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https://github.com/bspeice/speice.io
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View detection
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@ -103,7 +103,7 @@ const ColorEditor: React.FC<ColorEditorProps> = ({title, palette, transformColor
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onInput={e => setTransformColor({...transformColor, color: Number(e.currentTarget.value)})}/>
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</div>
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<div className={styles.inputElement}>
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<p>Color speed: {transformColor.colorSpeed}</p>
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<p>Speed: {transformColor.colorSpeed}</p>
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<input type={'range'} min={0} max={1} step={.001} value={transformColor.colorSpeed}
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onInput={e => setTransformColor({...transformColor, colorSpeed: Number(e.currentTarget.value)})}/>
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</div>
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@ -1,24 +1,24 @@
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import React, {useContext, useEffect} from "react";
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import * as params from "../src/params";
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import {xforms as transforms, xformFinal as final} from "../src/params";
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import {PainterContext} from "../src/Canvas";
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import {chaosGameHistogram} from "./chaosGameHistogram";
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type Props = {
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quality?: number;
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paintFn: (width: number, histogram: Uint32Array) => ImageData;
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paint: (width: number, histogram: Uint32Array) => ImageData;
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children?: React.ReactElement;
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}
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export default function FlameHistogram({quality, paintFn, children}: Props) {
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export default function FlameHistogram({quality, paint, children}: Props) {
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const {width, height, setPainter} = useContext(PainterContext);
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useEffect(() => {
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const gameParams = {
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width,
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height,
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transforms: params.xforms,
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final: params.xformFinal,
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transforms,
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final,
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quality,
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painter: paintFn
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paint
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}
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setPainter(chaosGameHistogram(gameParams));
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}, []);
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@ -20,7 +20,7 @@ export type ChaosGameColorProps = ChaosGameFinalProps & {
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}
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export function* chaosGameColor({width, height, transforms, final, palette, colors, finalColor, quality, step}: ChaosGameColorProps) {
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let iterations = (quality ?? 1) * width * height;
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step = step ?? 100_000;
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step = step ?? 10_000;
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let currentColor = Math.random();
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const red = Array(width * height).fill(0);
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@ -9,7 +9,7 @@ export type ChaosGameHistogramProps = ChaosGameFinalProps & {
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}
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export function* chaosGameHistogram({width, height, transforms, final, quality, step, paint}: ChaosGameHistogramProps) {
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let iterations = (quality ?? 1) * width * height;
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step = step ?? 100_000;
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step = step ?? 10_000;
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const histogram = new Uint32Array(width * height);
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@ -32,7 +32,7 @@ import Canvas from "../src/Canvas";
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import FlameHistogram from "./FlameHistogram";
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import {paintLinear} from "./paintLinear";
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<Canvas><FlameHistogram quality={5} paintFn={paintLinear}/></Canvas>
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<Canvas><FlameHistogram quality={5} paint={paintLinear}/></Canvas>
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## Log display
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@ -42,7 +42,7 @@ import paintLogarithmicSource from "!!raw-loader!./paintLogarithmic"
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import {paintLogarithmic} from './paintLogarithmic'
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<Canvas><FlameHistogram quality={5} paintFn={paintLogarithmic}/></Canvas>
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<Canvas><FlameHistogram quality={5} paint={paintLogarithmic}/></Canvas>
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## Color
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@ -1,4 +1,4 @@
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import React, {useCallback, useEffect, useState, createContext} from "react";
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import React, {useCallback, useEffect, useState, createContext, useRef} from "react";
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import {useColorMode} from "@docusaurus/theme-common";
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import BrowserOnly from "@docusaurus/BrowserOnly";
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@ -100,10 +100,32 @@ interface CanvasProps {
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* a good way to make those generic.
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*/
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export default function Canvas({width, height, children}: CanvasProps) {
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const viewportDetectionRef = useRef<HTMLDivElement>(null);
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const [isVisible, setIsVisible] = useState(false);
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useEffect(() => {
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if (!viewportDetectionRef) {
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return;
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}
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const observer = new IntersectionObserver(([entry]) => {
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if (entry.isIntersecting) {
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setIsVisible(true);
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}
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}, {root: null, threshold: .1});
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observer.observe(viewportDetectionRef.current);
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return () => {
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if (viewportDetectionRef.current) {
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observer.unobserve(viewportDetectionRef.current);
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}
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}
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}, [viewportDetectionRef]);
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const [image, setImage] = useState<[ImageData]>(null);
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const [painterHolder, setPainterHolder] = useState<[Iterator<ImageData>]>(null);
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useEffect(() => {
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if (!painterHolder) {
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if (!isVisible || !painterHolder) {
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console.log("Skipping, not visible");
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return;
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}
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@ -115,7 +137,7 @@ export default function Canvas({width, height, children}: CanvasProps) {
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} else {
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setPainterHolder(null);
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}
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}, [painterHolder]);
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}, [isVisible, painterHolder]);
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const [painter, setPainter] = useState<Iterator<ImageData>>(null);
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useEffect(() => {
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@ -129,7 +151,9 @@ export default function Canvas({width, height, children}: CanvasProps) {
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return (
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<>
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<center>
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<div ref={viewportDetectionRef}>
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<InvertibleCanvas width={width} height={height} image={image}/>
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</div>
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</center>
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<PainterContext.Provider value={{width, height, setPainter}}>
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<BrowserOnly>{() => children}</BrowserOnly>
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@ -4,7 +4,7 @@
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"private": true,
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"scripts": {
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"docusaurus": "docusaurus",
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"start": "docusaurus start",
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"start": "docusaurus start --host 0.0.0.0",
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"build": "docusaurus build",
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"swizzle": "docusaurus swizzle",
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"deploy": "docusaurus deploy",
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