Some parts aren't specifically static polymorphism, but are more direct comparisons to Rust traits (which form the basis of Rust static polymorphism)
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Other languages have done similar things (interfaces in Java), but think the Rust comparison is
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useful because both languages are "system."
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useful because both languages are "system." Mostly looking at how static polymorphism is implemented
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in C++ and Rust, but also some comparisons to Rust behavior not strictly related to polymorphism.
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# Simple Example
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