mirror of
https://github.com/bspeice/speice.io
synced 2025-07-01 22:06:26 -04:00
First posts from speice.io
This commit is contained in:
323
blog/2018-09-01-primitives-in-rust-are-weird/index.mdx
Normal file
323
blog/2018-09-01-primitives-in-rust-are-weird/index.mdx
Normal file
@ -0,0 +1,323 @@
|
||||
---
|
||||
slug: 2018/09/primitives-in-rust-are-weird
|
||||
title: "Primitives in Rust are weird (and cool)"
|
||||
date: 2018-09-01 12:00:00
|
||||
authors: [bspeice]
|
||||
tags: []
|
||||
---
|
||||
|
||||
I wrote a really small Rust program a while back because I was curious. I was 100% convinced it
|
||||
couldn't possibly run:
|
||||
|
||||
```rust
|
||||
fn main() {
|
||||
println!("{}", 8.to_string())
|
||||
}
|
||||
```
|
||||
|
||||
And to my complete befuddlement, it compiled, ran, and produced a completely sensible output.
|
||||
|
||||
<!-- truncate -->
|
||||
|
||||
The reason I was so surprised has to do with how Rust treats a special category of things I'm going to
|
||||
call _primitives_. In the current version of the Rust book, you'll see them referred to as
|
||||
[scalars][rust_scalar], and in older versions they'll be called [primitives][rust_primitive], but
|
||||
we're going to stick with the name _primitive_ for the time being. Explaining why this program is so
|
||||
cool requires talking about a number of other programming languages, and keeping a consistent
|
||||
terminology makes things easier.
|
||||
|
||||
**You've been warned:** this is going to be a tedious post about a relatively minor issue that
|
||||
involves Java, Python, C, and x86 Assembly. And also me pretending like I know what I'm talking
|
||||
about with assembly.
|
||||
|
||||
## Defining primitives (Java)
|
||||
|
||||
The reason I'm using the name _primitive_ comes from how much of my life is Java right now. For the most part I like Java, but I digress. In Java, there's a special
|
||||
name for some specific types of values:
|
||||
|
||||
> ```
|
||||
> bool char byte
|
||||
> short int long
|
||||
> float double
|
||||
> ```
|
||||
|
||||
They are referred to as [primitives][java_primitive]. And relative to the other bits of Java,
|
||||
they have two unique features. First, they don't have to worry about the
|
||||
[billion-dollar mistake](https://en.wikipedia.org/wiki/Tony_Hoare#Apologies_and_retractions);
|
||||
primitives in Java can never be `null`. Second: *they can't have instance methods*.
|
||||
Remember that Rust program from earlier? Java has no idea what to do with it:
|
||||
|
||||
```java
|
||||
class Main {
|
||||
public static void main(String[] args) {
|
||||
int x = 8;
|
||||
System.out.println(x.toString()); // Triggers a compiler error
|
||||
}
|
||||
}
|
||||
````
|
||||
|
||||
The error is:
|
||||
|
||||
```
|
||||
Main.java:5: error: int cannot be dereferenced
|
||||
System.out.println(x.toString());
|
||||
^
|
||||
1 error
|
||||
```
|
||||
|
||||
Specifically, Java's [`Object`](https://docs.oracle.com/javase/10/docs/api/java/lang/Object.html)
|
||||
and things that inherit from it are pointers under the hood, and we have to dereference them before
|
||||
the fields and methods they define can be used. In contrast, _primitive types are just values_ -
|
||||
there's nothing to be dereferenced. In memory, they're just a sequence of bits.
|
||||
|
||||
If we really want, we can turn the `int` into an
|
||||
[`Integer`](https://docs.oracle.com/javase/10/docs/api/java/lang/Integer.html) and then dereference
|
||||
it, but it's a bit wasteful:
|
||||
|
||||
```java
|
||||
class Main {
|
||||
public static void main(String[] args) {
|
||||
int x = 8;
|
||||
Integer y = Integer.valueOf(x);
|
||||
System.out.println(y.toString());
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
This creates the variable `y` of type `Integer` (which inherits `Object`), and at run time we
|
||||
dereference `y` to locate the `toString()` function and call it. Rust obviously handles things a bit
|
||||
differently, but we have to dig into the low-level details to see it in action.
|
||||
|
||||
## Low Level Handling of Primitives (C)
|
||||
|
||||
We first need to build a foundation for reading and understanding the assembly code the final answer
|
||||
requires. Let's begin with showing how the `C` language (and your computer) thinks about "primitive"
|
||||
values in memory:
|
||||
|
||||
```c
|
||||
void my_function(int num) {}
|
||||
|
||||
int main() {
|
||||
int x = 8;
|
||||
my_function(x);
|
||||
}
|
||||
```
|
||||
|
||||
The [compiler explorer](https://godbolt.org/z/lgNYcc) gives us an easy way of showing off the
|
||||
assembly-level code that's generated: <small>whose output has been lightly
|
||||
edited</small>
|
||||
|
||||
```nasm
|
||||
main:
|
||||
push rbp
|
||||
mov rbp, rsp
|
||||
sub rsp, 16
|
||||
|
||||
; We assign the value `8` to `x` here
|
||||
mov DWORD PTR [rbp-4], 8
|
||||
|
||||
; And copy the bits making up `x` to a location
|
||||
; `my_function` can access (`edi`)
|
||||
mov eax, DWORD PTR [rbp-4]
|
||||
mov edi, eax
|
||||
|
||||
; Call `my_function` and give it control
|
||||
call my_function
|
||||
|
||||
mov eax, 0
|
||||
leave
|
||||
ret
|
||||
|
||||
my_function:
|
||||
push rbp
|
||||
mov rbp, rsp
|
||||
|
||||
; Copy the bits out of the pre-determined location (`edi`)
|
||||
; to somewhere we can use
|
||||
mov DWORD PTR [rbp-4], edi
|
||||
nop
|
||||
|
||||
pop rbp
|
||||
ret
|
||||
```
|
||||
|
||||
At a really low level of memory, we're copying bits around using the [`mov`][x86_guide] instruction;
|
||||
nothing crazy. But to show how similar Rust is, let's take a look at our program translated from C
|
||||
to Rust:
|
||||
|
||||
```rust
|
||||
fn my_function(x: i32) {}
|
||||
|
||||
fn main() {
|
||||
let x = 8;
|
||||
my_function(x)
|
||||
}
|
||||
```
|
||||
|
||||
And the assembly generated when we stick it in the
|
||||
[compiler explorer](https://godbolt.org/z/cAlmk0): <small>again, lightly
|
||||
edited</small>
|
||||
|
||||
```nasm
|
||||
example::main:
|
||||
push rax
|
||||
|
||||
; Look familiar? We're copying bits to a location for `my_function`
|
||||
; The compiler just optimizes out holding `x` in memory
|
||||
mov edi, 8
|
||||
|
||||
; Call `my_function` and give it control
|
||||
call example::my_function
|
||||
|
||||
pop rax
|
||||
ret
|
||||
|
||||
example::my_function:
|
||||
sub rsp, 4
|
||||
|
||||
; And copying those bits again, just like in C
|
||||
mov dword ptr [rsp], edi
|
||||
|
||||
add rsp, 4
|
||||
ret
|
||||
```
|
||||
|
||||
The generated Rust assembly is functionally pretty close to the C assembly: _When working with
|
||||
primitives, we're just dealing with bits in memory_.
|
||||
|
||||
In Java we have to dereference a pointer to call its functions; in Rust, there's no pointer to
|
||||
dereference. So what exactly is going on with this `.to_string()` function call?
|
||||
|
||||
## impl primitive (and Python)
|
||||
|
||||
Now it's time to <strike>reveal my trap card</strike> show the revelation that tied all this
|
||||
together: _Rust has implementations for its primitive types._ That's right, `impl` blocks aren't
|
||||
only for `structs` and `traits`, primitives get them too. Don't believe me? Check out
|
||||
[u32](https://doc.rust-lang.org/std/primitive.u32.html),
|
||||
[f64](https://doc.rust-lang.org/std/primitive.f64.html) and
|
||||
[char](https://doc.rust-lang.org/std/primitive.char.html) as examples.
|
||||
|
||||
But the really interesting bit is how Rust turns those `impl` blocks into assembly. Let's break out
|
||||
the [compiler explorer](https://godbolt.org/z/6LBEwq) once again:
|
||||
|
||||
```rust
|
||||
pub fn main() {
|
||||
8.to_string()
|
||||
}
|
||||
```
|
||||
|
||||
And the interesting bits in the assembly: <small>heavily trimmed down</small>
|
||||
|
||||
```nasm
|
||||
example::main:
|
||||
sub rsp, 24
|
||||
mov rdi, rsp
|
||||
lea rax, [rip + .Lbyte_str.u]
|
||||
mov rsi, rax
|
||||
|
||||
; Cool stuff right here
|
||||
call <T as alloc::string::ToString>::to_string@PLT
|
||||
|
||||
mov rdi, rsp
|
||||
call core::ptr::drop_in_place
|
||||
add rsp, 24
|
||||
ret
|
||||
```
|
||||
|
||||
Now, this assembly is a bit more complicated, but here's the big revelation: **we're calling
|
||||
`to_string()` as a function that exists all on its own, and giving it the instance of `8`**. Instead
|
||||
of thinking of the value 8 as an instance of `u32` and then peeking in to find the location of the
|
||||
function we want to call (like Java), we have a function that exists outside of the instance and
|
||||
just give that function the value `8`.
|
||||
|
||||
This is an incredibly technical detail, but the interesting idea I had was this: _if `to_string()`
|
||||
is a static function, can I refer to the unbound function and give it an instance?_
|
||||
|
||||
Better explained in code (and a [compiler explorer](https://godbolt.org/z/fJY-gA) link because I
|
||||
seriously love this thing):
|
||||
|
||||
```rust
|
||||
struct MyVal {
|
||||
x: u32
|
||||
}
|
||||
|
||||
impl MyVal {
|
||||
fn to_string(&self) -> String {
|
||||
self.x.to_string()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn main() {
|
||||
let my_val = MyVal { x: 8 };
|
||||
|
||||
// THESE ARE THE SAME
|
||||
my_val.to_string();
|
||||
MyVal::to_string(&my_val);
|
||||
}
|
||||
```
|
||||
|
||||
Rust is totally fine "binding" the function call to the instance, and also as a static.
|
||||
|
||||
MIND == BLOWN.
|
||||
|
||||
Python does the same thing where I can both call functions bound to their instances and also call as
|
||||
an unbound function where I give it the instance:
|
||||
|
||||
```python
|
||||
class MyClass():
|
||||
x = 24
|
||||
|
||||
def my_function(self):
|
||||
print(self.x)
|
||||
|
||||
m = MyClass()
|
||||
|
||||
m.my_function()
|
||||
MyClass.my_function(m)
|
||||
```
|
||||
|
||||
And Python tries to make you _think_ that primitives can have instance methods...
|
||||
|
||||
```python
|
||||
>>> dir(8)
|
||||
['__abs__', '__add__', '__and__', '__class__', '__cmp__', '__coerce__',
|
||||
'__delattr__', '__div__', '__divmod__', '__doc__', '__float__', '__floordiv__',
|
||||
...
|
||||
'__setattr__', '__sizeof__', '__str__', '__sub__', '__subclasshook__', '__truediv__',
|
||||
...]
|
||||
|
||||
>>> # Theoretically `8.__str__()` should exist, but:
|
||||
|
||||
>>> 8.__str__()
|
||||
File "<stdin>", line 1
|
||||
8.__str__()
|
||||
^
|
||||
SyntaxError: invalid syntax
|
||||
|
||||
>>> # It will run if we assign it first though:
|
||||
>>> x = 8
|
||||
>>> x.__str__()
|
||||
'8'
|
||||
```
|
||||
|
||||
...but in practice it's a bit complicated.
|
||||
|
||||
So while Python handles binding instance methods in a way similar to Rust, it's still not able to
|
||||
run the example we started with.
|
||||
|
||||
## Conclusion
|
||||
|
||||
This was a super-roundabout way of demonstrating it, but the way Rust handles incredibly minor
|
||||
details like primitives leads to really cool effects. Primitives are optimized like C in how they
|
||||
have a space-efficient memory layout, yet the language still has a lot of features I enjoy in Python
|
||||
(like both instance and late binding).
|
||||
|
||||
And when you put it together, there are areas where Rust does cool things nobody else can; as a
|
||||
quirky feature of Rust's type system, `8.to_string()` is actually valid code.
|
||||
|
||||
Now go forth and fool your friends into thinking you know assembly. This is all I've got.
|
||||
|
||||
[x86_guide]: http://www.cs.virginia.edu/~evans/cs216/guides/x86.html
|
||||
[java_primitive]: https://docs.oracle.com/javase/tutorial/java/nutsandbolts/datatypes.html
|
||||
[rust_scalar]: https://doc.rust-lang.org/book/second-edition/ch03-02-data-types.html#scalar-types
|
||||
[rust_primitive]: https://doc.rust-lang.org/book/first-edition/primitive-types.html
|
Reference in New Issue
Block a user