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Person de613404de Features:
--Add support for Exr files which use 32-bit floats for each RGBA channel. Seems to come out too washed out.
--Allow for clearing an individual color curve.
--Allow for saving multiple image types in EmberRender and EmberAnimate. All writes are threaded.
--Remove --bpc command line argument. Add format png16 as a replacement.
--Remove --enable_jpg_comments and --enable_png_comments command line arguments, and replace them with --enable_comments which applies to jpg, png and exr.
--Add menu items to variations and affine spinners which allow for easy entry of specific numeric values like pi.
--Make final render dialog be wider rather than so tall.

Bug fixes:
--Fix some OpenCL compile errors on Mac.
--Remove ability to save bitmap files on all platforms but Windows.

Code changes:
--New dependency on OpenEXR.
--Allow Curves class to interact with objects of a different template type.
--Make m_Curves member of Ember always use float as template type.
--Set the length of the curves array to always be 2^17 which should offer enough precision with new 32-bit float pixel types.
--Set pixel types to always be 32-bit float. This results in a major reduction of code in the final accumulation part of Renderer.h/cpp.
--Remove corresponding code from RendererCL and FinalAccumOpenCLKernelCreator.
--Remove Transparency, NumChannels and BytesPerPixel setters from Renderer.h/cpp.
--Add new global functions to format final image buffers and place all alpha calculation and scaling code in them.
--Blending is no longer needed in OpenGLWidget because of the new pixel type.
--Make new class, AffineDoubleSpinBox.
--Attempt to make file save dialog code work the same on all OSes.
--Remove some unused functions.
2017-07-22 13:43:35 -07:00
archive 1.0.0.4 07/01/2017 Release 2017-07-02 14:17:06 -07:00
Builds Features: 2017-07-22 13:43:35 -07:00
Data LinuxRelease.md edited online with Bitbucket 2017-07-01 16:21:37 +00:00
debian 1.0.0.4 07/01/2017 Release 2017-07-01 09:18:01 -07:00
Source Features: 2017-07-22 13:43:35 -07:00
.bzrignore Merge 2015-12-31 13:51:55 -08:00
.gitignore Features: 2017-07-22 13:43:35 -07:00
.travis.yml Branch sync 2015-07-31 19:50:13 -07:00
LICENSE Initial commit 2014-07-08 00:05:16 -07:00
main.pro --Bug fixes 2016-03-01 17:26:45 -08:00
makedeps.bat Features: 2017-07-22 13:43:35 -07:00
openexr.cmd Features: 2017-07-22 13:43:35 -07:00
package-linux.sh 1.0.0.4 07/01/2017 Release 2017-07-01 09:18:01 -07:00
README.md README.md edited online with Bitbucket 2017-07-03 00:32:40 +00:00

Fractorium

A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.

Install

Windows

Download: Fractorium_1.0.0.4.msi

Mac

Download: Fractorium_1.0.0.4.dmg

Linux

Install from PPA

Enable universe in the Ubuntu Software Center:

  • open the Edit menu
  • select Software Sources...
  • enable "Community maintained ... universe"

Add the Fractorium Ubuntu PPA and install:

sudo apt-add-repository ppa:fractorium/ppa
sudo apt-get update
sudo apt-get install fractorium

Install from .deb

Download: fractorium_1.0.0.4-0ubuntu1_amd64.deb

cd ~/Downloads
sudo dpkg -i fractorium_1.0.0.4-0ubuntu1_amd64.deb

Building from git

All builds are 64-bit.

Windows

Build Guide for Visual Studio 2015 or Qt Creator

Linux

Build Guide for Linux

Mac OS/X Sierra, El Capitan, Yosemite and Mavericks

Build Guide for Mac OS/X