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Finished first draft of isomorphic rust post
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@ -16,23 +16,22 @@ See, as much as [Webassembly isn't trying to replace Javascript](https://webasse
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nicer and more fun at parties. But I cringe every time "Webpack" is mentioned, and I think it's hilarious
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that the [language specification](https://ecma-international.org/publications/standards/Ecma-402.htm)
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dramatically outpaces anyone's [actually implementing](https://kangax.github.io/compat-table/es2016plus/)
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the spec. The answer to this conundrum is of course to have a "polyfill" that translates
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code from newer versions of the language to older versions of the language. At least
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[Babel] is a nice tongue-in-cheek reference.
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the spec. The answer to this conundrum is of course to recompile code from newer versions of the language to
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older versions. At least [Babel] is a nice tongue-in-cheek reference.
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And yet, for as much hate as [Electron] receives, it does a stunningly good job at solving
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Yet for as much hate as [Electron] receives, it does a stunningly good job at solving
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a really hard problem: *how the hell do I put a button on the screen and react when the user clicks it*?
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GUI programming is hard, straight up. But if browsers are already able to run everywhere, why don't
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we take advantage of someone else solving the hard problems for us? Don't reinvent wheels. I don't like
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that I have to use Javascript for it, but I apparently don't mind Javascript enough that I feel inclined to
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whip out good ol' [wxWidgets].
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Now, there are other "native" solutions ([libui-rs], [conrod], [oh hey wxWdidgets again!][wxRust]),
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Now there are other native solutions ([libui-rs], [conrod], [oh hey wxWdidgets again!][wxRust]),
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but those also potentially have their own issues with distribution, styling, etc.
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With Electron, I can `yarn create electron-app my-app` and just get going, knowing that distribution/upgrades/etc.
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are built in.
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So the question is: given recent innovations with WASM, *are we Electron yet*?
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My question is: given recent innovations with WASM, *are we Electron yet*?
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No, not really.
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@ -78,50 +77,177 @@ yarn install && yarn start
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to prove that this is possible in the first place. And that's something to be proud of!
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There's a huge amount of engineering that went into showing a window with the text "It's alive!".
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There's also a huge number of issues under the hood that prevent me from recommending anyone
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try using Electron and WASM at the moment, and I think that's the more important thing to discuss.
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There's also a lot of usability issues that prevent me from recommending anyone try using Electron and WASM
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at the moment, and I think that's the more important thing to discuss.
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# Issues:
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# Issue the First: Complicated Toolchains
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- Have to use wasm-bindgen so symbols get exported and are usable
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- Have to use webpack/babel after bindgen so we can compile to something that's usable in a browser
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- yew doesn't require wasm_bindgen, but doesn't link via webpack (env module) - think this is a stdweb issue
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- Electron forces us to deal with MIME types - open webpack issue
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- Incompatible low-level utilities - js-sys exists, but very fragmented with web-sys, stdweb, percy-webapis
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- Can't include Cargo.lock so wasm-bindgen-cli is updated:
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error: failed to extract wasm-bindgen custom sections
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caused by:
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I quickly established that [wasm-bindgen] was necessary to "link" my Rust code to Javascript. At that point
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you've got an Electron app that starts an HTML page which fetches Javascript. To keep things simple, the goal
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was to package everything using [webpack] so that I could just load a `bundle.js` file on the page.
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That decision was to be the last thing that kinda worked in this process.
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it looks like the Rust project used to create this wasm file was linked against
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a different version of wasm-bindgen than this binary:
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The first issue [I ran into](https://www.reddit.com/r/rust/comments/98lpun/unable_to_load_wasm_for_electron_application/)
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while attempting to link things via Webpack is a detail in the WebAssembly spec:
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rust wasm file: 0.2.21
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this binary: 0.2.17
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> This function accepts a Response object, or a promise for one, and ...
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> **[if it] does not match the `application/wasm` MIME type**, the returned promise
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> will be rejected with a TypeError;
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Currently the bindgen format is unstable enough that these two version must
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exactly match, so it's required that these two version are kept in sync by
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either updating the wasm-bindgen dependency or this binary. You should be able
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to update the wasm-bindgen dependency with:
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> [WebAssembly - Additional Web Embedding API](https://webassembly.org/docs/web/#additional-web-embedding-api)
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cargo update -p wasm-bindgen
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Specifically, if you try and load a WebAssembly blob without the MIME type set, you'll get an error.
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On the web, this isn't a huge issue because you actually have a server delivering the blob. With Electron,
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you're resolving things with a `file://` URL, and thus can't control the MIME type.
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or you can update the binary with
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There are a couple of solutions depending on how far into the deep end you care to venture:
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cargo install -f wasm-bindgen-cli
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- Embedding a static file server in your Electron application
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- Using a [custom protocol](https://electronjs.org/docs/api/protocol) and custom protocol handler
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- Hosting your WASM blob on a website, thus tying your users to the internet
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if this warning fails to go away though and you're not sure what to do feel free
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to open an issue at https://github.com/rustwasm/wasm-bindgen/issues!
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But all of these are pretty bad solutions and defeat the purpose of using WASM in the first place. Instead,
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my workaround was to [open a PR with webpack](https://github.com/webpack/webpack/issues/7918) and
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use regex to remove calls to `instantiateStreaming` in the
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[build script](https://github.com/bspeice/isomorphic_rust/blob/master/percy/build.sh#L21-L25)
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error Command failed with exit code 1.
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info Visit https://yarnpkg.com/en/docs/cli/run for documentation about this command.
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```sh
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cargo +nightly build --target=wasm32-unknown-unknown && \
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wasm-bindgen "$WASM_DIR/debug/$WASM_NAME.wasm" --out-dir "$APP_DIR" --no-typescript && \
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# Have to use --mode=development so we can patch out the call to instantiateStreaming
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"$DIR/node_modules/webpack-cli/bin/cli.js" --mode=development "$APP_DIR/app_loader.js" -o "$APP_DIR/bundle.js" && \
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sed -i 's/.*instantiateStreaming.*//g' "$APP_DIR/bundle.js"
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```
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- Things I didn't try: wasm-pack to publish to NPM or local registry and pull down from there, static file server in Electron
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On a brighter note, once [another Webpack PR](https://github.com/webpack/webpack/pull/7983) lands,
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the [build process](https://github.com/bspeice/isomorphic_rust/blob/master/percy_patched_webpack/build.sh#L24-L27)
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becomes more straight-forward:
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```sh
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cargo +nightly build --target=wasm32-unknown-unknown && \
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wasm-bindgen "$WASM_DIR/debug/$WASM_NAME.wasm" --out-dir "$APP_DIR" --no-typescript && \
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"$DIR/node_modules/webpack-cli/bin/cli.js" --mode=production "$APP_DIR/app_loader.js" -o "$APP_DIR/bundle.js"
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```
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But we're not done yet! After we compile Rust into WASM and link WASM to JS (via `wasm-bindgen` and `webpack`),
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we still have to make an Electron app. For this purpose I used an Electron starter app from [Electron Forge],
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and then a [`prestart` script](https://github.com/bspeice/isomorphic_rust/blob/master/percy/package.json#L8)
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to actually handle the build process.
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So the [final toolchain](https://github.com/bspeice/isomorphic_rust/blob/master/percy/package.json#L8)
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looks something like this:
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- `yarn start` triggers the `prestart` script
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- `prestart` checks for missing tooling (`wasm-bindgen-cli`, etc.) and then:
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- Uses `cargo` to compile the Rust code into WASM
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- Uses `wasm-bindgen` to link the WASM blob into a Javascript file with export symbols
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- Uses `webpack` to bundle the page start script with the Javascript we just generated
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- Uses `babel` under the hood to compile the `wasm-bindgen` down from ES6 to something browser-compatible
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- The `start` script actually runs an Electron Forge handler to do some sanity checks
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- Electron actually starts
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...which is complicated. I think more work needs to be done to either build a high-quality starter app that
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can manage these steps, or something tool "just handles" the complexity of linking a compiled WASM file into
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something the browser can run.
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# Issue the Second: WASM tools in Rust
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For as much as I didn't enjoy the Javascript tooling needed to interface with Rust, the Rust-only bits aren't
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any better at the moment. I get it, a lot of projects are just starting off, and that leads to a fragmented
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ecosystem. So here's what I can recommend as a starting point:
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There are two projects that are attempting to be actual "frameworks": [percy] and [yew]. Between those,
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I got [two](https://github.com/bspeice/isomorphic_rust/tree/master/percy)
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[examples](https://github.com/bspeice/isomorphic_rust/tree/master/percy_patched_webpack) running
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using `percy`, but was unable to get an [example](https://github.com/bspeice/isomorphic_rust/tree/master/yew)
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running with `yew` because of issues with "missing modules":
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```sh
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ERROR in ./dist/electron_yew_wasm_bg.wasm
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Module not found: Error: Can't resolve 'env' in '/home/bspeice/Development/isomorphic_rust/yew/dist'
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@ ./dist/electron_yew_wasm_bg.wasm
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@ ./dist/electron_yew_wasm.js
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@ ./dist/app.js
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@ ./dist/app_loader.js
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```
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If you want to work with the browser APIs directly, your choices are [percy-webapis] or [stdweb] (or eventual [web-sys]).
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See above for my `percy` examples, but when I [tried to use `stdweb`](https://github.com/bspeice/isomorphic_rust/tree/master/stdweb),
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I was unable to get it running:
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```sh
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ERROR in ./dist/stdweb_electron_bg.wasm
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Module not found: Error: Can't resolve 'env' in '/home/bspeice/Development/isomorphic_rust/stdweb/dist'
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@ ./dist/stdweb_electron_bg.wasm
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@ ./dist/stdweb_electron.js
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@ ./dist/app_loader.js
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```
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At this point I'm pretty convinced that `stdweb` is the issue for `yew` as well, but can't prove it.
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I did also get a [minimal example](https://github.com/bspeice/isomorphic_rust/tree/master/minimal) running
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that doesn't depend on any frameworks, just `wasm-bindgen`. It would require manually writing `extern C`
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blocks for everything in the browser though, so I don't recommend it.
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Finally, from a frameworks view, there are two up-and-coming packages that should be mentioned:
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If you're interested in building something from scratch, [js-sys] and [web-sys] are ones to keep your eyes on.
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The idea is to generate all the browser interfaces for you, and leave you to do your thing in peace. I didn't
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touch either though, as I'm lazy and wanted to wrap this up.
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So there's a lot in play from the Rust side of things, and it's just going to take some time to figure out
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what works and what doesn't.
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# Issue the Third: Known Unknowns
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Alright, so after I managed to get an application started, I stopped there. It was an incredible amount of effort
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to chain together everything that was needed, and at this point I'd just rather learn [Typescript] than keep
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trying to maintain an incredibly brittle pipeline. Blasphemy, I know...
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The important point I want to make is that there's a lot uknown about how any of this would hold up outside
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of proofs of concept <span style="font-size:.6em">(proof of concepts? proofs of concepts?)</span>.
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Things I didn't attempt:
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- Testing
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- Packaging
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- Updates
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- Literally anything related to why I wanted to use Electron in the first place
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And even outside Electron, the Rust tools are pretty brittle; if someone manages to install a version of `wasm-bindgen-cli`
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different from what's in your `Cargo.lock`, they receive a nasty error:
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```
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it looks like the Rust project used to create this wasm file was linked against
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a different version of wasm-bindgen than this binary:
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rust wasm file: 0.2.21
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this binary: 0.2.17
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Currently the bindgen format is unstable enough that these two version must
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exactly match, so it's required that these two version are kept in sync by
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either updating the wasm-bindgen dependency or this binary.
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```
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# What it Would Take
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Much as I don't like Javascript, the foundation is too shaky for me to recommend mixing Electron and WASM
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at the moment. There's a lot of innovation happening here, so who knows? Someone might have an application in production
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a couple months from now. But at the moment, I'm personally going to stay away.
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Let's finish then with a wishlist. Here are the things that I think need to happen before Electron/WASM/Rust
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can become a thing:
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- Webpack still needs some updates. The necessary work is in progress, but hasn't landed yet ([#7983](https://github.com/webpack/webpack/pull/7983))
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- Browser API libraries ([web-sys] and [stdweb]) need to make sure they can support running in Electron (see module error above)
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- `wasm-bindgen` is great, but still in the "move fast and break things" phase
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- A good "boilerplate" app would dramatically simplify the start costs; [electron-react-boilerplate](https://github.com/chentsulin/electron-react-boilerplate)
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comes to mind
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- More blog posts/contributors! I think Electron + Rust could be cool, but I have no idea what I'm doing
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[wxwidgets]: https://wxwidgets.org/
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[libui-rs]: https://github.com/LeoTindall/libui-rs/
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[electron]: https://electronjs.org/
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[babel]: https://github.com/babel/babel
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[conrod]: https://github.com/PistonDevelopers/conrod
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[babel]: https://babeljs.io/
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[wxRust]: https://github.com/kenz-gelsoft/wxRust
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[wasm-bindgen]: https://github.com/rustwasm/wasm-bindgen
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[js-sys]: https://crates.io/crates/js-sys
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@ -133,11 +259,9 @@ try using Electron and WASM at the moment, and I think that's the more important
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[yew]: https://github.com/DenisKolodin/yew
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[react]: https://reactjs.org/
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[elm]: http://elm-lang.org/
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[wasm-pack]: https://github.com/rustwasm/wasm-pack
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[cargo-web]: https://github.com/koute/cargo-web
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[percy-test]: https://github.com/chinedufn/percy/tree/master/examples/unit-testing-components
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[asm.js]: http://asmjs.org/
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[emscripten]: https://kripken.github.io/emscripten-site/
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[gulpjs]: https://gulpjs.com/
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[typescript]: https://www.typescriptlang.org/
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[vuejs]: https://vuejs.org/
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[electron forge]: https://electronforge.io/
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[conrod]: https://github.com/PistonDevelopers/conrod
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[webpack]: https://webpack.js.org/
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