speice.io/blog/2024-11-15-playing-with-fire/1-introduction/GasketWeighted.tsx

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import {useEffect, useState, useContext} from "react";
import {PainterContext} from "../src/Canvas";
import {chaosGameWeighted } from "./chaosGameWeighted";
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import TeX from '@matejmazur/react-katex';
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import styles from "../src/css/styles.module.css"
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type Transform = (x: number, y: number) => [number, number];
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export default function GasketWeighted() {
const [f0Weight, setF0Weight] = useState<number>(1);
const [f1Weight, setF1Weight] = useState<number>(1);
const [f2Weight, setF2Weight] = useState<number>(1);
const f0: Transform = (x, y) => [x / 2, y / 2];
const f1: Transform = (x, y) => [(x + 1) / 2, y / 2];
const f2: Transform = (x, y) => [x / 2, (y + 1) / 2];
const {setPainter} = useContext(PainterContext);
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useEffect(() => {
setPainter(chaosGameWeighted([
[f0Weight, f0],
[f1Weight, f1],
[f2Weight, f2]
]));
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}, [f0Weight, f1Weight, f2Weight]);
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const weightInput = (title, weight, setWeight) => (
<>
<div className={styles.inputDiv}>
<p><TeX>{title}</TeX> weight:<span style={{float: 'right'}}>{weight}</span></p>
<input type={'range'} min={0} max={1} step={.01} style={{width: '100%'}} value={weight}
onInput={e => setWeight(Number(e.currentTarget.value))}/>
</div>
</>
)
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return (
<>
<div style={{paddingTop: '1em', display: 'grid', gridTemplateColumns: 'auto auto auto'}}>
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{weightInput("F_0", f0Weight, setF0Weight)}
{weightInput("F_1", f1Weight, setF1Weight)}
{weightInput("F_2", f2Weight, setF2Weight)}
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</div>
</>
)
}