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https://github.com/bspeice/speice.io
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Rewrite canvas to use React state management properly
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@ -1,6 +1,6 @@
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import {useEffect, useState} from "react";
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import Canvas from "../src/Canvas";
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import { Params, chaosGameWeighted } from "./chaosGameWeighted";
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import {useEffect, useState, useContext} from "react";
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import {PainterContext} from "../src/Canvas";
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import {chaosGameWeighted } from "./chaosGameWeighted";
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import TeX from '@matejmazur/react-katex';
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import styles from "../src/css/styles.module.css"
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@ -8,10 +8,6 @@ import styles from "../src/css/styles.module.css"
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type Transform = (x: number, y: number) => [number, number];
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export default function GasketWeighted() {
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const image = new ImageData(600, 600);
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const iterations = 100_000;
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const step = 1000;
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const [f0Weight, setF0Weight] = useState<number>(1);
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const [f1Weight, setF1Weight] = useState<number>(1);
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const [f2Weight, setF2Weight] = useState<number>(1);
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@ -20,19 +16,14 @@ export default function GasketWeighted() {
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const f1: Transform = (x, y) => [(x + 1) / 2, y / 2];
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const f2: Transform = (x, y) => [x / 2, (y + 1) / 2];
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const [game, setGame] = useState<Generator<ImageData>>(null);
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const {setPainter} = useContext(PainterContext);
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useEffect(() => {
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const params: Params = {
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transforms: [
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[f0Weight, f0],
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[f1Weight, f1],
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[f2Weight, f2]
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],
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image,
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iterations,
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step
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}
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setGame(chaosGameWeighted(params))
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setPainter(chaosGameWeighted([
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[f0Weight, f0],
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[f1Weight, f1],
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[f2Weight, f2]
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]));
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}, [f0Weight, f1Weight, f2Weight]);
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const weightInput = (title, weight, setWeight) => (
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@ -47,7 +38,6 @@ export default function GasketWeighted() {
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return (
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<>
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<Canvas width={image.width} height={image.height} painter={game}/>
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<div style={{paddingTop: '1em', display: 'grid', gridTemplateColumns: 'auto auto auto'}}>
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{weightInput("F_0", f0Weight, setF0Weight)}
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{weightInput("F_1", f1Weight, setF1Weight)}
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