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Structure stack/heap differently
Talk about what *will* be on the stack and what *will* be on the heap, rather than talking about "on the stack except for..."
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@ -428,15 +428,27 @@ fastest allocator is the one you never use. As such, we're not going to go
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in detail on how exactly the
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[`push` and `pop` instructions work](http://www.cs.virginia.edu/~evans/cs216/guides/x86.html),
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and we'll focus instead on the conditions that enable the Rust compiler to use
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stack-based allocation for variables.
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the faster stack-based allocation for variables.
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Now, one question I hope you're asking is "how do we distinguish stack- and
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heap-based allocations in Rust code?" There are three strategies I'm going
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to use for this:
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With that in mind, let's get into the details. How do we know when Rust will or will not use
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stack allocation for objects we create? Looking at other languages, it's often easy to delineate
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between stack and heap. Managed memory languages (Python, Java,
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[C#](https://blogs.msdn.microsoft.com/ericlippert/2010/09/30/the-truth-about-value-types/)) assume
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everything is on the heap. JIT compilers ([PyPy](https://www.pypy.org/),
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[HotSpot](https://www.oracle.com/technetwork/java/javase/tech/index-jsp-136373.html)) may
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optimize some heap allocations away, but you should never assume it will happen.
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C makes things clear with calls to special functions ([malloc(3)](https://linux.die.net/man/3/malloc)
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is one) being the way to use heap memory. Old C++ has the [`new`](https://stackoverflow.com/a/655086/1454178)
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keyword, though modern C++/C++11 is more complicated with [RAII](https://en.cppreference.com/w/cpp/language/raii)
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([`std::make_unique()`](https://en.cppreference.com/w/cpp/memory/unique_ptr/make_unique) and
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[`std::make_shared()`](https://en.cppreference.com/w/cpp/memory/shared_ptr/make_shared))
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1. When the stack pointer is modified to initialize a variable (done through either
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`push`/`pop` instructions or the `rsp` register being modified),
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this is a stack allocation:
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For Rust specifically, the principle is this: *stack allocation will be used for everything
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that doesn't involve "smart pointers" and collections.* If we're interested in proving
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it though, there are three things to watch for:
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1. Stack manipulation instructions (`push`, `pop`, and `add`/`sub` of the `rsp` register)
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indicate allocation of stack memory:
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```rust
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pub fn stack_alloc(x: u32) -> u32 {
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// Space for `y` is allocated by subtracting from `rsp`,
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@ -447,11 +459,10 @@ to use for this:
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/gKFOgB)
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2. Because there's a good deal of setup before heap allocations actually happen,
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it's typically easier to watch for
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["dropping"](https://doc.rust-lang.org/book/ch04-01-what-is-ownership.html#ownership-rules)
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variables instead. Any time `call core::ptr::drop_in_place` occurs, we can infer
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a heap allocation has occurred sometime in the past related to our variable:
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2. Tracking when heap allocation calls happen is difficult. It's typically easier to
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watch for `call core::ptr::drop_in_place`, and infer that a heap allocation happened
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in the recent past:
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```rust
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pub fn heap_alloc(x: usize) -> usize {
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// Space for elements in a vector has to be allocated
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@ -462,49 +473,55 @@ to use for this:
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/T2xoh8) (`drop_in_place` happens on line 1321)
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<span style="font-size: .8em">Note: While the [`Drop` trait](https://doc.rust-lang.org/std/ops/trait.Drop.html)
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is called for stack-allocated objects, the Rust standard library only defines `Drop` implementations
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for types that involve heap allocation.</span>
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<span style="font-size: .8em">Note: While the [`Drop` trait](https://doc.rust-lang.org/std/ops/trait.Drop.html) is run
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for stack-allocated objects, the Rust standard library only defines `Drop` implementations
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for types that involve heap allocation.</span>
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3. Using a special [`GlobalAlloc`](https://doc.rust-lang.org/std/alloc/trait.GlobalAlloc.html)
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implementation to track when heap allocations occur. For this post, I'll be using
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[qadapt](https://crates.io/crates/qadapt) to [trigger a panic](https://speice.io/2018/12/allocation-safety.html)
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if heap allocations occur; code that doesn't panic doesn't use heap allocations.
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3. If you don't want to inspect the assembly, use a custom allocator that's able to track
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and alert when heap allocations occur. As an unashamed plug, [qadapt](https://crates.io/crates/qadapt)
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was designed for exactly this purpose.
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With all that in mind, let's get into the details. How do we know when Rust will or will not use
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stack allocation for objects we create? Looking at other languages, it's often easy to identify
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when this happens: Java only cares about `new MyObject()` (yes, I'm conveniently ignoring
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autoboxing). C makes things clear with calls to [malloc(3)](https://linux.die.net/man/3/malloc),
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and old C++ has the [`new`](https://stackoverflow.com/a/655086/1454178) keyword.
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Modern C++ is a bit more complicated with C++11 and [RAII](https://en.cppreference.com/w/cpp/language/raii);
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[`std::make_unique()`](https://en.cppreference.com/w/cpp/memory/unique_ptr/make_unique) and
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[`std::make_shared()`](https://en.cppreference.com/w/cpp/memory/shared_ptr/make_shared) are
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used most often in this context (and are equivalent to [`Box`](https://doc.rust-lang.org/stable/alloc/boxed/struct.Box.html)
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and [`Rc`](https://doc.rust-lang.org/stable/alloc/rc/struct.Rc.html) in Rust!).
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With all that in mind, let's talk about situations in which we're guaranteed to use stack memory:
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For Rust specifically, the principle is this: *stack allocation will be used for all types
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that don't use "smart pointers" and collections.* We're going to expand on this to clarify
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some common questions though:
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**For code you control**:
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- Smart pointer types (`Box`, `Rc`) and collections (`String`, `Vec`, `HashMap`)
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force heap allocation for the data they manage.
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- Enums and other wrapper types will not trigger heap allocations unless
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their contents need heap allocation.
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- [Arrays](https://doc.rust-lang.org/std/primitive.array.html) are guaranteed to be
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stack-allocated, even if their size overflows available stack memory.
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- Structs not wrapped by smart pointers are created on the stack.
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- Enums and unions are stack-allocated.
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- [Arrays](https://doc.rust-lang.org/std/primitive.array.html) are always stack-allocated.
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- Using the [`#[inline]` attribute](https://doc.rust-lang.org/reference/attributes.html#inline-attribute)
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will not change the memory region used.
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- [Closures](https://doc.rust-lang.org/reference/types/closure.html) obey the same
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rules as `struct` and `enum` types; only closures wrapped in smart pointers
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trigger an allocation.
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- Generics will use stack allocation, even with dynamic dispatch.
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**For code outside your control**: (crates you rely on)
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## Enums
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- Review the code to make sure it abides by the guidelines above
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- Use an allocator like [qadapt](https://crates.io/crates/qadapt) as an automated check
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to make sure that stack allocations are used in code you care about.
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It's been a worry of mine that I'd manage to trigger a heap allocation because
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of wrapping an underlying type in
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Given that you're not using smart pointers, `enum` and other wrapper types will never use
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heap allocations. This shows up most often with
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[`Option`](https://doc.rust-lang.org/stable/core/option/enum.Option.html) and
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[`Result`](https://doc.rust-lang.org/stable/core/result/enum.Result.html) types,
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but generalizes to any other types as well.
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Because the size of an `enum` is the size of its largest element plus the size of a
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discriminator, the compiler can predict how much memory is used. If enums were
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sized as tightly as possible, heap allocations would be needed to handle the fact
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that enum variants were of dynamic size!
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# A Heaping Helping: Rust and Dynamic Memory
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Opening question: How many allocations happen before `fn main()` is called?
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Now, one question I hope you're asking is "how do we distinguish stack- and
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heap-based allocations in Rust code?" There are two strategies I'm going
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to use for this:
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Summary section:
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- Smart pointers hold their contents in the heap
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- Collections are smart pointers for many objects at a time, and reallocate
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when they need to grow
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- Boxed closures (FnBox, others?) are heap allocated
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- "Move" semantics don't trigger new allocation; just a change of ownership,
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so are incredibly fast
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- Stack-based alternatives to standard library types should be preferred (spin, parking_lot)
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## Smart pointers and collections
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@ -514,18 +531,28 @@ or your data is of unknown or dynamic size, you'll make use of these types.
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The term [smart pointer](https://en.wikipedia.org/wiki/Smart_pointer)
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comes from C++, and is used to describe objects that are responsible for managing
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ownership of data allocated on the heap. In Rust, the smart pointers types are:
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ownership of data allocated on the heap. Some familiar smart pointers come from the
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low-level `alloc` crate:
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- [`Box`](https://doc.rust-lang.org/alloc/boxed/struct.Box.html)
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- [`Rc`](https://doc.rust-lang.org/alloc/rc/struct.Rc.html)
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- [`Arc`](https://doc.rust-lang.org/alloc/sync/struct.Arc.html)
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- [`Cow`](https://doc.rust-lang.org/alloc/borrow/enum.Cow.html)
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The [standard library](https://doc.rust-lang.org/std/) also defines some smart pointers,
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though more than can be covered in this article. Some examples:
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- [`RwLock`](https://doc.rust-lang.org/std/sync/struct.RwLock.html)
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- [`Mutex`](https://doc.rust-lang.org/std/sync/struct.Mutex.html)
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Finally, there is one [gotcha](https://www.merriam-webster.com/dictionary/gotcha):
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[`RefCell`](https://doc.rust-lang.org/stable/core/cell/struct.RefCell.html) looks like
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and behaves like a smart pointer, but doesn't actually require heap allocation.
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When a smart pointer is created, the data it is given is placed in heap memory and
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the location of that data is recorded in the smart pointer. Once the smart pointer
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has determined it's safe to deallocate that memory (when a `Box` has
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[gone out of scope](https://doc.rust-lang.org/stable/std/boxed/index.html) or when
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the [last reference](https://doc.rust-lang.org/alloc/rc/index.html) to an object
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is lost) the heap space is reclaimed. We can prove these types use heap memory by
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reference count for an object [goes to zero](https://doc.rust-lang.org/alloc/rc/index.html)),
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the heap space is reclaimed. We can prove these types use heap memory by
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looking at some quick code:
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```rust
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@ -555,8 +582,7 @@ pub fn my_cow() {
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```
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-- [Compiler Explorer](https://godbolt.org/z/QOPR4V)
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Collections types use heap memory because they have dynamic size; they will
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request more memory
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Collections types use heap memory because they have dynamic size; they will request more memory
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[when they need it](https://doc.rust-lang.org/std/vec/struct.Vec.html#method.reserve),
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and can be [asked to release memory](https://doc.rust-lang.org/std/vec/struct.Vec.html#method.shrink_to_fit)
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when it's no longer necessary. This dynamic memory usage forces Rust to use
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@ -582,28 +608,6 @@ will ever be dispatched. A couple of places to look at for confirming this behav
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[`HashMap::new()`](https://doc.rust-lang.org/std/collections/hash_map/struct.HashMap.html#method.new),
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and [`String::new()`](https://doc.rust-lang.org/std/string/struct.String.html#method.new).
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## Enums and Wrappers
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# A Heaping Helping: Rust and Dynamic Memory
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Example: How to trigger a heap allocation
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Questions:
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1. Where do collection types allocate memory?
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2. Does a Box<> always allocate heap?
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- Yes, with exception of compiler optimizations
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3. Passing Box<Trait> vs. genericizing/monomorphization
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- If it uses `dyn Trait`, it's on the heap?
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- What if the trait implements `Sized`?
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4. Other pointer types? Do Rc<>/Arc<> force heap allocation?
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- Maybe? Part of the alloc crate, but should use qadapt to check
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5. How many allocations happen before `main()` is called?
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6. How can you use the heap well?
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- Know when collections resizing happens
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- Use `Borrow` to abstract over Pointer/Box/Rc/Arc/CoW
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7. How expensive is move? Vs. C++ std::move?
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# Compiler Optimizations: What It's Done For You Lately
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1. Box<> getting inlined into stack allocations
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