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Almost finished with stack memory
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@ -91,32 +91,184 @@ there are three things we pay attention to:
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With all that in mind, let's talk about situations in which we're guaranteed to use stack memory:
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- Structs are created on the stack.
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- Function arguments are passed on the stack.
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- Function arguments are passed on the stack, meaning the
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[`#[inline]` attribute](https://doc.rust-lang.org/reference/attributes.html#inline-attribute)
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will not change the memory region used.
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- Enums and unions are stack-allocated.
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- [Arrays](https://doc.rust-lang.org/std/primitive.array.html) are always stack-allocated.
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- Using the [`#[inline]` attribute](https://doc.rust-lang.org/reference/attributes.html#inline-attribute)
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will not change the memory region used.
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- Closures capture their arguments on the stack
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- Generics will use stack allocation, even with dynamic dispatch.
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## Structs
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The simplest case comes first. When creating vanilla `struct` objects, we use stack memory
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to hold their contents:
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```rust
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struct Point {
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x: f64,
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y: f64,
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}
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struct Line {
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a: Point,
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b: Point,
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}
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pub fn make_line() {
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let origin = Point { x: 0., y: 0. };
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let point = Point { x: 1., y: 2. };
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let ray = Line { a: origin, b: point };
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/WZRa1D)
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Note that while some extra-fancy instructions are used for memory manipulation in the assembly,
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the `sub rsp, 64` instruction indicates we're still working with the stack.
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## Function arguments
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Have you ever wondered how functions communicate with each other? Like, once the variables are
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given to you, everything's fine. But how do you "give" those variables to another function?
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How do you get the results back afterward? The answer: the compiler arranges memory and
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assembly instructions using a pre-determined
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[calling convention](http://llvm.org/docs/LangRef.html#calling-conventions).
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This convention governs the rules around where arguments needed by a function will be located
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(either in memory offsets relative to the stack pointer `rsp`, or in other registers), and
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where the results can be found once the function has finished. And when multiple languages
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agree on what the calling conventions are, you can do things like having
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[Go call Rust code](https://blog.filippo.io/rustgo/)!
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Put simply: it's the compiler's job to figure out how to call other functions, and you can assume
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that the compiler is good at its job.
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We can see this in action using a simple example:
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```rust
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struct Point {
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x: i64,
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y: i64,
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}
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// We use integer division operations to keep
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// the assembly clean, understanding the result
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// isn't accurate.
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fn distance(a: &Point, b: &Point) -> i64 {
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// Immediately subtract from `rsp` the bytes needed
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// to hold all the intermediate results - this is
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// the stack allocation step
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// The compiler used the `rdi` and `rsi` registers
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// to pass our arguments, so read them in
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let x1 = a.x;
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let x2 = b.x;
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let y1 = a.y;
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let y2 = b.y;
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// Do the actual math work
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let x_pow = (x1 - x2) * (x1 - x2);
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let y_pow = (y1 - y2) * (y1 - y2);
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let squared = x_pow + y_pow;
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squared / squared
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// Our final result will be stored in the `rax` register
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// so that our caller knows where to retrieve it.
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// Finally, add back to `rsp` the stack memory that is
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// now ready to be used by other functions.
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}
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pub fn total_distance() {
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let start = Point { x: 1, y: 2 };
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let middle = Point { x: 3, y: 4 };
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let end = Point { x: 5, y: 6 };
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let _dist_1 = distance(&start, &middle);
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let _dist_2 = distance(&middle, &end);
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/Qmx4ST)
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As a consequence of function arguments never using heap memory, we can also
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infer that functions using the `#[inline]` attributes also do not heap-allocate.
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But better than inferring, we can look at the assembly to prove it:
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```rust
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struct Point {
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x: i64,
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y: i64,
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}
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// Note that there is no `distance` function in the assembly output,
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// and the total line count goes from 229 with inlining off
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// to 306 with inline on. Even still, no heap allocations occur.
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#[inline(always)]
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fn distance(a: &Point, b: &Point) -> i64 {
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let x1 = a.x;
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let x2 = b.x;
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let y1 = a.y;
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let y2 = b.y;
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let x_pow = (a.x - b.x) * (a.x - b.x);
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let y_pow = (a.y - b.y) * (a.y - b.y);
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let squared = x_pow + y_pow;
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squared / squared
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}
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pub fn total_distance() {
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let start = Point { x: 1, y: 2 };
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let middle = Point { x: 3, y: 4 };
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let end = Point { x: 5, y: 6 };
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let _dist_1 = distance(&start, &middle);
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let _dist_2 = distance(&middle, &end);
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/30Sh66)
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Finally, passing by value (arguments with type
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[`Copy`](https://doc.rust-lang.org/std/marker/trait.Copy.html))
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and passing by reference (either moving ownership or passing a pointer) may have
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[slightly different layouts in assembly](https://godbolt.org/z/sKi_kl), but will
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still use either stack memory or CPU registers.
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## Enums
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It's been a worry of mine that I'd manage to trigger a heap allocation because
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of wrapping an underlying type in
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Given that you're not using smart pointers, `enum` and other wrapper types will never use
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heap allocations. This shows up most often with
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[`Option`](https://doc.rust-lang.org/stable/core/option/enum.Option.html) and
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[`Result`](https://doc.rust-lang.org/stable/core/result/enum.Result.html) types,
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but generalizes to any other types as well.
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If you've ever worried that wrapping your types in
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[`Option`](https://doc.rust-lang.org/stable/core/option/enum.Option.html) or
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[`Result`](https://doc.rust-lang.org/stable/core/result/enum.Result.html) would
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finally make them large enough that Rust decides to use heap allocation instead,
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fear no longer: `enum` and union types don't use heap allocation:
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Because the size of an `enum` is the size of its largest element plus the size of a
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discriminator, the compiler can predict how much memory is used. If enums were
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sized as tightly as possible, heap allocations would be needed to handle the fact
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that enum variants were of dynamic size!
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```rust
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enum MyEnum {
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Small(u8),
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Large(u64)
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}
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struct MyStruct {
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x: MyEnum,
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y: MyEnum,
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}
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pub fn enum_compare() {
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let x = MyEnum::Small(0);
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let y = MyEnum::Large(0);
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let z = MyStruct { x, y };
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let opt = Option::Some(z);
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/HK7zBx)
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Because the size of an `enum` is the size of its largest element plus a flag,
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the compiler can predict how much memory is used no matter which variant
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of an enum is currently stored in a variable. Thus, enums and unions have no
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need of heap allocation. There's unfortunately not a great way to show this
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in assembly, so I'll instead point you to the
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[`core::mem::size_of`](https://doc.rust-lang.org/stable/core/mem/fn.size_of.html#size-of-enums)
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documentation.
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## Arrays
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@ -152,19 +304,16 @@ struct EightM {
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fn main() {
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// Because we already have things in stack memory
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// (like the current function), allocating another
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// (like the current function call stack), allocating another
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// eight megabytes of stack memory crashes the program
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let _x = EightM::default();
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}
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```
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-- [Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=137893e3ae05c2f32fe07d6f6f754709)
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-- [Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=587a6380a4914bcbcef4192c90c01dc4)
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There aren't any security implications of this (no memory corruption occurs,
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just running out of memory), but it's good to note that the Rust compiler
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won't move arrays into heap memory even if they can be reasonably expected
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to overflow the stack.
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## **inline** attributes
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There aren't any security implications of this (no memory corruption occurs),
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but it's good to note that the Rust compiler won't move arrays into heap memory
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even if they can be reasonably expected to overflow the stack.
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## Closures
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@ -232,21 +381,3 @@ pub fn complex() {
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In every circumstance though, the compiler ensured that no heap allocations were necessary.
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## Generics
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# A Heaping Helping: Rust and Dynamic Memory
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Opening question: How many allocations happen before `fn main()` is called?
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Now, one question I hope you're asking is "how do we distinguish stack- and
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heap-based allocations in Rust code?" There are two strategies I'm going
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to use for this:
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Summary section:
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- Smart pointers hold their contents in the heap
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- Collections are smart pointers for many objects at a time, and reallocate
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when they need to grow
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- Boxed closures (FnBox, others?) are heap allocated
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- "Move" semantics don't trigger new allocation; just a change of ownership,
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so are incredibly fast
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- Stack-based alternatives to standard library types should be preferred (spin, parking_lot)
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