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Second to final draft
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tags: []
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---
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One of my first conversations about programming went like this:
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One of my earliest conversations about programming went like this:
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> Programmers have it too easy these days. They should learn to develop
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> in low memory environments and be efficient.
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> in low memory environments and be more efficient.
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>
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> -- My Father (paraphrased)
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Though it's not like the first code I wrote was for a
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[graphing calculator](https://education.ti.com/en/products/calculators/graphing-calculators/ti-84-plus-se),
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...though it's not like the first code I wrote was for a
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[graphing calculator](https://education.ti.com/en/products/calculators/graphing-calculators/ti-84-plus-se)
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packing a whole 24KB of RAM. By the way, *what are you doing on my lawn?*
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The principle remains though: be efficient with the resources you're given, because
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[what Intel giveth, Microsoft taketh away](http://exo-blog.blogspot.com/2007/09/what-intel-giveth-microsoft-taketh-away.html).
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My professional work has been focused on this kind of efficiency; low-latency financial markets demand that
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you understand at a deep level *exactly* what your code is doing. As I've been experimenting with Rust for
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personal projects, it's exciting to bring that mindset with me. There's flexibility for the times where I'd rather
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have a garbage collector, and flexibility for the times that I really care about efficiency.
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My professional work is focused on this kind of efficiency; low-latency financial markets demand that
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you understand at a deep level *exactly* what your code is doing. As I continue experimenting with Rust for
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personal projects, it's exciting to bring a utilitarian mindset with me: there's flexibility for the times I pretend
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to have a garbage collector, and flexibility for the times that I really care about efficiency.
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This post is a (small) case study in how I went from the former to the latter. And it's an attempt to prove how easy
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it is for you to do the same.
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# The Starting Line
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# Curiosity
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When I first started building the [dtparse] crate, my intention was to mirror as closely as possible
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the equivalent [Python library][dateutil]. Python, as you may know, is garbage collected. Very rarely is memory
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usage considered in Python, and I likewise wasn't paying too much attention when `dtparse` was first being built.
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That works out well enough, and I'm not planning on making that crate hyper-efficient.
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But every so often I've wondered: "what exactly is going on in memory?" With the advent of Rust 1.28 and the
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That works out well enough, and I'm not planning on making that `dtparse` hyper-efficient.
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But every so often, I've wondered: "what exactly is going on in memory?" With the advent of Rust 1.28 and the
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[Global Allocator trait](https://doc.rust-lang.org/std/alloc/trait.GlobalAlloc.html), I had a really great idea:
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*build a custom allocator that allows you to track your own allocations.* That way, you can do things like
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writing tests for both correct results and correct memory usage. I gave it a [shot][qadapt], but learned
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very quickly: **never write your own allocator**. It went from "fun weekend project" into
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very quickly: **never write your own allocator**. It went from "fun weekend project" to
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"I have literally no idea what my computer is doing" at breakneck speed.
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Instead, let's highlight another (easier) way you can make sense of your memory usage: [heaptrack]
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Instead, I'll highlight a separate path I took to make sense of my memory usage: [heaptrack].
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# Turning on the System Allocator
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@ -59,12 +59,12 @@ use std::alloc::System;
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static GLOBAL: System = System;
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```
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Or look [here](https://blog.rust-lang.org/2018/08/02/Rust-1.28.html) for another example.
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...and that's it. Everything else comes essentially for free.
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# Running heaptrack
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Assuming you've installed heaptrack <span style="font-size: .6em;">(Homebrew in Mac, package manager in Linux, ??? in Windows)</span>,
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all that's left is to fire it up:
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all that's left is to fire up your application:
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```
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heaptrack my_application
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@ -84,14 +84,10 @@ And even these pretty colors:
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# Reading Flamegraphs
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We're going to focus on the heap ["flamegraph"](http://www.brendangregg.com/flamegraphs.html),
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which is the last picture I showed above. Normally these charts are used to show how much time
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you spend executing different functions, but the focus for now is to show how much memory
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was allocated during those functions.
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As a quick introduction to reading flamegraphs, the idea is this:
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The width of the bar is how much memory was allocated by that function, and all functions
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that it calls.
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To make sense of our memory usage, we're going to focus on that last picture - it's called
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a ["flamegraph"](http://www.brendangregg.com/flamegraphs.html). These charts are typically
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used to show how much time you spend executing different functions, but they're used here
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to show how much memory was allocated during those functions.
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For example, we can see that all executions happened during the `main` function:
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@ -101,7 +97,7 @@ For example, we can see that all executions happened during the `main` function:
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![allocations in dtparse](/assets/images/2018-10-heaptrack/heaptrack-dtparse-colorized.png)
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...and within *that*, allocations happened in two main places:
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...and within *that*, allocations happened in two different places:
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![allocations in parseinfo](/assets/images/2018-10-heaptrack/heaptrack-parseinfo-colorized.png)
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@ -112,7 +108,7 @@ as an issue: **what the heck is the `Default` thing doing?**
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# Optimizing dtparse
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See, I knew that there were some allocations that happen during the `dtparse::parse` method,
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See, I knew that there were some allocations during calls to `dtparse::parse`,
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but I was totally wrong about where the bulk of allocations occurred in my program.
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Let me post the code and see if you can spot the mistake:
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@ -132,14 +128,13 @@ pub fn parse(timestr: &str) -> ParseResult<(NaiveDateTime, Option<FixedOffset>)>
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---
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The issue is that I keep on creating a new `Parser` every time you call the `parse()` function!
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Now this is a bit excessive, but was necessary at the time because `Parser.parse()` used `&mut self`.
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In order to properly parse a string, the parser itself required mutable state.
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Because `Parser::parse` requires a mutable reference to itself, I have to create a new parser
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every time it receives a string. This seems excessive! We'd rather have an immutable parser
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that can be re-used, and avoid needing to allocate memory in the first place.
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Armed with that information, I put some time in to
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[make the parser immutable](https://github.com/bspeice/dtparse/commit/741afa34517d6bc1155713bbc5d66905fea13fad#diff-b4aea3e418ccdb71239b96952d9cddb6).
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Now I can re-use the same parser over and over! And would you believe it? No more allocations of default parsers:
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Now that I can re-use the same parser over and over, the allocations disappear:
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![allocations cleaned up](/assets/images/2018-10-heaptrack/heaptrack-flamegraph-after.png)
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@ -153,12 +148,12 @@ All the way down to 300KB:
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# Conclusion
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In the end, you don't need to write a custom allocator to test memory performance. Rather, there are some
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great tools that already exist you can put to work!
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In the end, you don't need to write a custom allocator to be efficient with memory, great tools
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already exist to help you understand what your program is doing.
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**Use them.**
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Now that [Moore's Law](https://en.wikipedia.org/wiki/Moore%27s_law)
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Given that [Moore's Law](https://en.wikipedia.org/wiki/Moore%27s_law)
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is [dead](https://www.technologyreview.com/s/601441/moores-law-is-dead-now-what/), we've all got to
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do our part to take back what Microsoft stole.
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