cf9da379b6
-Allow for pausing the renderer in the main window. This makes is more efficient when entering many parameters, such as when following a tutorial. -Add support for new variations: erf, gamma, jac_cn, jac_dn, jac_sn, logDB, pressure_wave, pRose3D, splits3D, w, waves2b, x, xerf, y, z. -Inform user of the start and stop of file parsing in EmberAnimate because the files could potentially be very large. -Move the follwing fields to a new table called Animation: Interpolation, Affine Interpolation, Temporal Samples, Temporal Filter Width, Temporal Filter Type. -These currently have no effect on the interactive renderer and instead are used when running flames through EmberGenome to generate sequences, and then animating them in Fractorium or EmberAnimate. -Add new parameter overrides for EmberRender and EmberAnimate which directly assign values to all flames being rendered, rather than scale: --quality --demin --demax --Bug fixes -Left pad instead of right pad names of sequence outputs from EmberGenome. -Unique file naming was broken for files which already had an underscore in them. -Properly report that png is the default format of EmberRender and EmberAnimate output instead of erroneously claiming it was jpg. -Make command line programs search these folders in this order for the palette file: ./ ~/.fractorium ~/.config/fractorium /usr/share/fractorium /usr/local/share/fractorium -Fix possible bad values in hexes. -Better assignment of Z variables. -Fix boarders due to use of poorly implemented rint() function from flam3. Use std::rint() now. -wedge_sph was completely wrong due to having accidentally swapped the mapping of two parameters. -Make juliascope juliascope_power parameter be of type REAL_NONZERO since it's used as a denominator. -Make Z assignment compatible with the originals in: -arch, bcircle, bCollide, bent, bent2, bisplit, blob, blur_linear, blur_square, bMod, boarders, boarders2, bSwirl, bTransform, butterfly, cardioid, cell, circleblur, circlize, circlize2, circus, collideoscope, cos, cosine, cosh, coth, cpow, cpow2, crescents, cropn, csc, csch, curl, curve, dc_gridout, deltaa, diamond, disc2, eclipse, eCollide, edisc, eJulia, elliptic, eMod, eMotion, ennepers, epispiral, ePush, eRotate, eScale, eSwirl, ex, exp, expo, exponential, fan, fdisc, fibonacci, fibonacci2, fisheye, flipcircle, flipy, flower, flux, funnel, glynnia, GlynnSim1, GlynnSim2, GlynnSim3, gridout, handkerchief, heart, hole, idisc, julia, julian2, juliaNab, kaleidoscope, lazyTravis, Lissajous, mask, MobiusN, mobius_strip, modulus, murl, murl2, npolar, ortho, oscilloscope, parabola, perspective, petal, phoenix_julia, pie (was also inconsistent between cpu and gpu), poincare, popcorn, popcorn2, power, pow_block, rational3, rays, rblur, rings, rippled, roundspher, sec, secant2, sigmoid, sin, sineblur, sinh, sinusgrid, sphericaln, spiralwing, spirograph, split, squarize, squirrel, squish, sschecks, starblur, stripes, stwin, super_shape, tan, tancos, tangent, tanh, TwinTrian, twoface, unpolar, waves, wavesn, wedge_julia, whorl, xheart, zblur, zscale. --Code changes -Generalize Variation::PrecalcHelper() and rename to PrePostPrecalcHelper(). --Do the same for the OpenCL version and rename it PrePostPrecalcOpenCLString(). -Rename Variation::m_AssignType to m_PrePostAssignType since it's only relevant to pre/post variations. |
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archive | ||
Builds | ||
Data | ||
debian | ||
Source | ||
.bzrignore | ||
.gitignore | ||
.travis.yml | ||
LICENSE | ||
main.pro | ||
package-linux.sh | ||
README.md |
Fractorium
A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.
Download
Windows: TODO
Linux: TODO
Mac OS/X (10.9+): TODO
Building from git
Windows
Install Git-GUI and clone https://github.com/mfeemster/fractorium.git
Then follow:
Building Guide for Fractorium Using MSVC2013 and Qt Creator (64 bit)
Linux
Install git
and clone the repository:
sudo apt-get install git
git clone https://github.com/mfeemster/fractorium
Install the dependencies.
For Ubuntu 15.04 (vivid) and 15.10 (wily):
sudo apt-get install g++ libdbus-1-dev libgl1-mesa-dev libgl-dev libglm-dev libjpeg-dev libpng12-dev libtbb-dev libxml2-dev qt5-default qt5-qmake qtbase5-dev libqt5opengl5-dev ocl-icd-libopencl1
Install the OpenCL drivers and opencl support for your hardware. For Nvidia:
sudo apt-get install nvidia-352 nvidia-352-dev nvidia-opencl-icd-352 nvidia-libopencl1-352 nvidia-prime nvidia-modprobe
Compile the binary:
cd fractorium
qmake
make
Run the binary from the release folder:
cd Bin/release
./fractorium
sudo make install
will install the files directly. sudo make uninstall
is
also available.
You can also compile a .deb
package to install locally. A few more tools will
be necessary:
sudo apt-get install bzr bzr-builddeb dh-make debhelper
A helper script is available, use package-linux.sh
in the project root. It
will create ~/PPA/fractorium-VERSION
as a work folder, by default it builds a
signed source package.
For local use you probably want an unsigned binary package:
cd fractorium
./package-linux.sh --binary-only --unsigned
Mac OS/X 10.9+
Install Xcode from the App Store. Install homebrew.
Install git
and clone the repository:
brew install git
git clone https://github.com/mfeemster/fractorium
Install the dependencies:
brew install qt5 tbb glm dbus jpeg libpng glib libxml2
TODO: Confirm if glib
and libxml2
are actually needed.
Add the Qt bin
folder to PATH
to make qmake
available. In
~/.bash_profile
or ~/.bashrc
:
PATH=/usr/local/opt/qt5/bin:$PATH
export PATH
Compile the binary:
cd fractorium
qmake CONFIG-=app_bundle
make
Run the binary from the release folder:
cd Bin/release
./fractorium
OpenCL tips
Nvidia, Ati, Intel.
Windows
TODO
Linux
TODO
Mac OS/X
TODO