org/std/sync/struct.RwLock.html)
|
||||
- [`Mutex`](https://doc.rust-lang.org/std/sync/struct.Mutex.html)
|
||||
|
||||
Finally, there is one ["gotcha"](https://www.merriam-webster.com/dictionary/gotcha): **cell types**
|
||||
(like [`RefCell`](https://doc.rust-lang.org/stable/core/cell/struct.RefCell.html)) look and behave
|
||||
similarly, but **don't involve heap allocation**. The
|
||||
[`core::cell` docs](https://doc.rust-lang.org/stable/core/cell/index.html) have more information.
|
||||
|
||||
When a smart pointer is created, the data it is given is placed in heap memory and the location of
|
||||
that data is recorded in the smart pointer. Once the smart pointer has determined it's safe to
|
||||
deallocate that memory (when a `Box` has
|
||||
[gone out of scope](https://doc.rust-lang.org/stable/std/boxed/index.html) or a reference count
|
||||
[goes to zero](https://doc.rust-lang.org/alloc/rc/index.html)), the heap space is reclaimed. We can
|
||||
prove these types use heap memory by looking at code:
|
||||
|
||||
```rust
|
||||
use std::rc::Rc;
|
||||
use std::sync::Arc;
|
||||
use std::borrow::Cow;
|
||||
|
||||
pub fn my_box() {
|
||||
// Drop at assembly line 1640
|
||||
Box::new(0);
|
||||
}
|
||||
|
||||
pub fn my_rc() {
|
||||
// Drop at assembly line 1650
|
||||
Rc::new(0);
|
||||
}
|
||||
|
||||
pub fn my_arc() {
|
||||
// Drop at assembly line 1660
|
||||
Arc::new(0);
|
||||
}
|
||||
|
||||
pub fn my_cow() {
|
||||
// Drop at assembly line 1672
|
||||
Cow::from("drop");
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/4AMQug)
|
||||
|
||||
# Collections
|
||||
|
||||
Collection types use heap memory because their contents have dynamic size; they will request more
|
||||
memory [when needed](https://doc.rust-lang.org/std/vec/struct.Vec.html#method.reserve), and can
|
||||
[release memory](https://doc.rust-lang.org/std/vec/struct.Vec.html#method.shrink_to_fit) when it's
|
||||
no longer necessary. This dynamic property forces Rust to heap allocate everything they contain. In
|
||||
a way, **collections are smart pointers for many objects at a time**. Common types that fall under
|
||||
this umbrella are [`Vec`](https://doc.rust-lang.org/stable/alloc/vec/struct.Vec.html),
|
||||
[`HashMap`](https://doc.rust-lang.org/stable/std/collections/struct.HashMap.html), and
|
||||
[`String`](https://doc.rust-lang.org/stable/alloc/string/struct.String.html) (not
|
||||
[`str`](https://doc.rust-lang.org/std/primitive.str.html)).
|
||||
|
||||
While collections store the objects they own in heap memory, _creating new collections will not
|
||||
allocate on the heap_. This is a bit weird; if we call `Vec::new()`, the assembly shows a
|
||||
corresponding call to `real_drop_in_place`:
|
||||
|
||||
```rust
|
||||
pub fn my_vec() {
|
||||
// Drop in place at line 481
|
||||
Vec::<u8>::new();
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/1WkNtC)
|
||||
|
||||
But because the vector has no elements to manage, no calls to the allocator will ever be dispatched:
|
||||
|
||||
```rust
|
||||
use std::alloc::{GlobalAlloc, Layout, System};
|
||||
use std::sync::atomic::{AtomicBool, Ordering};
|
||||
|
||||
fn main() {
|
||||
// Turn on panicking if we allocate on the heap
|
||||
DO_PANIC.store(true, Ordering::SeqCst);
|
||||
|
||||
// Interesting bit happens here
|
||||
let x: Vec<u8> = Vec::new();
|
||||
drop(x);
|
||||
|
||||
// Turn panicking back off, some deallocations occur
|
||||
// after main as well.
|
||||
DO_PANIC.store(false, Ordering::SeqCst);
|
||||
}
|
||||
|
||||
#[global_allocator]
|
||||
static A: PanicAllocator = PanicAllocator;
|
||||
static DO_PANIC: AtomicBool = AtomicBool::new(false);
|
||||
struct PanicAllocator;
|
||||
|
||||
unsafe impl GlobalAlloc for PanicAllocator {
|
||||
unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
|
||||
if DO_PANIC.load(Ordering::SeqCst) {
|
||||
panic!("Unexpected allocation.");
|
||||
}
|
||||
System.alloc(layout)
|
||||
}
|
||||
|
||||
unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
|
||||
if DO_PANIC.load(Ordering::SeqCst) {
|
||||
panic!("Unexpected deallocation.");
|
||||
}
|
||||
System.dealloc(ptr, layout);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
--
|
||||
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=831a297d176d015b1f9ace01ae416cc6)
|
||||
|
||||
Other standard library types follow the same behavior; make sure to check out
|
||||
[`HashMap::new()`](https://doc.rust-lang.org/std/collections/hash_map/struct.HashMap.html#method.new),
|
||||
and [`String::new()`](https://doc.rust-lang.org/std/string/struct.String.html#method.new).
|
||||
|
||||
# Heap Alternatives
|
||||
|
||||
While it is a bit strange to speak of the stack after spending time with the heap, it's worth
|
||||
pointing out that some heap-allocated objects in Rust have stack-based counterparts provided by
|
||||
other crates. If you have need of the functionality, but want to avoid allocating, there are
|
||||
typically alternatives available.
|
||||
|
||||
When it comes to some standard library smart pointers
|
||||
([`RwLock`](https://doc.rust-lang.org/std/sync/struct.RwLock.html) and
|
||||
[`Mutex`](https://doc.rust-lang.org/std/sync/struct.Mutex.html)), stack-based alternatives are
|
||||
provided in crates like [parking_lot](https://crates.io/crates/parking_lot) and
|
||||
[spin](https://crates.io/crates/spin). You can check out
|
||||
[`lock_api::RwLock`](https://docs.rs/lock_api/0.1.5/lock_api/struct.RwLock.html),
|
||||
[`lock_api::Mutex`](https://docs.rs/lock_api/0.1.5/lock_api/struct.Mutex.html), and
|
||||
[`spin::Once`](https://mvdnes.github.io/rust-docs/spin-rs/spin/struct.Once.html) if you're in need
|
||||
of synchronization primitives.
|
||||
|
||||
[thread_id](https://crates.io/crates/thread-id) may be necessary if you're implementing an allocator
|
||||
because [`thread::current().id()`](https://doc.rust-lang.org/std/thread/struct.ThreadId.html) uses a
|
||||
[`thread_local!` structure](https://doc.rust-lang.org/stable/src/std/sys_common/thread_info.rs.html#17-36)
|
||||
that needs heap allocation.
|
||||
|
||||
# Tracing Allocators
|
||||
|
||||
When writing performance-sensitive code, there's no alternative to measuring your code. If you
|
||||
didn't write a benchmark,
|
||||
[you don't care about it's performance](https://www.youtube.com/watch?v=2EWejmkKlxs&feature=youtu.be&t=263)
|
||||
You should never rely on your instincts when
|
||||
[a microsecond is an eternity](https://www.youtube.com/watch?v=NH1Tta7purM).
|
||||
|
||||
Similarly, there's great work going on in Rust with allocators that keep track of what they're doing
|
||||
(like [`alloc_counter`](https://crates.io/crates/alloc_counter)). When it comes to tracking heap
|
||||
behavior, it's easy to make mistakes; please write tests and make sure you have tools to guard
|
||||
against future issues.
|
258
blog/2019-02-07-a-heaping-helping/index.mdx
Normal file
258
blog/2019-02-07-a-heaping-helping/index.mdx
Normal file
@ -0,0 +1,258 @@
|
||||
---
|
||||
slug: 2019/02/a-heaping-helping
|
||||
title: "Allocations in Rust: Dynamic memory"
|
||||
date: 2019-02-07 12:00:00
|
||||
authors: [bspeice]
|
||||
tags: []
|
||||
---
|
||||
|
||||
Managing dynamic memory is hard. Some languages assume users will do it themselves (C, C++), and
|
||||
some languages go to extreme lengths to protect users from themselves (Java, Python). In Rust, how
|
||||
the language uses dynamic memory (also referred to as the **heap**) is a system called _ownership_.
|
||||
And as the docs mention, ownership
|
||||
[is Rust's most unique feature](https://doc.rust-lang.org/book/ch04-00-understanding-ownership.html).
|
||||
|
||||
The heap is used in two situations; when the compiler is unable to predict either the _total size of
|
||||
memory needed_, or _how long the memory is needed for_, it allocates space in the heap.
|
||||
|
||||
<!-- truncate -->
|
||||
|
||||
This happens
|
||||
pretty frequently; if you want to download the Google home page, you won't know how large it is
|
||||
until your program runs. And when you're finished with Google, we deallocate the memory so it can be
|
||||
used to store other webpages. If you're interested in a slightly longer explanation of the heap,
|
||||
check out
|
||||
[The Stack and the Heap](https://doc.rust-lang.org/book/ch04-01-what-is-ownership.html#the-stack-and-the-heap)
|
||||
in Rust's documentation.
|
||||
|
||||
We won't go into detail on how the heap is managed; the
|
||||
[ownership documentation](https://doc.rust-lang.org/book/ch04-01-what-is-ownership.html) does a
|
||||
phenomenal job explaining both the "why" and "how" of memory management. Instead, we're going to
|
||||
focus on understanding "when" heap allocations occur in Rust.
|
||||
|
||||
To start off, take a guess for how many allocations happen in the program below:
|
||||
|
||||
```rust
|
||||
fn main() {}
|
||||
```
|
||||
|
||||
It's obviously a trick question; while no heap allocations occur as a result of that code, the setup
|
||||
needed to call `main` does allocate on the heap. Here's a way to show it:
|
||||
|
||||
```rust
|
||||
#![feature(integer_atomics)]
|
||||
use std::alloc::{GlobalAlloc, Layout, System};
|
||||
use std::sync::atomic::{AtomicU64, Ordering};
|
||||
|
||||
static ALLOCATION_COUNT: AtomicU64 = AtomicU64::new(0);
|
||||
|
||||
struct CountingAllocator;
|
||||
|
||||
unsafe impl GlobalAlloc for CountingAllocator {
|
||||
unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
|
||||
ALLOCATION_COUNT.fetch_add(1, Ordering::SeqCst);
|
||||
System.alloc(layout)
|
||||
}
|
||||
|
||||
unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
|
||||
System.dealloc(ptr, layout);
|
||||
}
|
||||
}
|
||||
|
||||
#[global_allocator]
|
||||
static A: CountingAllocator = CountingAllocator;
|
||||
|
||||
fn main() {
|
||||
let x = ALLOCATION_COUNT.fetch_add(0, Ordering::SeqCst);
|
||||
println!("There were {} allocations before calling main!", x);
|
||||
}
|
||||
```
|
||||
|
||||
--
|
||||
[Rust Playground](https://play.rust-lang.org/?version=nightly&mode=debug&edition=2018&gist=fb5060025ba79fc0f906b65a4ef8eb8e)
|
||||
|
||||
As of the time of writing, there are five allocations that happen before `main` is ever called.
|
||||
|
||||
But when we want to understand more practically where heap allocation happens, we'll follow this
|
||||
guide:
|
||||
|
||||
- Smart pointers hold their contents in the heap
|
||||
- Collections are smart pointers for many objects at a time, and reallocate when they need to grow
|
||||
|
||||
Finally, there are two "addendum" issues that are important to address when discussing Rust and the
|
||||
heap:
|
||||
|
||||
- Non-heap alternatives to many standard library types are available.
|
||||
- Special allocators to track memory behavior should be used to benchmark code.
|
||||
|
||||
## Smart pointers
|
||||
|
||||
The first thing to note are the "smart pointer" types. When you have data that must outlive the
|
||||
scope in which it is declared, or your data is of unknown or dynamic size, you'll make use of these
|
||||
types.
|
||||
|
||||
The term [smart pointer](https://en.wikipedia.org/wiki/Smart_pointer) comes from C++, and while it's
|
||||
closely linked to a general design pattern of
|
||||
["Resource Acquisition Is Initialization"](https://en.cppreference.com/w/cpp/language/raii), we'll
|
||||
use it here specifically to describe objects that are responsible for managing ownership of data
|
||||
allocated on the heap. The smart pointers available in the `alloc` crate should look mostly
|
||||
familiar:
|
||||
|
||||
- [`Box`](https://doc.rust-lang.org/alloc/boxed/struct.Box.html)
|
||||
- [`Rc`](https://doc.rust-lang.org/alloc/rc/struct.Rc.html)
|
||||
- [`Arc`](https://doc.rust-lang.org/alloc/sync/struct.Arc.html)
|
||||
- [`Cow`](https://doc.rust-lang.org/alloc/borrow/enum.Cow.html)
|
||||
|
||||
The [standard library](https://doc.rust-lang.org/std/) also defines some smart pointers to manage
|
||||
heap objects, though more than can be covered here. Some examples are:
|
||||
|
||||
- [`RwLock`](https://doc.rust-lang.org/std/sync/struct.RwLock.html)
|
||||
- [`Mutex`](https://doc.rust-lang.org/std/sync/struct.Mutex.html)
|
||||
|
||||
Finally, there is one ["gotcha"](https://www.merriam-webster.com/dictionary/gotcha): **cell types**
|
||||
(like [`RefCell`](https://doc.rust-lang.org/stable/core/cell/struct.RefCell.html)) look and behave
|
||||
similarly, but **don't involve heap allocation**. The
|
||||
[`core::cell` docs](https://doc.rust-lang.org/stable/core/cell/index.html) have more information.
|
||||
|
||||
When a smart pointer is created, the data it is given is placed in heap memory and the location of
|
||||
that data is recorded in the smart pointer. Once the smart pointer has determined it's safe to
|
||||
deallocate that memory (when a `Box` has
|
||||
[gone out of scope](https://doc.rust-lang.org/stable/std/boxed/index.html) or a reference count
|
||||
[goes to zero](https://doc.rust-lang.org/alloc/rc/index.html)), the heap space is reclaimed. We can
|
||||
prove these types use heap memory by looking at code:
|
||||
|
||||
```rust
|
||||
use std::rc::Rc;
|
||||
use std::sync::Arc;
|
||||
use std::borrow::Cow;
|
||||
|
||||
pub fn my_box() {
|
||||
// Drop at assembly line 1640
|
||||
Box::new(0);
|
||||
}
|
||||
|
||||
pub fn my_rc() {
|
||||
// Drop at assembly line 1650
|
||||
Rc::new(0);
|
||||
}
|
||||
|
||||
pub fn my_arc() {
|
||||
// Drop at assembly line 1660
|
||||
Arc::new(0);
|
||||
}
|
||||
|
||||
pub fn my_cow() {
|
||||
// Drop at assembly line 1672
|
||||
Cow::from("drop");
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/4AMQug)
|
||||
|
||||
## Collections
|
||||
|
||||
Collection types use heap memory because their contents have dynamic size; they will request more
|
||||
memory [when needed](https://doc.rust-lang.org/std/vec/struct.Vec.html#method.reserve), and can
|
||||
[release memory](https://doc.rust-lang.org/std/vec/struct.Vec.html#method.shrink_to_fit) when it's
|
||||
no longer necessary. This dynamic property forces Rust to heap allocate everything they contain. In
|
||||
a way, **collections are smart pointers for many objects at a time**. Common types that fall under
|
||||
this umbrella are [`Vec`](https://doc.rust-lang.org/stable/alloc/vec/struct.Vec.html),
|
||||
[`HashMap`](https://doc.rust-lang.org/stable/std/collections/struct.HashMap.html), and
|
||||
[`String`](https://doc.rust-lang.org/stable/alloc/string/struct.String.html) (not
|
||||
[`str`](https://doc.rust-lang.org/std/primitive.str.html)).
|
||||
|
||||
While collections store the objects they own in heap memory, _creating new collections will not
|
||||
allocate on the heap_. This is a bit weird; if we call `Vec::new()`, the assembly shows a
|
||||
corresponding call to `real_drop_in_place`:
|
||||
|
||||
```rust
|
||||
pub fn my_vec() {
|
||||
// Drop in place at line 481
|
||||
Vec::<u8>::new();
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/1WkNtC)
|
||||
|
||||
But because the vector has no elements to manage, no calls to the allocator will ever be dispatched:
|
||||
|
||||
```rust
|
||||
use std::alloc::{GlobalAlloc, Layout, System};
|
||||
use std::sync::atomic::{AtomicBool, Ordering};
|
||||
|
||||
fn main() {
|
||||
// Turn on panicking if we allocate on the heap
|
||||
DO_PANIC.store(true, Ordering::SeqCst);
|
||||
|
||||
// Interesting bit happens here
|
||||
let x: Vec<u8> = Vec::new();
|
||||
drop(x);
|
||||
|
||||
// Turn panicking back off, some deallocations occur
|
||||
// after main as well.
|
||||
DO_PANIC.store(false, Ordering::SeqCst);
|
||||
}
|
||||
|
||||
#[global_allocator]
|
||||
static A: PanicAllocator = PanicAllocator;
|
||||
static DO_PANIC: AtomicBool = AtomicBool::new(false);
|
||||
struct PanicAllocator;
|
||||
|
||||
unsafe impl GlobalAlloc for PanicAllocator {
|
||||
unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
|
||||
if DO_PANIC.load(Ordering::SeqCst) {
|
||||
panic!("Unexpected allocation.");
|
||||
}
|
||||
System.alloc(layout)
|
||||
}
|
||||
|
||||
unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
|
||||
if DO_PANIC.load(Ordering::SeqCst) {
|
||||
panic!("Unexpected deallocation.");
|
||||
}
|
||||
System.dealloc(ptr, layout);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
--
|
||||
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=831a297d176d015b1f9ace01ae416cc6)
|
||||
|
||||
Other standard library types follow the same behavior; make sure to check out
|
||||
[`HashMap::new()`](https://doc.rust-lang.org/std/collections/hash_map/struct.HashMap.html#method.new),
|
||||
and [`String::new()`](https://doc.rust-lang.org/std/string/struct.String.html#method.new).
|
||||
|
||||
## Heap Alternatives
|
||||
|
||||
While it is a bit strange to speak of the stack after spending time with the heap, it's worth
|
||||
pointing out that some heap-allocated objects in Rust have stack-based counterparts provided by
|
||||
other crates. If you have need of the functionality, but want to avoid allocating, there are
|
||||
typically alternatives available.
|
||||
|
||||
When it comes to some standard library smart pointers
|
||||
([`RwLock`](https://doc.rust-lang.org/std/sync/struct.RwLock.html) and
|
||||
[`Mutex`](https://doc.rust-lang.org/std/sync/struct.Mutex.html)), stack-based alternatives are
|
||||
provided in crates like [parking_lot](https://crates.io/crates/parking_lot) and
|
||||
[spin](https://crates.io/crates/spin). You can check out
|
||||
[`lock_api::RwLock`](https://docs.rs/lock_api/0.1.5/lock_api/struct.RwLock.html),
|
||||
[`lock_api::Mutex`](https://docs.rs/lock_api/0.1.5/lock_api/struct.Mutex.html), and
|
||||
[`spin::Once`](https://mvdnes.github.io/rust-docs/spin-rs/spin/struct.Once.html) if you're in need
|
||||
of synchronization primitives.
|
||||
|
||||
[thread_id](https://crates.io/crates/thread-id) may be necessary if you're implementing an allocator
|
||||
because [`thread::current().id()`](https://doc.rust-lang.org/std/thread/struct.ThreadId.html) uses a
|
||||
[`thread_local!` structure](https://doc.rust-lang.org/stable/src/std/sys_common/thread_info.rs.html#17-36)
|
||||
that needs heap allocation.
|
||||
|
||||
## Tracing Allocators
|
||||
|
||||
When writing performance-sensitive code, there's no alternative to measuring your code. If you
|
||||
didn't write a benchmark,
|
||||
[you don't care about it's performance](https://www.youtube.com/watch?v=2EWejmkKlxs&feature=youtu.be&t=263)
|
||||
You should never rely on your instincts when
|
||||
[a microsecond is an eternity](https://www.youtube.com/watch?v=NH1Tta7purM).
|
||||
|
||||
Similarly, there's great work going on in Rust with allocators that keep track of what they're doing
|
||||
(like [`alloc_counter`](https://crates.io/crates/alloc_counter)). When it comes to tracking heap
|
||||
behavior, it's easy to make mistakes; please write tests and make sure you have tools to guard
|
||||
against future issues.
|
148
blog/2019-02-08-compiler-optimizations/_article.md
Normal file
148
blog/2019-02-08-compiler-optimizations/_article.md
Normal file
@ -0,0 +1,148 @@
|
||||
---
|
||||
layout: post
|
||||
title: "Compiler Optimizations: What It's Done Lately"
|
||||
description: "A lot. The answer is a lot."
|
||||
category:
|
||||
tags: [rust, understanding-allocations]
|
||||
---
|
||||
|
||||
**Update 2019-02-10**: When debugging a
|
||||
[related issue](https://gitlab.com/sio4/code/alloc-counter/issues/1), it was discovered that the
|
||||
original code worked because LLVM optimized out the entire function, rather than just the allocation
|
||||
segments. The code has been updated with proper use of
|
||||
[`read_volatile`](https://doc.rust-lang.org/std/ptr/fn.read_volatile.html), and a previous section
|
||||
on vector capacity has been removed.
|
||||
|
||||
---
|
||||
|
||||
Up to this point, we've been discussing memory usage in the Rust language by focusing on simple
|
||||
rules that are mostly right for small chunks of code. We've spent time showing how those rules work
|
||||
themselves out in practice, and become familiar with reading the assembly code needed to see each
|
||||
memory type (global, stack, heap) in action.
|
||||
|
||||
Throughout the series so far, we've put a handicap on the code. In the name of consistent and
|
||||
understandable results, we've asked the compiler to pretty please leave the training wheels on. Now
|
||||
is the time where we throw out all the rules and take off the kid gloves. As it turns out, both the
|
||||
Rust compiler and the LLVM optimizers are incredibly sophisticated, and we'll step back and let them
|
||||
do their job.
|
||||
|
||||
Similar to
|
||||
["What Has My Compiler Done For Me Lately?"](https://www.youtube.com/watch?v=bSkpMdDe4g4), we're
|
||||
focusing on interesting things the Rust language (and LLVM!) can do with memory management. We'll
|
||||
still be looking at assembly code to understand what's going on, but it's important to mention
|
||||
again: **please use automated tools like [alloc-counter](https://crates.io/crates/alloc_counter) to
|
||||
double-check memory behavior if it's something you care about**. It's far too easy to mis-read
|
||||
assembly in large code sections, you should always verify behavior if you care about memory usage.
|
||||
|
||||
The guiding principal as we move forward is this: _optimizing compilers won't produce worse programs
|
||||
than we started with._ There won't be any situations where stack allocations get moved to heap
|
||||
allocations. There will, however, be an opera of optimization.
|
||||
|
||||
# The Case of the Disappearing Box
|
||||
|
||||
Our first optimization comes when LLVM can reason that the lifetime of an object is sufficiently
|
||||
short that heap allocations aren't necessary. In these cases, LLVM will move the allocation to the
|
||||
stack instead! The way this interacts with `#[inline]` attributes is a bit opaque, but the important
|
||||
part is that LLVM can sometimes do better than the baseline Rust language:
|
||||
|
||||
```rust
|
||||
use std::alloc::{GlobalAlloc, Layout, System};
|
||||
use std::sync::atomic::{AtomicBool, Ordering};
|
||||
|
||||
pub fn cmp(x: u32) {
|
||||
// Turn on panicking if we allocate on the heap
|
||||
DO_PANIC.store(true, Ordering::SeqCst);
|
||||
|
||||
// The compiler is able to see through the constant `Box`
|
||||
// and directly compare `x` to 24 - assembly line 73
|
||||
let y = Box::new(24);
|
||||
let equals = x == *y;
|
||||
|
||||
// This call to drop is eliminated
|
||||
drop(y);
|
||||
|
||||
// Need to mark the comparison result as volatile so that
|
||||
// LLVM doesn't strip out all the code. If `y` is marked
|
||||
// volatile instead, allocation will be forced.
|
||||
unsafe { std::ptr::read_volatile(&equals) };
|
||||
|
||||
// Turn off panicking, as there are some deallocations
|
||||
// when we exit main.
|
||||
DO_PANIC.store(false, Ordering::SeqCst);
|
||||
}
|
||||
|
||||
fn main() {
|
||||
cmp(12)
|
||||
}
|
||||
|
||||
#[global_allocator]
|
||||
static A: PanicAllocator = PanicAllocator;
|
||||
static DO_PANIC: AtomicBool = AtomicBool::new(false);
|
||||
struct PanicAllocator;
|
||||
|
||||
unsafe impl GlobalAlloc for PanicAllocator {
|
||||
unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
|
||||
if DO_PANIC.load(Ordering::SeqCst) {
|
||||
panic!("Unexpected allocation.");
|
||||
}
|
||||
System.alloc(layout)
|
||||
}
|
||||
|
||||
unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
|
||||
if DO_PANIC.load(Ordering::SeqCst) {
|
||||
panic!("Unexpected deallocation.");
|
||||
}
|
||||
System.dealloc(ptr, layout);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## -- [Compiler Explorer](https://godbolt.org/z/BZ_Yp3)
|
||||
|
||||
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=release&edition=2018&gist=4a765f753183d5b919f62c71d2109d5d)
|
||||
|
||||
# Dr. Array or: How I Learned to Love the Optimizer
|
||||
|
||||
Finally, this isn't so much about LLVM figuring out different memory behavior, but LLVM stripping
|
||||
out code that doesn't do anything. Optimizations of this type have a lot of nuance to them; if
|
||||
you're not careful, they can make your benchmarks look
|
||||
[impossibly good](https://www.youtube.com/watch?v=nXaxk27zwlk&feature=youtu.be&t=1199). In Rust, the
|
||||
`black_box` function (implemented in both
|
||||
[`libtest`](https://doc.rust-lang.org/1.1.0/test/fn.black_box.html) and
|
||||
[`criterion`](https://docs.rs/criterion/0.2.10/criterion/fn.black_box.html)) will tell the compiler
|
||||
to disable this kind of optimization. But if you let LLVM remove unnecessary code, you can end up
|
||||
running programs that previously caused errors:
|
||||
|
||||
```rust
|
||||
#[derive(Default)]
|
||||
struct TwoFiftySix {
|
||||
_a: [u64; 32]
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
struct EightK {
|
||||
_a: [TwoFiftySix; 32]
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
struct TwoFiftySixK {
|
||||
_a: [EightK; 32]
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
struct EightM {
|
||||
_a: [TwoFiftySixK; 32]
|
||||
}
|
||||
|
||||
pub fn main() {
|
||||
// Normally this blows up because we can't reserve size on stack
|
||||
// for the `EightM` struct. But because the compiler notices we
|
||||
// never do anything with `_x`, it optimizes out the stack storage
|
||||
// and the program completes successfully.
|
||||
let _x = EightM::default();
|
||||
}
|
||||
```
|
||||
|
||||
## -- [Compiler Explorer](https://godbolt.org/z/daHn7P)
|
||||
|
||||
[Rust Playground](https://play.rust-lang.org/?version=stable&mode=release&edition=2018&gist=4c253bf26072119896ab93c6ef064dc0)
|
149
blog/2019-02-08-compiler-optimizations/index.mdx
Normal file
149
blog/2019-02-08-compiler-optimizations/index.mdx
Normal file
@ -0,0 +1,149 @@
|
||||
---
|
||||
title: "Allocations in Rust: Compiler optimizations"
|
||||
description: "A lot. The answer is a lot."
|
||||
date: 2019-02-08 12:00:00
|
||||
last_updated:
|
||||
date: 2019-02-10 12:00:00
|
||||
tags: []
|
||||
---
|
||||
|
||||
Up to this point, we've been discussing memory usage in the Rust language by focusing on simple
|
||||
rules that are mostly right for small chunks of code. We've spent time showing how those rules work
|
||||
themselves out in practice, and become familiar with reading the assembly code needed to see each
|
||||
memory type (global, stack, heap) in action.
|
||||
|
||||
Throughout the series so far, we've put a handicap on the code. In the name of consistent and
|
||||
understandable results, we've asked the compiler to pretty please leave the training wheels on. Now
|
||||
is the time where we throw out all the rules and take off the kid gloves. As it turns out, both the
|
||||
Rust compiler and the LLVM optimizers are incredibly sophisticated, and we'll step back and let them
|
||||
do their job.
|
||||
|
||||
<!-- truncate -->
|
||||
|
||||
Similar to
|
||||
["What Has My Compiler Done For Me Lately?"](https://www.youtube.com/watch?v=bSkpMdDe4g4), we're
|
||||
focusing on interesting things the Rust language (and LLVM!) can do with memory management. We'll
|
||||
still be looking at assembly code to understand what's going on, but it's important to mention
|
||||
again: **please use automated tools like [alloc-counter](https://crates.io/crates/alloc_counter) to
|
||||
double-check memory behavior if it's something you care about**. It's far too easy to mis-read
|
||||
assembly in large code sections, you should always verify behavior if you care about memory usage.
|
||||
|
||||
The guiding principal as we move forward is this: _optimizing compilers won't produce worse programs
|
||||
than we started with._ There won't be any situations where stack allocations get moved to heap
|
||||
allocations. There will, however, be an opera of optimization.
|
||||
|
||||
**Update 2019-02-10**: When debugging a
|
||||
[related issue](https://gitlab.com/sio4/code/alloc-counter/issues/1), it was discovered that the
|
||||
original code worked because LLVM optimized out the entire function, rather than just the allocation
|
||||
segments. The code has been updated with proper use of
|
||||
[`read_volatile`](https://doc.rust-lang.org/std/ptr/fn.read_volatile.html), and a previous section
|
||||
on vector capacity has been removed.
|
||||
|
||||
## The Case of the Disappearing Box
|
||||
|
||||
Our first optimization comes when LLVM can reason that the lifetime of an object is sufficiently
|
||||
short that heap allocations aren't necessary. In these cases, LLVM will move the allocation to the
|
||||
stack instead! The way this interacts with `#[inline]` attributes is a bit opaque, but the important
|
||||
part is that LLVM can sometimes do better than the baseline Rust language:
|
||||
|
||||
```rust
|
||||
use std::alloc::{GlobalAlloc, Layout, System};
|
||||
use std::sync::atomic::{AtomicBool, Ordering};
|
||||
|
||||
pub fn cmp(x: u32) {
|
||||
// Turn on panicking if we allocate on the heap
|
||||
DO_PANIC.store(true, Ordering::SeqCst);
|
||||
|
||||
// The compiler is able to see through the constant `Box`
|
||||
// and directly compare `x` to 24 - assembly line 73
|
||||
let y = Box::new(24);
|
||||
let equals = x == *y;
|
||||
|
||||
// This call to drop is eliminated
|
||||
drop(y);
|
||||
|
||||
// Need to mark the comparison result as volatile so that
|
||||
// LLVM doesn't strip out all the code. If `y` is marked
|
||||
// volatile instead, allocation will be forced.
|
||||
unsafe { std::ptr::read_volatile(&equals) };
|
||||
|
||||
// Turn off panicking, as there are some deallocations
|
||||
// when we exit main.
|
||||
DO_PANIC.store(false, Ordering::SeqCst);
|
||||
}
|
||||
|
||||
fn main() {
|
||||
cmp(12)
|
||||
}
|
||||
|
||||
#[global_allocator]
|
||||
static A: PanicAllocator = PanicAllocator;
|
||||
static DO_PANIC: AtomicBool = AtomicBool::new(false);
|
||||
struct PanicAllocator;
|
||||
|
||||
unsafe impl GlobalAlloc for PanicAllocator {
|
||||
unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
|
||||
if DO_PANIC.load(Ordering::SeqCst) {
|
||||
panic!("Unexpected allocation.");
|
||||
}
|
||||
System.alloc(layout)
|
||||
}
|
||||
|
||||
unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
|
||||
if DO_PANIC.load(Ordering::SeqCst) {
|
||||
panic!("Unexpected deallocation.");
|
||||
}
|
||||
System.dealloc(ptr, layout);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/BZ_Yp3)
|
||||
|
||||
-- [Rust Playground](https://play.rust-lang.org/?version=stable&mode=release&edition=2018&gist=4a765f753183d5b919f62c71d2109d5d)
|
||||
|
||||
## Dr. Array or: how I learned to love the optimizer
|
||||
|
||||
Finally, this isn't so much about LLVM figuring out different memory behavior, but LLVM stripping
|
||||
out code that doesn't do anything. Optimizations of this type have a lot of nuance to them; if
|
||||
you're not careful, they can make your benchmarks look
|
||||
[impossibly good](https://www.youtube.com/watch?v=nXaxk27zwlk&feature=youtu.be&t=1199). In Rust, the
|
||||
`black_box` function (implemented in both
|
||||
[`libtest`](https://doc.rust-lang.org/1.1.0/test/fn.black_box.html) and
|
||||
[`criterion`](https://docs.rs/criterion/0.2.10/criterion/fn.black_box.html)) will tell the compiler
|
||||
to disable this kind of optimization. But if you let LLVM remove unnecessary code, you can end up
|
||||
running programs that previously caused errors:
|
||||
|
||||
```rust
|
||||
#[derive(Default)]
|
||||
struct TwoFiftySix {
|
||||
_a: [u64; 32]
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
struct EightK {
|
||||
_a: [TwoFiftySix; 32]
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
struct TwoFiftySixK {
|
||||
_a: [EightK; 32]
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
struct EightM {
|
||||
_a: [TwoFiftySixK; 32]
|
||||
}
|
||||
|
||||
pub fn main() {
|
||||
// Normally this blows up because we can't reserve size on stack
|
||||
// for the `EightM` struct. But because the compiler notices we
|
||||
// never do anything with `_x`, it optimizes out the stack storage
|
||||
// and the program completes successfully.
|
||||
let _x = EightM::default();
|
||||
}
|
||||
```
|
||||
|
||||
-- [Compiler Explorer](https://godbolt.org/z/daHn7P)
|
||||
|
||||
-- [Rust Playground](https://play.rust-lang.org/?version=stable&mode=release&edition=2018&gist=4c253bf26072119896ab93c6ef064dc0)
|
35
blog/2019-02-09-summary/_article.md
Normal file
35
blog/2019-02-09-summary/_article.md
Normal file
@ -0,0 +1,35 @@
|
||||
---
|
||||
layout: post
|
||||
title: "Summary: What are the Allocation Rules?"
|
||||
description: "A synopsis and reference."
|
||||
category:
|
||||
tags: [rust, understanding-allocations]
|
||||
---
|
||||
|
||||
While there's a lot of interesting detail captured in this series, it's often helpful to have a
|
||||
document that answers some "yes/no" questions. You may not care about what an `Iterator` looks like
|
||||
in assembly, you just need to know whether it allocates an object on the heap or not. And while Rust
|
||||
will prioritize the fastest behavior it can, here are the rules for each memory type:
|
||||
|
||||
**Heap Allocation**:
|
||||
|
||||
- Smart pointers (`Box`, `Rc`, `Mutex`, etc.) allocate their contents in heap memory.
|
||||
- Collections (`HashMap`, `Vec`, `String`, etc.) allocate their contents in heap memory.
|
||||
- Some smart pointers in the standard library have counterparts in other crates that don't need heap
|
||||
memory. If possible, use those.
|
||||
|
||||
**Stack Allocation**:
|
||||
|
||||
- Everything not using a smart pointer will be allocated on the stack.
|
||||
- Structs, enums, iterators, arrays, and closures are all stack allocated.
|
||||
- Cell types (`RefCell`) behave like smart pointers, but are stack-allocated.
|
||||
- Inlining (`#[inline]`) will not affect allocation behavior for better or worse.
|
||||
- Types that are marked `Copy` are guaranteed to have their contents stack-allocated.
|
||||
|
||||
**Global Allocation**:
|
||||
|
||||
- `const` is a fixed value; the compiler is allowed to copy it wherever useful.
|
||||
- `static` is a fixed reference; the compiler will guarantee it is unique.
|
||||
|
||||
![Container Sizes in Rust](/assets/images/2019-02-04-container-size.svg) --
|
||||
[Raph Levien](https://docs.google.com/presentation/d/1q-c7UAyrUlM-eZyTo1pd8SZ0qwA_wYxmPZVOQkoDmH4/edit?usp=sharing)
|
1
blog/2019-02-09-summary/container-size.svg
Normal file
1
blog/2019-02-09-summary/container-size.svg
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---
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slug: 2019/02/summary
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title: "Allocations in Rust: Summary"
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date: 2019-02-09 12:00:00
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authors: [bspeice]
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tags: []
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---
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While there's a lot of interesting detail captured in this series, it's often helpful to have a
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document that answers some "yes/no" questions. You may not care about what an `Iterator` looks like
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in assembly, you just need to know whether it allocates an object on the heap or not. And while Rust
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will prioritize the fastest behavior it can, here are the rules for each memory type:
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<!-- truncate -->
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**Global Allocation**:
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- `const` is a fixed value; the compiler is allowed to copy it wherever useful.
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- `static` is a fixed reference; the compiler will guarantee it is unique.
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**Stack Allocation**:
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- Everything not using a smart pointer will be allocated on the stack.
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- Structs, enums, iterators, arrays, and closures are all stack allocated.
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- Cell types (`RefCell`) behave like smart pointers, but are stack-allocated.
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- Inlining (`#[inline]`) will not affect allocation behavior for better or worse.
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- Types that are marked `Copy` are guaranteed to have their contents stack-allocated.
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**Heap Allocation**:
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- Smart pointers (`Box`, `Rc`, `Mutex`, etc.) allocate their contents in heap memory.
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- Collections (`HashMap`, `Vec`, `String`, etc.) allocate their contents in heap memory.
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- Some smart pointers in the standard library have counterparts in other crates that don't need heap
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memory. If possible, use those.
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![Container Sizes in Rust](./container-size.svg)
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-- [Raph Levien](https://docs.google.com/presentation/d/1q-c7UAyrUlM-eZyTo1pd8SZ0qwA_wYxmPZVOQkoDmH4/edit?usp=sharing)
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