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    libcvautomation
    1.3
    
   
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This page describes the various command strings available for the xte_commandString() function.
 'mouseclick <button_number>' 
 Click the mouse button  <button_number> in-place.
 'imouseclick <image_name>' 
Click the mouse at an image's top-left corner.
 'icmouseclick <image_name>' 
Click the mouse at an image's center.
 'mousexy <x-coord> <y-coord>' 
Move the mouse to an absolute coordinate.
<x-coord> and <y-coord> are expected to be integers. 'mouserxy <x-increment> <y-increment>' 
Move the mouse by the given x and y values (relative motion).
<x-increment> and <y-increment> are expected to be integers. 'mouseimage <image_name>' 
Move the mouse to an image's top-left corner.
 'cmouseimage <image_name>' 
Move the mouse to an image's center.
 'mousedown <button_number>' 
Push and leave down a mouse button.
 'mouseup <button_number>' 
 Release mouse button  <button_number>
 'mousejiggle' 
Jiggle the mouse (helps to activate some widgets). Moves the mouse right and down 1 pixel, and then back.
 'mousescrolld' 
Scroll the mouse down 1 time - depending on window manager settings, etc., this may be multiple lines.
 'mousescrollu' 
Scroll the mouse up 1 time - depending on window manager settings, etc., this may be multiple lines.
 'keyclick <key_name>' 
 Push and release a keyboard key. This can be a key like 'a', 'b', or something fancy like 'space'. Please see XTest Key Strings for a full list of special keys.
 'keydown <key_name>' 
 Push down but do not release a keyboard key. This can be a key like 'a', 'b', or something fancy like 'space'. Please see XTest Key Strings for a full list of special keys.
 'keyup <key_name>' 
 Release a keyboard key. This can be a key like 'a', 'b', or something fancy like 'space'. Please see XTest Key Strings for a full list of special keys.
 'keystring <string>' 
Input a string of text to the X11 server. For example, inputting 'Hello, world!" will act as if you typed 'Hello, world!' from the keyboard.
 'waitfor <image_name>' 
Wait for an image to show up on screen. For example, this can be used to make sure a button exists before clicking it.
 1.7.6.1