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https://github.com/bspeice/speice.io
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Finish first draft.
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@ -16,14 +16,14 @@ export default function FlameCamera({ children }: Props) {
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const [zoom, setZoom] = React.useState(0);
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const [rotate, setRotate] = React.useState(0);
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const [offsetX, setOffsetX] = React.useState(0);
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const [offsetY, setOffsetY] = React.useState(0);
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const [positionX, setPositionX] = React.useState(0);
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const [positionY, setPositionY] = React.useState(0);
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const resetCamera = () => {
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setZoom(0);
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setRotate(0);
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setOffsetX(0);
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setOffsetY(0);
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setPositionX(0);
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setPositionY(0);
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}
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const resetButton = <button className={styles.inputReset} onClick={resetCamera}>Reset</button>;
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@ -42,12 +42,12 @@ export default function FlameCamera({ children }: Props) {
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finalColor: { color: params.xformFinalColor, colorSpeed: 0.5 },
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scale,
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zoom,
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rotate: rotate / 180 * Math.PI,
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offsetX,
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offsetY
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rotate: -rotate / 180 * Math.PI,
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positionX,
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positionY
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};
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setPainter(chaosGameCamera(gameParams));
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}, [scale, zoom, rotate, offsetX, offsetY]);
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}, [scale, zoom, rotate, positionX, positionY]);
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return (
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<>
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@ -64,14 +64,14 @@ export default function FlameCamera({ children }: Props) {
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onInput={e => setRotate(Number(e.currentTarget.value))}/>
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</div>
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<div className={styles.inputElement}>
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<p>Offset X: {offsetX}</p>
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<input type={"range"} min={-2} max={2} step={0.01} value={offsetX}
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onInput={e => setOffsetX(Number(e.currentTarget.value))}/>
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<p>Offset X: {positionX}</p>
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<input type={"range"} min={-2} max={2} step={0.01} value={positionX}
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onInput={e => setPositionX(Number(e.currentTarget.value))}/>
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</div>
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<div className={styles.inputElement}>
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<p>Offset Y: {offsetY}</p>
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<input type={"range"} min={-2} max={2} step={0.01} value={offsetY}
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onInput={e => setOffsetY(Number(e.currentTarget.value))}/>
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<p>Offset Y: {positionY}</p>
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<input type={"range"} min={-2} max={2} step={0.01} value={positionY}
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onInput={e => setPositionY(Number(e.currentTarget.value))}/>
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</div>
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</div>
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{children}
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