2024-11-30 17:35:42 -05:00
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// hidden-start
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import { randomBiUnit } from "../src/randomBiUnit";
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import { randomChoice } from "../src/randomChoice";
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2024-12-15 21:19:09 -05:00
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import { plotBinary as plot } from "../src/plotBinary";
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import { Transform } from "../src/transform";
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import { Props as WeightedProps } from "../1-introduction/chaosGameWeighted";
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2024-12-08 22:50:46 -05:00
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const quality = 0.5;
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const step = 1000;
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2024-11-30 17:35:42 -05:00
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// hidden-end
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2024-12-15 21:19:09 -05:00
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export type Props = WeightedProps & {
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final: Transform,
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2024-12-01 21:57:10 -05:00
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}
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2024-11-30 17:35:42 -05:00
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2024-12-15 21:19:09 -05:00
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export function* chaosGameFinal(
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{
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width,
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height,
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transforms,
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final
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}: Props
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) {
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let img =
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new ImageData(width, height);
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let [x, y] = [
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randomBiUnit(),
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randomBiUnit()
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];
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2024-11-30 17:35:42 -05:00
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2024-12-15 21:19:09 -05:00
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const pixels = width * height;
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const iterations = quality * pixels;
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for (let i = 0; i < iterations; i++) {
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const [_, transform] =
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randomChoice(transforms);
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[x, y] = transform(x, y);
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2024-11-30 17:35:42 -05:00
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2024-12-15 21:19:09 -05:00
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// highlight-start
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const [finalX, finalY] = final(x, y);
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// highlight-end
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2024-11-30 17:35:42 -05:00
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2024-12-15 21:19:09 -05:00
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if (i > 20)
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// highlight-start
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plot(finalX, finalY, img);
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// highlight-end
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2024-11-30 17:35:42 -05:00
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2024-12-15 21:19:09 -05:00
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if (i % step === 0)
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yield img;
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}
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yield img;
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2024-11-30 17:35:42 -05:00
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}
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