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Further refining remote types
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@ -178,19 +178,19 @@ int main() {
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```
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# Local trait implementation of remote data type?
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# Implement methods on remote types
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AKA "extension methods". UFCS can accomplish this, and could use free functions to handle instead,
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but having the IDE auto-complete `.<the next thing>` is exceedingly useful, as opposed to memorizing
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what functions are necessary for conversion. We're not changing what's possible, just making it
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easier for humans.
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Rust allows both arbitrary `self` and extension traits. Arbitrary self forms the basis of the
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`async` system in Rust. Extension traits form basis of `futures` library. Accomplish effectively the
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same thing, but for concrete types and traits respectively.
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Likely requires sub-classing the remote class. Implicit conversions don't _really_ work because they
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must be defined on the remote type (not true: `operator Local` must be defined on remote, but
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`Local` could have a `Local(const Remote&)` implicit constructor). Could maybe use wrapper classes
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that have single-arg (implicit) constructors, and get away with it as long as the wrapper knows it's
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not safe to modify the internals. That said, wrapper can only use the public interface unless
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declared friend (which is no different to Rust).
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UFCS would achieve the same effect, but unclear if/when it will be available:
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https://dancrn.com/2020/08/02/ufcs-in-clang.html
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Can use free functions in the meantime, but having the IDE auto-complete `.<the next thing>` is
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exceedingly useful, as opposed to looking through all functions in a namespace.
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Can also sub-class or implicitly convert to a wrapper:
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```c++
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#include <concepts>
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@ -227,27 +227,51 @@ void regular_func(LocalImpl value) {
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int main() {
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SomeRemoteClass x {};
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// This isn't OK because `auto` doesn't automatically convert to `LocalImpl`
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// This _will not_ compile because `auto` doesn't trigger the conversion to `LocalImpl`
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//auto_func(x);
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// This _is_ OK because we explicitly declare the class we want (`LocalImpl`) and `SomeRemoteClass`
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// is implicitly converted. Just so happens that `LocalImpl` implements `MyConcept`.
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// This _will_ compile because the function signature declares a concrete class for which an
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// implicit conversion is available. It just so happens that `LocalImpl` satisfies `MyConcept`.
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regular_func(x);
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// We could extend the conversion pattern using specializations of `LocalImpl`, or maybe use
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// `std::variant` to hold different internal types, but there's still a disconnect between
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// what we actually want to fulfill (`MyConcept`) and how that's implemented for remote types
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// (using the `LocalImpl` wrapper and implicit conversions).
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}
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```
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Rust makes this weird because you have to `use ClientExt` to bring the methods in scope, but the
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trait name might not show up because `impl ClientExt for RemoteStruct` is defined elsewhere.
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Alternately, `ClientExt: AnotherTrait` implementations where the default `ClientExt` implementation
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is used. To do this, Rust compiles the entire crate as a single translation unit, and the orphan
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rule.
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The `LocalImpl` wrapper could be extended to handle additional remote types using template
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specialization or holding an internal `std::variant`, but that misses the point: we want to write
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code that accepts anything that satisfies `MyConcept`. When we write functions that require a
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specific wrapper, we're being overly restrictive, and obfuscating our intentions (we don't actually
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care about the wrapper, it's just there for ease-of-use).
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Rust can do one thing special though - can run methods on literals - `42.my_method()`.
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Can use some overloading/specialization tricks for ease of use:
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```c++
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auto some_func_(MyConcept auto value) -> void {
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auto x = value.do_something();
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}
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auto some_func(MyConcept auto value) -> void {
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some_func_(value);
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}
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void some_func(LocalImpl value) {
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some_func_(value);
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}
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```
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Need to be careful though:
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```c++
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auto some_func(MyConcept auto value) -> void {
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auto x = value.do_something();
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}
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void some_func(LocalImpl value) {
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// NOTE: This is actually a recursive call because `LocalImpl` is more specific than `auto`,
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// so will overflow the stack.
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// We use `some_func_` above to uniquely name the function we actually want to call.
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some_func(value);
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}
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```
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# Checking a type fulfills the concept
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