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mfeemster cf9da379b6 --User changes
-Allow for pausing the renderer in the main window. This makes is more efficient when entering many parameters, such as when following a tutorial.
 -Add support for new variations: erf, gamma, jac_cn, jac_dn, jac_sn, logDB, pressure_wave, pRose3D, splits3D, w, waves2b, x, xerf, y, z.
 -Inform user of the start and stop of file parsing in EmberAnimate because the files could potentially be very large.
 -Move the follwing fields to a new table called Animation: Interpolation, Affine Interpolation, Temporal Samples, Temporal Filter Width, Temporal Filter Type.
  -These currently have no effect on the interactive renderer and instead are used when running flames through EmberGenome to generate sequences, and then animating them in Fractorium or EmberAnimate.
 -Add new parameter overrides for EmberRender and EmberAnimate which directly assign values to all flames being rendered, rather than scale:
  --quality
  --demin
  --demax

--Bug fixes
 -Left pad instead of right pad names of sequence outputs from EmberGenome.
 -Unique file naming was broken for files which already had an underscore in them.
 -Properly report that png is the default format of EmberRender and EmberAnimate output instead of erroneously claiming it was jpg.
 -Make command line programs search these folders in this order for the palette file:
  ./
  ~/.fractorium
  ~/.config/fractorium
  /usr/share/fractorium
  /usr/local/share/fractorium
 -Fix possible bad values in hexes.
 -Better assignment of Z variables.
 -Fix boarders due to use of poorly implemented rint() function from flam3. Use std::rint() now.
 -wedge_sph was completely wrong due to having accidentally swapped the mapping of two parameters.
 -Make juliascope juliascope_power parameter be of type REAL_NONZERO since it's used as a denominator.
 -Make Z assignment compatible with the originals in:
  -arch, bcircle, bCollide, bent, bent2, bisplit, blob, blur_linear, blur_square, bMod, boarders, boarders2, bSwirl, bTransform, butterfly, cardioid, cell, circleblur, circlize, circlize2, circus, collideoscope, cos, cosine, cosh, coth, cpow, cpow2, crescents, cropn, csc, csch, curl, curve, dc_gridout, deltaa, diamond, disc2, eclipse, eCollide, edisc, eJulia, elliptic, eMod, eMotion, ennepers, epispiral, ePush, eRotate, eScale, eSwirl, ex, exp, expo, exponential, fan, fdisc, fibonacci, fibonacci2, fisheye, flipcircle, flipy, flower, flux, funnel, glynnia, GlynnSim1, GlynnSim2, GlynnSim3, gridout, handkerchief, heart, hole, idisc, julia, julian2, juliaNab, kaleidoscope, lazyTravis, Lissajous, mask, MobiusN, mobius_strip, modulus, murl, murl2, npolar, ortho, oscilloscope, parabola, perspective, petal, phoenix_julia, pie (was also inconsistent between cpu and gpu), poincare, popcorn, popcorn2, power, pow_block, rational3, rays, rblur, rings, rippled, roundspher, sec, secant2, sigmoid, sin, sineblur, sinh, sinusgrid, sphericaln, spiralwing, spirograph, split, squarize, squirrel, squish, sschecks, starblur, stripes, stwin, super_shape, tan, tancos, tangent, tanh, TwinTrian, twoface, unpolar, waves, wavesn, wedge_julia, whorl, xheart, zblur, zscale.

--Code changes
 -Generalize Variation::PrecalcHelper() and rename to PrePostPrecalcHelper().
  --Do the same for the OpenCL version and rename it PrePostPrecalcOpenCLString().
 -Rename Variation::m_AssignType to m_PrePostAssignType since it's only relevant to pre/post variations.
2016-01-29 17:02:15 -08:00
archive resurrect previous build scripts for reference 2015-12-11 11:55:36 +00:00
Builds --User changes 2016-01-29 17:02:15 -08:00
Data --User changes 2016-01-29 17:02:15 -08:00
debian update package description 2015-12-22 17:34:16 +00:00
Source --User changes 2016-01-29 17:02:15 -08:00
.bzrignore Merge 2015-12-31 13:51:55 -08:00
.gitignore Merge 2015-12-31 13:51:55 -08:00
.travis.yml Branch sync 2015-07-31 19:50:13 -07:00
LICENSE Initial commit 2014-07-08 00:05:16 -07:00
main.pro conditional relative paths 2016-01-02 14:46:34 +00:00
package-linux.sh check that version numbers agree 2015-12-18 17:43:37 +00:00
README.md modify Qt projects for building with Qt Creator (windows) 2016-01-04 21:45:40 +08:00

Fractorium

A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.

Download

Windows: TODO

Linux: TODO

Mac OS/X (10.9+): TODO

Building from git

Windows

Install Git-GUI and clone https://github.com/mfeemster/fractorium.git

Then follow:

Building Guide for Fractorium Using MSVC2013 and Qt Creator (64 bit)

Linux

Install git and clone the repository:

sudo apt-get install git
git clone https://github.com/mfeemster/fractorium

Install the dependencies.

For Ubuntu 15.04 (vivid) and 15.10 (wily):

sudo apt-get install g++ libdbus-1-dev libgl1-mesa-dev libgl-dev libglm-dev libjpeg-dev libpng12-dev libtbb-dev libxml2-dev qt5-default qt5-qmake qtbase5-dev libqt5opengl5-dev ocl-icd-libopencl1

Install the OpenCL drivers and opencl support for your hardware. For Nvidia:

sudo apt-get install nvidia-352 nvidia-352-dev nvidia-opencl-icd-352 nvidia-libopencl1-352 nvidia-prime nvidia-modprobe

Compile the binary:

cd fractorium
qmake
make

Run the binary from the release folder:

cd Bin/release
./fractorium

sudo make install will install the files directly. sudo make uninstall is also available.

You can also compile a .deb package to install locally. A few more tools will be necessary:

sudo apt-get install bzr bzr-builddeb dh-make debhelper

A helper script is available, use package-linux.sh in the project root. It will create ~/PPA/fractorium-VERSION as a work folder, by default it builds a signed source package.

For local use you probably want an unsigned binary package:

cd fractorium
./package-linux.sh --binary-only --unsigned

Mac OS/X 10.9+

Install Xcode from the App Store. Install homebrew.

Install git and clone the repository:

brew install git
git clone https://github.com/mfeemster/fractorium

Install the dependencies:

brew install qt5 tbb glm dbus jpeg libpng glib libxml2

TODO: Confirm if glib and libxml2 are actually needed.

Add the Qt bin folder to PATH to make qmake available. In ~/.bash_profile or ~/.bashrc:

PATH=/usr/local/opt/qt5/bin:$PATH
export PATH

Compile the binary:

cd fractorium
qmake CONFIG-=app_bundle
make

Run the binary from the release folder:

cd Bin/release
./fractorium

OpenCL tips

Nvidia, Ati, Intel.

Windows

TODO

Linux

TODO

Mac OS/X

TODO