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More content on stack allocations
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@ -30,35 +30,47 @@ section for easy citation in the future. To that end, a table of contents is pro
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to assist in easy navigation:
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- [Foreword](#foreword)
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- [Stacking Up: Non-Heap Memory Types](#non-heap-memory-types)
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- [Piling On: Rust and the Heap](#piling-on-rust-and-the-heap)
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- [Compiler Optimizations Make Everything Complicated](#compiler-optimizations-make-everything-complicated)
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- [The Whole World: Global Memory Usage](#the-whole-world-global-memory-usage)
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- [Stacking Up: Non-Heap Memory](#stacking-up-non-heap-memory)
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- [A Heaping Helping: Rust and Dynamic Memory](#a-heaping-helping-rust-and-dynamic-memory)
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- [Compiler Optimizations: What It's Done For You Lately](#compiler-optimizations-what-its-done-for-you-lately)
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- Summary: When Does Rust Allocate?
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- [Appendix and Further Reading](#appendix-and-further-reading)
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# Foreword
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There's a simple checklist to see if you can skip over reading this article. You must:
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Rust's three defining features of [Performance, Reliability, and Productivity](https://www.rust-lang.org/)
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are all driven to a great degree by the how the Rust compiler understands
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[memory ownership](https://doc.rust-lang.org/book/ch04-01-what-is-ownership.html). Unlike managed memory
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languages (Java, Python), Rust [doesn't really](https://words.steveklabnik.com/borrow-checking-escape-analysis-and-the-generational-hypothesis)
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garbage collect, leading to fast code when [dynamic (heap) memory](https://en.wikipedia.org/wiki/Memory_management#Dynamic_memory_allocation)
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isn't necessary. When heap memory is necessary, Rust ensures you can't accidentally mis-manage it.
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And because the compiler handles memory "ownership" for you, developers never need to worry about
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accidentally deleting data that was needed somewhere else.
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1. Only write `#![no_std]` crates
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2. Never use `unsafe`
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3. Never use `#![feature(alloc)]`
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That said, there are situations where you won't benefit from work the Rust compiler is doing.
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If you:
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1. Never use `unsafe`
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2. Never use `#![feature(alloc)]` or the [`alloc` crate](https://doc.rust-lang.org/alloc/index.html)
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...then it's not possible for you to use dynamic memory!
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For some uses of Rust, typically embedded devices, these constraints make sense.
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They're working with very limited memory, and the program binary size itself may
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significantly affect what's available! There's no operating system able to manage
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this "virtual memory" junk, but that's not an issue because there's only one
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running application. The [embedonomicon] is ever in mind, and interacting with the
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"real world" through extra peripherals is accomplished by reading and writing to
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exact memory addresses.
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They have very limited memory, and the program binary size itself may significantly
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affect what's available! There's no operating system able to manage
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this ["virtual memory"](https://en.wikipedia.org/wiki/Virtual_memory) junk, but that's
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not an issue because there's only one running application. The
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[embedonomicon](https://docs.rust-embedded.org/embedonomicon/preface.html) is ever in mind,
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and interacting with the "real world" through extra peripherals is accomplished by
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reading and writing to [specific memory addresses](https://bob.cs.sonoma.edu/IntroCompOrg-RPi/sec-gpio-mem.html).
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Most Rust programs find these requirements overly burdensome though. C++ developers
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would struggle without access to [`std::vector`](https://en.cppreference.com/w/cpp/container/vector)
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(except those hardcore no-STL guys), and Rust developers would struggle without
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(except those hardcore no-STL people), and Rust developers would struggle without
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[`std::vec`](https://doc.rust-lang.org/std/vec/struct.Vec.html). But in this scenario,
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`std::vec` is actually part of the [`alloc` crate](https://doc.rust-lang.org/alloc/vec/struct.Vec.html),
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and thus off-limits (because the `alloc` crate requires `#![feature(alloc)]`).
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Also, `Box` is right out for the same reason.
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`std::vec` is actually aliased to a part of the
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[`alloc` crate](https://doc.rust-lang.org/alloc/vec/struct.Vec.html), and thus off-limits.
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`Box`, `Rc`, etc., are also unusable for the same reason.
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Whether writing code for embedded devices or not, the important thing in both situations
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is how much you know *before your application starts* about what its memory usage will look like.
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@ -67,82 +79,45 @@ In a browser, you have no idea how large [google.com](https://www.google.com)'s
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trying to download it. The compiler uses this information (or lack thereof) to optimize
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how memory is used; put simply, your code runs faster when the compiler can guarantee exactly
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how much memory your program needs while it's running. This post is all about understanding
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the optimization tricks the compiler uses, and how you can help the compiler and make
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your programs more efficient.
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how the compiler reasons about your program, with an emphasis on how to design your programs
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for performance.
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Now let's address some conditions and caveats before going much further:
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- We'll focus on "safe" Rust only; `unsafe` lets you use platform-specific allocation API's
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(think the [libc] and [winapi] implementations of [malloc]) that we'll ignore.
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([`malloc`](https://www.tutorialspoint.com/c_standard_library/c_function_malloc.htm)) that we'll ignore.
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- We'll assume a "debug" build of Rust code (what you get with `cargo run` and `cargo test`)
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and address (pun intended) "release" mode at the end (`cargo run --release` and `cargo test --release`).
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and address (pun intended) release mode at the end (`cargo run --release` and `cargo test --release`).
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- All content will be run using Rust 1.31, as that's the highest currently supported in the
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[Compiler Exporer](https://godbolt.org/). As such, we'll avoid talking about things like
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[Compiler Exporer](https://godbolt.org/). As such, we'll avoid upcoming innovations like
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[compile-time evaluation of `static`](https://github.com/rust-lang/rfcs/blob/master/text/0911-const-fn.md)
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that are available in nightly.
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- Because of the nature of the content, some (very simple) assembly-level code is involved.
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We'll keep this to a minimum, but I [needed](https://stackoverflow.com/a/4584131/1454178)
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We'll keep this simple, but I [found](https://stackoverflow.com/a/4584131/1454178)
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a [refresher](https://stackoverflow.com/a/26026278/1454178) on the `push` and `pop`
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[instructions](http://www.cs.virginia.edu/~evans/cs216/guides/x86.html)
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while writing this post.
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was helpful while writing this post.
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And finally, I'll do what I can to flag potential future changes, but the Rust docs
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Finally, I'll do what I can to flag potential future changes but the Rust docs
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have a notice worth repeating:
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> Rust does not currently have a rigorously and formally defined memory model.
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>
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> -- [the docs](https://doc.rust-lang.org/std/ptr/fn.read_volatile.html)
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# Stacking Up: Non-Heap Memory Types
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We'll start with the ["happy path"](https://en.wikipedia.org/wiki/Happy_path):
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what happens when Rust is able to figure out *at compile time* how much memory
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will be used in your program.
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This is important because of the extra optimizations Rust uses when it can predict
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how much memory is needed! Let's go over a quick example:
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```rust
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const MICROS_PER_MILLI: u32 = 1000;
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const NANOS_PER_MICRO: u32 = 1000;
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pub fn millis_to_nanos(millis: u32) -> u32 {
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let micros = millis * MICROS_PER_MILLI;
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let nanos = micros * NANOS_PER_MICRO;
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return nanos;
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/tOwngk)
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Forgive the overly simple code, but this shows off what the compiler can figure out
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about your program:
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1. There's one `u32` passed to the function, and two `u32`'s used in the function body.
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Each one is 4 bytes, for a total of 12 bytes. We can temporarily reserve space for all
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variables because we know exactly how much space is needed.
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- If you're looking at the assembly: `millis` is stored in `edi`,
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`micros` is stored in `eax`, and `nanos` is stored in `ecx`.
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The `eax` register is re-used to store the final result.
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2. Because `MICROS_PER_MILLI` and `NANOS_PER_MICRO` are constants, the compiler never
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allocates memory, and just burns the constants into the final program.
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- Look for the instructions `mov edi, 1000` and `mov ecx, 1000`.
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Given this information, the compiler can efficiently lay out your memory usage so
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that the program never needs to ask the kernel/allocator for memory! This example
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was a bit silly though, so let's talk about the more interesting details.
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## **const** and **static**: Program Allocations
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# The Whole World: Global Memory Usage
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The first memory type we'll look at is pretty special: when Rust can prove that
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a *value* is fixed for the life of a program, and when a *reference* is valid for
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the duration of the program (`static`, not specifically `'static`).
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a *value* is fixed for the life of a program (`const`), and when a *reference* is valid for
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the duration of the program (`static` as a declaration, not
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[`'static`](https://doc.rust-lang.org/book/ch10-03-lifetime-syntax.html#the-static-lifetime)
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as a lifetime).
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Understanding the distinction between value and reference is important for reasons
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we'll go into below. The
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[full specification](https://github.com/rust-lang/rfcs/blob/master/text/0246-const-vs-static.md)
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for these two memory types is available, but we'll take a hands-on approach to the topic.
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### **const**
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## **const**
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The quick summary is this: `const` declares a read-only block of memory that is loaded
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as part of your program binary (during the call to [exec(3)](https://linux.die.net/man/3/exec)).
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@ -270,7 +245,7 @@ but the specifications are clear enough: *don't rely on pointers to `const`
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values being consistent*. To be frank, caring about locations for `const` values
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is almost certainly a code smell.
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### **static**
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## **static**
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Static variables are related to `const` variables, but take a slightly different approach.
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When the compiler can guarantee that a *reference* is fixed for the life of a program,
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@ -420,10 +395,10 @@ fn main() {
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```
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-- [Rust Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=3ba003a981a7ed7400240caadd384d59)
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## **push** and **pop**: Stack Allocations
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# Stacking Up: Non-Heap Memory
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**const** and **static** are perfectly fine, but it's very rare that we know
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at compile-time about either references or values that will be the same for the entire
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`const` and `static` are perfectly fine, but it's very rare that we know
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at compile-time about either values or references that will be the same for the entire
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time our program is running. Put another way, it's not often the case that either you
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or your compiler know how much memory your entire program will need.
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@ -435,7 +410,7 @@ both the short- and long-term. When requesting memory, the
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can typically complete in [1 or 2 cycles](https://agner.org/optimize/instruction_tables.ods)
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(<1 nanosecond on modern CPUs). Heap memory instead requires using an allocator
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(specialized software to track what memory is in use) to reserve space.
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And when you're finished with memory, the `pop` instruction likewise runs in
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And when you're finished with your memory, the `pop` instruction likewise runs in
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1-3 cycles, as opposed to an allocator needing to worry about memory fragmentation
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and other issues. All sorts of incredibly sophisticated techniques have been used
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to design allocators:
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@ -448,7 +423,7 @@ to design allocators:
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- Arena structures used in [jemalloc](http://jemalloc.net/), which until recently
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was the primary allocator for Rust programs!
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But no matter how sophisticated your allocator is, the principle remains: the
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But no matter how fast your allocator is, the principle remains: the
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fastest allocator is the one you never use. As such, we're not going to go
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in detail on how exactly the
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[`push` and `pop` instructions work](http://www.cs.virginia.edu/~evans/cs216/guides/x86.html),
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@ -459,7 +434,8 @@ Now, one question I hope you're asking is "how do we distinguish stack- and
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heap-based allocations in Rust code?" There are three strategies I'm going
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to use for this:
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1. Any time the `push` or `pop` instructions are used, or the `rsp` register is modified,
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1. When the stack pointer is modified to initialize a variable (done through either
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`push`/`pop` instructions or the `rsp` register being modified),
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this is a stack allocation:
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```rust
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pub fn stack_alloc(x: u32) -> u32 {
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@ -471,8 +447,11 @@ to use for this:
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/gKFOgB)
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2. Any time `call core::ptr::drop_in_place` occurs, a heap allocation has occurred
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sometime in the past and it is now time for us to de-allocate the memory:
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2. Because there's a good deal of setup before heap allocations actually happen,
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it's typically easier to watch for
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["dropping"](https://doc.rust-lang.org/book/ch04-01-what-is-ownership.html#ownership-rules)
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variables instead. Any time `call core::ptr::drop_in_place` occurs, we can infer
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a heap allocation has occurred sometime in the past related to our variable:
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```rust
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pub fn heap_alloc(x: usize) -> usize {
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// Space for elements in a vector has to be allocated
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@ -483,76 +462,129 @@ to use for this:
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}
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```
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-- [Compiler Explorer](https://godbolt.org/z/T2xoh8) (`drop_in_place` happens on line 1321)
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<span style="font-size: .8em">Note: While the [`Drop` trait](https://doc.rust-lang.org/std/ops/trait.Drop.html) is run
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for stack-allocated objects, the Rust standard library only defines `Drop` implementations
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for types that involve heap allocation.</span>
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3. Using a special [`GlobalAlloc`](https://doc.rust-lang.org/std/alloc/trait.GlobalAlloc.html)
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implementation to track when heap allocations occur. For this post, I'll be using
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[qadapt](https://crates.io/crates/qadapt) to trigger a panic if heap allocations
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occur; code that doesn't panic doesn't use heap allocations, and by necessity
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uses stack allocation instead.
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[qadapt](https://crates.io/crates/qadapt) to [trigger a panic](https://speice.io/2018/12/allocation-safety.html)
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if heap allocations occur; code that doesn't panic doesn't use heap allocations.
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With all that in mind, let's get into the details. The unfortunate thing about stack allocations
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in Rust is that there's not a good
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way to glance at code and figure out where allocations on the heap happen. Looking at
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other languages, Java mostly cares about `new MyObject()` (yes, I'm conveniently ignoring
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With all that in mind, let's get into the details. How do we know when Rust will or will not use
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stack allocation for objects we create? Looking at other languages, it's often easy to identify
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when this happens: Java only cares about `new MyObject()` (yes, I'm conveniently ignoring
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autoboxing). C makes things clear with calls to [malloc(3)](https://linux.die.net/man/3/malloc),
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and old C++ has the [new](https://stackoverflow.com/a/655086/1454178) keyword.
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Rust's model most closely aligns with C++11 and [RAII](https://en.cppreference.com/w/cpp/language/raii);
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[`Box`](https://doc.rust-lang.org/stable/alloc/boxed/struct.Box.html)
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is comparable to [`std::make_unique()`](https://en.cppreference.com/w/cpp/memory/unique_ptr/make_unique),
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and [`Rc`](https://doc.rust-lang.org/stable/alloc/rc/struct.Rc.html) behaves like
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[`std::make_shared()`](https://en.cppreference.com/w/cpp/memory/shared_ptr/make_shared).
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and old C++ has the [`new`](https://stackoverflow.com/a/655086/1454178) keyword.
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Modern C++ is a bit more complicated with C++11 and [RAII](https://en.cppreference.com/w/cpp/language/raii);
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[`std::make_unique()`](https://en.cppreference.com/w/cpp/memory/unique_ptr/make_unique) and
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[`std::make_shared()`](https://en.cppreference.com/w/cpp/memory/shared_ptr/make_shared) are
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used most often in this context (and are equivalent to [`Box`](https://doc.rust-lang.org/stable/alloc/boxed/struct.Box.html)
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and [`Rc`](https://doc.rust-lang.org/stable/alloc/rc/struct.Rc.html) in Rust!).
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But what can be done to ensure your program is using stack allocations? Some guidelines
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are in order:
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For Rust specifically, the principle is this: *stack allocation will be used for all types
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that don't use "smart pointers" and collections.* We're going to expand on this to clarify
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some common questions though:
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**For code you control**:
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- Don't use smart pointer types, as they force heap allocation -
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[`Box`](https://doc.rust-lang.org/stable/alloc/boxed/struct.Box.html),
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[`Rc`](https://doc.rust-lang.org/stable/alloc/rc/struct.Rc.html), etc.
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- Cloning or copying stack-allocated objects creates new objects that are
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stack-allocated.
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- Smart pointer types (`Box`, `Rc`) and collections (`String`, `Vec`, `HashMap`)
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force heap allocation for the data they manage.
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- Enums and other wrapper types will not trigger heap allocations unless
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their contents need heap allocation. You can use
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[`Option`](https://doc.rust-lang.org/stable/core/option/enum.Option.html) and
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[`RefCell`](https://doc.rust-lang.org/stable/core/cell/struct.RefCell.html)
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with reckless abandon.
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- [Arrays](https://doc.rust-lang.org/std/primitive.array.html) are guaranteed
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to be stack-allocated, but dynamically resizable types (
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[`String`](https://doc.rust-lang.org/stable/alloc/string/struct.String.html),
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[`Vec`](https://doc.rust-lang.org/stable/alloc/vec/struct.Vec.html),
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[`HashMap`](https://doc.rust-lang.org/stable/std/collections/struct.HashMap.html))
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will store their contents in the heap
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- Note to self: Do I need to mention generics or trait objects? I think this
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may be handled by the other points, and can be addressed later. Also, is it
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obvious that cloning stack-allocated data puts things on the stack? Is there
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a way to address that without it being a unique point?
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their contents need heap allocation.
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- [Arrays](https://doc.rust-lang.org/std/primitive.array.html) are guaranteed to be
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stack-allocated, even if their size overflows available stack memory.
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- Using the [`#[inline]` attribute](https://doc.rust-lang.org/reference/attributes.html#inline-attribute)
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will not change the memory region used.
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- [Closures](https://doc.rust-lang.org/reference/types/closure.html) obey the same
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rules as `struct` and `enum` types; only closures wrapped in smart pointers
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trigger an allocation.
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**For code outside your control**: (crates you rely on)
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- Review the code to make sure it abides by the guidelines above
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- Use a custom allocator like [qadapt](https://crates.io/crates/qadapt) as an automated check
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- Use an allocator like [qadapt](https://crates.io/crates/qadapt) as an automated check
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to make sure that stack allocations are used in code you care about.
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## Smart pointers and collections
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Example: Why doesn't `Vec::new()` go to the allocator?
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The first thing to note are the "smart pointer" and collections types.
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When you have data that must outlive the scope in which it is declared,
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or your data is of unknown or dynamic size, you'll make use of these types.
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Questions:
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The term [smart pointer](https://en.wikipedia.org/wiki/Smart_pointer)
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comes from C++, and is used to describe objects that are responsible for managing
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ownership of data allocated on the heap. In Rust, the smart pointers types are:
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- [`Box`](https://doc.rust-lang.org/alloc/boxed/struct.Box.html)
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- [`Rc`](https://doc.rust-lang.org/alloc/rc/struct.Rc.html)
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- [`Arc`](https://doc.rust-lang.org/alloc/sync/struct.Arc.html)
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- [`Cow`](https://doc.rust-lang.org/alloc/borrow/enum.Cow.html)
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1. What is the "Push" instruction? Why do we like the stack?
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2. How does Rust allocate arguments to the function?
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3. How does Rust allocate variables created in the function but never returned?
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4. How does Rust allocate variables created in the function and returned?
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5. How do Option<> or Result<> affect structs?
|
||||
6. How are arrays allocated?
|
||||
7. Legal to pass an array as an argument?
|
||||
8. Can you force a heap allocation with arrays that are larger than stack size?
|
||||
- Check `ulimit -s`
|
||||
- Are array implementations larger than 32 needed? 32 x u64 == 256 bytes
|
||||
9. Can you force heap allocation by returning something that escapes the stack?
|
||||
- Will `#[inline(always)]` move this back to a stack allocation?
|
||||
- Will `#[inline(never)]` force a heap allocation?
|
||||
When a smart pointer is created, the data it is given is placed in heap memory and
|
||||
the location of that data is recorded in the smart pointer. Once the smart pointer
|
||||
has determined it's safe to deallocate that memory (when a `Box` has
|
||||
[gone out of scope](https://doc.rust-lang.org/stable/std/boxed/index.html) or when
|
||||
the [last reference](https://doc.rust-lang.org/alloc/rc/index.html) to an object
|
||||
is lost) the heap space is reclaimed. We can prove these types use heap memory by
|
||||
looking at some quick code:
|
||||
|
||||
# Piling On - Rust and the Heap
|
||||
```rust
|
||||
use std::rc::Rc;
|
||||
use std::sync::Arc;
|
||||
use std::borrow::Cow;
|
||||
|
||||
pub fn my_box() {
|
||||
// Drop at line 1674
|
||||
Box::new(0);
|
||||
}
|
||||
|
||||
pub fn my_rc() {
|
||||
// Drop at line 1684
|
||||
Rc::new(0);
|
||||
}
|
||||
|
||||
pub fn my_arc() {
|
||||
// Drop at line 1694
|
||||
Arc::new(0);
|
||||
}
|
||||
|
||||
pub fn my_cow() {
|
||||
// Drop at line 1707
|
||||
Cow::from("drop");
|
||||
}
|
||||
```
|
||||
-- [Compiler Explorer](https://godbolt.org/z/QOPR4V)
|
||||
|
||||
Collections types use heap memory because they have dynamic size; they will
|
||||
request more memory
|
||||
[when they need it](https://doc.rust-lang.org/std/vec/struct.Vec.html#method.reserve),
|
||||
and can be [asked to release memory](https://doc.rust-lang.org/std/vec/struct.Vec.html#method.shrink_to_fit)
|
||||
when it's no longer necessary. This dynamic memory usage forces Rust to use
|
||||
heap allocations for everything they contain. In a way, collections are smart pointers
|
||||
for many objects at once. Common types that fall under this umbrella
|
||||
are `Vec`, `HashMap`, and `String` (not [`&str`](https://doc.rust-lang.org/std/primitive.str.html)).
|
||||
|
||||
There's an interesting caveat worth addressing though: *creating empty collections
|
||||
will not allocate on the heap*. This is a bit weird, because if we call `Vec::new()` the
|
||||
assembly shows a corresponding call to `drop_in_place`:
|
||||
|
||||
```rust
|
||||
pub fn my_vec() {
|
||||
// Drop in place at line 481
|
||||
Vec::<u8>::new();
|
||||
}
|
||||
```
|
||||
-- [Compiler Explorer](https://godbolt.org/z/3-Gjqz)
|
||||
|
||||
But because the vector has no elements it is managing, no calls to the allocator
|
||||
will ever be dispatched. A couple of places to look at for confirming this behavior:
|
||||
[`Vec::new()`](https://doc.rust-lang.org/std/vec/struct.Vec.html#method.new),
|
||||
[`HashMap::new()`](https://doc.rust-lang.org/std/collections/hash_map/struct.HashMap.html#method.new),
|
||||
and [`String::new()`](https://doc.rust-lang.org/std/string/struct.String.html#method.new).
|
||||
|
||||
## Enums and Wrappers
|
||||
|
||||
# A Heaping Helping: Rust and Dynamic Memory
|
||||
|
||||
Example: How to trigger a heap allocation
|
||||
|
||||
@ -572,7 +604,7 @@ Questions:
|
||||
- Use `Borrow` to abstract over Pointer/Box/Rc/Arc/CoW
|
||||
7. How expensive is move? Vs. C++ std::move?
|
||||
|
||||
# Compiler Optimizations Make Everything Complicated
|
||||
# Compiler Optimizations: What It's Done For You Lately
|
||||
|
||||
1. Box<> getting inlined into stack allocations
|
||||
2. Vec::push() === Vec::with_capacity() for fixed/predictable capacities
|
||||
|
Loading…
Reference in New Issue
Block a user