fractorium/Source/Fractorium/OptionsDialog.h
Person de613404de Features:
--Add support for Exr files which use 32-bit floats for each RGBA channel. Seems to come out too washed out.
--Allow for clearing an individual color curve.
--Allow for saving multiple image types in EmberRender and EmberAnimate. All writes are threaded.
--Remove --bpc command line argument. Add format png16 as a replacement.
--Remove --enable_jpg_comments and --enable_png_comments command line arguments, and replace them with --enable_comments which applies to jpg, png and exr.
--Add menu items to variations and affine spinners which allow for easy entry of specific numeric values like pi.
--Make final render dialog be wider rather than so tall.

Bug fixes:
--Fix some OpenCL compile errors on Mac.
--Remove ability to save bitmap files on all platforms but Windows.

Code changes:
--New dependency on OpenEXR.
--Allow Curves class to interact with objects of a different template type.
--Make m_Curves member of Ember always use float as template type.
--Set the length of the curves array to always be 2^17 which should offer enough precision with new 32-bit float pixel types.
--Set pixel types to always be 32-bit float. This results in a major reduction of code in the final accumulation part of Renderer.h/cpp.
--Remove corresponding code from RendererCL and FinalAccumOpenCLKernelCreator.
--Remove Transparency, NumChannels and BytesPerPixel setters from Renderer.h/cpp.
--Add new global functions to format final image buffers and place all alpha calculation and scaling code in them.
--Blending is no longer needed in OpenGLWidget because of the new pixel type.
--Make new class, AffineDoubleSpinBox.
--Attempt to make file save dialog code work the same on all OSes.
--Remove some unused functions.
2017-07-22 13:43:35 -07:00

65 lines
1.5 KiB
C++

#pragma once
#include "ui_OptionsDialog.h"
#include "FractoriumSettings.h"
#include "SpinBox.h"
/// <summary>
/// FractoriumOptionsDialog class.
/// </summary>
class Fractorium;//Forward declaration since Fractorium uses this dialog.
/// <summary>
/// The options dialog allows the user to save various preferences
/// between program runs.
/// It has a pointer to a FractoriumSettings object which is assigned
/// in the constructor. The main window holds the object as a member and the
/// pointer to it here is just for convenience.
/// </summary>
class FractoriumOptionsDialog : public QDialog
{
Q_OBJECT
friend Fractorium;
public:
FractoriumOptionsDialog(QWidget* p = nullptr, Qt::WindowFlags f = 0);
public slots:
void OnOpenCLCheckBoxStateChanged(int state);
void OnDeviceTableCellChanged(int row, int col);
void OnDeviceTableRadioToggled(bool checked);
virtual void accept() override;
virtual void reject() override;
protected:
virtual void showEvent(QShowEvent* e) override;
private:
bool EarlyClip();
bool YAxisUp();
bool Transparency();
bool ContinuousUpdate();
bool OpenCL();
bool Double();
bool ShowAllXforms();
bool ToggleType();
bool Png16Bit();
bool AutoUnique();
uint ThreadCount();
uint RandomCount();
void DataToGui();
void GuiToData();
Ui::OptionsDialog ui;
shared_ptr<OpenCLInfo> m_Info;
SpinBox* m_XmlTemporalSamplesSpin;
SpinBox* m_XmlQualitySpin;
SpinBox* m_XmlSupersampleSpin;
QLineEdit* m_IdEdit;
QLineEdit* m_UrlEdit;
QLineEdit* m_NickEdit;
shared_ptr<FractoriumSettings> m_Settings;
};