mirror of
https://github.com/bspeice/speice.io
synced 2025-07-05 07:44:54 -04:00
More writing for the main posts
This commit is contained in:
@ -1,17 +1,19 @@
|
||||
// hidden-start
|
||||
import {randomBiUnit} from "../src/randomBiUnit";
|
||||
import {randomChoice} from "../src/randomChoice";
|
||||
import {ChaosGameFinalProps} from "../2-transforms/chaosGameFinal";
|
||||
import {Props as ChaosGameFinalProps} from "../2-transforms/chaosGameFinal";
|
||||
import {camera, histIndex} from "../src/camera";
|
||||
// hidden-end
|
||||
export type ChaosGameHistogramProps = ChaosGameFinalProps & {
|
||||
paint: (width: number, histogram: Uint32Array) => ImageData;
|
||||
}
|
||||
export function* chaosGameHistogram({width, height, transforms, final, quality, step, paint}: ChaosGameHistogramProps) {
|
||||
let iterations = (quality ?? 1) * width * height;
|
||||
step = step ?? 10_000;
|
||||
|
||||
const histogram = new Uint32Array(width * height);
|
||||
const quality = 10;
|
||||
const step = 100_000;
|
||||
// hidden-end
|
||||
export type Props = ChaosGameFinalProps & {
|
||||
paint: (width: number, height: number, histogram: number[]) => ImageData;
|
||||
}
|
||||
export function* chaosGameHistogram({width, height, transforms, final, paint}: Props) {
|
||||
let iterations = quality * width * height;
|
||||
|
||||
const histogram = Array<number>(width * height).fill(0);
|
||||
|
||||
let [x, y] = [randomBiUnit(), randomBiUnit()];
|
||||
|
||||
@ -22,13 +24,18 @@ export function* chaosGameHistogram({width, height, transforms, final, quality,
|
||||
|
||||
if (i > 20) {
|
||||
const [pixelX, pixelY] = camera(finalX, finalY, width);
|
||||
const pixelIndex = histIndex(pixelX, pixelY, width, 1);
|
||||
histogram[pixelIndex] += 1;
|
||||
const hIndex = histIndex(pixelX, pixelY, width, 1);
|
||||
|
||||
if (hIndex < 0 || hIndex >= histogram.length) {
|
||||
continue;
|
||||
}
|
||||
|
||||
histogram[hIndex] += 1;
|
||||
}
|
||||
|
||||
if (i % step === 0)
|
||||
yield paint(width, histogram);
|
||||
yield paint(width, height, histogram);
|
||||
}
|
||||
|
||||
yield paint(width, histogram);
|
||||
yield paint(width, height, histogram);
|
||||
}
|
Reference in New Issue
Block a user