Flame blending example

This commit is contained in:
2024-11-29 19:25:29 -05:00
parent 137bd74d4d
commit ce5a28b7bd
16 changed files with 269 additions and 54 deletions

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@ -0,0 +1,142 @@
import {useState} from "react";
import { blend } from "./blend";
import { applyCoefs, Coefs } from "../src/coefs"
import {randomBiUnit} from "../src/randomBiUnit";
import {linear} from "../src/linear";
import {julia} from "../src/julia";
import {popcorn} from "../src/popcorn";
import {pdj} from "../src/pdj";
import {Variation} from "../src/variation";
import {Transform} from "../src/transform";
import {
pdjParams,
xform1Coefs,
xform1Weight,
xform2Coefs,
xform2Weight,
xform3Coefs,
xform3Weight
} from "../src/params";
import {randomChoice} from "../src/randomChoice";
import {plotBinary} from "../src/plotBinary"
import Canvas from "../src/Canvas"
import styles from "../src/css/styles.module.css"
type VariationBlend = {
linear: number,
julia: number,
popcorn: number,
pdj: number
}
export default function FlameBlend() {
const image = new ImageData(400, 400);
const quality = 2;
const step = 5000;
const xform1Default: VariationBlend = {
linear: 0,
julia: 1,
popcorn: 0,
pdj: 0,
}
const [xform1Variations, setXform1Variations] = useState(xform1Default)
const xform2Default: VariationBlend = {
linear: 1,
julia: 0,
popcorn: 1,
pdj: 0
}
const [xform2Variations, setXform2Variations] = useState(xform2Default)
const xform3Default: VariationBlend = {
linear: 0,
julia: 0,
popcorn: 0,
pdj: 1
}
const [xform3Variations, setXform3Variations] = useState(xform3Default)
function buildTransform(coefs: Coefs, variations: VariationBlend): Transform {
return (x: number, y: number) => {
const [varX, varY] = applyCoefs(x, y, coefs);
const varFunctions: [number, Variation][] = [
[variations.linear, linear],
[variations.julia, julia],
[variations.popcorn, popcorn(coefs)],
[variations.pdj, pdj(pdjParams)]
]
return blend(varX, varY, varFunctions);
}
}
function* chaosGame() {
let [x, y] = [randomBiUnit(), randomBiUnit()];
const transforms: [number, Transform][] = [
[xform1Weight, buildTransform(xform1Coefs, xform1Variations)],
[xform2Weight, buildTransform(xform2Coefs, xform2Variations)],
[xform3Weight, buildTransform(xform3Coefs, xform3Variations)]
]
const iterations = quality * image.width * image.height;
for (let i = 0; i < iterations; i++) {
let [_, transform] = randomChoice(transforms);
[x, y] = transform(x, y);
if (i > 20)
plotBinary(x, y, image);
if (i % step === 0) {
console.log(`Checking in; iterations=${i}`)
yield image;
}
}
yield image;
}
const variationEditor = (title, variations, setVariations) => {
return (
<>
<p style={{gridColumn: '1/-1'}}>{title}:</p>
<div className={styles.inputDiv}>
<p>Linear: {variations.linear}</p>
<input type={'range'} min={0} max={1} step={0.01} style={{width: '100%'}} value={variations.linear}
onInput={e => setVariations({...variations, linear: Number(e.currentTarget.value)})}/>
</div>
<div className={styles.inputDiv}>
<p>Julia: {variations.julia}</p>
<input type={'range'} min={0} max={1} step={0.01} style={{width: '100%'}} value={variations.julia}
onInput={e => setVariations({...variations, julia: Number(e.currentTarget.value)})}/>
</div>
<div className={styles.inputDiv}>
<p>Popcorn: {variations.popcorn}</p>
<input type={'range'} min={0} max={1} step={0.01} style={{width: '100%'}} value={variations.popcorn}
onInput={e => setVariations({...variations, popcorn: Number(e.currentTarget.value)})}/>
</div>
<div className={styles.inputDiv}>
<p>PDJ: {variations.pdj}</p>
<input type={'range'} min={0} max={1} step={0.01} style={{width: '100%'}} value={variations.pdj}
onInput={e => setVariations({...variations, pdj: Number(e.currentTarget.value)})}/>
</div>
</>
)
}
return (
<>
<Canvas
width={image.width}
height={image.height}
painter={chaosGame()}/>
<div style={{paddingTop: '1em', display: 'grid', gridTemplateColumns: 'auto auto auto auto'}}>
{variationEditor("Transform 1", xform1Variations, setXform1Variations)}
{variationEditor("Transform 2", xform2Variations, setXform2Variations)}
{variationEditor("Transform 3", xform3Variations, setXform3Variations)}
</div>
</>
)
}

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// hidden-start
import { Variation } from "../src/variation"
// hidden-end
export function blend(x: number, y: number, variations: [number, Variation][]): [number, number] {
let [finalX, finalY] = [0, 0];
for (const [weight, variation] of variations) {
const [varX, varY] = variation(x, y);
finalX += weight * varX;
finalY += weight * varY;
}
return [finalX, finalY];
}

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@ -15,6 +15,8 @@ This blog post uses a set of reference parameters ([available here](../params.fl
implementation of the fractal flame algorithm. If you're interested in tweaking the parameters, or generating
your own art, [Apophysis](https://sourceforge.net/projects/apophysis/) is a good introductory tool.
TODO: Include the reference image here
## Transforms and variations
import CodeBlock from '@theme/CodeBlock'
@ -120,8 +122,9 @@ import pdjSrc from '!!raw-loader!../src/pdj'
### Blending
Now, one variation is fun, but we can also combine variations in a single transform by "blending."
First, each variation is assigned a value that describes how much it affects the transform function ($v_j$).
Afterward, sum up the $x$ and $y$ values respectively:
Each variation receives the same $x$ and $y$ inputs, and we add together each variation's $x$ and $y$ outputs.
We'll also give each variation a weight ($v_j$) that scales the output, which allows us to control
how much each variation contributes to the transform:
$$
F_i(x,y) = \sum_{j} v_{ij} V_j(a_i \cdot x + b_i \cdot y + c_i, \hspace{0.2cm} d_i \cdot x + e_i \cdot y + f_i)
@ -132,3 +135,7 @@ The formula looks intimidating, but it's not hard to implement:
TODO: Blending implementation?
And with that in place, we have enough to render a first full fractal flame:
import FlameBlend from "./FlameBlend";
<FlameBlend/>